Name: Alexei Stukov
Age: 44
Class: Naval Senior Armsman
Equipment:
Light Carapace Armor - Stukov cannot afford to be weighed down in the tight, fast moving brawl of a boarding action, repelling or engaging in, so the only real piece of armor the Senior Armsman wears is a reinforced Carapace chestplate, which also includes his backpack of ammo and oxygen for his rebreathing kit, a model capable of sealing against loss of oxygen, although true void exposure won't make him last long, due to the sheer cold of the Void.
Lucius pattern Mk 22c Shotgun - The shotgun of choice for Stukov, this eight round revolving magazine lets him slam through shells at a frightening rate, with a heavy cartridge that shreds through most enemies not wearing heavy, quality Carapace. And this assumes hits on any given armor's strong points. Like many shotguns, plenty of various ammo types exist for his shotgun, and while Stukov carries plenty of slug and buckshot, he carries a handful of Hellfire and blessed buckshot for handling Daemons in specific. Stukov has no problem using whatever ammo he can get his hands on, or issued for a given mission.
Foehammer - Known by its more humble name the Shotgun Pistol, Stukov uses this as a backup when his larger, bulkier shotgun isn't an option. Unlike his Mk 22c, it is a single shot per load weapon that he usually loads with oversized slug. This is for the reason that if he needs to hit something a distance off, he doesn't need to waste time changing loads in his main gun, or his side arm. And if they are heavily armored, slug has a better chance to punch through than buckshot or most conventional ammo loads.
Combat Knife - Not much to be said for Stukov's knife, it is a fairly standard issue, single edge blade with a point for stabbing as well as slashing. Pretty much a last resort when both his sidearm and main shotgun are of no use to him in a situation.
Flash Grenades x2, Concussion Grenades x2 - Flash Grenades, true to their name, emit a blinding flash of light that blinds both organic and mechanical means of sight for a period of time, making them easy targets so long as they were not protected from the effects. Concussion grenades utilize a shockwave that, while it does little real damage to ship structure or hull, the sheer pressure of the shockwave and the din of noise ensures that, even if the pressure didn't kill a foe, they won't be hearing anytime soon.
Time with Inquisitor: Nearly ten years aboard his vessels, only recently tasked formally to his retinue.
Appearance:

40K Knowledge Question: Erebus of the Word Bearers Legion
Age: 44
Class: Naval Senior Armsman
Equipment:
Light Carapace Armor - Stukov cannot afford to be weighed down in the tight, fast moving brawl of a boarding action, repelling or engaging in, so the only real piece of armor the Senior Armsman wears is a reinforced Carapace chestplate, which also includes his backpack of ammo and oxygen for his rebreathing kit, a model capable of sealing against loss of oxygen, although true void exposure won't make him last long, due to the sheer cold of the Void.
Lucius pattern Mk 22c Shotgun - The shotgun of choice for Stukov, this eight round revolving magazine lets him slam through shells at a frightening rate, with a heavy cartridge that shreds through most enemies not wearing heavy, quality Carapace. And this assumes hits on any given armor's strong points. Like many shotguns, plenty of various ammo types exist for his shotgun, and while Stukov carries plenty of slug and buckshot, he carries a handful of Hellfire and blessed buckshot for handling Daemons in specific. Stukov has no problem using whatever ammo he can get his hands on, or issued for a given mission.
Foehammer - Known by its more humble name the Shotgun Pistol, Stukov uses this as a backup when his larger, bulkier shotgun isn't an option. Unlike his Mk 22c, it is a single shot per load weapon that he usually loads with oversized slug. This is for the reason that if he needs to hit something a distance off, he doesn't need to waste time changing loads in his main gun, or his side arm. And if they are heavily armored, slug has a better chance to punch through than buckshot or most conventional ammo loads.
Combat Knife - Not much to be said for Stukov's knife, it is a fairly standard issue, single edge blade with a point for stabbing as well as slashing. Pretty much a last resort when both his sidearm and main shotgun are of no use to him in a situation.
Flash Grenades x2, Concussion Grenades x2 - Flash Grenades, true to their name, emit a blinding flash of light that blinds both organic and mechanical means of sight for a period of time, making them easy targets so long as they were not protected from the effects. Concussion grenades utilize a shockwave that, while it does little real damage to ship structure or hull, the sheer pressure of the shockwave and the din of noise ensures that, even if the pressure didn't kill a foe, they won't be hearing anytime soon.
Time with Inquisitor: Nearly ten years aboard his vessels, only recently tasked formally to his retinue.
Appearance:

40K Knowledge Question: Erebus of the Word Bearers Legion