Full Name:Dawn Evelyn Memoli
Nicknames/Aliases:N/A
Age:23
Gender:Female
Rune/Location:Kenaz, located on Dawn’s left wrist.
Rune Powers:- Can weave temporary illusions, such as creating a door that isn’t quite there, or causing a target to hallucinate that they’re in an orange orchard. While she can make smaller illusions that can affect most within a certain radius, anything particularly complex requires her to hone in on a specific target.
- Heightened ability to understand and retain new information, allowing her grasp concepts at a faster rate than before.
Description:Clocking in at roughly 4 foot 9 inches in boots, and without much muscle mass to speak of, Dawn isn’t exactly the most imposing figure around. Her face is soft and open, with ash-grey eyes and light skin. Her hair is black and thick, and Dawn has grown it to her hips- although, as a result, she has developed a habit of styling it in a side plait to keep it out of the way most of the time.
Dawn usually tries to “dress to impress”, donning skirts, tights, cardigans and flats to work and throughout everyday life. Winter sees her swapping to a modest sweater and slacks, and warm seasons have her lose the cardigan entirely. In more casual settings, she’ll don a simple pair of jeans and a shirt, but there’s one constant throughout many of her wardrobe changes- a hat. Regardless of setting, she’ll often be found wearing a hat of some kind, although her apparent favorite is a black sunhat.
Personality:By nature, Dawn is a gentle soul, soft spoken and polite towards strangers and friends alike. She tends to be quite protective and maternal towards friends of hers, and makes an effort to grant a level of respect to most. However, while friendly and slower to anger than some, she is not necessarily a yes-woman- oftentimes, when made annoyed by someone or a situation, her irritation will manifest itself as a dry sort of humor and a somewhat snarky commentary. This humor tends to be present regardless, however. When genuinely angered, Dawn grows calm to the point of frigidity, becoming vengeful and keeping her grudges close at hand.
While Dawn attempts to stay composed and professional for the most part, she can quickly become taken off guard if the right buttons are pressed.
Skills:
- Has pre-existing experience with handguns, and can shoot one well enough. Carries a Bersa Thunder 380 on her person for this purpose.
- Knowledge of the law.
- After the development of her power, Dawn has taken to picking up various knacks and skills in her free time.
Weaknesses:- Is naturally small and petite, meaning that she can be physically overpowered quite easily.
- While her illusions are naturally potent, they only last for a certain amount of time, and crafting anything particularly detailed or long-lasting will require to put more focus into the task.
- Her knowledge ability allows for her to learn at a faster rate, but that does not necessarily let her become immediately capable of a skill- for instance, Dawn might know
how to weight-lift, but she physically wouldn’t be able to until she trained her body to accommodate it.
Brief History: Dawn had a normal enough upbringing. The second child of a teacher and a lawyer, the family lived far from the edges of their city, where wargs and giants staged their attacks time and time again. It was a peaceful enough existence, and for most of her early life, the matters of the of the world were a distant thought to her.
However, sometime during her second year of middle school, there came an announcement that three of the students had gone missing. It left much of the community in a state of shock- the families had lived near the very center of the city, and, while there were signs of a struggle reminiscent to that of a warg’s attack, there were no bodies or parts left behind. Eventually, funerals were held, and the defense in that area was simply reinforced, but it left an impression in Dawn. She had known one of the three, and, while the two hadn’t been friends, it left her unsatisfied with the answer given. Dawn grew up to pursue an education in Law Enforcement, and went on to become a private investigator.
She held this position for a few years before one day, she awoke to find a marking had appeared on her wrist, and that she found herself solving cases at a faster rate than before.
And that, occasionally, her coworkers began to try grabbing mugs and opening doors that weren’t there.
The Blessed found her after a short time, and persuaded Dawn to go along. While she was more than happy to help save the world from danger, the fact that she was forced to quit her job hasn’t sat well with her. Or the fact that she is no longer allowed to visit other cities.
Other: - Enjoys cheesy films and novels.
- Is anemic, and takes iron pills to make up for it.