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Atreides had his arms crossed, looking over to the rather wonderful borderline verbal sparring going on between the Grey Warden, Templar, and an ex Templar, at least ex templar as far as he was aware. Seems the Grey Warden could have handled that a wee bit better, as could the Templar granted, but it seemed to be the usual problem that so plagued the front presented against the Tevinter. Templar and Mage could not stop backstabbing each other long enough to kill the threat to their survival. The Ex templar seemed to at least try and make peace between the two, which got an amused snort out of the Taskmage, who had seen the entire event transpire, dismissing the Entropy field he had as the last few corpses were being checked, having stored enough energy against the future to be safe. The Grey Warden stalked off, stumbling upon another almost dead slave soldier, and the Taskmage gave the elf archer an amused glance before stretching.

"If we're done pissing in each others meals for five minutes? The Tevinter are bound to either miss this patrol, or know their little ambush went down the latrine. Probably wouldn't hurt to start thinking about someplace not here that we could hunker down for awhile, figure out something that isn't akin to aimless wandering. Just a thought."

The taskmage shrugged, they would take his suggestion, or they wouldn't. He couldn't really control them and force the issue. Well, no, that wasn't quite fair, Entropy magic might make the issue forceable, but he didn't need to make enemies amongst the Templar of the bunch that quickly. Even if they didn't seem to overmuch mind his use of Entropy, although the ex templar looked a might bit queasy, which he smirked and made a remark on prior to wandering towards the tents. "What's wrong, prioress to be? The dead don't need it anymore, and I'm saving a fortune on lyrium potions."

The apostate mage laughed softly as he walked, waving off handidly towards the remaining few and glanced over at the Grey Warden, shooting a remark her way as well. "Playing nice might help us in the long run, Warden, just a thought. They might not like us, but long as we don't go pull a Kirkwall uprising we should be alright, yea?"
Atreides had eventually made his way back to town, alone for the time being. He avoided contact with the last few Imperial troops roaming about, still sniffing for further relics or hints towards those relics. The Taskmage really didn't feel like dealing with those mindless goons right now, so he skulked in the shadows until they left, sighing quietly as he walked down the empty streets. He wasn't tired, granted he slept little and ate less most days, but that was nothing unusual for him, not anymore. People commented on it, usually, but he shrugged them off for the most part. He still functioned normally, he just had to crash every once in a blue moon to catch up on what he missed. But he had to figure out the next general location for the next relic, Sable usually relied on him in that regard, if any others even existed. He had a knack for figuring out the right place and right time to pick out relics and their locations.

The Taskmage headed for the seediest part of the town, he knew some people there that would be able to help him out. They would probably not be happy he was back in town, one of them might be dumb enough to draw on him, but that would be the blood he needed to intimidate the rest into cooperating, no doubt. He had no qualms doing so, as long as he got the information he needed, that would be that. He walked into a bar that only thieves, murderers, other equally dangerous sorts, and fools would walk into and began putting out feelers with the few night walkers that were there, digging around for information. The barkeep knew him and what he did well enough to not try and stop him, but several beatings tended to loosen tongues, and as he picked up the pieces of a table and set them aside, he was mulling over what he knew so far.

Atreides wasted no time heading for the tavern that Sable was staying at, walking through the front doors like a shadow more than anything else, sitting himself in a corner of the main common room, eventually coming to have a drink in hand as he kept his peace, and someone who knew the man would recognize that he was guarding the only way up to the bedrooms, where Sable was asleep. He couldn't stop people trying for the windows, sure, but he trusted the woman was smart enough to take care of herself in that regard. He could keep an eye on the main way upstairs, she could handle herself in her own quarters.
Taskmage Alexander Atreides was walking the corpses, an aura of strange energy following him as he walked from corpse to corpse, thin trails of energy seeming to drain from every corpse near him, the ones that seemed to resist the mage directed someone with a knife to, and they would find someone trying to hide the fact they yet lived, and that was quickly rectified. Alex was utilizing an old, usually frowned upon, form of Entropy magic to drain the dead of their remaining energy, replenishing the reserves he had spent during the fighting. He didn't tell the poor soldiers that, however, he merely pointed out that if the strands were not coming from a corpse, it was highly likely the body in question was not dead yet. Anyone familiar with entropy magic would no doubt recognize the spell though, no doubt the Templar and former Templar among their numbers would especially recognize the magic and be curious as to his knowledge and use of it. Not many Circle mages ever were fond of the spell.

Using a spell for a use other than its original intention was all par for the course when it came to how the Apostate mage operated. Normally, he would not have been found dead, or alive, anywhere near any sort of Templar. They tended to not like him very much, on the grounds of something he had no control over being gifted with and making the best of it, but that was neither here nor there. The Tevinter would hopefully satiate the mage murder lust some of these Templar had, since he had no interest in having to deal with some mad Templar again. Those had never been fun encounters. But he would be keeping a close eye on his new Templar friends. One such Templar was on watch, cleaning her gear from the fighting, and he spared his own attire a brief glance to look for damage.

The clear blue of his robes were unblemished, he had been quite a few paces away from any blood spilling that had been going on during the brief fighting. Good, Alex decided, blood was a pain to get out of clothing, especially when it stood out as glaringly as it would on his own attire. Alex had directed several people who had not been busy to go prepare to move the camp, and while he was not formally in the chain of command, younger folks sometimes listened to what the middle aged mage had to say, once in a blue moon. But he was now storing extra energy from the corpses he was draining, instead of replenishing, just in case he needed to drop a lot of spells at once. Hopefully not, but with what they were doing, who knew?
Penn looked up when Cal came back and told him he needed his help. The man grinned when he was informed that one of the two Mongoose vehicles they brought with them needed a high explosive makeover. The followup on the chaos plan was them riding around, destroying everything in sight? Well, that was icing on the cake, and everyone could hear Penn laughing as he stood up and stretched, hauling the bag of explosives off the deckplate before speaking to Cal, already looking towards the two vehicles, one of which was about to get an extreme makeover. "Consider it done mate. Got a preference on which one doesn't get turned into a rolling bomb? Hell, this reminds me of an old job couple years back, before this whole Project business. Good times."

If Cal had a preference and voiced it, Penn would respect it. Otherwise, he set to work with some of the extra explosives he brought for the ocassion. First off, he lifted the metal coverings wherever he could, finding the empty spaces and voids underneath them and started packing them with explosives. Non volatile, granted, so a stray round wouldn't send it up prematurely, nor would bouncing around a lot. Penn saved the volatile stuff for missions where entry alone wouldn't risk detonating it all. Replacing the coverings, he rigged up a string of frags on each side, tucked safely away that the pins would pull on when the trigger signal was sent, priming them to detonate alongside the packed explosives, adding even more shrapnel to the mix then there already would be. It would take some time, granted, but it wasn't a new idea, rigging a dummy vehicle to explode. Standing up, his pack a lot lighter now, he dusted himself off and looked at his handiwork, noting you could almost not tell the thing was even more dangerous, just more so to everyone around them vice the riders. "And that's all she wrote on that one. You folks might not want to ride on that one, bit of a firecracker now."
Name: Orman Leomaris

Age: 47

Gender: Male

Race: Merfolk

Role/Skills: Orman's role within the Empire of Mer is a warrior scout, finding trouble well before it becomes a problem and alerting the Mer military of it before its too late. He can also fight alongside his more regular comrades in arms, in this capacity. As for skills, he has a very small set of skills, stemming from a long, traditional history of his family and military service.

Recon: First and foremost, the Leomaris family has long been trackers and hunters of the Mer empire. Each Leomaris of the family, even those who are not destined for military service, are trained in the art of tracking any query that might cross their path, and getting away unseen. From the safe and risky hiding locations, techniques for outswimming and manouvering larger, faster, or otherwise dangerous situations that warrant a fast withdraw. In these capacities, most of the Leomaris family could be levied as scouts in times of emergency, but for those going on to serve the Empire of Mer as warriors, their training is expanded to include the most potent and well guarded of secrets that the Leomaris use as trademarks of their work, making the few Leomaris that make their choice a military one far too few, and far more coveted than one would think.

Martial Prowess: When pressed into a corner, Orman has his dual training from both his family, the Leomaris, and the Mer military to thank for his talent. From the Mer military, he has learned to handle his hunting glaive, a traditional weapon of his family, with far more precision and defensive posturing, prolonging his staying power in a fight. From his family, he learned how to quickly identify and strike vital points on many kinds of foes, and rapidly learn when facing new or unfamiliar foes, how to strike to hurt. He wears almost no armor, and little clothing beyond that, to land each harpoon he has with precision, and how to give it maximum distance through the water to reach as far as it can without losing too much of its punch, each barbed harpoon capable of lodging and hamstringing the movement of many foes.

Magic: N/A

History: The Leomaris family has a long standing, proud tradition of service to the Empire of Mer, with some historians capable of tracing their roots back as one of the early, if not one of the founding, families that first formed the once nascent Empire of Mer. Acting as the premier hunters and trackers of many Mer operations, a Leomaris hunter is well appreciated, as they often bring in the most non organic food in any given settlement, and help provide some of the rarest delicies known to the Empire, having secret knowledge of old hunting grounds and ancient places forgotten, where only the dead, the prey, and the rare Leomaris hunter might dare swim. Even rarer from the Leomaris are their scouts, the hunters who chose to dedicate their lives to the Empire of Mer military, providing a handful of the finest scouts and, when the need arises, hit and run warriors they might call upon.

Orman Leomaris is a direct descendent of the first known member of the Leomaris family, who held that honor alongside the first frontier scout of the Empire of Mer many cycles ago. Like his ancient forebearer so many years ago, Orman did not feel at ease just being a hunter, as he was raised and trained in the art of the Leomaris hunter. He was too keen to just content himself a hunter. Rather, he was always out exploring the old, forgotten paths throughout the world, narrowly avoiding the enemies of the Empire of Mer countless times, even as a youth. It was this and his near perfect recollection of such events that made the family elders decide the lad had only one path available for him. The Mer military, when Orman came of age and inherited his father's glaive, gladly accepted a Leomaris into their ranks, reassigning him as early as possible to their scouting corp.

Orman excelled far beyond what anyone expected, even amongst the Leomaris who were keeping an eye on the young merman. He was like a seaghost, haunting the places no other dared swim, for fear of their lives or worse, all the while Orman made a name for himself as he grew older and wiser, earning battle scars from skirmishes and fending off the odd Dark Dweller raid. He never speaks of what he has seen from these raids, seeming to grow uneasy and uncomfortable with such topics, citing what they left behind was not pretty. But this did not stop him from doing his job well, growing in increasingly senior ranks and roles within the Empire of Mer's scouts, and once he came of age, was given command of a team of fellow scouts. Although Orman rarely was able to be found, often times busy organizing or scouting on his own, the merman no doubt had the best interests of the Empire in his heart and mind whenever he was on the job, and for good or ill, he would see these through until fate stole his life from him.

Appearance:


Other: Orman is rarely, if ever, parted from his hunting glaive, a weapon passed down from father to son for countless generations now, and the weapon has seen more bloodshed than most denizens of the Empire of Mer could ever remember.
And I have a CS done, finally.

You have my interest.
Jerod


The cry for medic made Jerod glance back, seeing that Marius' left flank had been abandoned. Well, damn, that didn't make things any easier for them, did it. Parrying the next attacking man's attack, he lodged the broken bottle into his throat and booted him to the ground, to gurgle on his life blood as he backed up to help cover the horseman, speaking loudly over the combat so the man could hear him. Jerod had shifted his position to intercept the maximum number of enemies trying to head for the wounded cavalry, either uncaring or oblivious to his own injuries of a hauntingly similar variation, all to emphasize what he was saying to Marius now.

" Ah'll take th' frontline 'orseman. Git patched an' watc' m' sides, I'll gut all t'ese bastards wit' m' bare 'ands if ah 'ave to, savvy?"

The next man to try and take advantage of the wounded horseman was some lance wielder who was charging the drunken warrior. Jerod grinned ferally, grabbing the lance past its tip and driving the momentum into the ground rather than himself, and with a roar lopped off the head of the offending soldier, and there was enough spattered blood to no longer be able to tell what was his and what wasn't his. Jerod flicked the blade towards the ground, the blood on the blade mostly flying off as he squarely stood in the way of a fair number of anyone attempting to approach the wounded or the rear line. He figured cavalry would be better off defending the flanks rather than standing in the thickest part of the fighting. Well, shame for the enemy, he was most comfortable in a bloody and chaotic brawl rather than some grand sweeping advance across a plains or long ranged pissing contests.

Jerod frankly wasn't even remotely concerned with what was going on by the newcomers and the fact that one of the flank protectors had run off to play hero too. He scoffed at that, fending off several attacks meant to gauge his defenses and keep him occupied. Here was hoping the horseman could play flanker better than centerpoint in the line or this wouldn't last nearly as long as he would have liked. His focus right now was taking over being centerpoint in the line, letting Marius do what he needed to, whether that was patched up or blocking his flanks. Another man tried to get by Jerod, and his blade came back with blood as he lashed out and sent the offender stumbling back, not dead but he was sure going to think twice before trying that again. Jerod roared his challenge to the enemies, blade held in a sturdy two handed grip now.

"AH T'OUGHT I TOLD YE GITS! AH AM YER ENEMY NOW, NA' TH' BLOODY 'ORSEMAN! AIN' NONE OF YE GON' SURVIVE T'IS!"

Niya


Niya remounted her horse calmly as the young boy, far younger than she would have imagined, asked her to hang back instead of utterly crushing the hopes and dreams of another one of these crude thugs, and she shrugged idly. If the tactician wanted to play the game like that, then so be it, she would humor him. She had come to keep him alive, after all, and everything beyond that was up in the air really. He made his speech, and a rare smirk curled at the edge of her mouth as she glanced at the mage and Solanne, respectively, before making a comment, only loud enough for Jacob to barely hear.

"I thought he'd be taller, still cute though."

Niya was, of course, just giving the tactician mild razzing as she nudged her horse into a trot after the boy, all business now like nothing had happened at all. As she trotted after the tactician, she overlooked the battlefield, having so many fronts opened onto it now, and could have sworn she saw a familiar figure in the distance. If that drunken fool was really involved here, she would not be able to say she was really surprised. That man could never seem to avoid trouble. She asked her question though, falling in right behind the tactician as he marched grimly towards the fighting. If the fighting man in the distance was who she thought it was, then she was going to be sure to repay him back for their last crossing of paths.

"Any injuries, call them out. I can mend them. Secondly, do you employ a man named Jerod?"
"Can I safely assume you're Agent Pennsylvania? I don't believe we've met properly, I'm Agent Oregon."


Penn looked up from his idle waiting to see an unfamiliar face. The man introduced himself as Agent Oregon, and an easy, friendly smirk replaced the neutral expression on his face from before as he extended his hand to the Agent, as an invitation to shake hands rather than anything else. "You could indeed assume as much. It is a pleasure to meet you, Agent, should be interesting seeing how you work on the field, sure as sure."

The briefing was given, and the role his team was given seemed to almost contradict the initial stealth and recon aspect of things. Then again, Team B was the back up just in case things hit the fan and something loud and noisy was needed to drag away prying eyes. Oh, he could think of quite a few things that could do that, especially on board a space ship. One hull breach could cause the entire ship to drop what they were doing and rush to plug it or, if it was bad enough, just outright evacuate. He could think of some charge placements that would cascade into something of that magnitude, and it would leave the ship damaged, and in all reality, very few people would die from the blast or decompression of the spaces he had in mind. Maybe a handful, if it was being traveled at the time. Penn spoke up, arms crossing over his armored chestplate. "So, if Team B is necessary, are casualties no longer a high concern? I do need to know what kind of explosives to bring, after all."

Once he had his answer, Penn nodded to Oregon and Carolina each before heading out towards the armory. The charges magnitude and power would vary depending on his answer, but his overall loadout would remain just about the same. He grabbed his paired pistols, both suppressed of course, locking them onto each hip for quick access and slung his grenade launcher over his shoulder. He didn't want to have to use it, but the EMP function could prove useful in disrupting and causing chaos. And of course, a grenade launcher was safer to use in a ship combat situation then a out and out Rocket Launcher. Grabbing an ordinance bag, he stuffed it full of a variety of grenades and several demolition charges, slinging that over his back as well before walking down to the hanger and walking up the ramp to the Pelican, an easy smirk on his face before he locked his helmet in place.

"Let's make this an easy day in and out, got plenty of presents for our friends on that ship if we need a distraction."
Sounds good to me.
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