For two of my games, I asked the players what their character's favorite Monopoly piece was - the game being extremely popular among the Human Wilders. So I understand unusual asks.
I'd rather not make any real "rules" for what/how to worldbuild here. I want it to be a free space. But most roleplays that I've ran have, at some point or another, had at least one player think of some insane stuff that I couldn't have possibly anticipated when I wrote the rules out. Then I have to choose between allowing said insanity or adding more rules to the game.
So, if we end up needing to make guidelines for the worldbuilding, it'll go here.
Perhaps before someone brings something in, they should get your permission first?
But yeah, this could be fun.
Item Application FormItem Name:
Produced by:
Magic:
Rarity:
Appearance:
Intent:
Strength:
Weaknesses:
So, for example:
Item Name: Living Wagon
Produced by: Any wagon-wright
Magic: No
Rarity: Uncommon, used by frequent travelers like caravaners, road nomads, and entertainers
Appearance: A long, narrow house built on a long wagon frame, either with canvas stretched over hoops or with paneled walls and a roof that is pulled by a team of horses. While the interior can be customized by the owner, typically there's beds at the front of the wagon and a small stove in a bricked section that allows it to be used for cooking and heating the interior without burning it down, with a chimney that pokes through the roof. Midway inside hanging from the roof is a hook for holding a lantern. Barrels, jockey and belly boxes can carry water, flour, grain, tools, ropes, canvas, and other essentials that are accessible from outside the wagon.
Intent: Comfort in road travel, a bit more protection than a tent.
Strength: Typically can carry a handful of people.
Weaknesses: It's confined living space, and requires some maintenance to axels, wheels, and harnesses. Not intended for speedy travel.