Location: Waystone-inn Roof Interactions:Cali Harbinger, Mannie Outfit: normal
to help Edwina and the dragonborn, he was called upon for assistance from the tiefling highlighted by Lairëcúma.
”Oy, big guy. Over there, help her dig that person outta the rubble.”
Swiftly changing course he arrived next to the strong woman (Lymantria/Mannie) from earlier, just as he started to dig another segment of the tower started spinning. Temporarily stunned Latrom watched as the tower slowly resumed and the new chaos nearly crushing Edwina, the crippled woman and catman under falling debree.
Realizing that watching won't change anything he quickly resumed his task to dig out the trapped person."Misfortune never comes alone, hate it as will."
Present day Location: Waystone-inn entrance Interactions:Cali, Lucky and Manni Outfit: Covered by snow flakes
”One’ve you with muscle, the crazy cat needs help lifting a big fucking slab.”
Hearing that Latrom turned over to look seeing a cat-man desperately trying to life a slab off a man to save his life yelling out for assistance. Facing toward Cali as she pointed out another trapped man he said, "Thank you for the notice" tapping the strong woman on the shoulder and said "I will help the cat-man, please help the other." before running over to the cat-man to help. Arriving Latrom used a burst of strength from his hill-giant ancestry to lift up the slab, waiting for the cat-man to pull the injured man out to heal he said. "Pull him out quickly please, as I can't hold it up forever.""
Present day Location: Waystone-inn entrance Interactions:Ransom Outfit: Covered by snow flakes
Feeling the tremor Latrom immediately locked his sight on the arcane tower witnessing the catastrophe his vision showed him, before being buried under snow dazed and distraught for he hasn't heard the explosion screamed into his mind by the vision.
Hearing a yell and the movement of snow above him snapped Latrom out of his daze, freed of the snow by a man he recognizes as Ransom he immediately started to dig out others trapped under the snow. Freeing the last trapped person and healing them Latrom quickly clasped and healed Ransom's numb yet still bruised shoulder and the nearly frostbitten hand and said. "Thank you and agreed, although I am surprised by your help, as your previous actions show a disposition unlikely to act for others in kindness, however I am glad that I am wrong." He then ran to Edwina and the dragon-born to see what he can do to help.
Present day Location: Waystone-inn entrance Interactions:Edwina Eldritch and Lairëcúma the bard Outfit: normal
Having heard and comprehended Lairëcúma's words, Latrom gives acknowledgement and respect for even though she doesn't follow the oath of ancients she already exemplifies the central principles "Preserve Your Own Light" and "Kindle the Light" in her own way.
After articulating his thoughts Latrom declined the invitation "I am looking forward to see a performance, however I have already eaten and I am not inclined to rejoin the rowdy crowd." Giving Lairëcúma a light nod Latrom ended the conversation thinking about what to do with his latest vision of omen.
Latrom's thoughts lead him to look for Sharmin Mildmeadow, Keel Trefor or Liliana Scratch, however he doesn't know their current location and he lacked the capability to determine when the vision of omen will occur, lacking better alternatives Latrom walked up to Edwina and said "My oath showed me a vision of omen, I want to confide this vision and request consultancy."
Present day Location: Waystone-inn entrance Interactions:Edwina Eldritch and Laircuma the bard Outfit: normal
The staring contest continued until a high-elf stopped by and said "Marital troubles?", although relieved to have the silence broken the conversation topic made Latrom frown with displeasure and discomfort.
Edwina replied to the bard with a blank expression and stale tone “his drinking has spiraled out of control. I am devastated. Isn't that right, dear,” He frowned at her having a hard time interpreting her intention on the account of her blank facial expression and the stale tone. Ending the unpleasant topic Edwina alternated her attention between him and the elf then settled on the bard before continuing. “that was a joke. He just fell, and I wanted to see if he was alive, that's all. You, uh,”pausing before pointing at the inn entrance and continuing, “performing tonight? Sounds like the crowd is already a little crazy. I am Edwina, by the way, never caught your name before now.”
Hearing her ask for the elf's name Latrom realized he hasn't introduced himself or thanked her for the kindness, standing up he bowed to Edwina waiting for her attention before saying "On the topic of name giving my name is Latrom Lyve and I am grateful for the helping hand you gave me".
Standing straight he addressed the elf with a frown. Although amusing to the onlookers it is very uncomfortable for the people insinuated in the joke, please have consideration for what it implies.
Present day Location: Waystone-inn entrance Interactions:Edwina Eldritch Outfit: normal
Awakening with a light impact to his side Latrom immediately grasps at the fading insights revealed to him by the last vision, however only manages to hold onto an image of the arcane tower at the center of a foggy explosion.
Discombobulated he slowly processes the surroundings, noticing a presence standing above him he realizes he is lying prone on the ground, turning over and sitting up from his prone position he silently examines the nearby presence. He recognizes her as Edwina the cycle-domain cleric who heals those in need, because of the distinct undead-summon said to following her.
Some ill-rumors say Edwina is evil and is here to practice forbidden necromancy, however after looking into her eyes Latrom views her actions through the vision of bog, revealing the actions of good-will that speak louder than the ill-rumors he heard. Waking from the vision the eye contact doesn't end and he is left staring into her eyes for a few seconds longer than he is comfortable, not very outgoing in social activities he stays still and silent waiting for her to break the silence.
He/him | 28 | Goliath | Hill Giant | 95Inches | 264pounds | _______________________________________________ Straightforward _______________________________________________ Skills & Talents "When there is a will there is a way." ___________________________________
Hill Giant's strength Courtesy of Latrom's Hill giant ancestry he can knock over any creature with supernatural strength, however he has not mastered this ability lacking the ability to use it consecutively.[Applies Prone]
Ancestral Knowledge of the Land Latrom was taught ancestral knowledge pertaining to geology, ecology and weatherology. He knows how to identify and prepare for any environmental and ecological danger that he or his ancestors have encountered. Examples include dangerous animal markings, landslides, blizzards, thunderstorms and toxic ecology. He can locate food, water and shelter with ease through his mastery of geology.
Latrom's can only identify environmental and ecological dangers that have existed on Faerrun's land, therefore he cannot apply this knowledge to the ocean and can only make educated guesses on dangers not known to Faerrun.
[Hardy] Thanks to his upbringing Latrom has an uncanny ability to heal himself from most minor injuries and wounds without the use of magic. A scratch will heal twice as quick, a sore muscle will soothe itself, and bigger cuts will seemingly clot faster than they should. A life spent on the road has conditioned his body to be ever ready to respond to damage, and this carries forward to this day. [Can evolve further as Latrom experiences hardship.]
Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Intimidating in stature."
Latrom is a Goliath a head taller than others, bearing wavy short brown hair with a straightforward stature looking down at you with black pupils.
He carries on him a traditional suit made of high-quality leather worn and frayed along the edges with an interlocking knot pendant. The pendant was lovingly carved from an ox's bone and strung with its tendons, the suit was impeccably sown from the hide of that very same ox.
Under all the thick leather clothing is a pristine earthy brown skin covering a stout body with muscular yet flexible limbs. Wearing the traditional suit combined with his imposing stature caused many to mistake him for a bugbear at first sight in the dark.
Psychology ▔▔▔▔▔▔▔▔ ""I patron myself for who else is worthy of my belief.""
MAIN GOAL ⫻ (To explore all there is to see of Faerrun on his grand pilgrimage.)
PHILOSOPHY ⫻ (To truly live you must stand I rather die standing than kneel and wait for piss to flow.)
SECRETS ⫻ (Nothing)
SEXUALITY ⫻ (Straight)
FEARS ⫻ (Losing the people he cares about)
WHAT BROUGHT THEM TO GREYHARROW ⫻ (To continue his goal of exploring all of Faerrun.)
WHAT DO OTHERS IN TOWN THINK OF THEM ⫻ (The people consider Latrom honorable and benevolent for his oath and the fact that he goes around healing those in need.)
EQUIPMENT ⫻ Latrom has in his possession thick leather armour (traditional suit suit), a holy symbol (interlocked knot pendant), a waraxe and a shield.
FLAWS ⫻ (Latrom lacks creativity and flexibility, he will fail to see other ways of solving problems other than the most obvious and will not bend on his morals even if it kills him.)
Backstory ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I look back at the past and smile at the memories."
Latrom Lyve was born in a family of goliath aboriginals of the main continent, holding ancestral knowledge of the land His father mastered the ancestral knowledge of botany often prepared medicine to prevent or cure any illnesses that he may catch, his mother experienced in geology and ecology navigated the land with confidence predicting water, shelter and animal migratory locations. In his early years he was taught the ancestral knowledge about how to find and identify if a plant was poisonous or edible, if the animal tracks were carnivorous or herbivorous and how to find water and shelter based of geographical landmarks and features.
In his early teenage years his parents increased the distance they traveled while lowering the rest frequency to temper Latrom's body and mind with vigorous travel, his father sympathetic of his plights slowed the traveling pace every so often to teach ancestral knowledge. A few years later he completely adapted, however with his mind no longer struggling with the tempering he spent the rest of his teenage years lost in thought about his morals and listening to his parents tell stories about their pilgrimage.
At the age of 20 he proclaimed his intent to go on a pilgrimage as well, his parents expressed their approval as long as he could hunt a magic beast. He spent many months tracking down a beast to prove his readiness with his parents guidance and at the beginning of spring he went to hunt an earth ox, leader of a herd. Having succeeded in this hunt at the age of 20 he set out on his pilgrimage to explore the continent he calls home, with the parting gifts of a traditional suit and Interlocked knot pendant lovingly made from the mighty ox he hunted.
Latrom on his pilgrimage carrying a war-axe and shield on his back and wearing his parent's parting gifts. He contently explored the land of Moonshine Isles for a full year seldomly stopping at towns to sell the hides and medicinal herbs he gathered on his travels, contract equipment repairs and travel overseas to places like the "Lantan" in the "Trachless Sea" through merchant vessels.
Latrom nearing the end of his pilgrimage seven years later in the capital city "Sambar" of "Lantan", having exploring the majority of Faerrun's land he affectionately swears the oath of ancients, dreaming of all the wondrous sights around the world he has and will see.
After returning from "Lantan" through a merchant vessel he arrived at a fishing town called Actara and found an inn called the "Warming Hearth". The inn-keeper, a dwarven monk bartered with him saying "I can give you three silver pieces for the deer hide, five copper for the two rabbit hides and two silver for the two pound pouch of herbs." Latrom accepted and asks."Any noteworthy towns or locations to see on my pilgrimage? "
The inn-keeper enthusiastically said "The city of Grayharrow where an arcane tower resides, it is protected by a magical defenses no one has been able to get past for decades!"Latrom, although not interested in breaking through the barrier was curious about what it looked like asking. "Where is Grayharrow?"
The inn-keeper told him that one hour travel eastward lies a river leading north to Grayharrow. He arrived at Greyharrow town eight years after he set out, planning to see the arcane tower with his own eyes.
Other ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Killing should only be done when necessary, whether for food or to protect your own or another's life."
WARLOCK, CLERIC, & PALADIN: ▔▔▔▔▔▔▔▔▔▔▔▔▔
"They adorn their armor and clothing with images of growing things-leaves, antlers, or flowers-to reflect their commitment to preserving life and light in the world."
TYPE ⫻ Paladin
PATRON ⫻ Following the Oath of Ancients
TERMS ⫻ The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its four central principles are simple.
Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can't preserve it in the world.
Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
MAGIC ⫻
Will of Healing
Latrom communes with his targets mind using his intent to rapidly accelerate the healing of the wounded or ill body. He must use his willpower to channel his intent to the targets mind, and he can channel it in one of two ways. First, he can directly channel his intent through physical contact to achieve the strongest healing possible. When he heals a target this way, he can heal most physical wounds provided he has time, and his willpower doesn't falter.
The second method is to channel it through his holy symbol and project the healing effect outward towards a specific target. While it may be only half as effective at healing when compared to the touch, it does give him a fifteen-foot range to heal his target.
This feature has no effect on undead and constructs lacking the ability to naturally heal and/or a mind of their own .
[Vision of Will] ⫻
Latrom can determine the intent of a presence within a fifteen to sixty foot radius, Latrom will be struck with an instantaneous vision from the perspective of the perpetrator with effectiveness depending on three conditions. One if the presence's intent is strong or weak, two if the presence is in a 15ft radius and three if latrom is looking into the presences' eyes. If all three conditions are fulfilled Latrom will be given and overwhelming amount of information that he may or may not be able to understand, if the vision fulfills 2 conditions Latrom can ascertain their intent with half-clarity, and if only one condition is fulfilled he can only ascertain if it is made with ill or good will. The way he can tell whether a perspective belongs to an evil or good person is by how the vision appears to him. If the vision is bright, with clear surroundings, the intent of the presence is good. If the vision is dark and foggy, the perspective belongs to an evil presence. Clarity varies depending on the conditions fulfilled, he may hear the presences intent through the vision or see their planned actions and to varying degrees their emotions. Latrom calls the visions fulfilling the conditions of one, two and three the visions of bog, clarity and omen.
CURRENT WANDS/TOMES/STAFFS ⫻ Latrom carries the holy symbol of the interlocking knot, a simple gift his parents gave him in the hope that his good deeds will come around.
LIMITS ⫻ Latrom can perceive good and evil presence within a 60ft radius, however past 15ft he must make eye contact to view their presence. His ability to heal only affects those with the ability to naturally heal on their own and/or an independent mind.
WEAKNESSES ⫻ While Latrom can heal, he must leave himself completely exposed to do so. The healing process can vary depending on the type of wound it is healing, and to heal, he must constantly channel this magic. Thus, if a target were to send a strike his way, he would find himself at a disadvantage when defending against it. He will be exposed, and this can be exploited. Latrom must find the right time to heal, as the strength of his ability is only limited by how long it might take.
While Latrom can determine the presence of both good and evil, he will often struggle when confronted with incredibly strong good and evil. The visual and audio indications he receives will be sent to overdrive if he activates this spell in the presence of a devil or an Archon. An overwhelming assault of the senses will beset him. It will be debilitating, at least at the start, and as Latrom grows stronger, he will grow more able in this ability.
Latrom was about to buy a meal after the long travel to arrive at Grayharrow, however the instant he entered the Waystone-Inn he was bombarded with visions he couldn't ignore, A vision of bog was triggered when he neared a completely covered woman with horns drinking herself away with the strongest alcohol sold, in the vision Latrom didn't need a visions precursor to notice her guilt and regret before the vision ended.
Having made brief eye contact with a woman so covered by dirt and foliage he would've been convinced that she is of aboriginal origin as well, if she wasn't a half-elf, lacking all traditional apparel, accessories and utterly drunk next to a pile of empty steins, a second vision of clarity struck Latrom showing him a man talking to the woman and ending with her punching the man so hard it bruised him through the shoulder pauldron and pushed back him into a very disgruntled orc.
Latrom was about to intervene and rejuvenate the mans bruise and until he looked into the mans eyes and a third vision of clarity showed the foggy mans unseemly if not evil intentions, convincing Latrom to only will a massage distantly through his pendant to ease the pain from the physical and maybe metaphysical bruise.
Nearing a group playing cards a third vision of bog showed a male tabaxi playing cards with a female orc the vision continued with the sound of shuffled cards against fur, the reveal and the orc's great intent for violence ending the vision following the fallout.
With his appetite ruined and unwilling to stick around the crowd of now overly drunk, violent and morally dubious wombats, he decided to head out the bar entrance, unwilling to get involved but staying near to kindle the lights of those who are; especially the horned women the visions showed him earlier.
Unfortunately just outside the inn door he gazed at the arcane tower in the distance and was struck by yet another vision of omen filled with overwhelming fog, all he could see was an explosion before the vision overwhelmed him, knocking him unconscious.
He/him | 28 | Goliath | Hill Giant | 95Inches | 264pounds | _______________________________________________ Straightforward _______________________________________________ Skills & Talents "When there is a will there is a way." ___________________________________
Hill Giant's strength Courtesy of Latrom's Hill giant ancestry he can knock over any creature with supernatural strength, however he has not mastered this ability lacking the ability to use it consecutively.[Applies Prone]
Ancestral Knowledge of the Land Latrom was taught ancestral knowledge pertaining to geology, ecology and weatherology. He knows how to identify and prepare for any environmental and ecological danger that he or his ancestors have encountered. Examples include dangerous animal markings, landslides, blizzards, thunderstorms and toxic ecology. He can locate food, water and shelter with ease through his mastery of geology.
Latrom's can only identify environmental and ecological dangers that have existed on Faerrun's land, therefore he cannot apply this knowledge to the ocean and can only make educated guesses on dangers not known to Faerrun.
[Hardy] Thanks to his upbringing Latrom has an uncanny ability to heal himself from most minor injuries and wounds without the use of magic. A scratch will heal twice as quick, a sore muscle will soothe itself, and bigger cuts will seemingly clot faster than they should. A life spent on the road has conditioned his body to be ever ready to respond to damage, and this carries forward to this day. [Can evolve further as Latrom experiences hardship.]
Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Intimidating in stature."
Latrom is a Goliath a head taller than others, bearing wavy short brown hair with a straightforward stature looking down at you with black pupils.
He carries on him a traditional suit made of high-quality leather worn and frayed along the edges with an interlocking knot pendant. The pendant was lovingly carved from an ox's bone and strung with its tendons, the suit was impeccably sown from the hide of that very same ox.
Under all the thick leather clothing is a pristine earthy brown skin covering a stout body with muscular yet flexible limbs. Wearing the traditional suit combined with his imposing stature caused many to mistake him for a bugbear at first sight in the dark.
Psychology ▔▔▔▔▔▔▔▔ ""I patron myself for who else is worthy of my belief.""
MAIN GOAL ⫻ (To explore all there is to see of Faerrun on his grand pilgrimage.)
PHILOSOPHY ⫻ (To truly live you must stand I rather die standing than kneel and wait for piss to flow.)
SECRETS ⫻ (Nothing)
SEXUALITY ⫻ (Straight)
FEARS ⫻ (Losing the people he cares about)
WHAT BROUGHT THEM TO GREYHARROW ⫻ (To continue his goal of exploring all of Faerrun.)
WHAT DO OTHERS IN TOWN THINK OF THEM ⫻ (The people consider Latrom honorable and benevolent for his oath and the fact that he goes around healing those in need.)
EQUIPMENT ⫻ Latrom has in his possession thick leather armour (traditional suit suit), a holy symbol (interlocked knot pendant), a waraxe and a shield.
FLAWS ⫻ (Latrom lacks creativity and flexibility, he will fail to see other ways of solving problems other than the most obvious and will not bend on his morals even if it kills him.)
Backstory ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I look back at the past and smile at the memories."
Latrom Lyve was born in a family of goliath aboriginals of the main continent, holding ancestral knowledge of the land His father mastered the ancestral knowledge of botany often prepared medicine to prevent or cure any illnesses that he may catch, his mother experienced in geology and ecology navigated the land with confidence predicting water, shelter and animal migratory locations. In his early years he was taught the ancestral knowledge about how to find and identify if a plant was poisonous or edible, if the animal tracks were carnivorous or herbivorous and how to find water and shelter based of geographical landmarks and features.
In his early teenage years his parents increased the distance they traveled while lowering the rest frequency to temper Latrom's body and mind with vigorous travel, his father sympathetic of his plights slowed the traveling pace every so often to teach ancestral knowledge. A few years later he completely adapted, however with his mind no longer struggling with the tempering he spent the rest of his teenage years lost in thought about his morals and listening to his parents tell stories about their pilgrimage.
At the age of 20 he proclaimed his intent to go on a pilgrimage as well, his parents expressed their approval as long as he could hunt a magic beast. He spent many months tracking down a beast to prove his readiness with his parents guidance and at the beginning of spring he went to hunt an earth ox, leader of a herd. Having succeeded in this hunt at the age of 20 he set out on his pilgrimage to explore the continent he calls home, with the parting gifts of a traditional suit and Interlocked knot pendant lovingly made from the mighty ox he hunted.
Latrom on his pilgrimage carrying a war-axe and shield on his back and wearing his parent's parting gifts. He contently explored the land of Moonshine Isles for a full year seldomly stopping at towns to sell the hides and medicinal herbs he gathered on his travels, contract equipment repairs and travel overseas to places like the "Lantan" in the "Trachless Sea" through merchant vessels.
Latrom nearing the end of his pilgrimage seven years later in the capital city "Sambar" of "Lantan", having exploring the majority of Faerrun's land he affectionately swears the oath of ancients, dreaming of all the wondrous sights around the world he has and will see.
After returning from "Lantan" through a merchant vessel he arrived at a fishing town called Actara and found an inn called the "Warming Hearth". The inn-keeper, a dwarven monk bartered with him saying "I can give you three silver pieces for the deer hide, five copper for the two rabbit hides and two silver for the two pound pouch of herbs." Latrom accepted and asks."Any noteworthy towns or locations to see on my pilgrimage? "
The inn-keeper enthusiastically said "The city of Grayharrow where an arcane tower resides, it is protected by a magical defenses no one has been able to get past for decades!"Latrom, although not interested in breaking through the barrier was curious about what it looked like asking. "Where is Grayharrow?"
The inn-keeper told him that one hour travel eastward lies a river leading north to Grayharrow. He arrived at Greyharrow town eight years after he set out, planning to see the arcane tower with his own eyes.
Other ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Killing should only be done when necessary, whether for food or to protect your own or another's life."
WARLOCK, CLERIC, & PALADIN: ▔▔▔▔▔▔▔▔▔▔▔▔▔
"They adorn their armor and clothing with images of growing things-leaves, antlers, or flowers-to reflect their commitment to preserving life and light in the world."
TYPE ⫻ Paladin
PATRON ⫻ Following the Oath of Ancients
TERMS ⫻ The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its four central principles are simple.
Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can't preserve it in the world.
Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
MAGIC ⫻
Will of Healing
Latrom communes with his targets mind using his intent to rapidly accelerate the healing of the wounded or ill body. He must use his willpower to channel his intent to the targets mind, and he can channel it in one of two ways. First, he can directly channel his intent through physical contact to achieve the strongest healing possible. When he heals a target this way, he can heal most physical wounds provided he has time, and his willpower doesn't falter.
The second method is to channel it through his holy symbol and project the healing effect outward towards a specific target. While it may be only half as effective at healing when compared to the touch, it does give him a fifteen-foot range to heal his target.
This feature has no effect on undead and constructs lacking the ability to naturally heal and/or a mind of their own .
[Vision of Will] ⫻
Latrom can determine the intent of a presence within a fifteen to sixty foot radius, Latrom will be struck with an instantaneous vision from the perspective of the perpetrator with effectiveness depending on three conditions. One if the presence is strong or weak, two if the presence is in a 15ft radius and three if latrom is looking into the presences' eyes. If all three conditions are fulfilled Latrom will be given and overwhelming amount of information that he may or may not be able to understand, if the vision fulfills 2 conditions Latrom can ascertain their intent with half-clarity, and if only one condition is fulfilled he can only ascertain if it is made with ill or good will. The way he can tell whether a perspective belongs to an evil or good person is by how the vision appears to him. If the vision is bright, with clear surroundings, the intent of the presence is good. If the vision is dark and foggy, the perspective belongs to an evil presence. Clarity varies depending on the conditions fulfilled, he may hear the presences intent through the vision or see their planned actions and to varying degrees their emotions. Latrom calls the visions fulfilling the conditions of one, two and three the visions of fog, clarity and omen.
CURRENT WANDS/TOMES/STAFFS ⫻ Latrom carries the holy symbol of the interlocking knot, a simple gift his parents gave him in the hope that his good deeds will come around.
LIMITS ⫻ Latrom can perceive good and evil presence within a 60ft radius, however past 15ft he must make eye contact to view their presence. His ability to heal only affects those with the ability to naturally heal on their own and/or an independent mind.
WEAKNESSES ⫻ While Latrom can heal, he must leave himself completely exposed to do so. The healing process can vary depending on the type of wound it is healing, and to heal, he must constantly channel this magic. Thus, if a target were to send a strike his way, he would find himself at a disadvantage when defending against it. He will be exposed, and this can be exploited. Latrom must find the right time to heal, as the strength of his ability is only limited by how long it might take.
While Latrom can determine the presence of both good and evil, he will often struggle when confronted with incredibly strong good and evil. The visual and audio indications he receives will be sent to overdrive if he activates this spell in the presence of a devil or an Archon. An overwhelming assault of the senses will beset him. It will be debilitating, at least at the start, and as Latrom grows stronger, he will grow more able in this ability.
He/him | 23 | Goliath | Hill Giant | 95Inches | 264pounds | _______________________________________________ Straightforward _______________________________________________ Skills & Talents "When there is a will there is a way." ___________________________________
Hill Giant's strength Courtesy of Latrom's Hill giant ancestry he can knock over any creature with supernatural strength, however he has not mastered this ability lacking the ability to use it consecutively.[Applies Prone]
Knowledge of the Land Born in a nomadic family he learnt how to survive off the land with ease, Latrom can identify plant properties, animal markings and can navigate the land to find water and shelter.
[Hardy] Thanks to his upbringing Latrom has an uncanny ability to heal himself from most minor injuries and wounds without the use of magic. A scratch will heal twice as quick, a sore muscle will soothe itself, and bigger cuts will seemingly clot faster than they should. A life spent on the road has conditioned his body to be ever ready to respond to damage, and this carries forward to this day. [Can evolve further as Latrom experiences hardship.]
Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Intimidating in stature."
Latrom is a Goliath a head taller than others, bearing wavy short brown hair with a straightforward stature looking down at you with black pupils.
He carries on him a traditional suit made of high-quality leather worn and frayed along the edges with an interlocking knot pendant. The pendant was lovingly carved from an ox's bone and strung with its tendons, the suit was impeccably sown from the hide of that very same ox.
Under all the thick leather clothing is a pristine earthy brown skin covering a stout body with muscular yet flexible limbs. Wearing the traditional suit combined with his imposing stature caused many to mistake him for a bugbear at first sight in the dark.
Psychology ▔▔▔▔▔▔▔▔ ""I patron myself for who else is worthy of my belief.""
MAIN GOAL ⫻ (To see and understand his home continent on his grand pilgrimage)
PHILOSOPHY ⫻ (To truly live you must stand I rather die standing than kneel and wait for piss to flow.)
SECRETS ⫻ (Nothing)
SEXUALITY ⫻ (Straight)
FEARS ⫻ (Losing the people he cares about)
WHAT BROUGHT THEM TO GREYHARROW ⫻ (Passing though to travel the continent he considers home on his grand pilgrimage.)
WHAT DO OTHERS IN TOWN THINK OF THEM ⫻ (The people consider Latrom honorable and benevolent for his oath.)
EQUIPMENT ⫻ Latrom has in his possession thick leather armour (traditional suit suit), a holy symbol (interlocked knot pendant), a waraxe and a shield.
FLAWS ⫻ (Latrom lacks creativity and flexibility, he will fail to see other ways of solving problems other than the most obvious and will not bend on his morals even if it kills him.)
Backstory ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I look back at the past and smile at the memories."
Latrom Lyve was born in a nomadic family, named with the hope of being the reverse of mortal and evil. His father having advanced knowledge of herbology often using this knowledge to prevent or cure any illnesses that he may catch, his mother experienced in geology and ecology navigated the land with confidence predicting water, shelter and animal migratory locations. In his early years he was taught how to find and identify if a plant was poisonous or edible if the animal tracks were prey or predator, along with the knowledge on how to find water and shelter based of geographical landmarks and features.
In his early teenage years his parents increased the distance they traveled while lowering the rest frequency to temper Latrom's body and mind with vigorous travel, his father sympathetic of his plights slowed the traveling pace every so often while Latrom adapted to the tempering in his own way. A few years later he completely adapted, however with his mind no longer struggling with the tempering he spent the rest of his teenage years lost in thought about his morals and listening to his parents tell stories about their pilgrimage.
At the age of 20 he proclaimed his intent to go on a pilgrimage as well, his parents expressed their approval as long as he could hunt a magic beast. His parents spent many months tracking down a beast to prove his readiness and at the beginning of spring he went to hunt an earth ox, leader of a herd. Having succeeded in this hunt at the age of 20 he set out on his pilgrimage to explore the continent he calls home, with the parting gifts of a traditional suit and Interlocked knot pendant lovingly made from the mighty ox he hunted.
Latrom on his pilgrimage carrying a war-axe and shield on his back and wearing his parent's parting gifts. He contently explored the land for nearly three years seldomly stopping at towns to sell the hides and medicinal herbs he gathered on his travels while contracting equipment repairs and rest.
Latrom misses his parents, however doesn't regret setting out on the pilgrimage and affectionately swears the oath of ancients, dreaming of all the wondrous sights around the world he has yet to explore.
Walking north he arrived at a farming town called "Actara" and found an inn called the "Warming Hearth". The inn-keeper, a dwarven monk bartered with him saying "I can give you 3silver pieces for the deer hide,5 copper for the 2 rabbit hides and 2 silver for the 2ib of herbs." Latrom accepted and asks."Any noteworthy towns or locations to see on my pilgrimage? "
The inn-keeper enthusiastically said "The city of Grayharrow where an arcane tower resides, it is protected by a magical defenses no one has been able to get past for decades!"Latrom, although not interested in breaking through the barrier was curious about what it looked like asking. "Where is Grayharrow from here?"
The inn-keeper told him that 1 hours travel eastward lies a river leading north to Grayharrow. He arrived at Greyharrow town 3 years after he set out, planning to trade for tools and supplies difficult to acquire in the smaller towns.
Other ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Killing should only be done when necessary, whether for food or to protect your own or another's life."
WARLOCK, CLERIC, & PALADIN: ▔▔▔▔▔▔▔▔▔▔▔▔▔
"They adorn their armor and clothing with images of growing things-leaves, antlers, or flowers-to reflect their commitment to preserving life and light in the world."
TYPE ⫻ Paladin
PATRON ⫻ Following the Oath of Ancients
TERMS ⫻ The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its four central principles are simple.
Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can't preserve it in the world.
Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
MAGIC ⫻
Will of Healing
Latrom communes with his targets mind using his intent to rapidly accelerate the healing of the wounded or ill body. He must use his willpower to channel his intent to the targets mind, and he can channel it in one of two ways. First, he can directly channel his intent through physical contact to achieve the strongest healing possible. When he heals a target this way, he can heal most physical wounds provided he has time, and his willpower doesn't falter.
The second method is to channel it through his holy symbol and project the healing effect outward towards a specific target. While it may be only half as effective at healing when compared to the touch, it does give him a fifteen-foot range to heal his target.
This feature has no effect on undead and constructs lacking the ability to naturally heal and/or a mind of their own .
[Vision of Intent] ⫻
"Latrom can determine the presence of both good and evil, within fifteen to 60ft, and can possibly ascertain what their intent is by actively staring into their eyes.
When a strong presence enters a fifteen to sixty foot radius, Latrom will be struck with an instantaneous vision from the perspective of the perpetrator with effectiveness depending on 2 conditions. The vision will give more or less detail depending on if he fulfills 2 conditions, 1 whether they are within 15ft or above and 2 if Latrom is staring into their eyes.The vision fulfilling 1 condition can only determine if they are good or evil while fulfilling both allows him to ascertain their intentions aswell, this may not provide as much information as needed, but often enough, this serves as an effective early warning tool.
The way he can tell whether a perspective belongs to an evil or good person is by how the vision appears to him. If the vision is bright, with clear surroundings, the intent of the presence is good. If the vision is dark and foggy, the perspective belongs to an evil presence."
CURRENT WANDS/TOMES/STAFFS ⫻ Latrom carries the holy symbol of the interlocking knot, a simple gift his parents gave him in the hope that his good deeds will come around.
LIMITS ⫻ Latrom can perceive good and evil presence within a 60ft radius, however past 15ft he must make eye contact to view their presence. His Will of Healing only affects those with the ability to naturally heal on their own and/or an independent mind.