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5 yrs ago
Current Moved to Discord. Visit my YouTube channel (ArtyPickles PvP) at m.youtube.com/channel/UCVer…

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Call me Doc. I prefer RM, UM, or LP fights, with human or peak human hand-to-hand or swords & sandals being my speciality.
Challenge me to a match any old time!

Arena Characters: http://www.roleplayerguild.com/topics/87852-docs-characters-no-posting/ooc#post-3105991

Most Recent Posts

The ultimate fairy tale munchkin.

@Rai

Auz slid to a stop, boots rapidly chicken scratching to gain traction before he bolted again towards Magnix, closing the distance in a stride. He needed to get into close range where there was less time to react to his flurrying daggers. Were the ring of fire still maintained, Auz would take heed. The first expectation was of some kind of omnidirectional attack. At any rate, Auz was a firm believer in the old Chinese proverb, "Haste has no enemy". He was going to be fast, aggressive, and relentless from this point on.
@Rai



The detonation killed Auz's momentum, tore the sword from his hand, and sent him skidding onto his back. No sooner had he landed, however, than he kipped to his feet with such agility that his boots still slid backwards a few feet from the momentum. His hair was reduced to cinders, armor blackened with soot, exposed skin blistering from the flash of intense heat. Auz was ready for the pain this time. Dying hundreds of times over hundreds of years really bolsters one's mental fortitude. What's more, his enhanced speed had runoff that bled into his other stats. After all, to run at twice the speed a human was capable of, you had to have the matching strength and durability to keep your muscles from tearing due to the increased strain the body was subjected to. Were a common mortal to sprint as fast as Auz with no other physical adjustments, his legs would break from the force of his feet hitting the ground. Certainly he had toughness beyond that of any man now, which helped him to endure the damage he had been subjected to. Not as well as Magnix of course, not even close, but it could have been worse.

He simultaneously drew his gauche dagger and broke into a dead sprint for Magnix, a short blade in each hand and concentrated wrath in his narrowed eyes (devoid now of eyebrows and eyelashes, which had been singed the fuck off). He'd in reach Magnix in less than two seconds. What tricks was he familiar with now?

Thruster Feet- Check.

Fire Breath- Check.

Teleport Sword into Hand- Check.

Fly- Check.

Regenerate- Check.

Auz was learning, bit by bit, each power Magnix had to offer. His wit, every bit as piercing as his blade, had already evaluated the weaknesses and potential tells of each move. The only question was, who would run out of resources first? Auz and his many lives, or Magnix with his scorching techniques?
@Rai

The average rate of a brisk jog is about seven feet per second, which was how long Magnix waited when Auz began moving. The world record for Olympic long jump is twenty-nine feet, Auz coming up a little short of that at roughly twenty-five. Auz had originally spawned about twenty-two feet in front of the King after his last death. As a result, he'd be hurtling right for the big fella with enough momentum in his armored body to probably bowl him over. All that stood before him and his opponent was that fireball, however there was a trade-off. The size of the bubble likely obscured the King's view of Auz, and as Magnix had begun blowing the thing the moment he was sure Auz was going to evade, he'd have no idea that his opponent was now, after his three deaths, more than 195% faster than he had been when they first met. 25% on top of 25% on top of 25%. Auz would reach the King nearly twice the rate expected, and with the bonus of having his approach obscured.

Baring his teeth, hair set back against the wind, Auz skewered his longsword through the large fire bubble with the intent of shish-kebabing Magnix's heart. Though it would undoubtedly unleash the torrent of flames and cruelly wound the knight, surely those flames wouldn't have even a mote of the kinetic energy required to impede the flying stab of Auz. Seeing as Magnix would be liable only to realize something was off about Auz's speed once the bubble had burst and cleared his field of vision, he'd be left with virtually no viable time to react to the swift blade whose passage was of such haste that it could leave one dead before they had even seen the thrust.
@Rilla

Build up, huh? Like it takes a few posts to start working, a few to prepare Gonad's body, takes up to several more before it actually kicks into gear? Sort of like a gradual acclimation process, like how deep sea divers can't immediately bolt for the surface without letting their bodies adapt to the pressure.

Is that sort of what you meant?
@Negatomsk

I understand what you're getting at, and there are indeed ways in which Gonad is overpowered. In consideration of you, and of others, I'll ellaborate on a few things I rarely speak of.

There are ways to defend against the Beardforce, but you have to have the mentality of a low or human tier fighter to properly grasp the ways to do it. Think of it as a fight between highly trained swordsmen. In a real swordfight, often it's over in just a few seconds. Why? Because humans are squishy flesh and blood creatures that, when not powered up, can't really survive a lot of things. It depends on who lands the finishing blow first. It's against the rules to nerf other characters, so instead Gonad just gets buffed to the point where the fight can be potentially decided by a single stroke.

The balance comes into play when you realize that Gonad is a huge meaty target too. Even more of a balancing factor? Gonad's weapons are vulnerable.

What if you could wound someone by chopping at their sword? If Gonad throws a kick, you can cut his leg off. You can stab his fist, slash tendons. The bracers help, but that's just forearms and nothing else. Gonad's offense is particularly vulnerable to being crippled. In addition, he has to get close to fight. He can run down opponents, but there are ways to hinder Gonad, and he doesn't always have a convenient canvas to fling around as temporary cover in a confined space.

Those are his main weaknesses, now I'll aknowlege why he's able to hold such a huge advantage over nearly everyone.

Grabbing and the striking points of Muay Thai. Most characters typically wield two true weapons at most in CQC. Gonad has at least nine, allowing him to counter attack much more consistently than others. Head, two hands, two elbows, two knees, two feet, known also as the points of striking in street Muay Thai. Even one-armed. He still has seven different tools to score a fast win with.

Gonad's grab should be considered a death sentence, as it restricts both the opponent's offense and defence, keeps them in close range, and opens up the potential to manipulate their body through grappling techniques.

All of these factors are rarely taken into account when someone unfamiliar with Gonad rises to the challenge. Yes, I agree, Gonad's style is meant to wrench fighters out of their comfort zone and force them to take me on my way, which us heavily weighted in Gonad's favor due to his raw strength and immense potential for counter attacks.

Replication permits stalemates, as does equalisation of force. Beardforce works differently, equalising durability and offense not to stalemate, but to make for a very, very short fight when I'm dead serious about going for a win. My opponents rarely foresee all of these factors, don't take into account how much practice I have with Gonad (my oldest character) and so frequently think they should stand a significant chance of winning in close quarters, which they really don't. It's because of how their own experience tells them that they should at least be able to make a single move without being fatally punished.

Gonad has always been my ace because of this, because of how, yes indeed, the way a fight proceeds under the influence of the Beardforce is extremely tricky and potentially outright one-sided. All I have to do is make a good approach and coerce my opponent into staying near Gonad. In your case, I broadcast how deadly it would have been to retreat. "Retreat is doom", I believe. Standing your ground is much worse though. I use Gonad's tells and aura to mindgame others into doing what I want them to do, in case you haven't already seen past my tricks. Not powerplaying or metagaming, but the power of suggestion.
What's more, if you'll notice, many of Gonad's actions I described from Lobo's point of view. Another mindgame meant to subliminally make someone feel limited in the ways they can respond.

I hope this explanation helps for reference, allowing future opponents of Gonad to better understand why fights with him progress in such an unorthodox fashion. I was count on all of these factors to give me a hidden, but legal, one-up over the competition. Legal here, that is. Where you come from Negatimsk, I doubt the Beardforce would've been allowed. Character profiles must list all abilities, but around here at least, that doesn't mean I have to go in-depth about how those abilities precisely influence the fight when combined with the character's fighting, and my writing, styles.

@Rai

Auz had no idea the kind of tricks Magnix had up his sleeve. To him, a sword toss was a sword toss and it rendered his opponent unarmed. Auz leapt over the thrown sword, the only possible trap taken into account being the potential for a fireball or something really hot to come flying his way. However, it worked both ways, for Auz too had something to take Magnix off guard. He was more than fifty percent faster than he had been before, and despite having only been approaching at a jog, the speed of his evasive leap and the distance it covered would have aporoached the world record for the olympic long jump. His feet came a full six feet off the ground as he hurtled the King's greatsword, likely exceeding whatever time/distance calculation Magnix had been estimating.
@Negatomsk

I don't like the way this is proceeding either, but I do detect a recurring theme. I simply could not get along with Starfall (she's the one roleplayer I find past redemption), I had difficulty getting to understand Everret, and now with you, I find myself in a similar situation. We both have our groupies, our home teams, and I should think that between your guys and my guys, there's some kind of gap in communication, like what occured in the tournament thread resulting in the Luchalliance leaving en masse. I had a similar experence with Melon, and it took a half year, perhaps longer, for us to resolve our differences.

Why exactly is this? Are there alternate standards, customs? I do not know, but I try to keep an open mind. Try, at least.

I won't budge on my opinions concerning this fight, I spent many hours in contemplation and gave found no room to stretch where my emotes are concerned, but I can prove quite flexible when it comes to making amends. We can agree to disagree, and disagree with no more snark, sarcasm, or my favorite, trash talk. More debating likely won't end well, at least. We got our shots in, now cooling down might be best.

So , I'll be the first to say, sorry for calling you trash, among other nasty things.
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