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@Mazn Zito - Asset Goal = ?
@VoLimiNaL - Asset Goal = ?
@MrJack - Asset Goal = ?
@Spoiled Bread - Asset Goal = ?

Greybank Guild Annex — The World Responds


The quiet around the quest board deepens, not breaks.

Mazn’s casual words and Ria’s shrug draw a few sidelong glances — not offended ones, but wary, as if even talking too openly about the parchment risks drawing attention. A mercenary at a nearby table lowers his voice mid-sentence. Another shifts his chair just enough to angle his back toward the board, pretending interest in his drink.

Kind’s entrance does more than turn heads.

The door’s heavy slam echoes longer than it should, and a ripple passes through the annex — not fear exactly, but discomfort. Greybank sees its share of strange folk, yet there is something about the pale stranger’s stillness, the careful cadence of its voice, that makes conversation thin out around it. A guild clerk pauses mid-scratch of her quill, watching from behind the counter before deliberately looking away.

When Kind approaches the board, standing near Mazn and Ria, the space around the parchment becomes conspicuously empty.

The request itself flutters faintly, stirred by the draft from the door. Close up, the ink smudges are clearer — tears, perhaps, or hands shaking too badly to write clean lines. When Kind asks what it says, one of the nearby adventurers lets out a short, humorless breath through his nose and mutters something about “damn fools” before pushing back his chair and moving elsewhere.

Not far from them, the older man with his back to the wall finally shifts.

The scrape of his chair against the floor is soft, but somehow louder than it should be. He doesn’t stand yet. He simply turns his head enough for one sharp eye to settle on the small gathering forming at the board — the armored newcomer, the pale stranger, the companion beside him.

He watches. Measures.

Outside the guild, Greybank continues on.

Footsteps pass. A wagon rattles by. Somewhere down the road, a vendor shouts about fresh bread.

And further still, beyond the town’s edge, the forest path carries two very different travelers toward Greybank’s outskirts.




The undergrowth parts with a faint rustle as the cauldron’s metal legs step from soil to stone. The transition from forest floor to road is clear even without sight — the change in sound, in vibration, in the way the world answers movement.

Jilly’s bright voice cuts through the quiet of the trees, light and certain.

The blindfolded boy’s presence has not gone entirely unnoticed. A farmer leading a mule further down the road slows, watching with narrowed eyes. Not suspicious — puzzled. Greybank sees beggars often enough, but a walking cauldron with a slime perched atop it is… new.

The road itself leads unerringly toward town.

Toward voices, smells of stew and smoke, and the low, constant hum of people who believe themselves safe — unaware that, inside the guild annex, a line may already be forming between those willing to step forward…

…and those who know better.

Titles: [Construct], [Order-Keeper] - #bc8dbf

"Hah! As expected, we have the superior firepower in here!" Von Mackstein was already claiming the victory, the counter-fusillade being successful with dealing with the puny turret fire. Its companions fared just as good against the attempt to fire at them, earning a commendation from the commanding unit. "Well done, Herr Storm and Herr AnoYi. I will be sure to put in a good word for both of you in the Hauptsitz during my report."

However, celebration was short-lived as the turrets once more opened fire against the group. Von Mackstein orders to the machines under it were the same as previously, pointing at the red projectiles and the turrets themselves and beeping in high-speed. [Von Mackstein - Action 1]

The Line Fusiliers repeated the process, only readjusting their aims at the new projectiles and uttering the synchronous and lifeless. "DOWN.", before triggers were pressed in sequence and a rain of projectiles were shot towards their foes. [Line Fusiliers #1, #2, #3, #4, #5 actions 1-2-3]

The main machine would then do the same: aim its own carbine towards the incoming projectile and fire at it with impunity. [Von Mackstein - Action 2/3]

Von Mackstein:
1 - Order the Line Fusiliers to counter-fire
2 - Aim at the projectile
3 - Basic Attack vs the incoming projectile - Precision B (5) + Carbine C (4) = 9 Base Effectiveness

Line Fusiliers #1, #2, #3, #4, #5 actions (Counter-fire):
1 - Aim at the incoming projectiles
2 - Explosive Cartridge - Fighting Style E + Range E (30ft) + Area E (15ft radius) - Precision B (5) + Carbine C (4) = Precision B (5) + Carbine C (4) + Ability E (2) = 11 Base Effectiveness each x 5
3 - Explosive Cartridge - Fighting Style F + Range F (10ft) + Area F (5ft radius) - +1 combo
Total 12 Base Effectiveness

Cooldown D 1/2
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The Guild Annex of Greybank


Greybank lies where Ryke’s well-traveled roads begin to thin into marshland paths — a modest settlement of stone chimneys, sun-faded banners, and the steady smell of river reeds drying in the breeze. Farmers barter in the square, smiths hammer in the forges, and wagon wheels clatter over uneven cobbles.

For most travelers, Greybank is not a destination so much as a pause: a place to rest boots, refill waterskins, and take stock before braving the lonelier stretches of Hollow Vale.

The Adventurer’s Guild annex sits just off the main road, its wooden sign creaking lazily. Inside, the air carries a mix of warm stew, wet leather, and old maps pinned to every available beam. A handful of adventurers occupy scattered tables — some sharpening weapons, others trading exaggerated stories, a few simply nursing cups of ale as if waiting for excitement to wander in on its own.

Yet despite the bustle, there is a strange stillness near the quest board.

Only a single request hangs there.

The parchment is pinned dead center, untouched, though clearly no one has been willing to remove it. A small tear in the corner suggests someone tried — and then thought better of it. Eyes occasionally drift toward it, only to slip away again just as fast.

The request reads, in a trembling, uneven hand:



No reward amount.
No details.
Just desperation.

A strange quiet falls whenever someone gets too close to the board. Even the most seasoned mercenaries avert their gaze, as if the parchment itself carries a curse. Whatever the reason… nobody touches it.

Not far from the board, an older man sits with his back to the wall, one boot crossed over the other, arms folded. His armor is worn but maintained, his posture relaxed yet alert. He watches the board with the weary patience of someone who’s been waiting for a long time — or dreading the moment someone finally reaches for that request.

Still, the guild is open, the day is young, and new footsteps entering the annex draw a few curious glances.

It becomes clear, quickly and unmistakably:

If that request is going to be answered… it won’t be by the locals.

And now, as boots cross the threshold and the scent of the road follows behind them, the small annex of Greybank waits — to see who will be the first to step forward.
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RP GOAL - Find Penny?

@DoubleChecker - Severin Vaust Asset Goal: ?
@Book - Liu Fei Asset Goal: ?
@pkken - Vetreus Draedora Asset Goal: ?
@Red Hood - Esther Keaten Asset Goal: ?
@Nakushita - Penny "Iron Maiden of Pax" Asset Goal: ?



The clearing has become a stage for a new, terrifying confrontation. The air crackles with tension as the party faces the entity now wearing Penny's form.

As the Voice declares them "disorder," its power begins to manifest. Before it can fully unleash the forest's wrath, Severin acts. A silent, invisible wave of energy bursts from him, cloaked in illusion. It isn't aimed at the Voice, but at the four dormant Scrying Orbs still hovering near the party members. A series of sharp, distinct CRACKS echo through the clearing as the lenses on all four orbs simultaneously shatter, rendering them useless. The Luminary's eyes and ears are now blind and deaf to what happens next.

When Severin commands "Knowledge!", his eyes flare with azure light. Spectral, arcanic chains erupt from the ground, shooting upward to bind the Voice's limbs. The entity, still wearing Penny's serene face, meets the assault not with physical struggle, but with a surge of raw power. The golden light in her eyes intensifies, and a wave of chaotic life energy pushes back against the magical constructs.

For a tense moment, the two forces are locked in a perfect stalemate. The chains strain and groan, their ethereal links glowing brightly as they fight against the entity's immense will. They do not break. The binding holds, but it is a tenuous victory; the Voice is immobilized, but the sheer power Severin can feel pressing against his spell is immense.

While the chains hold her fast, Severin's true spell takes effect. His mind is flooded with a torrent of esoteric information as he peers beneath the veneer of the possessed maid, analyzing both the vessel and the spirit within.



Simultaneously, Esther kneels beside the terrified child. As she speaks, she snaps her fingers, and her Appraisal magic flows into the child.



The child, who can now be identified as Lily, looks up at Esther with wide, tear-filled eyes, too scared to speak.

The Voice, now identified as Penny, reacts to Severin's binding spell. The being is now hostile. It will use its actions to attack the party, prioritizing the one who has just attempted to restrain it.

Voice's Attack 1 & 2: [Root Impalement]
Target: Severin (as the primary aggressor).
Action: The Voice will raise both of Penny's hands. From the ground beneath Severin's feet, two massive, sharpened roots, thick as spears, will erupt violently, attempting to impale him from below. This is a powerful, two-pronged physical attack.
Roll: This is a direct attack. Roll 8d2 for the attack roll. Severin will need to defend.

Voice's Attack 3: [Grasping Vines]
Target: Vetreus and Esther (as the next closest threats).
Action: The thorny Razorvines that line the clearing will come to life, lashing out like whips. They will attempt to wrap around Vetreus's and Esther's legs to immobilize them.
Roll: This is an attempt to restrain them. Roll 6d2 for each target. Vetreus and Esther will need to defend against being grappled.
Severin Vaust




Titles
[Monster], [Undead], [Monster - Mundane], [Monster - Evolved], [Necromancer] - [#2d7d38]
Noteworthy Perks: [Evolved] - gain the title evolved. Something about your physiology or aura identifies to others you are of a higher species than your peers. Gain a +1 to social exchanges with others of your racial tree.
[Menace] - An aura of fear emanates from the creature at all times that makes lower grade creatures take a -1 effectiveness on attacks against monster or monster allies.

Noteworthy Perks: Resilient C (28) [Aging/Fatigue and Exhaustion/Suffocation/Surprised]

Asset Goal: ?

Severin watched the chaotic turn of events with narrowing eyes. The child received the least of his attention, his hazel eyes instead were focused on the new being that was brought forth, taking the guise of Penny. ‘How interesting…’ He thought to himself, his gaze turning appraisingly as it examined the ancient being.

It was time.

Not a single movement came from him, as a wave of energy burst from him as the epicenter, Illusion being used to cloak its origins. [Action 1] His targets however were rather peculiar: the Scrying Orbs themselves. Only when he heard each of the cracking, like glass, would he finally address Esther’s question.

“This is rather different from simply yanking Penny out of it. My best guess is that this is a possession, not too different by those employed by lowly ghosts, wraiths and spirits, but in a different level altogether.” He brought a gloved to his own lips, thumb and index grooming his own mustache. “Even with us being out of a cleric or priest, we shouldn’t count ourselves out of luck. There are more ways than one to handle this type of… puppeteering.”

His eyes became bright azure, his mind focused on the ancient being in front of them, both spirit and vessel, as he peered under the veneer. “Let’s see what I can gleam from it. Knowledge!” And, at the same time, arcanic chains were shot from his sides, aiming to wrap around the avatar’s limbs and keep her in place, at least long enough until he had the knowledge he desired. [Action 2/3]

He would not allow for competition.

Actions:
1 - Illusory Blast - Magic E + Magic Range F (30ft distance) + Magic AoE (15ft radius) + Magic Targets F (up to 5 targets) + Illusion E + Energized E + Selective Magic E + Componentless Magic E (Targeting only the Scrying Orbs) - Grade E 0 Post Cooldown
2/3 - Knowledge! - Magic D + Magic Range F + Appraisal D + Religion D + Arcana D + Academia D + Sixth Sense D (21) [Spirits and Soul-tethers] + Affinity Tangle E + Selective Magic E + Energized D - Grade D 1 Post Cooldown - 12 Base Effectiveness

CDs: D 0/1

Titles: [Construct], [Order-Keeper] - #bc8dbf

"So THAT is what they were hiding behind those silly tubes. I told we were going to fight some dart-blowing natives for a moment." What sounded quite close to a snort came out from Von Mackstein's voice modulator, unafraid despite the rising seriousness of the situation (and the flying projectiles against the group).

"Counter-fire! Show just how Deutsche Ingenieurskunst blows whatever they try to throw at us out of the water!" Having ordered its troops [Von Mackstein - Action 1], the commanding unit raised its rifle, aiming at the incoming projectile itself. And, with a squeeze of the trigger, fired against it. [Von Mackstein - Action 2 and 3]

All the five Line Fusiliers quickly shifted their iron sights towards the incoming projectiles. "DOWN." They said in unison, before squeezing the triggers of the carbines, exploding rounds being used in a counter-fire initiative, before squeezing the trigger once more, this time firing slightly weaker, but still explosive ammunition.

Line Fusiliers #1, #2, #3, #4, #5 actions (Counter-fire):
1 - Aim at the incoming projectiles
2 - Explosive Cartridge - Fighting Style D + Range E (30ft) + Area E (15ft radius) - Precision B (5) + Carbine C (4) = Precision B (5) + Carbine C (4) + Ability D (3) = 12 Base Effectiveness each x 5
3 - Explosive Cartridge - Fighting Style F + Range F (10ft) + Area F (5ft radius) - +1 combo
Total 13 Base Effectiveness

Cooldown E 1/1 D 0/2
Itsy



Titles:
Beastkin - Mundane, Small (4ft) - 6ecff6

As Itsy sat upon the chair at the back, he had to lean a bit to the side to be able to see Ryota as they addressed the room, as the beastkin in front of him fully blocked his vision, which wasn't very rare. The fencer hadn’t realized things were this dire, and each new word added another layer of unease. "U-undead..." He murmured in a tone barely above a whisper, a tiny gulp left his throat as one leg began nervously moving, booted ankle hitting the leg of the chair with each movement.

"S-so... we just need to hold them off until the Fae arrive." He said in a louder voice this time, barely carrying through the room. His long snouted nose moved left and right a bit, round hazel eyes locking on the man with the Imperial clothes, eyebrows furrowing a bit, but soon relaxing. "He has a good point. E-engaging them in open field gives their numbers... advantage. Choke points are how we make our numbers count..."

He said nothing about the assassination plan of the woman holding the scythe. It just sounded even more dangerous.
Sir Edwin Stormcrest?



@Moonberry
@Tellussoil

Titles
[Human - Mundane], [Noble Ryke Baron] B, [Apprentice Lancer], [Power Potential], [Get Looped], [Dark Knight], [Knight in Black], [Dark Horseman] - #0E0101
Noteworthy Skills: [Resilient Surprised], Regeneration F
Asset Goal: ?

It seems that needed not to go after the masked man, as he instead came back from the very same corridor he had gone inside. Edwin watched the man, one golden eyebrow raised, icy orbs locked on his golden mask. And as the man passed him, the darkened horseman lifted the delicate goblet, bringing it to his lips and taking a sip of it.

That had to be their mark.

The sudden shift in those surrounding him was accepted with chilling apathy. Only the smallest ‘humphs’ left the nobleman’s lips. Being adored by the people of the Duchy had never been his objective in the first place. “I see now… delightful.” Murmuring, his lips flattened, turning around as the announcement of the remaining participants was made.

Wasting little time to get ready, Edwin would leave his goblet atop any surface he found along the way while he searched for the attendant with his lance. And, upon finding them, he would simply wrench the armament for their hand, before marching towards the western arena, prepared for whatever tricks waited for him. Or, at the very least, that was what he thought.

Titles: [Construct], [Order-Keeper] - #bc8dbf

While Alaerin was drawing the sketches of the hieroglyphs and symbols, Von Mackstein began walking towards the very mouth of the pit on the left side. The crimson lenses of its gas mask gleamed against the darkness, as the machine attently observed the metal orb at the very end of the path, the prize if they managed to clear it. "So, three of those are needed to proceed into the main chamber, and we already have one of them..." The construct crossed its arms momentarily, as if thinking about something.

Its optical sensors caught the small tubes jutting out of the walls. "Guerrilla tactics... so primitive." With the synthetic voice dripping with contempt, one finger pointed towards one tube in specific, before sliding across each of them. Then a series of beeps and boops left its voice modulator: an order had been given.

All the five Line Fusiliers began marching towards the same mouth of the pit, rifles being raised, aimed right on those small tubes. "DOWN." They said in unison, before squeezing the triggers of the carbines, exploding rounds being shot along the extension of the wall.

Line Fusiliers #1, #2, #3, #4, #5 actions:
1 - Move to the mouth of the pit
2 - Aim at the tubes
3 - Explosive Cartridge - Fighting Style E + Range E (30ft) + Area (15ft radius) - Precision B (5) + Carbine C (4) = Precision B (5) + Carbine C (4) + Ability E (2) = 11 Base Effectiveness each x 5
Cooldown E 0/1
Itsy



Titles:
Beastkin - Mundane, Small (4ft) - 6ecff6

As the carriage stopped, Itsy would wait a few moments inside of it still. His round, beady eyes looking from the back window (which he had to stand on top of the seat, kneeling to reach it). "Uhhhh... t-that doesn't look good... at all!" He muttered in the tiniest, high-pitched voice, long snout scrunching, moving left and right. With a small sigh, Itsy steeled his resolve, jumping from the seat to land standing on the floor of the carriage with an insignificant THUD.

And, as he took the very first steps outside the carriage, one gloved hand already darted to his hat, holding it against the blowing wind. Quickly, he scurried into the Adventurer's Guild itself. As soon as he breached that threshold, his eyes were one of slight worry.

The bigger beasts filled the place, sometimes even taller than two Itsies stacked on top of one another! It brought him bad memories of his training, little lips pursing together. Those small black orbs would fall upon the others, who were more friendly than others... or at least appeared to be. Gathering courage, the 4ft elephant shrew would approach them, removing his plumed hat as he was taught and bowing slightly. "I... I'm Itsy! I look forward to work with all of you!" He introduced himself, rapier hilt tapping his thigh as with the movement.
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