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Certainly
While the Warpsmith patched himself up and they squabbled over their shares of the augmatics and tools that the sniper had not laid claim to, Atreides kept to the shadows, rifle already reloaded and waiting for the other two to finish up with their plotting and scheming. The plan to use the facilities on board the ship was a smart one, so he made no protest to it, instead merely helping shift the bodies and, when the time came, fell into the shadows surrounding the two of the more obvious of the three man group, moving to hear out this rather interesting message that came from the Princeling. Well, that was a new and interesting situation. Surrender? Not the most tactful of demands, but this ship and its warlord were done, and it was probably high time he moved on anyways. So, if this prince indeed had his own ship, and wasn't some puppet, and use for a renegade sniper, then he would have no problem with an arrangement being made. The exchange between the Apostate and Warpsmith, while entertaining from some perspectives, meant nothing to the sniper either, who took some time to snoop around and found nothing of note, instead sticking to the shadows, determined to remain out of sight of this escort of hers, who had now encompassed the Warpsmith and the other fellow as well. Atreides would keep his element of surprise as long as possible, since that alone could win wars, let alone battles and instant moments of transient, but very real, violence.
Sutomu Yagiri stood, still in his disguise, as he supervised the transfer of the supplies of the dead samurai before him onto the transport they had secured. He didn't mind the actual tactics used to make the assault on the unsuspecting rivals, after all, his own personal style of swordsmanship revolved around sudden, precise attacks in one fell motion. And this kind of ambush was the best plan for evading attention to his clan, as well as securing the supplies that these men and been escorting. He was moving between corpses, checking to make sure they were indeed dead, and a quick drawing slash ensuring that they were indeed dead, and would remain so. Making sure his blade remained clean, and hidden from sight otherwise, he hastened the warriors he was assigned for this task, the longer they were out here working, the more likely someone would stumble upon the situation. He didn't feel like making more problems with additional corpses, or potential witnesses. Both of these things would be unwise and would not work in the long or short run of things, so he could not waste time with pleasantries or respect for the dead, as it were. It wouldn't take much longer to get the supplies underway, firmly under the control of the disguised Sutomu warriors, led by a rather surprising figure, if one would discover his identity.
Hideaki Shouta had followed the other Kabuki-Mono to the market district, with the plan to extort and intimidate the various merchants there, and while his compatriots were busy doing just that, he figured that his own Yumi would be more useful from a vantage point. He let himself into a building that overlooked the market, heading for the top of the building and finding himself a nice, reliable vantage point over the whole market, and as he watched the confrontation unfold, readied his Yumi, resting an arrow against the string of the weapon, ready to be drawn back and released without a moments hesitation, his aim already steadied on the one yelling and demanding the others surrender. Loud, noble, honorable, and a brazen target, Shouta suspected he could make a target like that in a gale, let alone a calm day such as this. But he did not let loose yet, scanning between the opposing samurai and the boisterous one, if things came to violence, one of them would find an arrow in a rather inconvenient, and most likely lethal, location.
No, your not being anal or tedious, your just doing your thing, which is perfectly fine. I decided to take up an M27 IAR with Beta C-Mags, since the M27 is more accurate, and the 100 rounds will let it suppress when the situation calls upon it. If that isn't a problem, of course.
Well, the Beta C-Mags are 100 round drums, they utilize the twin drums that feed the weapon together (Here's the basic load design of one from the back). I was considering a 200 round box, but I couldn't really decide on how many would be carried, so went with a few 100 round drums instead. I can change that, no problem, if you want though. It won't bother me either way.
Well, good to see the Marine Corp getting some love, and the Canadians are always welcome to ride along as well! I wasn't 100% sure on some things, so just holler if something needs fixed.

Heh, thank ye kindly Andae, I was always fond of Mitsurugi as a character, not my top favorite, but he was up there, and it seemed fitting.
Alright, here are two of my characters, then.

Hmm, seems interesting, count me in.
Character Name: Danial Fortisque
Player Name: Eisenhorn
Chapter: Imperial Fists
Past event: Forlorn Hope
Chapter Demeanor: Sons of Dorn
Personal Demeanor: Hot Blooded
Specialty: Devastator
Rank: 1
Power armour history:
Trophies of Battle (+5 BS Versus Tau)
Undefeated (+10 Versus Pinning and Fear, -1 Cohesion, any retreat reduces +10 bonus by 1 Permanently)
Iron Gauntlets (+10 BS, +5 FEL with Imperium of Man)


WS: 36
BS: 50 + 5 = 55
S: 44
T: 40
AG: 37
INT: 34
PER: 38
WP: 37
FEL: 38

Skills: Awareness, Ciphers (Chapter Runes, Xenos Markings), Climb, Dodge, Common Lore (Adeptus Astartes, Deathwatch, Imperium, Tech, War), Concealment, Drive (Ground Vehicles), Forbidden lore (Xenos), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Defensive Doctrines), Tracking.

Talents/Traits: Ambidextrous, Astartes Weapon Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master, Unnatural Strength (x2), Unnatural Toughness (x2), Mighty Shot (500 XP)

Gear: Mk.4 Maximus Astartes Power Armour, Astartes heavy bolter with backpack ammo supply, Astartes bolt pistol, Astartes Targeter, 3 Astartes frag grenades, 3 Astartes krak grenades, Astartes combat knife, Repair Cement

Wounds: 23

Psychic Powers: N/A

Insanity: 0

Fate Points: 3

Corruption: 0

Rank: 1
EXP: 300XP /1000XP (+5 BS (200 XP), MIghty Shot (500 XP))
Renown: 0
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