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there needs to be more cuteness in the world

cute girls doing badass things

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Cynthia Cykes

Chief Executive Officer, Northern Mecrundyr Company | Grand Marshal of Cephalon
23 / Female / Human / Mecrundyr



History:


The Thallasocratic Republic of Cephalon is a nation of middling size lying in the Northern regions of Mecrundyr. Water makes up much of its borders; in the north, it is dominated by coastline, and to the south, a great river forms a natural barrier from the region’s other republics. Like several others, it is a combinations of cultures, ruled by a democratically elected council. The seat of power in this nation lies not in its central government, however, but the large trade company headquartered there, which controls the majority of the military in the nation and has the ear of the ruling council.

Cynthia is the face of that company and its absolute overlord. She was, however, not born a noteworthy individual or to a distinguished family, but rather to a poor mage, an alchemist, whose career she followed in her early years.

Her early successes there boosted an unsustainable ego, and her mind began to fill with grand aspirations. Fueled by such and influenced by the grand trade that was ubiquitous to the region, she looked to break her own way in.

Cephalon was as much a meritocracy as it was a republic. Although not necessary true, this was a thought instilled in Cynthia since her youngest years. Accelerating ahead of her own age, she clawed her way to take the mentorship of the proprietor of a fledgling company. Humored by the man, she was taught social skills, money, and most of all: greed. Greed gave fruit to ambition, and ambition gave claim to power. She took after her mentor; Cynthia was a reckless risk-taker that gambled with her money and her life alike. Fortune favored the bold, and lady luck graced her with kindness.

As with countless others across eons, Cynthia grew up in the shadow of the Baelwill empire. Its people reigned with impunity, fed by its deadly triumvirate of aces. She would never have believed that they would lose two of the three. On the death of its shield and the fall of its star, a Grand Alliance of interested parties was formed in Mecrundyr. Forces from influential companies and several of the fourteen nations assembled, hoping to finally put an end to the oppressive force that so dictated their lives. From Cephalon, an allied force marched on Baelwill and a vast armada sailed around north, intent on bombarding the capital.

Few from both forces returned.

While others thronged for opportunity, she thrived from their loss. Her country was left a shell of its former self, many of its young, able-bodied men and women never to return. Her mentor, leading a division himself, was among them. Having stayed within the nation, she discovered that control of the company that she had since worked for had been willed to her; he had no family. During this time, the nation entered a period of economic recession that saw the collapse of many merchants of the old guard.

Cynthia was not a person to wait. She renamed the business to the Northern Mecrundyr Company, quickly moving to take advantage of the postwar environment. Using her newfound assets, she consolidated the business, buying up the liquidated remains of others, and as affairs stabilized, filled the vacuum in power that the failed campaigns had wrought. Slowly, as she grew her shipping empire, attaining ships, men, arms, and the ears of important politicians, her own ambitions blossomed alongside it. As time passed and the company’s international sphere of influence increased, the uncertainty of Baelwill came to the table time and time again. And uncertainty was bad for business.

Skills and Abilities:


The Blue Water Merchant

Despite her age, Cynthia is a true blooded merchant through and through. While she has a small frame and a cute demeanor, she is an individual not to be underestimated, easily holding her own in negotiations against organizations, kings, and queens alike. She has total monopolization in Cephalon, and her impact there is second to none. In her short time, her economic sphere of influence already spans across several nations. To enforce and protect her shipping, Cynthia employs a large professional army of soldiers and armed merchantmen at sea. Chartered by Cephalon, it dwarfs and acts as a second branch of its military under her command.

The Mercury Sea

Although she ultimately found another path in life, Cynthia never forgot her origins. Cephalonian magic is an amalgamation of many forms; as a field, it is as diverse as its namesake nation. It is almost always necessary for students of Cephalonian academies to specialize, and Cynthia was no exception. She shows a mastery of liquid and waveform magic. Cynthia carries around a vial of metallic liquid that she can transform and manipulate at will to form objects, weapons, and even autonomous entities.

Cephalon extends a little further West to the west-most offshoot of the river. :3
A kraken in northern waters?

Putin Cynthia demands a Black White Sea port!


Cynthia Cykes

Chief Executive Officer, Northern Mecrundyr Company | Grand Marshal of Cephalon
23 / Female / Human / Mecrundyr



History:


The Thallasocratic Republic of Cephalon is a nation of middling size lying in the Northern regions of Mecrundyr. Water makes up much of its borders; in the north, it is dominated by coastline, and to the south, a great river forms a natural barrier from the region’s other republics. Like several others, it is a combinations of cultures, ruled by a democratically elected council. The seat of power in this nation lies not in its central government, however, but the large trade company headquartered there, which controls the majority of the military in the nation and has the ear of the ruling council.

Cynthia is the face of that company and its absolute overlord. She was, however, not born a noteworthy individual or to a distinguished family, but rather to a poor mage, an alchemist, whose career she followed in her early years.

Her early successes there boosted an unsustainable ego, and her mind began to fill with grand aspirations. Fueled by such and influenced by the grand trade that was ubiquitous to the region, she looked to break her own way in.

Cephalon was as much a meritocracy as it was a republic. Although not necessary true, this was a thought instilled in Cynthia since her youngest years. Accelerating ahead of her own age, she clawed her way to take the mentorship of the proprietor of a fledgling company. Humored by the man, she was taught social skills, money, and most of all: greed. Greed gave fruit to ambition, and ambition gave claim to power. She took after her mentor; Cynthia was a reckless risk-taker that gambled with her money and her life alike. Fortune favored the bold, and lady luck graced her with kindness.

As with countless others across eons, Cynthia grew up in the shadow of the Baelwill empire. Its people reigned with impunity, fed by its deadly triumvirate of aces. She would never have believed that they would lose two of the three. On the death of its shield and the fall of its star, a Grand Alliance of interested parties was formed in Mecrundyr. Forces from influential companies and several of the fourteen nations assembled, hoping to finally put an end to the oppressive force that so dictated their lives. From Cephalon, an allied force marched on Baelwill and a vast armada sailed around north, intent on bombarding the capital.

Few from both forces returned.

While others thronged for opportunity, she thrived from their loss. Her country was left a shell of its former self, many of its young, able-bodied men and women never to return. Her mentor, leading a division himself, was among them. Having stayed within the nation, she discovered that control of the company that she had since worked for had been willed to her; he had no family. During this time, the nation entered a period of economic recession that saw the collapse of many merchants of the old guard.

Cynthia was not a person to wait. She renamed the business to the Northern Mecrundyr Company, quickly moving to take advantage of the postwar environment. Using her newfound assets, she consolidated the business, buying up the liquidated remains of others, and as affairs stabilized, filled the vacuum in power that the failed campaigns had wrought. Slowly, as she grew her shipping empire, attaining ships, men, arms, and the ears of important politicians, her own ambitions blossomed alongside it. As time passed and the company’s international sphere of influence increased, the uncertainty of Baelwill came to the table time and time again. And uncertainty was bad for business.

Skills and Abilities:


The Blue Water Merchant

Despite her age, Cynthia is a true blooded merchant through and through. While she has a small frame and a cute demeanor, she is an individual not to be underestimated, easily holding her own in negotiations against organizations, kings, and queens alike. She has total monopolization in Cephalon, and her impact there is second to none. In her short time, her economic sphere of influence already spans across several nations. To enforce and protect her shipping, Cynthia employs a large professional army of soldiers and armed merchantmen at sea. Chartered by Cephalon, it dwarfs and acts as a second branch of its military under her command.

The Mercury Sea

Although she ultimately found another path in life, Cynthia never forgot her origins. Cephalonian magic is an amalgamation of many forms; as a field, it is as diverse as its namesake nation. It is almost always necessary for students of Cephalonian academies to specialize, and Cynthia was no exception. She shows a mastery of liquid and waveform magic. Cynthia carries around a vial of metallic liquid that she can transform and manipulate at will to form objects, weapons, and even autonomous entities.

Now that I'm back home, something that concerned me were the healing abilities... Straight 25, 50, and especially 90% heals without mention of cooldowns, cast times, mana drain, or restraining factors came off as very overpowered to me. Usually they're ace-in-the-hole type abilities with very long cool-downs or associated nerfs because of how quickly they could recover a battle.
@The_written_John

To be fair, he delivered on an interesting, feasible character. You did not.
<Snipped quote by Psyker Landshark>

Was it the kids arc?

I bet it was the kids arc.


Yep.
@Kimono

Yeah, it sounds like the facility's blocking stuff on whatever firewall they have. That sucks, maybe try a VPN?
Wifi faulty, or are sites being blocked at the firewall level?
(Collab)

Outskirts of Seven Hills
Two Girls, One Trap

It was so generic that Reisstan felt like deforming the terrain, but none of them were Sorcerers, nor would his anti-environment actions be unnoticed by those white knights patrolling around the place like a bunch of anti-fun moderators. The BDC, all three members, had been camping out in the woods for close to a week now, apparently ostracized from the general player population due to their past actions.

Sure, they stomped on the throats of Assassins in the past, and could be viewed as an elitist Guild who were racist (class-ist?) against ranged and heal-y bastards, but really?

Well, it didn’t matter in the end. Trophy-hunting was going to start up by the end of this day regardless.

“Guess this is going to be our graduation death battle then?” the pale Bard said, hopping off from one of the many generic old-growth trees that plagued the outskirts.

~

The dwarf Paladin spat on the ground as she rose from her squatting position, rolling her eyes as she hefted her halberd.

“Fucking mudak(asshole) weeaboo.” The loli smirked as she stepped forward, an uncharacteristically deep male Russian accent coming out of her mouth. “Guess we don’t have anything better to do for the moment. Can’t even go into town to get Swordsmithing mats. God damn Kings. Won’t even let me kill time by crafting.” The redheaded girl scowled.

The third member of the party sighed, throwing up her hands as she did so. A frying pan was in one of them; the exorcist of the party had been preparing food for the last ten minutes. “Not even that. We can’t even get to the house. That’s messed up. There are civil liberties, jeez.” Lamenting her fortune, she held up the pan again, now filled with eggs from the makeshift fire she’d set up.

“Now, did you want the cardboard eggs or the mush oatmeal?”

~

“I’ll just eat soggy bread. Though I guess they’d all be soggy bread, huh? You regret taking Cook subclass now, Ivy?” Reissten laughed at that overused joke, before rummaging through his own Bag of Holding and bring out something that at least looked like what it tasted like. “Makes me curious though, Intol. How do you even get <Tipsy> if your vodka is just water?”
~

“Fuck you.” Intolerance spat good-naturedly, smirking all the while. “I popped a bottle earlier. Didn’t even feel anything.” She groused, pulling another bottle of vodka out of her own Bag of Holding before starting to chug it down in one go. “See? Nothing but the stupid buff. At least before I could take a shot in real life every time I popped one of these in-game.”

Looking down at her creation distastefully, Ivy tossed the egg toward Reisstan before shotgunning the oatmeal. “Just you wait. I’m going to find some fucking recipe that won’t actually taste like stale crackers.” Making a putrid face, she stood up. “Well, what now?”

“Well, that’ll keep us occupied at least. God knows I could go for a steak and a Guinness. The one thing Britain does right with booze.” The dwarf said, staring at the ground for a moment. “I really want a fucking steak.”

~

Reissten made a face as Intol reminded him of ‘real’ food again. Not even bothering to dodge Ivy’s egg, even if he did sustain 4 points of damage from that ‘projectile weapon’, the Wolf Fang said, “Intol, can you not? Really hard to be content with bread if you talk about steak here.”

“And Ivy, we’re supposed to have our final in-Guild melee, remember? Winner takes all, before we start ganking some Kings?”

~

“Winner takes what? Everyone else’s ass? Because unlike you, I’m missing a fucking dick.” Intolerance snorted irreverently, shaking his head. “And yes, I checked.”

“Nice. Did you fap as well?”

“Go suck your mother’s cock.”

“Go fuck yourself,” Added the Exorcist, butting in between the two.

“I mean,” Reissten smirked, “Should be a very enjoyable situation for you, Intol. Swordsmithing should be very useful as well...”

“Yeah, to shove up your ass.” She twirled her halberd around, leveling the tip at Reissten. “And look at that. Now I’m motivated for your stupid deathmatch. Can we just go gank the Kings already? I’m pretty sure we’ve gotten more practice than them anyway.”

Ivy pointed at Intol with an idle hand. “This. What she said. I want my couch back.”

Reissten sidestepped Intol’s big stick. “If you want your couch back, you COULD just participate in this fight and kill yourself. You still have Seven Hills as your resurrection point, right?”

“Just because I’m an exorcist doesn’t mean I’m a pussy,”
she countered.

“Seriously, this is stupid, Reissten. We’ve already practiced on each other enough. And god knows if one of us dies, they’re not getting their money back.”

“Man, you two suck,” Reissten said, sulking. “Fine, let’s go ganking or whatever. Doubt that the bigshots will be milling about at this point though.”

“Oh, I don’t know. Maybe they’re too busy jerking each other off like the assholes they are,”
Intolerance snarked as they proceeded to leave.

Ivy scoffed. “Oh boy. It’s like I’m on Reddit again.”
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