*The two are still on the roof of this office building. What looks to be some sort of VTOL aircraft hums overhead, its twin engines angling to keep it steady as it casts a powerful spotlight over the city, sweeping idly. It's probably best to get a move on before its pilot starts wondering why they're there.*
*The access door to the roof appears to be unlocked, and it's unlikely anyone's in the building at this time of night.*
*Katherine exits to shop for local outfits while I roam the streets, taking in the sights of the city*
Okay, since it's necessary to have rn, here's a preliminary charsheet for Naomi:
Name: Naomi Lovelace Affiliations: CIA (formerly), Mr. Lucy (soulbound thrall) Age: 28 Sex: Female Species: Human
Physical Description: Naomi doesn’t exactly fit the bill of the suave, self-confident operator seen in spy movies. She looks rather like a pencil-pusher, what with her short stature, messy hair, and bagged eyes, but her muscled body and various scars across her pale skin tell a different story. She wears her black hair pulled back in a messy bun, and has a liking for dark blue suits and ties.
Abilities:
Close Combat: Naomi’s not a spy, at least not primarily. She’s a black operator, with specializations in counter-intel. Part of that involves kicking in doors and neutralizing enemy defenders as quickly and efficiently as possible. She’s deadly with knives, SMGs, even just her fists; if it’s intended for close-range work, she’s good with it.
Tracking: The operatives in the CIA are among the best manhunters of the 21st century; there are few people with more experience in finding people who do not want to be found. Whether it’s looking through surveillance footage, tracing ELINT, or just plain looking for footprints in the forest, Naomi can find almost anyone if she knows who she’s looking for and the signs of their passing.
Sabotage: There’s no shortage of times in which the Agency requires something destroyed or disrupted, but subtly so. She’s good there, too; she can avoid detection, plant her explosives or whatever else needs destruction, and then get out.
Weaknesses:
Amoral: Naomi has no real moral compass. If it’s an order from above, she considers it right. If it’s the enemy, it’s wrong. This makes her capable of truly horrifying deeds in service of her master, but also pushes people away.
Manic: Naomi throws herself at a given task with insane enthusiasm. She doesn’t know when to quit, or when to stop. Sometimes this is a good thing, and sometimes it gets her killed. It also means that, if provoked, Naomi is capable of springing into fits of violence that cast a level of doubt on the idea that she’s an asset of a national intelligence agency, rather than merely a controlled spree killer.
*I turn and step at a right angle to reality, the curtains of realspace brushing aside as I slip away into the aether. The process is silent, and takes but a moment.*
My friends will pick you up when you get out of the facility. They'll drive you out of Hong Kong and into the Guangzhou Decontamination Area, where we'll meet again and I'll exfiltrate us from this reality. Now, Guangzhou isn't too radioactive after a century, but I'd recommend wearing whatever gas mask they give you. Nuked city dust isn't exactly good on the lungs.
I shouldn't stay. My presence... has a deleterious effect on certain sensors that the Cooperative can detect. It makes it difficult for me to operate in the open here.
Of course, I completely understand. In that case, where shall we reconvene?
In all seriousness, I really have provided more than you think. My associate's gone ahead and secured blueprints for the facility, as well as a comprehensive list of security measures, access codes, guard shifts... really, if you time it right, this'll be about as complicated as a grocery run.
<Snipped quote by Tank O The Lake>
It's not that I'm concerned so much about failure, this just... isn't something we normally do.
It's for the better cause. Besides, I'm certain our new friend won't mind if we take a look at the data first, right?