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Streets of eastern Central Yharnam

Moving at what would be considered a brisk walking pace for normal humans was to Stefan, as it would be to any Hunter, a frustrating exercise in patience. Humans were slow and frail, Yharnamites only slightly less so, and the ones Stefan had gathered and was escorting were no exception; even their current pace would probably tire these civilians eventually, while he could comfortably have doubled the speed and still not be able to comfortably keep pace almost indefinitely. Still, this trial was one he would happily endure to serve his master.
Ordinarily Stefan would only have moved this slow to minimize the sound he made, and could indeed make his traversal almost perfectly silent if he so desired, but even that effort he recognized would be pointless in his current circumstances. Though he could keep this pace and move silently, the rattle of clothing and pointless belongings, and the labored breaths coming from the civilians would alert any nearby beasts regardless of how quiet Stefan personally was.
This was an uncomfortable task, as it would have been for any Hunter; to have to use his skills in reverse, avoiding beasts rather than seeking them out, and to preserve life rather than end it went against the instincts of a Hunter... but it was manageable. Stefan, unlike some of the other Hunters, retained his self-control and restraint and, though he did feel the draw of blood, was no slave of it nor the violence associated with it. He hunted and killed not for sport or satiation, but with conviction and fervor; any word from Vicar Harold's lips was law, and Stefan took great pleasure in knowing that he was the instrument of their exalted leader's will. This task, though frustrating in its own way, was as grand a purpose as participating in the hunt simply because it was a purpose bestowed by the vicar.

For a second Stefan tore his gaze from the area in front of the group, where he had been vigilantly keeping watch for approaching beasts, to look behind him at the motley crowd trailing behind him, making a quick tally of their number and estimating that no one had been stealthily snatched from the group. His task had been simple: head to the southeastern part of the city and then start heading north, picking up any civilians along the way that did not have a safe place to spend this Night of the Hunt, and bring them to a designated shelter where they would be in relative safety. On nights like this incense was the single most important resource in the city, as it was practically the only defense civilians had against the scourge. The white church had built these shelters for any civilian that failed to build up a store of incense themselves, or who found themselves far from home at nightfall; there would be plenty of incense at the shelter.
This particular group of civilians was remarkable to Stefan, even though most of the dozen or so people in it were the fearful, pathetic and defenseless folk that made up the vast majority of the population of the city. The ones that were remarkable, however, were the few that were not panicking, who did not try carry all their worldly possessions with them on this life-or-death journey across the city, and who seemed to have the presence of mind to have actually armed themselves. “Discount Hunters”, some in the church called them; huntsmen. Yharnamites who were willing to risk life, health and sanity to aid in the hunt.
Or, as Stefan grimly estimated their worth: beast fodder.
One of these huntsmen was actually someone Stefan recognized, however: Draco Russ, a blacksmith that had occasionally been employed by the church for weapon maintenance for the Hunters. He had heard rumors that this man was one of the few to have survived the Night of the Blood Moon five years ago, and that he used to have been a huntsman, but tonight he saw those rumors proven as the guy seemed to have armed himself with a highly irregular... weapon? Stefan was unsure how to classify the monstrosity Draco was carrying with him. It looked somewhat like a pitchfork of sorts, but modified in a way that would make it useless as a tool. It had clearly been redesigned for use as a weapon, though the Hunter struggled to figure out what advantage this weaponized pitchfork offered over the much simpler spear.
He shrugged and turned his attention back to the street in front of them, forging ahead.

The particular street they had been moving down had been a relatively safe one, practically as far toward the outskirts of Yharnam as they could get while still being in the city proper. To their right the group was flanked by a sixty-five feet tall sheer stone wall that would make it incredibly difficult for beasts to approach from that direction. To their left was a row of residences beyond which lay the rest of central Yharnam, along with – far to the west – the Cathedral Ward, where the headquarters of the church resided. Most of the windows here were dark, with but a few occasionally shining light through drawn curtains, all of which Stefan checked to confirm that they had lit censers to keep them safe through the night. He also had to keep an eye on the rooftops, of course, since scourge beasts were quite capable of scaling buildings such as these and leaping from rooftop to rooftop.
Ahead and behind lay the open street, cobbled paths lit by widely spaced lampposts as the sun slowly made its way below the western horizon, casting the city in growing shadow. Aside from the sound of the civilians moving and occasionally talking in hushed voices, the silence was also occasionally broken by distant howls and gunshots, all of which Stefan noted to plan their course accordingly. Once the characteristic wail of a cleric beast had resounded from somewhere to the distant west, prompting Stefan to momentarily close his eyes and offer a silent prayer to Oedon for the weak soul from the Healing Church that had succumbed to the scourge. It was much too far to be a threat to him or his charges, though, and could thus be safely ignored for the moment. Other Hunters would deal with that; Stefan had a task of his own.

A short while after that, however, Stefan signaled the civilians to halt, squinting down the street uncomfortably. Initially he had merely felt some faint tremors in the ground, like heavy impacts, and heard some barely audible crashing sounds, but now he could actually make out two notable things ahead of them: one was an elevator shaft, stretching all the way from the street to the top of the eastern wall, and the other was the colossal form of a church giant lumbering about at the foot of it, seemingly in the process of smashing several much smaller figures with its massive axe. They were still some three hundred meters (or a thousand feet) away, making it too difficult to identify the smaller figures, but it was enough to tell Stefan that it was probably best to avoid the area.
“There's danger ahead,” he remarked to the people behind him, quickly trying to mentally map the area they were in to find an alternative path. He also unconsciously clutched his church pick, currently in sword-form, a little more tightly than usual. “We should go back south a little and find a street west, further into the city, so we can avoid the battle ahead. It'll mean taking a pretty significant detour, but it's probably safer that way.”
I'll get to work on a post that will set the scene for Stefan escorting Draco and some other civilians, potentially including Draco's remaining family if they would have been around him when the bells rang, toward an intended destination of a shelter where the civilians can hide until the Hunt ends. Once the scene is set you can start posting, basically RP'ing with me (since none of the other player characters will be in the immediate vicinity) until Draco finds other player characters.

I'm otherwise occupied just now, but I'll most likely have the post done tomorrow.
Okay, for starters, here's the character that will be escorting Draco and the other civilians with him:

Makes sense. Also sort of sounds like Draco and his family would be a good fit for the Fire Dancers with those tactics, had they been Hunters and willing to partake in crime.

One last question: what is the Russ family's (or Draco's specifically) relationship with the branches of the Healing Church? Indifference? Reluctance? Loyal? Antagonistic?
After giving it some thought and having started planning a post to introduce Draco into the RP, it occurred to me that the CS makes no mention of what Draco has been doing since fleeing to Yharnam proper besides "seeking shelter and safety". It has been almost five years (specifically about four years and eight months) since beasts and Hunters started invading Hemwick, after all, and I doubt that Draco and his remaining family would be taken care of as refugees for all that time. How did they survive? How has he been making a living?
To have had any kind of even partial success against beasts and creatures of the nightmare (like Mad Ones, who served the Witches of Hemwick), he would have to be a pretty extraordinary huntsman, yeah. I have to stress that he'll still have a really hard time and be at a significant disadvantage in pretty much any fight, though, and will most likely get himself killed unless he becomes a Hunter or a beast. Draco will basically be a slightly-better-than-normal-human facing off against mainly superhuman opponents.
As long as you understand that, I accept your character.
From the OOC section in the OP, under "Race":
Paleblood Hunter - Recommended
You are a bearer of Paleblood who has been newly contracted to receive blood healing, and have been turned into a Hunter just today. You will have all of the abilities associated with Paleblood Hunters from the game - that is, the player character - and the things specified in the IC section in relation to Paleblood Hunters. Death will only slow you down, you have the freedom to traverse worlds as you wish, the Messengers are at your beck and call, and the Hunter's Dream is your new home.
You will awaken in the room in the remote clinic, unarmed, along with the other Paleblood Hunters.

False Paleblood Hunter - Highly recommended
You are one of the hapless men and women unknowingly inflicted with false Paleblood by the Healing Church, who sought blood healing and was contracted to be a Hunter. In almost every regard you will be the same as a true Paleblood Hunter, testament to the success of the experiment... but beware, the false Paleblood may have made you different in unpredictable ways. These differences may be beneficial or adverse; who knows? Only time will tell what the consequences of false Paleblood really are.
You will awaken in the room in the remote clinic, unarmed, along with the other Paleblood Hunters.

Hunter - Not recommended
You are an "ordinary" Hunter not bearing Paleblood, more powerful than any human yet still bound by limits not applied to Paleblood Hunters. You cannot leave the physical world without rare, special means to do so, your death is permanent and you are doomed to one day, if you live long enough, succumb to the scourge and become a beast yourself. You are highly likely to meet your end during the hunt. You have been a Hunter for some time, however, and unlike the Paleblood Hunters have already acquired weapons for yourself.
You will be in the outskirts of Yharnam near the clinic, called to action by the tolling of the bells to join the hunt. Your situation, equipment and what you are doing may vary depending on affiliation with factions, and the specifics will likely be determined on a per case basis.

Also, even though you didn't ask for it but just because it seems relevant considering what you want for your character:

Yharnamite - Seriously not recommended
You have all the weaknesses of a Hunter but none of the strengths. You are no stronger or faster than an ordinary human and only regenerate when freshly injected with blood. You are probably going to become a beast soon, if you don't meet your inevitable demise before then. You might have some tools or rudimentary weapons at hand, but the weapons of a Hunter are unavailable to you.
You will be near the clinic accompanied by a Healing Church Hunter (played by me), being lead to a shelter.
Hmm... Well, for most part I don't have any particular objections to the character, though I do need one thing clarified: is Draco a Hunter or not? His race is stated as "Hunter", but him not being "an officially recognized Hunter" and his backstory making no mention of him accepting a contract or receiving blood treatment makes it sound as though he's either human or Yharnamite.
A Hunter isn't just a Yharnamite who hunts beasts (those are instead "huntsmen"); a Hunter is specifically someone who has received the special blood to become more powerful than others and has come to live for the hunt. Draco is either a Hunter or a Yharnamite, but he can't be both.
@Bright_Ops definitely not! In fact we have been discussing making an effort to recruit new players, so you are more than welcome to apply. Feel free to let me know if I can help with the character.
I've been pretty clueless as to that myself for... quite a while, I suppose. It's gotten to the point where I don't even readily remember who was doing what, or even who various characters belongs to (luckily it's easy to check up on, I'm just pointing out that I can't immediately recall a lot of things). I've honestly been contemplating doing a soft reboot of the RP (basically forming a new party of characters but continuing the story in the current worldstate), but it both seems like the "easy" solution and a sub-optimal one.

Sigh. I suppose we could... I don't know, make some very rough transitions to get the RP to a playable state again? Sort of just going "Aemoten, Thaler and Olan left" (since that was already in the cards), and otherwise, eh... figure out what to do with the remaining characters? I mean, Claw is still off on whichever adventure he's on all on his own, Iridiel and Angora are sort of just there, now playerless (honestly, I'd hate to think how devastating it would be to Jaelnec if he ended up losing Aemoten, Thaler, Olan and Angora all at once; he hasn't grown quite as attached to Iridiel, but Angora certainly made an impression).
On the bright side we have Domhnall still around (though I suppose he goes wherever Iridiel goes), Jaelnec is determined to complete his quest, and Yanin's group is waiting to join. There's also a few readily available courses of action, even if the group wants to stay in Zerul City for a while; they still have the Sister's of Torment in the city (though I don't think they've heard about that yet?) as well as a couple of other things waiting to be discovered, and the next stop on the journey - Mount Zerul - is all but decided already.

Another effort should be made to recruit new players, but as I said after the last failed attempt, I'm not going to do that unless I know the current players are ready and able to resume at least semi-reliable activity.
Eh... so mostly, I guess my plan would be to handwave stuff that would require input that would be too troublesome/slow to get, and mostly just brute-force the characters into positions that would allow the story to continue as unimpeded as possible.
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