Seat: Seat 04
Control Method: LordKnightmon, as well as his other forms, seems to be physically built more for taking hits rather than dishing them out, meaning any attacks that are not special abilities (e.g. simple kicks or punches) are probably not going to be as powerful as that of his comrades. On top of this, both Knightmon and even SkullKnightmon, Kotemon's most attack orientated form, possess a heavily armored body which, while good at taking damage, actually makes both of these forms slow and somewhat difficult to move at times, meaning their opponents might have more chance of blocking or avoiding the attack.
Baby-
Name: Choromon
Gender: Male
Attribute: Data
Appearance:

Technique:
Jamming Power - Unleashes small sparks from his tail which can temporarily stun or cause confusion to his enemies.
Personality: He can't speak, and doesn't show any real other signs of interaction with others besides Katie, preferring to curl up in her arms where it's safe rather than mingle with others. He's shy and doesn't like crowds or loud noises, and would rather run than stand and fight.
In-Training-
Name: Kapurimon
Gender: Male
Attribute: Data
Appearance:

Technique:
Howling Blow - Generates a resonance between its two horns to paralyze the opponent.
Personality: Far more sociable than his baby form, and can now speak. In fact, not only can he tolerate the presence of others instead of running scared, but he actively tries to join in with groups, whether they want his company or not. He tends to follow the group, never voicing his own opinions, and like his tamer, he will cling to those he deems as his 'friends' constantly. Following them and never giving them a break or taking any hints when he's overstepped any social lines. He's clumsy, gullible, is unable to understand sarcasm or jokes - especially when they're at his expense - and possesses a stutter along with already quick and nervous speech patterns.
Rookie-
Name: Kotemon
Gender: Male
Attribute: Data
Appearance:

Technique:
Thunder Kote - An electricity-charged blade stroke aimed for the wrist.
Personality: While Kotemon still craves the attention and friendship of others as he did as Kapurimon, he's mellowed out considerably, though not for good reasons. Having discovered from others' reactions towards him that he is annoying or over-clingy, he has gained a very low self-esteem and started to gain a very negative view of himself, seeing himself as bother, a burden, ugly, rude, unpleasant etc., and when around others, expect him to at one moment be talking and then suddenly stop and say "Sorry, I'm probably babbling too much" or some other variant. He talks less and much slower than Kapurimon and his stutter, while still present, is far less prominent. He takes criticism against him very personally and will try to alter behaviour in hopes of making himself 'perfect', a person who everyone will find likeable. While on the surface this may make him seem very different from Katie, he actually suffers from similar problems to his tamer, in that he desperately wants people to like him and therefore can be a people-pleaser and, therefore, very gullible and easy to manipulate. He still doesn't seem to have any strong opinions of his own and basically a doormat, doing all he can to fulfill wishes of others and please as many people as possible, and instead will alter his opinions and suggestions to fit a view that he feels everyone will agree with. In situations where he can't please everyone, it can cause him to get a little upset, knowing that he's letting others who depend on him down. He takes these things to heart and desperately desires to be as useful to people as he can.
Champion-
Name: Dinohyumon
Gender: Male
Attribute: Data
Appearance:

Technique:
Lizard Dance - Attacks with a series of quick and powerful slices from its two smaller swords.
Akinakes - Attacks the foe with a heavy swing from its largest sword, Akinakes.
Personality: Dinohyumon has gained quite a lot of backbone since his rookie self, changing from the nervous and clumsy Kotemon to a stoic hero, even to the point where he's completely lost his stutter. He's quiet, confident, throwing himself into battle immediately to help his comrades at the first sign of danger. He's much more comfortable in this form, feeling he's actually of use now, and will probably dislike reverting back to his rookie self. However, he's still Kotemon deep down and, during battle, he's more likely to follow orders and act as a support to those he considers to be 'more skilled' unless the circumstances are dire. In this form, he's very protective of his friends, especially Katie, and if things are dire, he'll go into a full berserker-like mode in order to protect them.
Ultimate-
Name: Knightmon
Gender: Male
Attribute: Data
Appearance:

Technique:
Berserk Sword - Wields the Berserk Sword crazily and smashes everything in half with a single swipe.
The Duel - Slashes rapidly with Berserk Sword.
Personality: Born from a desire to protect his tamer, Knightmon isn't too different Dinohyumon, still more likely to act defensively rather than offensively, though he is more willing to act on his own initiative in battle. In his previous forms, he didn't think much of his combat skill, only feeling he was reasonably strong as a champion. Now, he feels much more comfortable in a fight and takes pride in his appearance. He's even gained a sense of chivalry to match his knight-like appearance, talking a 'ye old' style of speech, and feeling it is his duty to defend those who cannot defend themselves.
Mega 1-
Name: SkullKnightmon
Gender: Male
Attribute: Virus
Appearance:

Technique:
Spear Needle - Stabs at opponents with the two needle-like appendages on his arms.
Breast-eye Wink - One eye on SkullKnightmon's breast plate glow, cause momentary confusion for any enemy that looks at it.
Personality: SkullKnightmon's personality is veeery different from his previous forms as he no longer is a simple soldier who follows orders. No. SkullKnightmon is bold, brash, still knightly and with a desire to protect his friends, but he's now fully confident in his own abilities and power that he is now most likely the first to jump into battle... maybe a little too confident. SkullKnightmon's new power has probably gone to his head. Spending so much time feeling powerless, Skullknightmon is eager to prove he is now equal to his allies, so eager that he probably doesn't always think before he acts. He's also a lot more angry than his previous selves, anger that he probably has had stowed away for a while and, now that he is no longer weakling, he's willing to let anyone who upsets him feel his wrath. This probably had a lot to do with the fact that SkullKnightmon is not a data-type like his previous forms but is now a virus, and therefore is a lot more aggressive by nature. He still cares about his allies, but he no longer wants to feel like dead-weight.
Mega II/Royal Knight-
Name: LordKnightmon
Gender: Male
Attribute: Virus
Appearance:

Technique:
Urgent Fear - Instantly moves into zero distance of the enemy and fires sonic booms with the Pile Bunker.
Spiral Masquerade - The enemy is chopped up with 4 band knives which extend from its armor.
Justice Shield - Raises his shield up, the gem in the center glowing and causing a small, spherical force-field to form around him and anyone standing close to him. The force-field only has a limited space, unfortunately.
Personality: LordKnightmon is a stoic protector, having mostly mastered gained control of his virus-instincts which previously ruled him when he was SkullKnightmon. His deep desire to prove his worth is no more. He is aware he has power and he knows that he can rely on his own decisions in battle, so he'll no longer rush unthinkingly into a fight. Instead, he has retaken his role as a support, hanging back to protect those who need him or simply helping the fight from the side instead of feeling the need to be on the front-lines. He will come to the front if he feels he's needed, of course, and he is still a virus-type, with a hidden ruthless deep behind his stoic mask. He will not suffer his enemies lightly, and will deliver the brutal hand of 'Justice' if provoked. Just because he's calm and collected most of the time does not mean his anger is not a thing to be feared. Do not let his wrath fall upon you.
Other: N/A