Avatar of Ellri
  • Last Seen: 3 yrs ago
  • Old Guild Username: Ellri
  • Joined: 12 yrs ago
  • Posts: 3731 (0.82 / day)
  • VMs: 5
  • Username history
    1. Ellri 12 yrs ago
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Recent Statuses

7 yrs ago
Current Peace is a Lie, there is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power. Through Power, I gain Victory. Through Victory, My Chains are Broken. The Force Shall Free Me.
3 likes
8 yrs ago
"Never was, never will be."
8 yrs ago
We find that our favorite damage type is collateral.
8 yrs ago
We do not corrupt mortals. We teach them enlightened self-interest.
8 yrs ago
Peace is a lie. There is only passion (for cookies).
2 likes

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Most Recent Posts

Most of the time we do not bother with accents. Not because we disagree with the idea, but because our heads aren't wired for accents. We wouldn't be able to do it consistently enough. We do love to read it when another person does manage to do it right, though.

We can do a wonderful Mish-mash of several accents, though. Like this: howdy, Matey! (could've expanded it more, but not in mood for more accents right now.)
Whenever we run RPs, we always like to let the players introduce and run threads of storyline that we know nothing about. For the main storyline, we like letting them know about the primary goals and such OoC. And when we want to run a thread that we don't want them to meddle overmuch in, we keep it secret from them.
The skips were a bit long. But they were kinda scaled to a faster time progression. Which of course didn't help much.

Looking back, some of the Allanar scenes did have slight tendencies of railroading in them.
its always sad such, but we couldn't continue as it was with both Fallen and Rtron away, and such a time also provides ample opportunity to consider revisions. We've had it a bit hard to plan things for a while now, but till the double absence, it wasn't as visible.

We would have loved to see Aftermath 1 reach its 1st anniversary, but as we've also forgotten what date we launched it, that is kinda hard to tell when would be. (note to self: make a record of when Aftermath II is launched)
Malks are fun.

We'll be crafting one since we couldn't use the last we made (being 6th gen, it was probably too powerful)
We'll think of something here. Something vampiric.
Sure thing, Set. Or was it Seq?
Don't forget that the ship is heavy with automatons and robotics in the background, Foster. The majority of the ship's workings are done by such, especially the heavy/menial stuff. The kind of work that is traditionally attributed to the engineer/mechanic is taken care of by the machines.

Its important that you make sure to read the prompts above for what is truly wanted. oh, and if you contact us on IRC or something like that, we can link ya to the character concept we've written for ours, Foster.

Jorj: We think it might be possible to get at least one or two more when the RP goes to OoC.
In a world where nanites can heal virtually any known disease and mend all but the most lethal injuries, traditional medical practice is essentially a lost art.

Changes to the medical nanites is done by analytical programs discovering necessary changes and software engineers implementing the relevant changes. When a broken bone/tendon/etc can be repaired in a matter of minutes/hours/days through use of nanites, the skills of a doctor related to such are obsolete. For diagnosis, machines are almost certainly better at picking up signs than any human would be. Again, obsolete for humans to do.

That doesn't leave much work for doctors, which is why we consider it a lost art.

This of course causes trouble in the very rare situations that don't get picked up by the machines or won't be cured normally, but if such cases make up about 0.001% of all cases, it would be well within acceptable margins in most societies.
We've been busy with other stuff.

If anyone wants to collab with one of our characters, we're open for it.
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