Current
I was gone for a lot longer than I thought >.>"
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2 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
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2 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
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2 yrs ago
Sometimes we live in a society. Other times, a society lives in us. Occasionally, society.
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2 yrs ago
I am fucking screaming. Why are there so many fucking MLMs posing as actual marketing/advertising agencies. Just give me an actual fucking job reeeeeeeee
No problem @Fetzen, skills are what you'd might expect. For example a very stereotypical Neo Norse might have skills such as Sailing, Axe Fighting, Fishing, Singing, Athletics and Navigation, all things that they would have reasonably picked up from their background. In the same way, a New Yorker Merchant would know things about Trade, Ships, Multiple Languages, and Negotiation while a Knight of the South would be well versed in Riding, Jousting, Courtly Etiquette and maybe the finer points of Evangelical Christianity.
Of course you don't need to just follow stereotypes. Mr. Norse might have found himself a home on land and picked up some sort of trade skill like Shoe Making/Cobbling or Woodworking. The Merchant might have been an ex-mercenary prince and thus knows a great deal about Leadership, Tactics and Fighting while the Southron Knight might be half blood with an Evangelical Father and an Occultist Snowbird Mother and thus also knows some things about the Eldritch Lore of Occultism or rugged Survival tactics like trapping, tracking and hunting.
If you need some more inspiration, D&D or Pathfinder skills could work well, maybe Dwarf Fortress too.
So I've been doing some more planning on the story side of things and this is what I have so far.
You guys (the PCs) have been hired by a local lord to go into an old world ruin with current ideas for the actual ruin in question include: - A subway/metro system underground - A Walmart in the middle of no where - An airport - A shopping mall
I'm planning for the actual RP to go something like: 1. The gathering (the part where everyone meets up at the tavern or something similar where you get the quest) 2. The travel (actually getting to the ruin takes time and will involve outdoorsy survival stuff, likely take two days or more) 3. The ruins (doing the fighting and searching and avoiding traps) 4. The way back and the reward (gotta haul it back to cash in your loot before going your separate ways)
As for the actual gathering reason, one could just be the simple tavern rumor leads to a crew going out for the treasure. Another slightly more complex is that all of you have actually been arrested by a local lord and told if you go find this old world artifact you'll be free of your charges. In both cases, there would be an NPC accompanying you either as a sort of local guide or as a warden to make sure you don't just run off.
well, the idea i finaly have now just write a rust cultist tank of a man.
The first person that came to mind was John Henry, a steel driver said to be built like a brick house in some stories. I imagine someone as big as the Mountain from GoT in heavy armor, wearing an apron-tabbard, a helmet like one of those train plow grills and a giant sledge hammer maybe with a spike on one end. Just a random thought that might help get the inspiration wheels turning.
I'd have a tendency for the Neo-Norsemen, but maybe if these exist there are reincarnations of other, more southern European cultures as well like, for example, Cherusci, Vandals or other tribes that were around roughly the same time the Romans were.
Those reincarnations wouldn't exist, AtE works on cultures and more friendly stereotypes. The Neo Norse are a thing because they're more in the popular imagination plus their location in the mod stems from the Scandinavian immigrant population irl in the area.
@Fetzen Yeah you don't have to be American to make a character for this! There are some European reference (and non-American in general) from the OG mod but we can also make stuff up, got any initial ideas?
@Byrd Man@DX3214@Fetzen Thanks for liking the post! Should I mark that down as proper interest?
Regardless, here is some character creation stuff in general. I don't have any strict skeleton to follow (but have included a pre-made fancier format for those interested), I only have requirements for what must be on your CS. Characters should be more grounded than full on parody. If you have any more questions let me know!
Name: (Ideally should skew a towards less modern sounding if possible) Age: (While younger characters are more likely to go out and try to prove themselves, please refrain from all being young teens/20 something year olds; older characters also have more leeway when it comes to how many skills they possess.)
Summary: (A quick blurb that summarizes your character and motivations, top of a wikipage stuff.) Ambition/Failstate: (What is their greatest desire and what is their greatest fear in terms of what their worst case scenario would look like for them?) Virtue/Fault: (Personality stuff, what do they idealize, wether they actually embody them or not? Also what is their greatest vice and failings?) Role: (Basically their "class" in a D&D sense, doesn't actually have to be a D&D class.) Appearance: (How does their body and face look? What about their equipment?)
Origin: (Where do they come from? Both geographically and socially, are they a highborn lordling or lowborn mercenary?) History: (Their biography, should only include major events that affected their development as people, can be a bullet point list.)
Occupation: (What do they do for a living beyond diving into old world ruins? Are they a professional soldier of some sort, a tradesmen, a courtier on a mission, etc?) Skills: (What kind of skills does your character have? They should be related your background.)
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[list][*] [*] [*] [/list][/indent] [h3]❖ Occupation & Skills[/h3][.hr][indent]<Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.>
[list][*] [*] [*] [/list][/indent]
<Picture/Image of character, sigil, etc>
Name | Age | Role
❖ Summary
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❖ Ambitions, Failstate, Virtues & Flaws
<Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.>
❖ History & Origins
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❖ Appearance & Equipment
<Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.>
❖ Occupation & Skills
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Sort of based on another one of my attempts at RP under a similar name, this however is different. Instead of it being a Game of Thrones-like NRP, I'm looking for a much smaller scale, more tightly run roleplay akin to what you might find in D&D. This takes heavily from the Crusader Kings mod "After the End" although things might not be exactly 1 to 1.
The premise is straightforward: You an a bunch of other random psychopaths adventurers and explorers from all across a post-event America have gathered to go into an old world ruin for gold, glory and god/s fighting off raiders, bandits, wild animals, monster and whatever else comes out of the darkness of antiquity.
Filling in some more background, despite it being several hundred years or more after an apocalypses, things are still very much feudal-ish and medieval. Guns don't exist as actual weapons but are still known to the nobility and more educated, often used in part of house sigils or as metaphors for power. However things aren't like Fallout New Vegas Legion football armor, society has redeveloped and has moved away from only scrap metal armor and car bumper swords. There is actual armor and weapons made by professional smiths but they still do take inspiration from old world stuff with things like:
- Baseball bat warclubs - Plate armor that looks like football gear - Metal helmets that have face grills - Polearms shaped like hockey sticks - Patted cloth armor that resembles bomber or leather jackets - Rounded shields with WW2 US white stars on them
The world is still very medieval and feudal, just like GoT. In character, this is because people simply lost the knowledge on how to make or do things and even if they did, the fact they longer had access to the materials needed to make it meant that their knowledge was also lost over time. Even if you knew how to make an electric motor, unless you had the metals, components and wiring to actually make one, that knowledge isn't helping anyone. Out of character, its just to keep a theme. Just like how After the End makes some sacrifices since its ultimately an excuse for having knights in America, here too its just an excuse to keep to a theme.
If you're from the US (or even Canada/Mexico) I encourage you to rep some hometown pride and make a character from that area (pretty common thing to do in the aforementioned mod). If you're curious about what's actually in each part of the country I encourage you to look at the wiki and mod itself, but I'll list some example character ideas based on the mod.
- A honorable Southron Knight from the Holy Columbian Confederacy (An HRE stand-in, the "Knights of the South" is a big thing) - A slightly unhinged Appalachian Mountain Man (Snake charmers gone wild!) - A spooky cultist warrior from New England (They have a very Lovecraftian/Eldritch religion) - A stalwart Continental Guard from Virginia/Maryland (They worship the Founding Fathers and American Mythos as a religion) - An independent Texan ranger (Also originally part of the religion mentioned above, they're getting a new "Exceptionalism" religion) - An educated sage from California (A sort of Byzantium/China stand-in with a bureaucratic government and strong education system) - A sturdy war smith from the Great Lakes (Who follow a "rust cult" and take industrialism as a religion and love old world salvage.) - An adventurous Neo-Norseman from the Great Lakes (Marvel and Skyrim references included) - A Caribbean Machetiro or Cajun War Dancer (Swift and Stylish!) - A very lost Canadian Mountie Knight or Mexican Neo-Aztec Eagle Warrior
There's honestly a lot more from the mod itself, if you're interested in whats going on in your part of the woods I can boot up the game and take a look. BUT DON'T SEE THIS AS A REQUIREMENT! You can make whatever you want, especially if your character is from your own area and you want to take things in a different direction. I'm not to concerned about the wider lore of the Americas at this point since again, I'm planning for a pretty limited scope RP with a clear start and end.
If you're interested throw down what you'd like to play below! If there's enough interest I'll work on a proper CS and OOC later. Not aiming for too big of a party though since I am planning on taking a purely GM role where I don't have a singular GMPC like traditional D&D or TRPGs.