Avatar of Ellri
  • Last Seen: 3 yrs ago
  • Old Guild Username: Ellri
  • Joined: 12 yrs ago
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    1. Ellri 12 yrs ago
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7 yrs ago
Current Peace is a Lie, there is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power. Through Power, I gain Victory. Through Victory, My Chains are Broken. The Force Shall Free Me.
3 likes
8 yrs ago
"Never was, never will be."
8 yrs ago
We find that our favorite damage type is collateral.
8 yrs ago
We do not corrupt mortals. We teach them enlightened self-interest.
8 yrs ago
Peace is a lie. There is only passion (for cookies).
2 likes

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Most Recent Posts

Both the Empire and Sep's dynasty have policies that are relatives of "serve or die."

By the way free, there's a nasty church presence in Othea who think the only good evokers is a dead evoker. You might find it convenient for your character to give them a lesson of sorts on the subject of how terrible an idea that is.
We don't play favorites with our characters, but the most dangerous is when we make plotters and do not have sufficient opposition. We enjoy playing almost all characters we craft, depending a bit on our mood at the time.
Those gods are based in part on the goa'uld. Not a nice bunch. Fun though.
Through lovely hypocrisy. Isn't that what all international politics is based upon?

Its mostly because they both have ambitious leaders that the dynasty and empire still quarrel. We supported Sep's design process both because we like such and because empty parts on the map roughly where numerous PCs are headed can be inconvenient.

Oh, and there's a short non-mountainous border between those two nations. Both sides heavily fortified. We even named the no-man's land in between. "the field of bones"
Tens of thousands of people from both nations have died there over the centuries in pointless border clashes, with neither side gaining much of anything.
To some extent yes. But in all don't have to be connected. A realm as large as Azhukar would have multiple relic inventors. Probably many factions.

So long as the thought of commonality is in there when relics are designed, it should be fairly close to sufficient for now, though.
If things are too far apart, making them connect in logical ways is harder. That sense makes?
We're also working on tying lore knots. Now things are approaching the point where relics actually might have things in common rather than being utterly unique.

Thora's relic is similar to that of Kheris. Not identical (we think), but similar. We also have a few concepts for other relics that share traits. If common threads are not made in lore soon, then it will become increasingly difficult to make ones that make sense easily.
It was not controlling sound source that was OP. It was controlling what you hear that is OP. You can naturally focus on a certain set of sounds, but that happens between ears and consciousness (i.e. in brain). The ears still take in the other sounds. Only by covering them up with something can you prevent them from taking in sound. As such, noises of high volume close by will be dangerous to anyone, especially someone who relies upon hearing to "see".

You can't exactly focus on whispers at the other side of the room if someone is banging on a gong right beside you. Just as most can't focus well if someone keeps screaming in their ears.

if noises go above a certain intensity, it will be harmful to anyone nearby. Thankfully, that intensity isn't easy to reach. Especially not in medieval times.
oh this night was bountiful.

@Maki:
Wavelength in relation to sound affects its pitch. a deep sound has a long wavelength, meaning it travels further than one with a short wavelength. It also passes through more things, which is why the bass is better heard at a long distance than the higher tones. Bah. explaining it is bothersome.
here. read this. Its a nice and simple explanation. http://simple.wikipedia.org/wiki/Sound

@Free. Make a saving roll against bad idea. you know you need to.
biological sonar is the combination of generating and gathering sounds in the ultrasound spectrum to create imagery. No matter how good the "software" is, the further away something is the more distorted the image will be. The ability to sort sounds based on source can easily be rather overpowered. Sorting based on wavelength is more plausible. But even then, loud noises will be disruptive, even in unfocused wavelengths. Even the best ear can't pinpoint the source of a sound if it has bounced a couple of times. The angular mathematics needed to calculate such are too extreme for anyone other than super geniuses to be capable of.

Thus, while one could theoretically get an image of where someone is through echolocation, it might have minor deviances. More importantly, though. How would he have learned how to aim at such a distance? A degree or three off, and the arrow misses by a considerable distance. Unless he constantly gets new images, with accuracy, he would have no proper means of knowing exactly where he is aiming with a bow. A throwing knife (or similar) on the other hand, is held in the hand. You know at all times exactly where your hand is, even in absolute darkness. You can feel how it will be thrown. With a close target that is seen through echolocation, knowing where to throw is merely a bit of practice.

There's a reason ultrasounds are used by animals with biological sonar rather than just passive listening. It offers more reliable images. To see properly using sound, the images have to update constantly.

A loud sound is still loud even if you're not paying attention to it. We imagine that a "sorting system" for sounds would be based in the brain, not in the ears. As such, ears would remain vulnerable to extreme noises or pressure deviances. Mind you, there aren't many people in this RP's world capable of easily generating such noises, so it should not be too high of a risk.

A brooch or necklace or something like that is something that is much harder to remove. Especially if it is worn beneath clothes/armor. Something hanging from the belt is about as exposed as earrings.
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