Avatar of Ellri
  • Last Seen: 3 yrs ago
  • Old Guild Username: Ellri
  • Joined: 12 yrs ago
  • Posts: 3731 (0.82 / day)
  • VMs: 5
  • Username history
    1. Ellri 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

7 yrs ago
Current Peace is a Lie, there is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power. Through Power, I gain Victory. Through Victory, My Chains are Broken. The Force Shall Free Me.
3 likes
8 yrs ago
"Never was, never will be."
8 yrs ago
We find that our favorite damage type is collateral.
8 yrs ago
We do not corrupt mortals. We teach them enlightened self-interest.
8 yrs ago
Peace is a lie. There is only passion (for cookies).
2 likes

Bio

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Most Recent Posts

In Mahz's Dev Journal 10 yrs ago Forum: News
True, hadn't considered the farm account type, @Mahz. But only a fraction of spambots are of that type, yes?

So maybe a combination would work?
If a user starts posting immediately, it'll remove limits by the 72nd hour.
If a user doesn't post in that time, it will not remove the limits until a certain post count has come and gone.

That way, people can get rid of limits in multiple ways, even as multiple spambot types can be stopped. After all, once a user starts posting, it'll be fairly easy to spot bots.

Granted, the above might be overly complicated.
Not sure what that'll make... But birds and mammals makes bearowls.
Now all we can hope for is that we have the time to compose something worthwhile for this...

Its a decent theme that should allow for good stories to sprout from.
In Mahz's Dev Journal 10 yrs ago Forum: News
indeed and agreed, @Kangaroo
In Mahz's Dev Journal 10 yrs ago Forum: News
True, its not indication of their (lack of) vindictiveness or such. but there are fewer of those, and using pure statistics, the fewer people you pick, the fewer of the "bad" type you'll most likely get.

A limit of 1 new topic every five-ten minutes for the first 50 posts and up to five posts per fifteen minutes or 10 posts per hour seems like a less troubling barrier for new players while still stopping most bots.
On that thought... Account age might be just as relevant a barrier for such... Not many bots survive beyond their first day or three... so:
if account has less than 50 posts: 1 new topic every 10 minutes max
If account has less than 100 posts: 2 new topics every 10 minutes max
If account is less than 72 hours old, no more than 5 posts every fifteen minutes

Are those restrictions better, @Kangaroo, @Shienvien?
In Mahz's Dev Journal 10 yrs ago Forum: News
Sounds somewhat overly complicated.

n posts per t minutes is probably one of the easier systems to use and implement.


And we do agree that any system where non-mods are permitted to issue anything akin to bans should be heavily restricted.
High post counts + long membership is a fair requirement to have such power.

Sure, this would mean that quite a few people wouldn't be able to have such power, but it would still ease the burden of the mods.
Also, a simple safety measure like the one we mentioned earlier (that it takes several "empowered" to actually ban), would probably be wise to prevent revenge bans. And of course all such should be reviewed by mods later on.
In Mahz's Dev Journal 10 yrs ago Forum: News
Maybe have it based around users of some renown, based on post count, account age or something, and to make a player ban effective, it needs at least three "votes" to be effective?

Mind you, that'd still need a safety net to prevent a group from taking out others in anger. Perhaps the ability could be revoked if abused


As for timer for delays, maybe increasing delay if posts are too quick? Or something to check for identical posts on newer users?
In Mahz's Dev Journal 10 yrs ago Forum: News
Hmm... Nice idea...

But what about people being welcomed quickly in the "Hai" section?

Excellent other features.
In Mahz's Dev Journal 10 yrs ago Forum: News
@Mahz, this page only lists latest ten online on friends list:
roleplayerguild.com/me/friendships


Easiest stage 1 for adult stuff is an IntCk forum for such. Stage 2 could be the opt-in section.


Considering that the 1x1 tag only shows up in that forum, perhaps you could make the basic pairing tags and only have them available in 1x1? (tags like MxM, MxF, FxF, FxOther, MxOther)
In Mahz's Dev Journal 10 yrs ago Forum: News
It wasn't that interesting a discussion... Mostly static with nobody convincing any of the other participants.

That being said, let's not start it up again. The only one able to do anything about the presented idea is Mahz.
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