Avatar of ClocktowerEchos
  • Last Seen: 2 yrs ago
  • Joined: 9 yrs ago
  • Posts: 7442 (2.22 / day)
  • VMs: 27
  • Username history
    1. ClocktowerEchos 9 yrs ago

Status

Recent Statuses

2 yrs ago
Current I was gone for a lot longer than I thought >.>"
2 likes
2 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
4 likes
2 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
2 likes
2 yrs ago
Sometimes we live in a society. Other times, a society lives in us. Occasionally, society.
3 likes
2 yrs ago
I am fucking screaming. Why are there so many fucking MLMs posing as actual marketing/advertising agencies. Just give me an actual fucking job reeeeeeeee
2 likes

Bio

:D

Most Recent Posts





O L D G L O R Y




Long ago, before the world burned and when magic was alive, there was a great empire that stretched from sea to shining sea. A land of ten thousand tongues that were made into one, whose people came from horizons beyond to find a new life and whose triumph still stands eternal: America. Although it has long since fractured into countless petty fiefdoms, warlords and noble houses, all still remember its eternal glory and whose ruins still stand even more magnificent than any modern construction.
And its said some of those ruins still house relics of the old world...

Synopsis

This RP is a straightforward dungeon diving expedition, not unlike what you might find in a D&D game. PCs are tasked with going to an ancient old world ruin, fighting for the treasure inside and then returning with said treasure. If you want additional background and also visualizations of the style I'm aiming for, take a look at the Int Check.

The story I am planning so far is for everyone to meet up in an area (ie Tavern), brave the wilderness and local lords to get to the ruin, going through the ruins to get their treasure and then going back to get some rewards. Details such as final location is still TBD.

Character Creation

Characters should be more grounded than full on parody. If you have any more questions let me know!

Please do not DM me character sheets or apps, put them in this thread you coward.






@Liotrent I have a question, are we playing as the actual empires or their colonies on the map above? I am a little confused by the wording.
Another one is pulled back in. Welcome back!
@Jarl Coolgruuf Ooo that looks cool, can't wait to see her!
@rush99999 Would you allow me to play as a homebrew class? Namely ]the Warlord. I've allowed it in my own games irl and its basically like a secular Paladin focusing around buffing teammates.
I'm going to be real and say that I don't know any of the canon settings that well. I've always used homebrew settings personally so I don't fuck up actual lore

As for what kind of adventure, I would be fine with a straight forward A to B quest. No need to weave something like Game of Thrones with a ton of moving parts and intrigue between fifteen different peoples and factions.
@rush99999 If you want my advice, don't worry about controlling and making an entire world at first. I would say to get the hang of things, keep it simple. It can be a straight forward and linear dungeon crawl for everyone to get the hang of things. By keeping your scope limited you also limit how much things can go off beat or stray too far from your plan. Have a straight forward dungeon dive or similarly self contained somewhat isolated intro, see where that gets you and then you could expand from there.
@Zapdos I'm curious, would there be some sort of stat system or any sort of structured system to determine if attempts at actions work or would it be entirely free form? Like if someone were to build a hut, would they just build a hut in their post and then boom in the next one a hut would appear? Would the player know about a chance of failure or is that something that just happens based on GM decision?
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