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there needs to be more cuteness in the world

cute girls doing badass things

rp with me if you agree

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For the Atlantic Federation (more like Pacific, hue) I was thinking Southern Japan and immediate parts of East Asia. Okinawa, Sasebo etc., along with Korea and Eastern China (Beijing, Guangzhou, Hong Kong, Shanghai, etc.).

Their canon geographic location is more akin to Europe, but everything else is there too.

Maybe Hawaii if possible.

If I went Log Horizon, then it would be exclusively Japan.
LaXnyd said
Hmm... I'm actually hoping to app the Empire of the Rising Sun From Red Alert three and place them within their canon locations, which would be the Japanese Home islands, Taiwan, Phillipines and Indonesia. They also had Hawaii, but I'm willing to part with it for this RP


Looks like we got a territory dispute already. :D
Am I correct that the master needed is for berserker?
Probably going to go with Valkyria's Atlantic Federation allied with the Copenhagen Coalition, and put them in Japan or at least East Asia.

Dat naval pew pew.

I'll save Log Horizon for next time.
Lyra was in her element. From her standpoint, she had magical parity… no, absolute magical superiority. Under her watchful eye, not a single magic attack had gotten through her barriers. She was the best, after all. There would be no breaching of her shields with the enemy projecting their spells at extended distances.

The young mage was using her staple defensive spell, Aegis. It was her quickest, most simple form of defense, a basic, translucent hexagonal shield that could be linked together. It was an easy spell for her to recast, and took little energy to maintain. In theory, she could create a dome-like barrier with a larger set of shields, but this particular spell had a fundamental flaw in that a shield would completely shatter when its defenses were overwhelmed. Lyra, who most often used the shields linked, found that if a single shield took enough damage, the entire array would destroyed. As such, a dome or a configuration that used a large number of the shields was an inefficient use of potential. Because of this, Lyra limited herself to six instances of the spell. This was the configuration that she was using now, and up until this point, it was ample defense against the Astopolian garrison.

The Mauritania girl caught a muddy dark object at the corner of her vision. In a flash, the six-shield array was at her left, taking the brunt of a powerful magic attack. The shield, which was positioned three meters away was forced back so far that Lyra could reach out and touch it. She knew instantly what had happened. They had made a terrible mistake, a horrid miscalculation. The self-proclaimed scholar, the meticulous researcher, had failed to realize just how unstable Yazu the stowaway was. She unwittingly and singlehandedly created a second front by condoning her presence. Her acquaintance Chad and his team probably would not be able to handle the new enemy. She had been working on attempting to identify the enemy mages and mustering a counterbattery, but now she had to split her focuses.

“Chad, Nephenee, Yazu is an enemy.” informed Lyra, in case the two were still unaware of the new threat in the flurry of combat.

Running her hand across the smooth leather cover of her tome, she projected energy around her. It seemed the enemy had switched to attempting to destabilize the ground, but this was an action even easier to counter than their battery of lightning. Slowly, the energy materialized into the form of an invisible half-dome, surrounding Yazu, the knights, and Chad’s party, protecting the bodies inside it and stabilizing the ground. It was unfortunate that the enemy was shielded as well, but the situation had to be stabilized before she could render any further support. By projecting a large, areal defensive shield, she could focus her efforts inwards for a short while. But the defensive setup was time consuming, and it was time that Lyra did not have.

Yazu ravaged the battlefield indiscriminately, skewering knight and sailor alike. On the other side of the battlefield, Chad was fighting a losing battle against the cursed elf. A black tentacle lashed out towards the ship captain. Narrowly escaping by shoving a distracted knight into the path of the cursed limb, he blinked in horror as his enemy’s guts flew sky high. But he had no more tricks up his sleeve when a second tentacle lashed out. He futilely attempted to block the blow with his thin sword, but the disparity in force was overwhelmingly obvious. He had laughed away comments that his sword was like toothpick, but at this very moment, it snapped like one against Yazu, his arm forced back behind his body in an unnatural position. He screamed in pain, dropping the twisted remains of his weapon. He jumped back nursing his arm, unsure if it was broken or not. Yazu seemed to solely focused on Chad. She was out with a vendetta. The cursed elf attacked again. A dozen tainted hands shot out from her body towards the boat captain. He cursed. He would not be able to escape this one, he was done for. But the last second, something appeared in front of him, and a second later, Yazu’s attack connected in what seemed to be an explosion. Chad was thrown back, slamming violently into a tree.

Lyra bit her lip. She had thrown the entirety of Aegis in front of Chad, destroying the array in the process. The shield was not enough –the attack still connected and threw him aside, but it seemed to be enough for him to survive. But Yazu didn’t seem to be satisfied until Chad was eviscerated. With the party leader out of commission and the formation in disarray, Lyra became the de facto commander. She would have to counterattack.

She had no battlefield experience, but she had read a few of Chad’s books on tactics. Evaluating the battlefield with the books in mind, she realized the knights were attempting in encircle her party. With their reduced numbers, this was even more obvious as Yazu maintained her unrelenting attacks. She did not understand why the knights continued to fight, but she could extrapolate what they were trying to do. If a fighting force was confined to a single tight formation, it could be easily destroyed by a single large areal attack. Such an attack was likely forthcoming. The mage casted another Aegis spell.

“Party, break formation and scatter.”

She did not waste time explaining herself. If they did not understand or disregarded her instructions, it was not her problem if they were too dense to save themselves.

Immediately after issuing her order, she doubled down her efforts against Yazu, in an attempt to draw attention to herself. She fired off several weak elemental attacks in quick succession, before launching several materialized lances in the elf’s direction for good measure. Since the range was so close, there was no point in creating a firing solution.

She had wrought this situation by allowing her aboard. She would finish it by her own hand.
I actually would really have liked to roleplay with GYWYDK's master. She seemed really interesting and right up my alley, but I generally dislike playing servants.

Did you still need a master?
I'm debating between using Log Horizon or Valkyria Chronicles. The factions in both of them should be pretty interesting in this scenario...
Interested, definitely keeping an eye on this.
It was the slight trembling of the ground that first alerted them to the enemy presence, followed by the shock and awe of a frighteningly close lightning strike only a dozen meters away from their position.

The light was temporarily blinding, but Lyra shook it off. The flare was disorienting but not badly so for the others, with most of the light refracted away from the party by one of Lyra’s pre-casted spells. Chad reacted quickly, as did Lyra, who reformed her set of shields into a more spread out pattern meant to provide better defilade against a ranged magical attack.

“Mages!” shouted Chad, although everybody likely already knew the source of the strike. “Probably on the other side of the summit. Lyra, can you engage?”

The young mage shook her head. There were no mages that she could see or sense, so they were likely at a more remote location. Perhaps a vantage point. In any case, the people coming over the summit were not mages.

“No mages. Knights. Nine of them,” said Lyra, briefly pointing at a small, but tight formation of armor clad men barreling towards them. “Easy pickings for you, Chad. I’ll get the Astopolian mage, don’t worry about it. There’s only so much they can do at range.”

As she spoke, she materialized a lance of metallic nature, of a length about equal in height to Chad. Without wasting a breath, she planted the rod in the ground a couple meters ahead of her, and not a moment too soon, as the prison mages launched another round of lightning. The lightning bolts surged through the air right into the makeshift lightning rod and were completely neutralized by the ground.

From a tactical standpoint, the situation looked grim. They had lost the element of surprise, and their own party of combatants just about equaled the squad of knights in numbers. While Chad’s own band of crewmembers was less trained, they were also lightly armored and more agile, and they had the support of Lyra, and for better or for worse, the house maid Nephenee. He drew his sword.

“Let’s make swift work of these knights and get in, and get out,” said Chad, coordinating the group. “Dig in, but don’t take importance in holding ground. Remember, we have the advantage in agility and speed against armored knights. Mr. Abe, have Mr. Bennet’s party rejoin the main party, inform him the element of surprise has been lost. Nephenee, you’re… you’re with me. Rilolia, I have no clue what you do, so do as you see fit. Yazu, stop playing with the leaf and do something about the bad people approaching us.”

Within seconds, the two groups met in a flurry of combat. Chad stepped aside as the leading knight charged him. He stepped into the charging knight’s wake to kick the man off balance, but the enemy recovered as quickly as he had charged in, and the captain was forced to leap back to avoid the cleave of the armor clad man’s claymore. The Astopolian garrison was small, but definitely no slouch, Chad realized. He dodged another attack from a second knight, deliberately avoiding parrying the knights’ heavier swords with his light weapon, knowing that the lighter smallsword would not take the beating from the types of weapons that heavy knights wielded. Breaking away, he rejoined with Mr. Bennet and Nephenee, who had both taken up a defensive position along Lyra’s shields.

After the initial contact, it became clear that the knights’ goal was Lyra and her position, which was now at the right-flank of the group. The trio engaged the first knight that arrived, with Mr. Bennet directly engaging the lance knight with his heavier broadsword. At the same time, Nephenee stepped in with a polite with a polite “excuse me,” and with a flash and a bit of a refined flourish, took hold of the knight's arm and weapon. With a twist of her arm and a fraction of an upward force, she hyperextended the man’s elbow backwards, cracking his joints. The man released the weapon with a scream, and with a swipe of the polearm, the battlemaid knocked the man back towards Chad, who delivered a well-placed finishing stab through the visor. A second knight, coming to the aid of his fallen comrade, was knocked over by the swing of Nephenee’s poached weapon. Taking no liberties with her time, the maid drove the spear into the man’s chest.

“Just like old times,” commented Nephenee as she doubled back.

“From defending against stagecoach bandits to fighting Astopolian knights,” said Chad, with a grimace, having been forced to parry an incoming knight.

“An apt comparison.”


Biography:
Lyra was born to the Mauretania family, an influential noble house in the kingdom of Illiserev. The Mauretania family is well known for its massive overseas and domestic trading business, a massive company importing and exporting thousands of gross tons of product a week. Within the family, Lyra is regarded as more of a black sheep. While any other noble family would heap copious amounts of praise onto their child for her intellect and superior magical skills, the Mauretania family didn’t give two shits. They only cared if their sons and daughters were good businesspeople or politicians, and Lyra wasn’t interested in any of that.

Despite being disliked, her family was not narrow sighted enough to spite her for her own indifference towards the family profession. While they shied away from directly associating with her, they saw her potential and allowed her to indulge in her addiction for knowledge. They saw it as an investment; in fact, they went as far as to pay for her books, her research, and for her time in Dansila, where she graduated early from one of the twelve great schools, top of her class.

In Dansila, Lyra’s penchant for magic grew even stronger. The scholarly nature of Dansila and their schools were a boon to the young mage, and as she learned more and more about magic and the arts, the more inquisitive she became about utilizing different ways to use magic. For one reason or another (read: stingy bastards), Lyra’s family only sent money to just cover tuition, room and board, prompting her to take up odd jobs. Much of her real-world experience came from hopping around the Dansila countryside killing wanted stuff. After graduating from Dansila, she returned not to the capital, where her family maintained their little political circlejerk, but to a small coastal city on the Illiserev mainland named Wayford.

Despite maintaining no official position in the family business, Lyra uses one of the branch houses as her personal home (much to the displeasure of the branch manager) and holds some political sway on the company and assets.

Magic:
Lyra always has magic at the tip of her fingers. She uses magic where convenient for her, and is often testing and developing new spells or different methods in which to use them. Lyra tries to be efficient as possible when executing her spells, wasting the least mana when possible and aiming for practicality above all else. She has an absurd penchant for stringing along simple spells to create more powerful ones, and she shies away from using single spells for a task in a combat scenario. This often leads to cumbersomely and long string of spells that can leave her guard open, something she mitigates and overcompensates for with quick-casting point-defense spells.

A few useful examples:

Lance of Mauretania (or Lyra’s patent method for shooting down airships)
Akin to artillery, this spell takes an extended period of time to set up, but has magnificent range and accuracy when perfectly executed. The spell is made up of several smaller spells that would not normally be used in combat scenario: A spell that magnifies the air like an eyeglass, a spell that calculates distance, another that calculates angle and azimuth, and a simple funneled wind spell are all used to accurately propel a materialized lance (or a real one, but that’s a waste of money) at a distant target. It has an impressive absolute maximum range of three and a half miles.

Aegis
As the name suggests, this quick defensive spell materializes a small translucent hexagonal plate of about equal strength to a knight’s shield. It can be cast multiple times to create up to six plates. These plates can be moved around in an oval-like fashion around the caster, or locked together to form a single larger shield.

Light Wave Diffraction
Not necessarily diffraction, but a set of spells that aim to confuse, disorient, and disarm by manipulation the light around her. Bend light, double an image, distort, reflect –These are a couple of the spells that Lyra might use in a given situation.

Weapon: Lyra carries a single bound tome with her. It is not a weapon, per se, but it contains verses, incantations and notes that are useful in one way or another. Its spine is bound with a metal plate and talentium on the inside facing plate for its useful amplification effects. It could also be used as blunt weapon, but really, if she’s resorted to using as a weapon, she’s as good as dead. How would a leather-bound tome defend against a lance or a sword, anyway?
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Biography:
Chad was born to a simple family in a sleepy fishing village at the fringes of Illiserev. Within the confines of their small, tight-knit community, his family lived well, although their standard of living could have been considered near poverty in normal society. The region Chad lived in was a fairly lawless land, an area where soldiers and lawmen didn’t exist, and the people governed themselves. Although he was too young to take place in the time-honored tradition of self-policing, it allowed him to develop a keen sense of justice growing up.

Like the rest of the villagers, his father was a small time fisherman. From his father, Chad learned to fish, swim, and even hunt a little bit, and before long, he was just as good of a fisherman as him. Chad’s peaceful and sleepy life continued as his family continued to make their living off of salmon and big fish, and it seemed he was destined to continue the life of his parents and his forefathers. Although everything was stable and life was generally good, the young fisherman found himself wanting to do more. He was never the type to sit around and rot away in idleness; Chad was a person that wished to travel and see the world. He wished to leave the village.

Be careful what you wish for.

Chad’s monotonous life ended the day the rift beasts came. Within a day, all that he knew –His friends, family, livelihood—was erased from the face of the earth with little more than an unceremonious squish. The young boy only survived because he was inside his parents’ fishing boat, hidden from view as his fellow villagers were viciously torn apart. At the tender age of eight, Chad left the remains of his village.

It came to be that he was picked up by a patrolling company of men-at-arms. The group was ragged and battle worn, and it was from these men that he learned that the vile creatures that had killed his friends and family were appearing all over the nation. For his ‘safety’, Chad was placed aboard a refugee ship along with other survivors. It would sail away to the archipelagos, to wait out the destruction of the unholy monsters or for the when the monarchy would find a solution to the problem. It was a terrible concept and poorly executed, and indeed, conditions on the ship were less than desirable. The refugees were ill-treated and the vessel was rife with disease, although Chad received marginally better treatment for his prior knowledge of seamanship. On board, he lived off of fish, stale water and moldy hardtack, cut off from any news from the outside world. He had little else to do but twiddle his thumb and pray he did not catch a disease.

After a year at sea, the disease-laden boat unceremoniously returned to land, with much less fanfare than those aboard would have thought or liked to believe. Chad was placed in a crowded orphanage, where dozens of other orphaned survivors were looked after by a few people who didn’t give two shits about happened to the children. In kind, Chad didn’t give a damn being moved about like an unwanted child, so at age nine, he left.

The young boy traveled for a little while before making it to the large, but cozy seaside town of Wayford. Arriving at the end of August and with the winter season quick to follow, Chad found refuge in a large building by the docks. The building was the Mauritania Company’s local trading house, and as luck would have it, the Mauritania family themselves were in town for their extended summer vacation. There in that trading house, Chad met a young girl, Lyra, scion of the Mauritania family. As luck would have it, they became fast friends despite their age gap. They got along very well; the intelligent six-year old girl was more than capable of keeping up with the older Chad. Against all odds, her family took him in as a sort of servant for the girl, a playmate, during their stay in town. While Chad enjoyed the cushier life with the family (having a job of essentially playing), he felt that he should be doing more for the family in exchange for their hospitality. He insisted on a proper job, but nothing came of this until the family returned to the capital at the end of the year. Travelling by sea, the family’s ship encountered a severe squall that threatened the vessel and swept many men overboard. Quick witted and possessing the proper set of skills, Chad was able to jump in to secure rigging lines and fill in for the drowned crewmen, and the ship safely made it through the squall. Impressed and humbled, he was given a position as a cabin boy on a company vessel by Lyra’s parents.

As the youngest of the crew of about 150 on the boat Pendleton Castle, Chad was taught quite a lot by his fellow crewmembers. Although he was lightly teased for being the playmate of the Mauretania family, he gained valuable life skills from the experienced crew. He learned how fight competently from a few of the former navy sailors aboard, and general tips on how to not suck by some of the older sea dogs. As he grew more experienced, he transferred to other vessels, gaining credentials as a competent and hardworking individual of an influential noble family. Influenced somewhat by older navy sailors that he worked with and driven to become more than a mere seaman, he worked to apply to an Illiserev naval school. By the time he was in his teens, he was able to pull a few strings from some of his former captains and he was able to gain entry to an esteemed naval college.

Hathaway Academy was a rich kid’s academy. The young Chad had to pull a lot of favors from his former acquaintances, but he was able to obtain a fully paid scholarship through his former captain on the Pendleton Castle, a close friend to the school’s headmaster. Academy life was far from easy, however. Chad was one of the only people amongst the school’s student body that was not either noble or rich, and he got a lot of flak for that while he attended. The teachers were equally harsh in their requirements and he had to do many odd jobs to stay financially afloat, but he graduated the academy with full honors as a reservist navy lieutenant. Wonderfully decorated, he returned to work at the Mauretania company as a second or first mate on a few ships before distinguishing himself enough to make captain at age 18. As a captain, he was granted the fast but lightly armed merchant vessel, the Laurentine Castle.

As master and commander of his own vessel, he made speed runs to and from the Illiserev mainland and the isles, and occasionally diplomatic missions at the behest of the Mauretania family. Home ported in Wayford, he was reunited with his childhood friend Lyra who frequented the town more often than not. Maintaining their former friendship, he was the one who conducted her to Dansila for school, and was also the one to return her to Wayford when she graduated early. They kept in touch, being in the same town, and Chad often was the one to bring her pallet loads of books and interesting trinkets (which later forced the Wayford branch manager to buy more land and extend the trading house as the Mauretania main family ignored his pleas.)

While still directly working under the Mauretania company, Chad is able to do as he pleases as captain of his vessel as long as he makes money for the company. Although he plans his own routes and has discretion over the passengers he conducts and the goods he takes aboard, he still doesn’t seem to make a whole lot of money after tariffs, taxes, and payment to the company are all said and done.

Sword Skills:
Before he came into the employ of the Mauretania family, Chad’s fighting style was more akin to the rough garden variety sword styles and techniques. After getting a job with the trading company, he was trained in a manner not different from that of an Illiserev naval officer. Long past those days of training, Chad’s fighting technique is a mesh of those rough childhood skills and the more fine and elegant style of Illiserev’s finest. It is best described as a style emphasizing speed over power.

A few examples of his sword skills include:

Mirage Dance
This is an attack that completely ignores elegance of the rapier and gets down and dirty. The attack starts out appearing to be a spin that leaves the wielder open to attack, but cuts short to hit the enemy with the pommel of the sword and then the finishing blow of a jab to the vitals.

Defense Break
An exceptionally powerful sword thrust in the guise of a normal fencing jab; the unique torque of this jab is meant to parry a blade without extra movement while still aiming for the other combatant.

Flash Squall
A sword skill that diverges drastically from the normal bounds of fencing, this is a tight spinning attack that can be used either conventionally or airborne. The weapon is held closely to the body with another sword or dagger in the other hand (to maintain guard) while the wielder spins his body in a controlled manner. Used correctly, it should disarm the attacker with the first pass and kill with the second.

Weapon: Chad wields a talentium alloyed colchimarde. A colchimarde is a direct, lighter descendent of the rapier, made for the purpose of outmaneuvering and out-parrying its elder. It looks nearly identical to the rapier, save for a slight wider blade section at the hilt that that tapers drastically to the point of the blade. Like the rapier, it is a well-balanced weapon that can stand up rigors of complicated swordplay. He also uses a steel dirk for those other situations.

Ship:
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