Avatar of ClocktowerEchos
  • Last Seen: 2 yrs ago
  • Joined: 9 yrs ago
  • Posts: 7442 (2.22 / day)
  • VMs: 27
  • Username history
    1. ClocktowerEchos 9 yrs ago

Status

Recent Statuses

2 yrs ago
Current I was gone for a lot longer than I thought >.>"
2 likes
2 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
4 likes
2 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
2 likes
2 yrs ago
Sometimes we live in a society. Other times, a society lives in us. Occasionally, society.
3 likes
2 yrs ago
I am fucking screaming. Why are there so many fucking MLMs posing as actual marketing/advertising agencies. Just give me an actual fucking job reeeeeeeee
2 likes

Bio

:D

Most Recent Posts

Throwing my hat into the ring for this since I came up with a very interesting idea (to me at least).

Expect a sheet for the Midnight Technocracy soon.
@POOHEAD189 I vote that we change the setting so that we're all cavemen just discovering this new concept of "mercenary work" or "fighting for shiny rock". Big Ugg Grug and his Big Grug Club is going to beat the shit out of any git for some more shiny clackity clack sacks and slap jappin' yaks.
@Infinite Cosmos Go ahead and move it over to Chars!
I was actually going to ask, would we be playing as individuals or as mercenary companies? To use Total War Warhammer as an example, are we playing as Heroes or Regiments of Renown?

Also might be a bit early, but could you tell anything more about the setting like magic and level of grimdark?
@POOHEAD189 Dammit, how am I supposed to get a sense of pride and achievement now? What else am I supposed to use to fill the void in my life other than rare, overpriced and recycled cosmetic items?
I am going to be the first and say I am at least intrigued but I have one issue:

This is a non-profit roleplay


Idk what kind of self respecting mercenary is going to work for no profits jk


O L D G L O R Y


They say in ancient times, long before the Reckoning claimed the Earth of yore, Grand America had an empire from sea to shining sea, horizon to endless horizon. The Founders rose a line of President-Kings who brought American knights to distant lands to destroy the demons beyond the sea and American bards to spread the American Way. They founded castles across the world and conquered the very stars themselves. Now we are all that are left. Five Kingdoms all claiming to be the heirs to an empire none of us really know much about nor can ever hope to matching alone.

I pity Old America. Tis good that she has died long ago, less she saw what has become of her children.

------------------
Discord here.
-------------------



PREMISE

Old Glory is a story of nobles and knights set in America nearly 2000 years after an apocalypses destroyed the world. Inspired by the CK2 mod "After the End" and Game of Thrones, its central theme is similar to how GoT dispels the rosier ideals of chivalry and the medieval era in that in this RP, America has been completely misunderstood by people who only know of it from stories and stories of fragments of knowledge from generations ago. The Founding Fathers have been deified into Gods, the entire government structure has been turned into a clergy, American imagery of liberty and freedom are used by noble houses and monarchs and the American Dream conjures up images of a glorious past without any trouble or hardship, full of romantic ideas and wistful thinking.

Despite it being 2000 years after an unspecified (but probably nuclear) apocolpyse, the world is still very medieval and feudal, just like GoT. In character, this is because people simply lost the knowledge on how to make or do things and even if they did, the fact they longer had access to the materials needed to make it meant that their knowledge was also lost over time. Even if you knew how to make an electric motor, unless you had the metals, components and wiring to actually make one, that knowledge isn't helping anyone. Out of character, its just to keep a theme. Just like how After the End makes some sacrifices since its ultimately an excuse for having knights in America, here too its just an excuse to keep to a theme.

As for players, I'd like at least one for each of the major houses/crowns. If there are no more crowns available or if you just want to do so, I encourage players to who live in a particular area to play as a vassal house in that area sworn to a higher liege. Alternatively just playing as a singular character or cadet branch of a house is also cool. Posting requirements aren't strict, just post enough for other people to work off of. The level is "high casual" as there's a good bit of lore and background planning despite more lax posting. I encourage people to go to GoT levels of intrigue and plots but there is one major rule to follow: Secrets should only be IC, not OOC. You can Red Wedding another house as long as everyone involved has agreed upon it. Secret plots and assassinations should only be a surprise to the characters, not the players.



STORY

It has been nearly 2000 years since the Reckoning that destroyed the world and little over a 1000 years since the squabbling tribes and clans formed into kingdoms who were then united into a single crown: Atlantica, the Five Kingdoms. 300 years ago, House Ironwit deposed the last Demervan king, Joran the Mad, and claimed the crown for themselves. But now, President-King Franklin Ironwit has suddenly died of illness and his two children claim the throne.

His eldest child is Abigale, an slightly unhinged warrior princess who claims the throne as the eldest child. Her brother Alexander however, a sickly young man with an astute mind, claims the throne as the only surviving son of his father. Neither side are willing to relinquish their claims and both call upon the Lords of the Five Kingdoms -the Lakelands, the Northern Marches, the Old Dominion, Appalachia and the Sunbelt- to rally to their side as the true, legitimate heir to the Ivory Throne of the Oval Court.

Yet trouble brews across the border. The tribes and nomads raid across the Mississippi in ever greater numbers with whispers of a Prairie King rising in endless plains. The Canuck Wintermen and Quebecois Ursuline Princes have formed some kind of unthinkable pact as something unholy stirs in the far north. A new Azteqa God-King promises to soothe the gods with the blood of prisoners captured from raids. Strange iron ship have been spotted by fishermen and whalers far off the coast. Whispers speak of unnatural forces seeping into the world, not seen since Old America and the ambitions if the many houses of Atlantica will jump at the opportunity presented by this new war for the throne.

A House Divided cannot stand and the Ivory Throne of America can only seat one: the one with enough will, skill and luck to claim the Old Glory of America.



Lore

The main setting is the Five Kingdoms located in what's known in-character as "Atlantica". Each is ruled by monarchy who all swear loyalty to the Ivory Throne in Washentown. They each claim legacy from America or some part of it. The main faith in the Five Kingdoms is the Faith of the Founders, a deification of the Founding Fathers into a sort of polytheist pantheon.

The currency of the Five Kingdoms are Dollar coins, typically of silver or bronze and thus called "Silver Eagles" and "Bronze Pennies"; gold is a lot harder to come by due it a much more limited supply and most of it having to come from elsewhere.






FAQ




Characters & Houses



Map of the Five Kingdoms









CLAIMS


House Delver of Appalachia
- House Stag, sworn to House Delver

House Marshado of the Sunbelt

House Brewer of the Lakelands
- House ________, sworn to House Brewer

House Forgefyre of the Old Dominion

House ________ of the Northern Marches
@Vatonage Ahh feck, here's a new link that shouldn't expire: https://discord.gg/bERMp9ZnuD

As for your idea, yeah a Quebecker adventurer settling in St. Louis and sworn to the Crown of the Lakeland works fine. We actually already have something like that. House Marshado of the Sunbelt were actually descendants of claimants to the Empire of Brazil. In a sort of Golden Company-like move, they fled the country when their war failed and became mercenaries in the Five Kingdoms. They got so good at it that they never bothered going back (but still keep the claim mostly for bragging rights) and at one point when the king of the Sunbelt couldn't pay them, they decided to take his crown instead. The other kings protested but the Deveram kings said that if they could conqure New Orleans, they could keep the title. Lo and behold, they did exactly that and now have a foothold on the other side of the river.

Your story could be something similar. Mercenary/adventuring group, took over St. Louis but realized you weren't like to hold on to it alone so you swore fealty to the kings across the river. And now you're the Wardens of the West. I am curious about what kind of traditions you'll keep. Also, how familiar are you with After the End lore?
We are still looking for a Warden of the North! The Crown of the Northern Marches seeks a worthy lord to lead New England!
© 2007-2024
BBCode Cheatsheet