Avatar of Ellri
  • Last Seen: 3 yrs ago
  • Old Guild Username: Ellri
  • Joined: 12 yrs ago
  • Posts: 3731 (0.82 / day)
  • VMs: 5
  • Username history
    1. Ellri 12 yrs ago
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Recent Statuses

7 yrs ago
Current Peace is a Lie, there is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power. Through Power, I gain Victory. Through Victory, My Chains are Broken. The Force Shall Free Me.
3 likes
8 yrs ago
"Never was, never will be."
8 yrs ago
We find that our favorite damage type is collateral.
8 yrs ago
We do not corrupt mortals. We teach them enlightened self-interest.
8 yrs ago
Peace is a lie. There is only passion (for cookies).
2 likes

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Most Recent Posts

We are Ellri. Ellri are many, but differing. Not a hive collective.
We think we can get a post up tomorrow. been a bit busy in RL.
Not yet, Justric... Not yet...
Agreed. We think it'll be more fun not to know your plans. We're not revealing ours, after all. It would only be fair if it was the same for you.

Any of the Kindred players that want to collaborate for a post?

Is it just us, or are there strangely many hunters with (Para)military background? Why no hunters with the will to kill supernaturals but no matching skills? Or hunters who can't quite break through garou Delirium?
We knew you two could word it so much better than us, kestrel / brovo.

Our view on the bit about rape and taking on children and so forth Is this:
Too many of these without logic and the villain becomes too evil. Or one-dimensional as brovo put it. There's no excusing it anymore. However, while rape is a different kind of evil, it can be used in a limited degree without triggering one-dimensionality. The rape ought to be reasoned out, even if the reason doesn’t make sense to others or to 'normal' justifications, so long as the villain can justify it to himself or herself.
Want to make the villain easier to hate? have good reasons for the acts (s)he performs, but don't make them visible to the reader. When you understand why someone does something, it is harder to hate them for it. You could always go for unreasoned acts of evil, but in the long run, they're not nearly so dangerous as the villains that have clearly defined reasons that the "good guys" simply cannot comprehend, let alone accept.

Here's a quick example:
Good view: He regularly flies out on his dragon, randomly killing female children and slaughtering their families.
His view: He knows of a secret prophesy that his reign will be ended by the child born of a green-eyed girl born after a certain year or at a certain time of the year, thus the only solution to prolonging reign is to ensure that there are no such girls to give birth to his bane.

In that example, he has a good reason, yet it is not apparent to the "good guys" why he does it, and when they can't know why, it is easier to hate.
We'll finish this later. Only discovered the OoC late yesterday. You should mention it in the IntCk.

Faction Name:
Allegiance:
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General Information: (alternative to summing up the foundation/general character of the faction in character biographies)

Character Sheets:


Name: Eilwen Ferch Gruffydd ap Llywelyn ap Gruffudd ap Rhys ap Ellis ap Dilwyn ap Taliesin (these days, she skips all but Eilwen ferch Gruffydd, or sometimes just Eilwen Gruffydd. However, she might also use other last names instead of her primary when being subtle)
Generation: 8th
Clan: Malkavian
Age (physical): 25
Age (actual): 684
Appearance: Eilwen is a woman that doesn’t stand out in a crowd. She isn’t stunningly beautiful or ugly, has no disfiguring scars, birthmarks or anything like that. She has longish, pale hair, pale skin and light gray eyes. Her face is fairly narrow, but not enough to stick out.

When it comes to clothing, she likes to wear clothes that favor mobility while not being revealing. It is not at all unusual to see her wearing a hooded cloak or robe of some sort over otherwise average clothes. When it comes to colors, she is very fond of darker hues, and her clothes reflect this.

Disciplines: Dementation (5), Obfuscate (3), Celerity (1), Auspex (3), Animalism (1), Fortitude (2)

Biography:
Eilwen was born in the year of 1330 somewhere in Wales, but she no longer quite remembers where. Not that it matters. She has no plans to go back there, and even if she could find it, it would not be home. Born the day after Frederick III of Germany died, her earliest memories were of a fairly small Welsh village. Descended from the bloodline of the last Welsh claimants to the title of Prince of Wales, her national patriotism and and dislike of the English was quite marked from an early age. In fact, her grandfather had even tried to claim the title, ensuring that he got imprisoned and she never met him.

Had it but been for a certain event in her early twenties, she might even have tried to find a way to make a claim on said title herself. That event, of course, was her Embrace. It happened late upon a dark and stormful night. She had left home for some reason she can no longer remember. One moment, she was wandering alone, the next she felt something biting into her neck, moments before she fell unconscious. When she next woke, there were strange whispers in her head, telling her to do things. And there was the thirst.

Following her becoming one of the Kindred, Eilwen left her family behind, never to see them again. The first several years, she spent alone with her Sire, learning the ropes of being a Kindred, as well as learning several disciplines. Granted, considering that her Sire was utterly insane, some of that instruction was quite… odd.

As the years went by, Eilwen grew steadily less sane and less connected with the mortal world. It was not that her beast took charge more, but rather that she grew disconnected from the humanity she had left behind. As a Vampire, she was meticulously in control. She did have a few unfortunate habits, like being possessed of the habit to, on a steadily rotating basis, hunt and kill people possessing certain physical traits. To Kine investigators, when such started appearing, there was no discernible pattern to her kills, for they could not see the full scale of a system in which a full cycle takes a century to pass.

While most malkavians lost Dementation during the event now known as the Great Prank, Eilwen did not. It is impossible to say why, for she too had to answer the call sent out through the Cobweb, but the fact remains that she did not switch it out for Dominate. This put her a bit at odds with many other Kindred, but since her clan never was much for mingling frequently with each other, that did not matter much. And since virtually all malkavians had lost Dementation, her continuing access to it ensured that many took all the wrong precautions when trying to deal with her.

While many kindred left for the Americas shortly after their discovery, most to get out from underneath the heels of the European Elders, Eilwen saw no reason to leave. Her sire was one of them, and she was slowly heading towards the same point herself, even if she was two generations or so higher than most the current elders. It was only in the early 20th century that she departed the continent of Europe on a ship headed for the Americas. Unfortunately, she found herself forced to walk several hundred kilometers when the ship she was on sank. As one of the Kindred, she did not need to breathe, but the immense pressure at the bottom of the ocean made the going slow. If someone asks whether she had anything to do with the sinking, she will vehemently deny it. Eventually she made landfall, barely managing to find someone to feed upon in time to avoid entering torpor. Following that, she made a vow that she would not go on another journey ship. Especially not another journey anywhere close to the polar Icecap.

For several years, she stayed near smaller villages and towns, preying upon the people there, rather than heading towards the bigger settlements. However, when the first World War ended, she chose to move to the city of Boston, where she set up shop. But seeing as the city was ruled by a Malkavian at the time, she could not exactly stay isolated. She wasn’t overly fond of authoritative persons or institutions, but she would pay lip service to them, if only to avoid being persecuted or otherwise be bothered.

While she does not openly consider herself part of the Camarilla or the Anarch movement, Eilwen has a noted dislike of the Sabbat. The exact reason for this isn’t quite clear, but that doesn’t really matter much. In recent years, pretty much ever since boarding the ship to the Americas, she has had very little or no contact with her Sire. The reason for this is unclear.

Personality:
Eilwen is not all that bad to be around. Except when she’s hungry, of course. Or rather, when she’s thirsty. As an elder, she can be a force to be reckoned with, but she isn’t one for involving herself overmuch. In anything overt. As old as she is, she can at times come across as a bit jaded and disconnected. Kine do not matter to her beyond her next meal. She has connections among them used for gathering information, but her network is (naturally) not as expansive as that of the Nosferatu. People who get on her bad side tend to find themselves driven mad. Mostly just for a short time, but on occasion it can be permanently. Eilwen lacks the raw power of the elders of lower generation than her, but she knows how to use what she has to its full potential.
If anyone's gonna kill everyone it'll be Ylva. Except she doesn't want to die.
Sep & Ellri | Lawson & Ingrid Berg

That was when Lawson noticed Dr. Berg. He waved her over, she was the one assigned to deciphering the data from the Ancient Facility after all and she may find the topic of conversation rather interesting. Most people who had not been on the Icarus project often did find it interesting, he still didn't know whether he was happy or not to have been outside the base and thus beamed up to Hammond rather than inside the base and had to leave through the Stargate. There were benefits on both sides of the line, however right now he was more or less in the same situation however instead of having to use the Stones to take time off he simply had to step through the gate and be there. Not that he took a lot of time off really. "Well, technically it ended in two catastrophes. Icarus was the whole idea off dialing the ninth chevron, eight dials another galaxy however nine we never knew until we found the address in the Atlantis database. The problem was that we didn’t have enough power to dial the address.”

“There are several planets with cores of Naquadah, naturally throughout the galaxy. However some planets have been experimented on by a Goa’uld and the Naquadah has been made slightly more… unstable however vastly more powerful into an element called Naquadria. So far we have only found three planets with these properties. Icarus became unstable partially due to the equations secondly due to the fact that Alliance was attacking the planet. The second time it was pretty much the same however we were attacking the Alliance attempting to prevent them from reaching Destiny. Langara is the third planet and it is inhabited, we have a deal to protect them from the Alliance and they have taken it in an attempt to dial Destiny. We need to remove the Gate from the facility that draws power from the core, before they dial the gate.”

Ingrid listened as Dr. Lawson explained, ready to break in if he made too many mistakes, which he thankfully did not. Other than knowing of the presence of Naquadria in the core of Langara, she did not know much about the planet. They were less developed than Earth, but advanced compared to many peoples of the Milky way. Especially following their being conquered by the Ori in 2006, for though the Ori were now gone, there was no telling what technology their followers might have left behind. Whereas Tau’ri, Jaffa & Tok’ra forces have had pretty free access to most planets not directly under the Lucian Alliance (though access to a few of those too has been possible), The Langaran government have proven several times that they are capable of hiding much from those not of their world.

“I think what he’s saying is that he’d like us to figure out how to build a transmitter strong enough and portable enough to be attached to the stargate so we can move it through whatever jamming tech the Alliance has installed in the facility they’re using. Isn’t that right, Doctor?”

“Actually, not really. Though improving on the transmitter might be a good idea at some point I can’t deny that. That was something you missed actually, we’ve got a weak backpack transmitter that helped us off the planet. I was really just bringing her up to speed on what is going on, the Langford is going to have enough problems getting us down to the planet, as if the ship is under fire she needs to drop her shields to beam us down which is a risky move. We’re more likely to simply stop the dialing if it is in process, find a way to power down the facility and disconnect the gate. The real issue is the fact that we can’t use explosives on the facility due to the possibility of hostages and the fact that Langara has a very unstable core from the incident with the Naquadria bomb several years ago now.”

“Hmm… right. I skimmed that report, but now that you mention it, I do vaguely recall something about a transmitter. But if it is backpack-based, then I am sure it can be improved. Made both smaller, stronger and more reliable.” Ingrid did not think much of half-hearted solutions, so she intended to find some way to improve that transmitter no matter what. It ought to be easy enough.
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