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Fell, they/she, English, currently obsessed with DnD and other ttrpgs. I do art sometimes. I GM the Epyllion campaign Beyond Moonlight's Reach and the Daggerheart campaign The Witherwild on this very site.

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Words could not possibly describe the giggle Rhea gave when Roy gave permission to take the feather, it was full of an uncontrollable giddiness and joy. She leaned down slightly and picked it up, holding it up in the air for a moment in a gesture of triumph before putting it in her pocket. "Thanks," she said, grinning at Roy. When he asked what she planning to make with it, she paused thoughtfully.

"Hmmm, good question," Rhea mused. "What were raven's feathers used for again? A love potion.. or was it the antidote to a love potion? No, that doesn't seem right." She sighed to herself. "Raven feathers represent death and ill-omen, so maybe the feathers are an ingredient for poison? Or maybe they're a medicine ingredient?" After a moment, she shrugged and gave a large grin. "Well, it doesn't matter. Perhaps I could experiment a little."

At the word 'experiment', Ash the Owl, still cuddling up against Ava, heaved a heavy sigh. If an owl could have roll its eyes, he would have. Rhea's 'experiments' with potions never ended well.

Rhea then looked at Roy again. "Huh? So all your brothers are in different houses? I thought siblings were always put in the same house," she said, a little surprised. "So, one of your brothers in Hufflepuff? Not in my year, probably." Without asking to, she sat herself down in the seat next to Ava and stared up at Roy with interest.
Stitches said
Now, as for meowstic, when he evolves he'll be able to speak, and that'll be a shocker for everyone. So it's not even permanent! Of course, that'll take a while in and of itself; you're going to have to get used to seeing Espurr as Espurr before I can even think of evolving him.


Well, that settles it. You're in, Stitches X3
Personally, I really like Stitches' character, and I agree with Stitches' notion that Espurr doesn't need to be able to speak to communicate his desires to join the guild. I myself have never actually worked in a roleplay with a mute character so I have no idea how it will turn out, but I am willing to give it a try.

Also, Kiddo, I wouldn't go so far to say most of the cast are "bumbling idiots". The cast is more naive than anything. XP
Heh, Stitches, I love your character already. Though Ngoc does have a point.
Stitches said
Hey, is there a spot available?


Hmm... that's a good question. We actually have had someone recently drop out so we could have your character come in.

Though, I'd like to know if it was okay with everyone else if we have a new arrival.
Ngoc said
You know, unless there's any objections I think I'm going to just take the reins and handle the Tina issue.


Go for it, bro. We really need to get going with this. I'm scared it's just going to grind to a halt. D8
How about I beef up Lyssa's powers so that she can create illusions the size of small dog instead but no bigger? It gives her more to work with that before while not making her too overpowered.

Also, what other kind of enchantments could Lyssa be able to use?
KaelRavenheart said
Lyssa Weaver is acceptedI can't believe I'm going to say this, but I think your character is almost not strong enough. Lol I like where you are going, but I'm going to encourage you to beef her up a bit. After all, if she's to survive through this adventure she'll have to have some sort of fighting skills and her magic should be a bit stronger as well.


Hmm... I get where you're coming from... but I'm not sure what to do. How you described the enchanter class made them sound veeeery powerful, so I was kind of being careful with what I gave her. Hmmm... I'll have to think about how I should tweak her.
Name: Lyssa Weaver (though her birth name is actually Alice Mirage)

Gender: Female

Age: 25

Magic User Type: Enchanter

Appearance:

Personality: Above all other things, Lyssa believes honesty is the most important quality for someone to have. She is very honest, perhaps brutally so, giving her opinions on things whether people want to hear them or not, and never sugar-coating the truth. She'll be the first to object or support something when making decisions, aiming to do the right thing at all times. She is very stubborn and, at the worst of times, very argumentative if she feels someone is doing something wrong. However, she really does care about people, even though she has a tendency to criticise, and wants the best for people she cares about. She especially has a soft spot for children, who she acts softer and more gentle with, though no less honest.

Powers: Enchanting objects, usually with protective spells. Very weak illusion abilities.

Skills/Talents: Lyssa is very skilled at knitting and sewing, and uses these talents to make toy animals and dolls for, all of which she imbues with her enchantments, usually good luck and protection charms to keep the children who buy them safe. Protection and good luck charms seem to be her specialty, with her protection charms able to defend against any physical threat as long as the charmed object is held, and her good luck charms allowing events of good fortune to occur. These can be combatted by stronger magic, however. Lyssa can also make very weak and small illusions. She's able to create illusions of animals or objects up to the size of a small dog. Anything bigger or more intricate, the image will look ghostly and faded, with it looking more faded out the bigger it is.

Equipment/Weapons: A needle and several spools of thread. She also keeps a small charm bracelet that she made when she was really young and first practicing protection spells. As such, the spell itself is very weak and can only defend against blunt force. Sharp objects can easily go through the charm.

Bio: Lyssa is originally from a family of enchanters known as the Mirage clan, a group of travelling magicians who used their power of illusions to steal from and trick people, and was born under the name Alice Mirage. Alice was taught by others to "always look out for number 1" and take from others in order to survive, and lived by this code, though at times with a nagging doubt that something was wrong. Then, when Alice was 17, she witnessed her mother, Rosa Mirage, tricking a man into giving them money so she could bring his dead wife back to life. Rosa created an illusion of his wife who went home with him until the next day, where the illusion faded. The man was devastated, and Alice saw him become very upset, showing Alice that what her family were doing was actually hurting people. Disgusted, she took off in the middle of the night and travelled far away until she came to a small town in the kingdom of Pantos. Here, she met another enchanter, a woman known as Delilah Weaver, who worked at making good luck charms. She took Alice under her wing, somewhat adopting her and giving her name Lyssa Weaver, and taught her how to create toys and other objects which would be charmed with enchantments. Lyssa has enjoyed her time working as a toymaker and bringing joy to people instead of hurting them, and made it her duty to be an honest person. She rarely uses her illusion abilities for this reason, and has never sought any lessons to improve her making of illusions. Instead, she simply works with her enchantments.
I'm interested too!
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