Current
I do not "brainrot". I brainferment so my brain will become even smoother and even more potent than before in its smoothness.
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2 yrs ago
I live. I die. I live again!
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4 yrs ago
I was gone for a lot longer than I thought >.>"
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4 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
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4 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
I mean they get Academy City's big toys. You know, mech suits and those spider-things from the movie. Or maybe one of thos big tank bases from Code Geass
Well, it will be neat to see what happens. I have a feeling that Judgement and Anti-Skill might have to resort to militarization and/or conscription/asking gangs for help if the psychos get to powerful.
@Masaki Haruna I came up with an idea for a possible antagonish and I wanted to know if he could be part of the story some how. I'm also open to anyone who wants to RP has him if they want.
Esper Antagonist, Psychopath Micro Type
Appearance The literal embodiment of insanity, his has crazed blood red eyes with long, ghostly white hair. He has a small frame but hold considerable amounts of muscle underneath it and he has a grin that he would wear while cut someone up into small bit.
He often wears a mask with a large, creepy grin and covers one eye. He wear a ragged black vest that has several belts on it with ripped blue jeans that have two chains looping around on each side and reveal long black pants under it.He wears black laced climbing boots with spikes on the end.
Name: Subject J-43k “Jack” Alias: the White Chapel Ghoul, Reaper Position: Criminal serial killer and mass murderer
Faction: None
Nationality: Japanese (?) Age: 16 Gender: Male Blood Type: AB
Biography: Almost nothing is known about Subject K-43k, or “Jack” as he’s better known. All that is know is he was created from one of Academy Cities’ dark research projects but escaped.
He has been tested on some many times; it’s hard to say what he looked like prior to the test as a normal person, if he ever was. Both of his arms have been removed and replaced with human-looking robotic arms that can change into horrifying weapons. His right arm can change into a steel saw and his left hand can change into claws, which he can also use, to taser people at range.
His new feeding grounds have changed to the area around Hybrid Academy after he heard that Magicians would be there as well as other power people. His new goal is to consume all of them and try to take their powers.
Right hand steel saw Left hand claw
Personality: Insane sadist at times, psychopathic joker at others. He is completely unpredictable and wishes to see death and gore. Despite his psychopathic nature, he has proven to be very crafty in creating disgusting traps, cunning plans and knowing how to repair his advanced robotic arms.
Likes: Blood Gore Blood Death Blood Power His robotic arms Blood The fear on people’s faces And lastly, Blood
Dislikes: Very cold or wet climates Other electrokinesis users as they aren’t affect by his stun shot
Skills: His skin has the toughness of stone and he can also nerve hack himself so he doesn’t feel pain. He can create all sorts of plans and traps to use Surprisingly strong and fast given his frame Knowledge of advanced circuitry and robotics as he repairs himself Exactly what causes humans anguish
Ability: Overloader (Level 3 Elctrokinesis) Although it is weak to some people, Jack control his power to do some very crafty thing like making himself immune to the feeling of pain by control the nerves in his body and often does this unconsciously sort of how Accelerator always had his power on “on” and some other neat tricks.
Special Skill System Hijack Jack can assume control of anything that is control via wires and electricity.
Disadvantages He can only control one thing at once and thing that have a firewall or digital security take him longer to gain control. While he can remotely control things, it weakens him physically.
Special Skill Direct Current Jack can charge up a small ball of electricity and shoot it at people to stun them and slow them
Disadvantages It is fairly small and inaccurate. The process of charging also leaves him vulnerable and to those who have either strong wills or high pain tolerance, its often ineffective.
Extra: - He is called the White Chapel Ghoul as his "home" is an old, run down church-like building decorated with decorated bodies - He has no memory of his past but remembers the name "Arisaka" for some reason even though it has no ties to him. - He often plays with his victims before killing them, enjoying the look on their faces.
Hmm, a game...what type of game. Ray gives free drop kicks if does not like the game.
A gambling game, just the kind that Anderson loves to play with his incredible luck and cheating gambling skills. Anderson will probably make it a simple game of roll the dice or guess the card, something that seems incredibly simple but something he can put huge bets on and win.
Do expect Anderson to attempt to extort a good deal of money from Ray afterwards and or maybe a bit of blackmail or coercion. Also, don't expect to hit anything with the drop kick, Anderson has the ability to slow time after all and will probably do something like drawing a mustache on Ray as he tries to kick him. :3
Just something I'm put out there, if you need an OC but are having trouble, I can make an OC for you. You can use it as they are or modify their character sheet to fit you liking, but if you do use/modified them, give me credit in the Extras tab and shoot me a PM just so I know.
Anderson walked in, smug and well-groomed as usual. He looked over at Judgement student and gave an evil smirk, receiving an angry growl back. While it was common knowledge that Anderson wasn't just his looks, most people din't know past that and those who did had a tendency of not talking about it.
To him, information was power, the power to bend the will of even the strongest men. Something he did when he first arrived in the city, he blackmailed and bribed enough people in power to make he nearly untouchable, not even Judgement or Anti-Skill could go after him. His plans had proceed smoothly, but too slow for his tastes.
Screw it he thought to himself as he took notice of black haired boy and (after he took a look in one of his many small books) recognized the boy as Ray, First catch of the day.
He walks over over with long strides and taps the Magician's shoulder, "Want to play a game?"
Kazeno had been busily making eddies with his power, not much else to do. Nobody came to him and he didn't feel like seeking anyone out. He spread his body over several chairs and looked up. He had the urge to kill a bunny for some reason Chi Ni, stop it. "Stop what?~" Trying to get to kill something. "I'm not put those thought into you, they were already there, I'm just showing them to you." Chi Ni, do me a favor and shut up.
Kazeno put his headphones on as the electronic music began to flow. Eventually either Chi Ni's voice was blocked out or she stopped talking, either way, just fine by Kazeno's standards.
Tall and very handsome, he also slick black hair that is combed back. Has exotic blue eyes from his father. However, he has an air of mysterious, interesting and secretive.
Name: Anderson, Jistudan (アンダーソン, お金) Nickname: Anderson (preferred name), Blackjack Magic Name: Aurium078, the sun that never sets of the frozen world Position: Skill-Out (He’s the leader of a gang that isn’t really part of Skill-Out, but this is the closest I could get it) Seat Number: 7 Nationality: Half American, Half Japanese Age: 17 Gender: Male Bloodtype: A-
Biography: Born to an American gang leader and a Yakuza princess, Anderson’s life has but full of crime and sin since he was born. Raised in Las Vegas for the first half of his life, he has learned how to gamble and cheat like it’s the back of his hand. At the age of eight, his father was killed in a street fight against a rival gang and Anderson was smuggled away to Japan where he was to live with his mother.
Although she is a tough Yakuza princess whose beauty betrays her intentions, she is very motherly towards Anderson and very supportive in his goals. She taught him how to fight and how to shoot a gun amongst other skills like coercion. When Anderson started to build his own criminal empire, his mother granted him a pocket watch that was actually a magical device, making become a magician in a way.
Anderson has recently transferred into Academy City for two reasons: 1)to make money off of the naïve students of the city and 2) to grow his criminal empire. He cannot be touched by Judgement and Anti-Skill after he successfully blackmailed the heads of each organization, much to the annoyance of the law enforcement. Although he is leader of a criminal gang, his actions are fairly tame considering the actions of other gangs, mostly staying in the realm of blackmail, information dealing and fraud.
Personality: While acting antagonistic, Anderson is a good person at heart, always making sure his gang’s member are happy, he does legitimately care for even the people around him as long as they are not openly hostile although he will often cover up his kindness with some dark excuse. He is incredibly charismatic and gladly exploits it to his advantage in gaining people’s trust. He also tends to be secretive, always having an ulterior motive that no one can quite pick out and headstrong/cocky as if he controls the world (which in some aspects he does).
Likes: Exploitation Gambling Toying with law enforcement Occasional Anarchy Information
Dislikes: Pointless and long explanations Arrogant and boastful people Bloody murder Harming of people under his control Fried Dumplings
Skills: Anderson is incredibly intelligent and charismatic and thanks to his informant network, he has dirt on just about everyone. He is well versed in business and manipulation with smuggling an easy task. He is also a surprisingly good shot with a pistol and quite deadly with a knife.
Magic:Time Slow: The power that is embedded in the pocketwatch he got from his mother; the world moves to the beat of Anderson, allowing him to move at normal speed while everything else is slowed, giving the impression he is moving faster. It can only be to slow a maximum of thirty minutes a day and rests at midnight. Dispute its potency, Anderson tends not to use this very often in favor of more traditional “methods”. His left eye also glows red maroon when he uses this ability.
Extras: - His name in Japanese can either mean "Money" or "Live Ammunition", fitting considering his line of work. - His weapons of choice are a Beretta Raffica and a butterfly knife with a combat knife-styled blade - The name of the gang he leads is “Coercion” and it deals in information trading and its large informant network. Anderson claims he has agents everywhere, even in Judgement and Anti-Skill but as no one has proven it. Either that or his agents are really just as good as he claims. - He is noted to be both an excessive gambler and really lucky, so he wins nearly all his bets.
All right, I have created another OC for possible use, this time a aerokinesis person with a dark backstory! I also have some ideas for a potential antagonist that might be interesting. Wether or not I make it will be base on what the GM says as we aren't allowed to have antagonist OCs atm. Here's a hint of the OC if I'm allowed access to make it: Beware the White Chapel Ghoul for it is unchained with a hunger to swallow the world. Esper (Later Hybrid) Student Micro Type
Wild black hair and heterochromic eyes (his left eye is black with his right eye is red). He is of average height and there isn’t anything too much that’s special about, while he does have good looks, its nothing movie star level.
Outside of his school uniform, he wears an open camo jacket with a hood under a grey vest with jeans.
Name: Yamato (formerly Hayabusa), Kazeno Nickname: Vortex, Kayama Magic Name: Tempitis156, the storm of sin I wield to purge Position: None, but he does tend to chill in Judgement offices sorta like Saten Seat Number: 33 Nationality: Japanese Age: 16 Gender: Male Bloodtype: O+
Biography: Born under the surname of Hayabusa, Kazeno lived a standard childhood life for much of elementary school. However, during fifth grade, he took on a dare to go into a supposedly haunted shed behind his house. In the back of the shed, he found a mirror that, when Kazeno looked into, released a sprit. That sprit was named Chi Ni, and she decides that to use Kazeno’s young body as her vessel of the mortal world. That night, Kazeno’s mentality changed, turning his otherwise sweet nature into something more sinister. While in his “dark mode” he killed his parents in the goriest way possible, surprised to find the blood had no effect on him and he didn’t feel anything when he killed his parents.
After a lengthy police investigation, the officials said that a mad man broke in and killed the parents, Kazeno got away clean. He would later be adopted by the Yamato family and decided to take their name over his birth name as he didn’t want to remember his past. Over the years that followed, he learned how to control Chi Ni and even befriend the bloodthirsty demon sprit inside of him. He new parents were deciding if they should sent him to a prestigious school in a America to jump start his education.
However, that was never the case. At the age of 14, a mysterious magician who seemed to mock his inability to “use his demons to the fullest of potentials” killed his new foster parents. Enraged, he lost control and Chi Ni took over, releasing a magical wave that flattened an entire city block. Since then, he has come to Academy City and joined the Hybrid School in hopes that it will lead him to the killers of his foster parents and help learn more about Chi Ni.
Personality: To strangers, he seems very calm and has a “professional” air about him. To those he opens up too know him as brave (if not a bit full of himself at times), kind and good natured with a humorous side and very observant. When he has to do something, he often becomes more serious, professional, dedicated and sometimes a bit cold. While he is considered amongst the strongest level four, being a level 5 candidate with his myriad of skills and abilities he can use thanks to his Vortex ability, he is fairly reserved and modest when it comes to this. A darker side of him is that he doesn’t mind getting violent when he feels some things need to be sped up and is immune to killer’s remorse and the sight of blood and gore. Slightly psychopathic due to Chi Ni being in his body.
Likes: Lava Lamps Electronic Music Flying Western Sweets Strategy Games Blackjack Blood
Dislikes: Bureaucratic BS Incompetence and Arrogance People who cause trouble Work in general Chi Ni’s antics
Skills: Kazeno has a few skills based around his esper ability: - He can never get the wind knocked out of him - It is a lot harder and takes a lot longer to choke him out - He can move quietly by create pads of air under his feet - Most people cannot get the jump on his without supernatural assistance as he can feel their “wind” He as a solid free running skill assisted by his wind manipulation.
Vortex (ボルテックス – Borutekkusu) (Aerokinesis): Level 4; Micro Special Skill: Wind Step – Kazeno can force the air underneath him to propel him in any direction. While Kazeno cannot fly, Wind Step produces a similar effect albeit, its unadvisable for him to do it over long distances. Signature Move:
Vortex – An attack similar to Misaka’s Railgun, Vortex causes a small, horizontal tornado that picks up debris for more damage. It is two part with the first part pinning the target to a wall or something similar and the second part hitting the target with whatever crap got picked up.
Disadvantages: Unlike Misaka’s Railgun, its quite wide an does not work well in tight, narrow. And unlike some of Kazeno’s other abiltes, it requires a lot of open, unhindered air (he can’t use it when he’s in a spot that doesn’t let a lot of are in like low tunnels and there can’t be anything like a industrial fan or jet engine nearby). Also not the quietest move ever.
Windwalker – By focusing highwinds on himself, Kazeno can effective defy gravity and walk on walls and ceilings. Only works when he is on solid, preferably noon-moivng objects. Can be used on other people.
Disadvantages: Like Vortex, it requires a lot of open air and unhindered. It also tends to make people nauseous as their equilibrium has effectively been chucked into space.
Extras: - His name is derived from the Japanes word "Kaze" meaning "wind" - Chi Ni's name when translated comes out as "Bloodlust" - If he was a level 5, its thought that he would be able to create plasma and summon huge storms instantly, fly indefinitely and choke someone of their air from afar (yay for Darth Vader force choking!) - When Level Upper was still popular, its thought that he would easily become a level 6 if he were to use it, allowing him to change the weather of an whole hemisphere with the snap of a finger, create plasma storms he calls "Star Falls", completely negate gravity, and to have his power work even in the vacuum of space! - While he goes around unarmed, he always keeps a deck of poker cards on him as he used them as ranged weapons He gets two magic abilities later on (at GM’s discretion of course): - Demon Sword Murasume – A black sword which he can summon from thin air, its appearance is similar to that of a European broadsword. It can be said that this is one of Chi Ni’s physical forms. - Breath of Life – Allows Kazeno to give sentience and emotion to inanimate objects (like robots) and return people whom had their minds broken to be restored to a healthy mental state and give sprits a physical body. However, each use not only knocks him out for at least a day, but also shaves a decade of his own life off. However, he cannot use this on unholy demons and sprits.