Avatar of Dervish

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Recent Statuses

5 yrs ago
Current Remember, nobody actually enjoys roleplaying if there isn't at least five shameful fetishes uncovered by the 2nd page.
5 likes
7 yrs ago
Somebody stole my mood ring. I don't know how to feel about it.
14 likes
7 yrs ago
Let's be honest, it's far more satisfying and challenging to actually imagine what a character looks like than paste a hundred gifs of a celebrity and call it good.
4 likes
7 yrs ago
So, a team of players who are good at playing as a team in a team-based game are individually bad players. Seems kind of silly when you put it like that, no?
8 likes
7 yrs ago
My goal these days is to have an RP that can actually finish, or the very least, last a few years. I see way too many die on page one to take chances
4 likes

Bio



Lowering the site's value since January 2012.


Most Recent Posts



He's waiting for you, Giygas. His body is ready.
This thread makes me want to curb stomp puppies.
BrobyDDark said
But we're trying to prevent a mind-fuck, Dervish.


I'm trying to encourage it.

Embrace eternity.
Hi, it's me again!

I notice you guys are having some troubles, which I encourage you to work through, but allow me to offer a couple suggestions for things that I notice tend to make ME RPs die off before they begin, and things that can help keep things going.

The first is that most ME RPs I see start everyone off as strangers on the ship; don't do that! Every time I see an RP start off that way, people lose interest or things get bogged down with characters interacting without knowing each other, and the minute somebody vanishes while another player is trying to interact with them, the game grinds to a halt. If you have players who vanished, do NOT wait for them indefinitely. You have to keep things moving, even if it kills off a conversation right in the middle of it. What's worked for Nova (we've kept this incarnation going since I think June last year?) is having the characters have known each other for an indeterminate amount of time BEFORE the RP starts. That way, instead of stumbling around trying to meet as many people as you can before a mission, there's already that familiarity with them. Do some OOC in-character activities to kind of flesh out how characters behave and act around each other before the game even starts, it should help everyone mesh right away and build a bond before you even start.

One thing that's worked EXTREMELY well for us is having all the players kind of have GM powers during missions and what not where they're free to create or alter encounters as they come. It keeps players invested, and believe it or not, back before Nova became Nova, it was a game called Mass Effect: Surge where the GM disappeared indefinitely, leaving the small handful of players behind. We decided to just push on, since we knew what the mission was, and we literally winged the details as a group. From there, everything really gelled with the players and we started alluding to character history as a team that never was roleplayed; somebody would mention something that happened (say, a bar fight) and another player/character would flesh out details from their perspective. It actually was a lot of fun doing that, and I think it made the group gel really well and it gave birth to some of my favorite character moments in any of the incarnations of the game.

Either way, anyone who's in this thread reading this; don't give up on your RP just yet. Work together to see if you can't give it the boot in the ass to continue as you need to!

I also want some stuff to read when my games slow down, so do it for your audience. ;D
ImANargleHunter said
Flipping and spinning are different.




As outlined in this documentary.
The Nexerus said
My source for what? Their being owned by the Qatari government?


The ties to the Muslim Brotherhood and Al Queda.
Myyt said
I know how to stop dreams...don't sleep.


Or hire Leonardo Dicaprio's gang to mind fuck you.
In Intergalactic 12 yrs ago Forum: Spam Forum
Just let Jeff Goldblum take you. Dream you will thank me.
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