A long, long time ago, when these ruins were already ruins, a skeleton woke up. Whether he had been a part of rituals of a foul necromancer or some sort of natural thing that happened after you left the dead in the open for a long time, he never knew. Nor never cared to find out. He just walked back and forth a hallway, killing the threats that attempted to pass as that was, for him, certainly what he had to do.
One day, he started wondering why not walk into at the ends of the hallway. Eventually, he did and no longer he felt under compulsion to walk that particular hallway, or to kill whatever was walking past him. That said, he didn't have much to do. So all he did was wander through other
hallways. Sometimes tiny creatures would scurry away, other times some beings would attack him. Usually he'd fight, other times he'd run (because it is hard to walk with damaged legs).
Eventually, he learned that not-killing things also worked well. If you don't kill what lies in a room, they won't attack you back. Nowadays, he just wanders around in search on clues to his past and maybe a smith that doesn't attack him on sight.Inventory: Rotten Wooden Shield
- A shield on its last legs and full of claw and bite marks, likely from creatures that thought they would be the ones to break it.Rusty Armor
- Body Armor with the faded banner of some long lost place. Still hasn't been repaired in ages, but still good to go for a another age.Steel Sword
- A strangely new steel sword, looted from something that was killed not too long ago.A Pouch of Moldy Coins
- Coins likely have a use for those who want to buy something. Just have to clean the mold and rust off.