Full Name: Dawn Evelyn Memoli
Nicknames/Aliases: N/A
Age: 18
Gender Female
Gifts: Mind Manipulation
Loyalty: Wanderer
Description: For the most part, Dawn isn’t the most physically formidable person, clocking in at 4’9” and with a slim, feminine figure- although life in the wasteland has seen her build up a decent amount of muscle over the years. In addition, she’s quite pale, with grey eyes and thick black hair that falls to her hips- although, due to the length of the latter, she will often keep it pinned out of the way in a neat side-plait.
While Dawn isn’t overly picky about her choice of attire, she often dons jeans, long-sleeved shirts, boots, and a wide-brimmed hat. During dust storms, she’ll put on a pair of goggles that she saves specifically for the occasion, and in colder seasons, she’ll wear a dark grey jacket over her usual outfit. Tends to fidget.
Personality: By nature, Dawn is a gentle soul, trying to resolve most conflicts without resorting to outright violence. While the Wasteland has beaten caution into her when dealing with strangers, she’s polite enough, and, around those close to her, she grows maternal and protective. For all her amiable nature, however, she has a tendency to be vengeful, and will keep grudges close upon being wronged.
Skills: Dawn possesses impressive skill in regards to her mental manipulation Gift, largely due to the amount of raw power under her control- although somewhat tentative training has helped with this, as well. Her abilities range from basic telepathy to the control of one’s body, although to do the latter requires extreme concentration on her part. While several of her powers are broader, they require her to focus on the individual instead of the group.
Asides from her Gift based abilities, Dawn is also somewhat diplomatic, although that particular skill has been given little use as of late. She is intelligent as well, and through practice, has developed some skill in reading others’ emotions without relying on her power.
Can shoot a gun, and carries a small handgun on her person, although she’s hardly a star shooter.
Weaknesses: Given the fact that she relies more on flight and her Gift in a confrontation, Dawn is physically weak and can be overtaken easily without her ability. She has a crippling fear of fire as well, and will lock up when near larger flames.
Brief History: Dawn’s earlier years were spent living with her parents and brother in a peaceful community developing within the Ashland. While hardly impressive, it was a simple enough lifestyle, and with the Gifts of the residents, the town’s residents lived comfortably. Their prosperity did not go unnoticed, however, and they were eventually stormed by a pack of raiders. Dawn’s parents were killed in the blaze that followed, and she was left to wander the wastes in their absence.