Avatar of Dervish
  • Last Seen: 12 mos ago
  • Old Guild Username: Dervish
  • Joined: 12 yrs ago
  • Posts: 5991 (1.32 / day)
  • VMs: 8
  • Username history
    1. Dervish 12 yrs ago
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Recent Statuses

5 yrs ago
Current Remember, nobody actually enjoys roleplaying if there isn't at least five shameful fetishes uncovered by the 2nd page.
5 likes
7 yrs ago
Somebody stole my mood ring. I don't know how to feel about it.
14 likes
7 yrs ago
Let's be honest, it's far more satisfying and challenging to actually imagine what a character looks like than paste a hundred gifs of a celebrity and call it good.
4 likes
7 yrs ago
So, a team of players who are good at playing as a team in a team-based game are individually bad players. Seems kind of silly when you put it like that, no?
8 likes
7 yrs ago
My goal these days is to have an RP that can actually finish, or the very least, last a few years. I see way too many die on page one to take chances
4 likes

Bio



Lowering the site's value since January 2012.


Most Recent Posts

Just trust me when I say things don't always follow a predictable narrative path. Ultimately, we obviously can't account for every character's motivations and desires. That's the nature of group roleplays; you either give people the freedom to make the characters they want but give them at least a passible reason for sticking together, or you heavily restrict people to force them into the setting at the risk of alienating them and making people play a character they don't want to. We went with the former; we want people to play the characters they wish to, and in exchange we ask that the players suspend disbelief enough to keep your character with the narrative.

I mean, we could have said that everyone is a bandit in the same group who got arrested, but that limits player freedom.

The problem with characters breaking off is if we let them go their own way, we suddenly have to make an entirely separate plot with a bunch of new NPCs and account for continuity between each of the story arcs. You can see how this would become a nightmare; one person goes, and then another, and another, then you have a bunch of players on their own not interacting with anyone and then get bored and quit, thus nullifying any reason for us as GMs to work on each separate narrative.

Another reason is practicality; players drop out of all roleplays, it doesn't matter if it gives out free blowjobs and a micky of rum every week, people will leave. Players start branching off, and suddenly you have different groups going at different paces and then one group gets stuck because one or more players start going slowly for posting, or they drop put and leave a narrative void. It's a stupid mess.

Ideally, nobody would drop out and we can all contribute to the progressing narrative, but hard earned experience has taught me that you can't think of any character as being irreplacable to the plot and you can't pigeonhole players into special roles.

One kind of RP that always gets screwed are the ones where every character represents something (let's say Zodiac signs), and there's a prophesy that these characters are all needed to save the world or whatever. A month passes and the player for Aquarius drops out because she took on too many RPs, and the player for Gemini dropped because of school. Now the GM is struggling to find replacements, and at the same time the players for Aeries, Taurus, and Cancer aren't posting at all, and making excuses.

The RP is suddenly VERY screwed. Once it goes into that nosedive, there's such a small chance at saving it.

This is why I took on more players than I strictly wanted for the RP (I tend to like groups of six), but I wanted to give more players a chance to participate and to have a buffer in case people do drop out. If I had six, and three people leave this month, I have three players left.

Please don't take this as me being snippy or anything of the sort, I'm just explaining how we run things for these games, and why we set things on a mostly linear narrative (that and roleplays honestly take eons to accomplish any story arc; case in point, my Mass Effect RP is just wrapping up a mission now that was literally "clear a small mining facility" and it's been over 2 months now), so the more we streamline it, the sooner we can get to the good stuff.

So, yeah. Hope that clarifies the method to my madness and why I generally have to beat away players with a broom because the games generate a lot of interest.
A set plot doesn't seem like it would be reliable in this setting though. You can count on crooks to be dishonest. Maybe if someone had called upon a band of heroes, or if we were all wrongfully imprisoned, something could come along that'd bind us together. Here we have many people with different ideas and goals and history. Not all of them has something in common, so I'm wondering how they're all gonna get together and accomplish something with one another.


I've been running these games with Shaft since 2012, one of those games went for 2.5 years.

Pretty sure we know what we're doing at this point.
@idlehands That and it's not really a sandbox narrative. It it were, there wouldn't be a moderate sized player count and a big ol' fleshed out narrative waiting.
On another note, I got a computer on hand. Future posts will be tidier. Woo! I will make one tomorrow.

Will we be railroaded on this plot line of breaking free this noble, or are we free to make our decisions?


It's pretty much a majority decision thing.

I'd prefer if you guys generally kept to the plot; we have stuff planned out. Things don't go as expected in these games.
@Macro, if I recall, The Golden Goose was a jewelry store and Berich wasn't an alchemist when I accepted the sheet. I noticed you edited 17 hours ago and changed your character's skills and history around to reflect this, and a few years isn't enough time to get to that proficiency of an alchemist.

Don't do that, especially without running it by me first, because that's verging on power gaming because I don't have a record of what the original sheet was and you could literally slip anything into it without me noticing. Revert back to what was accepted, please.
@MiddleEarthRoze It was less trying to break the lock (I left that ambiguous because I didn't know if the door would have one or not), but I figured moist, damp sea air + freezing temperatures would = a very stuck and somewhat icy door. :D Everything you wrote was a-okay.
It was actually mentioned in Finchs comments on our Mage. He was near the end of his early education and was set on a path to the college, and of the branches, illusion stood out to him more. With the college just around the corner, it wouldn't be far fetched for a student to start looking into their intended field.

If that wasn't mentioned in the sheet, I am sorry. Working on a phone, you make shortcuts and forget things.


From your sheet, you make no mention of magic anywhere in it, and I've made a copy of the back story for reference. From the early years portion,

Born under a soldier and Imperial estate agent, in the Imperial City, Finch had access to an early education and some fair amount of money. Nothing spectacular, nothing befitting of nobles, but it was suitable. When his father came back home after a tour, he’d sometimes show the young Finch around the barracks, sometimes show him how to shoot a crossbow and help him out when he had trouble pulling back the string. He was born in the city; he was no farm boy, so strength never played into his everyday life. His primary responsibility was to learn. Thinking was what he became good at.

It appeared he was set on a steady path, but everything changed after his father left to carry out a strike against a key Dominion target, something that might cripple their hold on a strong position. It was executed, and he came back sung as a hero. The father, Cassius Finch, was promoted to commander for his bravery and ability to lead, and he invited his family to visit High Rock with him while he met with the Breton leaders for tactical assessment following the strike. When they got there, they were given lodging, and one night a seventeen year old Finch wandered and looked in awe at the sights of Daggerfall under the full moons. It was that night that a Dominion agent assassinated his father, as well as his mother to eliminate any witnesses.


He was taught how to use a crossbow, so retconning that is out of the picture, and nobody taught him how to use magic, and there's nothing to suggest he even had a predisposition to magic to begin with.

The rest of the sheet goes into lengths about his begging, thievery, and beginning infatuation with assassins and the Brotherhood, and the only book mentioned to have ever been in his possession is The Night Mother's Truth. Not long after, he's arrested and the game begins.

So, yeah, that's the character that was accepted, and at this point, there's nothing to suggest that Finch would ever become a mage or have training in it. The addition of athletics is fine and I agree it's probably something that makes sense for his character, but I'm giving the magic skills a solid no. It's not what was accepted and the game's already started, and it would not make sense with his history.
<Snipped quote by Dervish>

Good point. I have a better idea,

You'd expect an athlete to have a high proficiency in athletics, not a beggar who is fast on his feet. I'll move it down one tier. I'd then have two slots available for somewhat in addition to the crossbow: acrobatics, since he'll do a bit of climbing and jumping - and it was revealed he was destined for the college, so maybe a touch of illusion, as has been revealed,


Sounds serviceable!

@Spoopy Scary

Keep in mind mate that Magic is a study, you have to learn it. You can't just have someone suddenly know a couple spells or just pick up a textbook and learn it. That's that same for any skill especially magic :P

Just keep that in mind :D


While an excellent point, I imagine it wouldn't be impossible or entirely unreasonable for someone with a magical affinity to be able to self-teach themselves a relatively simple spell from a book, but it would require a lot of time and practice. After all, you can learn a lot of real life skills from just reading a book and practicing (heck, most of my job's technical aspects come from understanding theory from books and then applying it), and if somebody already has an affinity to magic, then I can see them feasibly at least getting their foot in the door.

Won't be like a formal education, mind you, but it's still better than guessing blindly.
Let's play a game; it's called "how many people can Maulakanth insult in a single post?"


He didn't even get to half the party.

What a softy!
@Dervish Dervish! that's the beauty of crossbows! Even an idiot can fire it! the mechanism does all the work!


Goddamn it, Joffery.
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