Avatar of Dervish
  • Last Seen: 1 yr ago
  • Old Guild Username: Dervish
  • Joined: 12 yrs ago
  • Posts: 5991 (1.32 / day)
  • VMs: 8
  • Username history
    1. Dervish 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

5 yrs ago
Current Remember, nobody actually enjoys roleplaying if there isn't at least five shameful fetishes uncovered by the 2nd page.
5 likes
7 yrs ago
Somebody stole my mood ring. I don't know how to feel about it.
14 likes
7 yrs ago
Let's be honest, it's far more satisfying and challenging to actually imagine what a character looks like than paste a hundred gifs of a celebrity and call it good.
4 likes
7 yrs ago
So, a team of players who are good at playing as a team in a team-based game are individually bad players. Seems kind of silly when you put it like that, no?
8 likes
7 yrs ago
My goal these days is to have an RP that can actually finish, or the very least, last a few years. I see way too many die on page one to take chances
4 likes

Bio



Lowering the site's value since January 2012.


Most Recent Posts

Motherfucker... So, that post I was working on? Gone. Computer restarted last night.

Move along just got delayed until I can hammer that shit out again. SIIIIIIIIIIIIGH.
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They got plenty of taverns and whorehouses, at least.


<Snipped quote by Dervish>

XD I thought people were in collabs?


I've got one going on at the moment that I think we're waiting on Rtron, and DJ wanted to do one with me after the shooting starts with Hazan and Tonka. That's my end anyways. o.o

But this is good! I figured writing out reactions and effects from the bad guys after a certain amount of stuff going on gives some nice feedback. The post won't be long, and I'd have it done by now but I need to check with Hellis about a couple things first.
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I suppose that an unrealized existential crisis and a midlife crisis that's been running for decades give you an intriguing worldview.


Too bad Tamriel didn't have a Corvette dealership or something.
I may do a GM post moving the mooks along in a little bit! I think everyone's in a waiting game at the moment.
I was about to ask who was working on what. :D
When the GM is holding everyone at gun point and the hostage negotiation is failing.
Hookay, time to open the door and air out the cabin a bit.

I'm starting to think that this huge focus on pre-planning every detail of the missions and doing absolutely everything in collabs is A) making the pacing really uneven, B) Having some players end up hitting a brick wall because they're waiting on another group or player, C) players who aren't as active as others being left out, and D) giving me the impression everyone feels like they're walking on eggshells or feels like just having fun with the scenes is going to screw everything up and have major consequences.

Usually, as these games go, there isn't really much in the way of planning. It's just "here's the scenario, go have fun" and players would collaboratively build the scene and play it out, going in a loose rotation. It almost always flowed organically and people branched off on their own accord. Feel free to ask my alumni players Echo and Legion how the old Nova games went for these action scenes, usually things worked out pretty smoothly. Here I'm starting to see some of the growing pains of having so many players, and there's definitely a divide between the people who are frequently active and the ones who are meeting the standards but aren't necessarily on every day, who I feel are probably getting confused and maybe even a little frustrated, or feeling left out because of the god knows how many back door collabs we have going on.

So, going forward, let's try to reduce the collabs and not be rigid with planning out every little detail. You guys are free to improvise what you encounter, and don't feel like starting a gun fight is going to suddenly screw over everyone and scrub the mission. Let's put it this way, when you play Mass Effect, you don't know anything about the missions going into it, you just kind of roll with the punches and enjoy the experience as it happens. Right now, I kind of feel like the game's suddenly veered off into Tom Clancy's Rainbow Six and shit is starting to look like this in people's minds:



If that's the case, relaaaax! Gold team isn't going to get gunned down in a blaze of hellfire because Red team breached a room with unsuppressed weapons and then the hostage was killed because green team's flashbang didn't get the guy facing away from it. Remember, we're going for a feeling of a bunch of ragtag mercs trying to make ends meet, a la Firefly. Don't be afraid to be a little spontaneous and if you have an idea, don't feel like you can't do it because it would ruin somebody's plan, have your character do what they'd do and have the world react to it. It's spontaneous, it's fun! This is how you end up with great roleplay moments like normally even headed businessman krogan going into an uncharacteristic bloodrage while chasing a hapless merc through an office building, trying to do everything to put obstacles between her and the krogan, or an infiltration mission on a sea vessel on Kahje going horribly wrong with the ship sinking and falling apart as the team struggles to complete their mission and get out alive, or stealing an arms shipment from a Blue Suns outpost while driving the truck filled with what they find out to be nerve gas through the busy Omega streets while fighting off pursuit vehicles.

Those three scenarios were things that happened in previous games off the top of my head, and part of what made it special and fun was that everyone got to throw something into the mix and we let whatever was going to happen, happen. Part of the charm of these games is the unintentional chaos that brews from one of the characters fucking up, intentionally or unintentionally, and setting this game apart from the super serious military-themed Mass Effect roleplays.

So, yeah. This isn't a rant so much as a manifesto and just a reminder of what we're here for, and to hopefully open a bridge to keep this game inclusive to those who aren't really into doing collabs every two days and don't want to spend every day working on posts for this game. I sure as hell don't, and I'm the one running it. I love the enthusiasm, I love all you guys, I just want to make sure we're not leaving people behind or treating each potential in-character action like we're defusing a bomb at a puppy orphanage. Let your hair down, relax, start improvising some shit.

I'll put my heroic soap box away until time it is needed again, likely to announce lunch specials.
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Was hoping to run a truck through a wall, biotic charge a guy, then duck into cover to shoot. You know distraction stuff :3

So...warehouse team, I guess?


Here, lemme start a new PM thread where I have Zombie and Rtron doing distraction/ support stuff. We're doing the truck ramming goodness there.
Yo, I am currently writing up the distraction.

Mood Music: Let Me Hit It - Sporty-O


Did you want to tag along with any particular group? I initially thought it was going to be a group of the assault guys going for the warehouse and then the rest going after the admin building and Alex would be attached to one of those groups, but things seem to be going sausagey in the planning department right now.

Who isn't spoken for at the moment, I know Morty isn't, and if Grey Warden's still around I know he's unspoken for.
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