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So, what do you guys say to that? We will run one adventure at a time, and then if we feel so inclined we can ask one of our GMs to run a campaign (with a defined end of course so that nobody monopolizes the time GMing)

Does this sound like a good idea to everybody? If so, gimme a thumbs up. @Primal Conundrum@Clanty@6slyboy6@DJAtomika@TheUnknowable@Polybius@Darcs

Vote Here
@Polybius Ooh, I like the idea. We could do this adventure by adventure instead of massive campaigns! Is that what you were thinking?
It sounds like your concept could use being fleshed out a little @6slyboy6 I haven't had too many sandbox/slice of life combo games really turn into anything more than "listen to this cool idea" sort of thing. I've noticed that they have a tendency to have buckets of drama heaped on them just to try to make SOMETHING happen. I DO like colonist thing, that is usually pretty diverse in plots, and pretty easy to generate them.

@TheUnknowableDude, I have been wanting to do a game that keeps actual invention and development as a world changer. I tried to run something along those lines called Broken Utopia that is basically at the end of the stone age, beginning of the copper age and your characters have knowledge from the modern era. I think people view it as a lot of work or flat out confusing, though.

So far as I go, I'm kind of hungry to do (run or play) some classic fantasy only keep it character driven instead of a dungeon crawl. I also was thinking of having it to where combat and danger is not determined by the players (use of a rules light or rules system could be an option but not required) so that it stays exciting.
We have done away with the IM server concept. It doesn't look like most of the group migrated. So, we are just going to stick to play-by-post on RoleplayerGuild... at least until we get to be super awesome friends and start traveling to world to meet up with the rest of our group. You know, because that's pretty much a sure thing that IS going to happen.
You mean like "takeallthespacesoutofaparagraphsopeoplethinkyouaretalkingfast?" sort of thing?
Okay, so, the migration idea was a flop. Let's try this again. So, what do we want to play folks? Or did we loose everybody?

Let's get some ideas rolling

Do we want to play...

(I really don't like Horror games, or particularly dark games. I don't mind spooky or lethal at all. I'm cool with that, but if you pull out the gore and senseless violence then I am gone.)
-Sci Fi
-Fantasy
-Superheroes
-Something New
-I am willing to try almost anything in some sort of fandom but it can't be encyclopedic. My brother was a huge Tolkien fan and we played Lord of The Rings frequently and it was flat out miserable when he started drudging up obscure facts in the Silmirillion that we "should already know" if we were going to play the game "dummy!"


How do we want to play?
-Freeform
-Rules Light (like RISUS)
-Rules System (Keep in mind that not everybody will own the rules so we might want to establish a character builder guru if we pick something we cannot legally distribute.)


Who wants to run it?
-I am an okay GM, I have a few game ideas
-I'm cool with someone else running a game... I actually prefer to play.


@6slyboy6How many people have jumped on your server?
Is there some way we can make Monday come faster?
Ta da! It's happened, I have another character complete.
Echo Montigawitz


"You don't let people down. Trust is the basic foundation of civilization."


Color=ffaa00 2b2b2b


Character Name
Echo Montigawitz


Character Position
Crewmate 5: Colonist


Age
25


Gender
Female


Reputation
Echo is often mistaken to be incredibly knowledgeable and pretty much an expert at every form of engineering, craftsmanship, and science. She was dubbed the “darling of the project.” This is a bloated evaluation. The administration used her tenacity and resourcefulness to raise awareness in the public’s eye almost like an advertisement.


Appearance
Because of the rigorous program, she is in good physical shape... This was not always the case. She holds her chin-up and proud as an icon to the world. This is only a front, but has become habit. She is clean cut, professional looking, and well kept. Rarely is there any form of blemish even when she has been doing dirty-work. There is a dignified and noble (almost aristocratic) edge to her.


Height
5'6"


Weight
130 lb


Positive Traits:
  • Anticipates needs
  • Super agreeable and helpful
  • Efficient
  • Dependable/Responsible
  • Ingenious


Negative Traits:
  • Won't ask for help
  • Represses her emotions
  • Alien to popular culture


Personality Description
Echo is the responsible one, taking on the jobs nobody else wants to do. She isn’t happy about it, but never complains, and is always helpful foregoing her own free time in order to help others in their pursuits. Likewise, she is always anticipating needs and flaws, and searches for solutions to implement long before it becomes a problem. She puts on a well-practiced enthusiastic and content front. However, deep down she is disillusioned, and buries herself in her work to hide the pain.


Likes
  • Simplicity
  • Making people happy
  • Research
  • Working with her hands
  • Soaking up the moment


Dislikes
  • Showoffs
  • Anything remotely smelly
  • Jazz
  • Boredom


Skills
  • Can generate the necessities of life (food, water, shelter, air, sanitation) from basically nothing
  • Navigation
  • First Aid (even self applied)
  • Marksmanship
  • Nutrition
  • Cooking
  • Building simple equipment, tools, and machines from literally the ground up.
  • Acting


Quirks
  • Keeps herself entertained
  • Sucker for helpless people
  • Word is her bond


Pet Peeves
  • Annoying sounds
  • Intrusive people
  • Pre-judgement of her or anyone


Weaknesses
  • Depression
  • Doesn't trust anyone
  • Doesn't actually like the project, her skills, or the prospect of re-population


Fears
  • Absolute darkness
  • Parasites
  • Failure


History
Always the best. Echo was expected, always, to learn to speak and walk and be potty trained as soon as her parents deemed would be appropriate. Likewise, she was to always earn an A, and be capable of anything that could make anyone envious. She met their expectations.

All through schooling, she was an introvert. This was exaggerated by all of her siblings being extremely popular and social. Year after year rolled through, and year after year she found herself alone and alienated from her family. They were all the smart, funny, popular, and successful ones. She was just the normal one that her parents wished she was like the others. Graduation was particularly temperamental when her eldest brother had graduated with honors from law school and was on the fast track to becoming a senator.

Her higher education (which was not an option to avoid college) was riddled with mediocre marks as she was not really all to interested in any specific subject. She bore the full brunt of her family and extended family on one thanksgiving day that she was to “stop being lazy and to make something of herself.” That is when she decided... that is when she made the decision to die. She was insufficient for this life and the depressed death of a coward was only fitting. No, she wanted to slip away with everyone cheering. Project Renaissance was that avenue.
She had read the expose on the project and who they were looking for. War heroes, and geniuses, doctors and philosophers, the physically gifted and those with bright futures, the leaders and the teachers. These were all splayed out with pride as the best of the best and those that had earned the privilege of holding the hopes of the human race on their shoulders. No, more like the human race had strived and finally succeeded in creating these gods. Something so obvious and simple stood out to her, something that the staggering IQ’s of the project could not see in their constant search in the details. None of their poster children could do one very simple thing... live. They spoke of staggering volumes of supplies, armies of robots, and technologies yet to be invented in order to provide three meals a day, and water to bathe in. It was a flaw, but she was no expert on homesteading.

Then came the “if”s. If they were frozen correctly, if the system functions without error, if they are woken properly, if, if, if. When she looked into it, this was a very risky parlor trick. Every competitor of Cryonautics agreed, this was a very expensive and fancy way to execute 6 people and not even know that they did it for at least 100 years. That is why all of the celebrities in Cryonautics’ theoretical line up were all second best. They could not afford to lose the actual movers and shakers. It was a suicide mission. And so she had her means of execution.
She taught herself everything useful before she even had applied, her family was skeptical. When she made it into the pool of possible candidates, their interest was piqued. When the administration let her name slip as “The darling of the program” they were surprised. And when the press releases hit the public, and she was the poster child, wearing her uniform and the country’s flag with pride, they had become fans hook, line, and sinker. And when that final administration of the anesthetic rolled over her and blackness swallowed her... she sighed a sigh of relief. “It is finally over...”



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