Chuckling, the Naga shakes her head. "You're thinking about this in the wrong way. The fact that we don't really fit in here is... irrelevant. We never have and probably never will. No, what's important is why the princess invited us. While I can't be certain, I've got an idea. Despite having everything, her position prevents her from getting out much, so the best way for her to see the world is through the eyes of others and who better to ask than a group as diverse as ours?"
Pausing for a moment, Mari sighs and shrugs. "Of course, I could be wrong. Still, go introduce yourself. Just say something formal sounding and bow. If you really have no idea what to do, follow behind one of the senior knights and follow their lead. Sir Indrau wouldn't be a bad choice." She says, nodding in the older knights direction.
Lowering her voice, the Naga continues in a more serious tone. "On less pleasant note, I'd recommend not wandering off alone. We aren't exactly popular with all of the nobility. I'd like to think I'm just being paranoid, but the young noble who was harassing the Captain earlier didn't ease my concerns. While I'm not worried about your ability to fend off some pompous jackass and their flunkies; what does worry me is the potential problems that could arise as a result of an altercation without any witnesses."
A hot mess of a WIP application. Mostly copy-pasta from a previous 30K RP. Plenty of cleaning up to do.
Name: Atherel Voidgift
Homeworld: While the other Primarchs found themselves on various planets, Atherel's pod found itself in the Scepteri System. Decimated eons ago during the war in heaven, all that remained of the system was an aging red giant star, multiple asteroid belts and most notably, an ancient derelict xenos star fortress of colossal proportions. More importantly, burried within the star fortress was a malfunctioning warp beacon. (akin to the Astronomican or Pharos device) While the beacon's signal was overpowering within the system itself, (preventing Navigators from seeing out of the system) the nature of it's malfunction caused the beacon's signal to rapidly decay over longer distances.
With the passing decades, ships would occasionally be drawn into the system, only to be trapped by the by the malfunctioning warp beacon. And so, the Scepteri System became the prison of it's unsuspecting visitors. The trapped survivors came from all walks of life and races; Rogue Traders, Ork warbands, Aeldari Corsairs, to name but a few. Over time ramshackle space stations were built out of the trapped starships, most often in close proximity to the star fortress as it was the best source of new supplies.
This was the "world" that Atherel found himself in.
Appearance: Thin by Primarch standards, Atherel has a lithe and willowy figure; appearing positively waifish when compared to his larger siblings. At eleven feet tall, Atherel cuts a towering and elegant individual, as sleek as he is powerful.
Personality: A hyper intellectual, Atherel understands that he and his fellow Primarchs were created as a tools to serve humanity, but also knows that at their core, despite their superiority, they are still very human. Atherel accepts that he exists to serve as a grand cog in the machine, but takes pride in the importance of his role. He refers to the Emperor as "Father", though this is as an honorific out of respect to his creator rather than a traditional child-parent relationship.
Atherel is a bizarrely mercurial mix of ruthlessly cold-blooded pragmatism and a flamboyant, almost naive sense of optimism & curiosity. Growing up in borderline derelict space stations frequently required making harsh decisions that required sacrificing the few for the many. This is something that Atherel hated. So when the Emperor spoke of his grand plan of a united Imperium of Man, Atherel was immediately on board. In regards to Xenos & Psykers, Atherel approaches both with his signature pragmatism; Employ those who are willing to serve and eliminate those who prove to be a threat.
Skills: Like his Legion, Atherel is a master of 3-dimensional aerial and 0-gee void combat. As such he is best in the tight confines of a boarding action or the open void of dogfights.
Wargear: Atherel has a sleek suit of masterfully wrought artificer armor equipped with a multitude of micro-thrusters for maneuvering in 0-gee and enhancing his movement in gravity. He wears a trimmed-down jump pack free of any superfluous ornamentation. The device in question also bears two other unique systems.
First, buried next to the jump packs reactor is a truly ancient archeo-tech anti-grav device that can render Atherel and his equipment nearly weightless inside normal gravity. Second is a turreted, short-barreled, gatling-lasgun. In addition to scything down light infantry, this weapon is purpose built for anti-missile point defense thanks to it's unique machine spirit which bears an advanced target acquisition system.
For weapons, Atherel has the following: - First Light: A trimmed down and souped-up lascannon that has been repurposed as an anti-material rifle. - Hullbreaker: A hand-and-a-half power axe with a variable bore plasma gun running down the handle. - Bulwark: A massive tower shield purpose built for boarding actions. Has mag-locks along the edges so it can be emplaced as semi-mobile cover. Also features an array of retractable micro-flamers for crowd control and hallway clearing. - Silence: A scimitar-esque exotic Aeldari power weapon that is little more than a long knife in Atherel's hands. The blade itself is jet black in appearance and when activated is lit up with noiseless white lightning. He has had this since before his recovery by the Great Crusade, though whether it was a gift from a fellow survivor or a trophy from a fallen foe, the Primarch has yet to say.
Assignment Grade: Omicron
Biography: Atherel's pod was discovered by a mining and salvage crew. Comprised mostly of Humans and Abhumans, there were also a few Aeldari and a smattering of the less disagreeable space-faring races. Like his fellow Primarchs, Atherel grew up quickly, outpacing his teachers on anything he was taught in a matter of years. As such, Atherel quickly became a master pilot, void combatant and explorer, to name just some of his talents.
By the age of 10, he was the new unofficial captain of the crew, though he would frequently leave Michael Calix, his adoptive father figure and the former captain, in charge while he would venture out on solo expeditions into the star fortress for new supplies. By 15, Atherel had gathered multiple crews to his name, making him one of the most powerful and well known individuals in the system.
A few years later an Ork WAAAGH found itself pulled into the Scepteri System. Relatively small by WAAAGH! standards, it was still large enough to pose a significant threat to the systems other inhabitants; especially once the WAAAGH! had absorbed all of the various small Ork warbands wandering about the system. Atherel immediately understood the threat they represented and quickly rallied the system's disparate factions under one banner in the name of survival. Even so, the WAAAGH! still outnumbered the united survivors 2 to 1.
The next several weeks would prove to be a grueling hell as Atherel prosecuted a a hit and run war against the Ork WAAAGH. Where Atherel led, the alliance would win, outmaneuvering, isolating and eliminating the Orks one piece at a time. But the Primarch couldn't be everywhere at once, and so slowly but surely the alliance began to lose a war of attrition. In an act of desperation, Atherel baited the Ork Warboss into chasing him into the star fortress, a hostile environment that he knew well from years of exploring.
Unbeknownst to the Primarch and his crew as they fought the Ork Warboss and his bodyguard within the otherworldly environment of the star fortress, a new arrival had joined the space battle outside. The Emperor had arrived at the head of the Great Crusade. Trapped between two fleets and now massively outnumbered, the Ork WAAAGH! was annihilated in short order. Knowing that only a Primarch could have the charisma to unite so a disparate group, the Emperor sought out the leader of the alliance. By the time he and his Custodes made it into the star fortress, the battle inside was already over. There, the Emperor found the Warboss & his boys slain and Atherel administering emergency first aid to his mortally wounded adoptive father.
On an instinctive level, Atherel immediately knew who the towering golden figure that stood before him was, but lacked the knowledge to put that feeling into words; as such "Who are you?" were the first words the Seventh Primarch spoke to the Emperor of Mankind. As the conversation began, Atherel took no initial interest in superfluous speech. Upon establishing who the Emperor was, Atherel first saw to the immediate needs of his crew, then the status of the forces he had mustered before letting the conversation flow naturally.
The Meeting: For this section, you’ll RP out how your Primarch met up with the Emperor, and the events surrounding that. The Meeting should be written as though it were a proper RP post, and as such at least two or three high-quality paragraphs should be put to paper. Please do not write from the Emperor's perspective at any point - though, given that he presents himself more or less however the beholder wishes to view him, you may retain the freedom to characterize him as you feel is most appropriate for the situation.
Legion Name: Astral Hawks
Legion Number: VII
Warcrys: - "Fly fast, fly true." (in a multitude of variations) - "May the Emperors light guide our wings."
Legion Strength: Approximately 94,500. The Legion contains 27 fleets. Every 3 fleets forms a battlegroup and 3 battlegroups form an armada.
Legion Leadership/Organization: The Astral Hawks differ strongly from their fellow Legions as they are fleet based. Broken up by fleet instead of chapter, each Fleet is led by an Admiral. Each fleet is divided into 3 wings; Command, Support and Vanguard. While each Wing is led by a Wing Commander, the different wings very somewhat in composition. Within each wing are 3 companies each led by a Company Commander. Each company is comprised of multiple platoons or lances each led by a Lieutenant or Lance Captain respectively. In turn, the platoons are made up of several squads or squadrons with a Sergeant in charge of each.
. The Command Wing is embarked entirely in the Fleet's Battle Barge and is comprised of the Assault, Outrider and Sternguard Companies. The fleet's Admiral, command staff and escort are also embarked. (979 effectives including command structure) - The Assault Company has 5 assault platoons, all of which contain two 10-man Breacher Squads, two 10-man Despoiler Squads and a 10-man Terminator Squad. (290 effectives including command structure) - The Outrider Company contains 3 ranger platoons, 2 grav lances and 2 aerial lances. The ranger platoons contain two 10-man Ranger Squads, two 10-man Ranger Support Squads and a 10-man Vanguard Veteran Squad. The grav lances contain three 10-man Sky Hunter Jetbike Squadrons, two 3-strong Landspeeder Squadrons and three Javelin Attack Speeders. The aerial lances contain three 9-strong Xiphon Interceptor Squadrons and three Fire Raptor Gunships. (344 effectives including command structure) - The Sternguard Company contains 5 sternguard platoons, all of which contain two 10 man Tactical Squads, two 10-man Devastator Squads and a 10-man Sternguard Veteran Squad. (290 effectives including command structure)
The Support Wing employs 3 Auxiliary Companies, each of which are embarked on their own Strike Cruiser. Auxiliary Companies are comprised of 1 grav lance, 2 ranger platoons, 2 assault platoons, 1 sternguard platoon and 1 aerial lance. (see previous for details) (381 effectives per Company, 1158 total, including command structure)
The Vanguard Wing employs 3 Strike Companies, each of which are embarked on their own Vanguard Class Light Cruiser. Strike Companies are comprised of 2 assault platoons, 2 ranger platoons and 3 aerial lances. (see previous for details) (312 effectives per Company, 947 total, including command structure)
Each Officer of the rank Lieutenant or higher has a command staff featuring a Librarian, Chaplain, Apothecary and Vox Master. Company Commanders, Wing Commanders, and Admirals also have their own personal bodyguard complement.
All told, once you factor in the additional Astartes in auxiliary support roles (techmarine pilots, ship-board section sub-commaders, reserves, etc.) Each fleet has around 3500 Astartes each. Also, each Wing of an Astral Hawks fleet is supported by an escort of 9 frigates of various classes; a total of 27 per fleet.
Dramatis Personae: - The Void Guard: Atherel's personal bodyguard. Equipped with artificer armor, jump packs and storm shields. For weapons, they typically carry power weapons and volkite calivers or plasma guns.
- The Second Wing: An informal/unofficial group that forms Atherel's personal inner circle. Mostly consists of the surviving members of his "family" that he grew up with, though there are some new members from the Terra-born and crusade-recruited Astartes.
- Michael Calix, first Archangel: An older man, Michael took it upon himself to serve as a father figure to Atherel when the Primarch was discovered as a baby. It was Michael who taught Atherel the basics of flying and instilled the Primarch with his sense of curiosity and love of space. In the final battle against the Ork WAAAGH!, Michael was gravely injured and had to undergo heavy cybernetic augmentation. At Atherel's behest, the Primarch had his Techmarines create a custom Xiphon Interceptor that his adopted father could directly plug into via his cybernetics. Since then Micheal has served as the Primarch's Wingman and trusted confidant.
- Rafael Acastian, High Admiral of the Astral Hawks: Formerly the Legion Master before the Primarchs arrival, Rafael now serves as Atherel's right hand and immediate second in command. When one directly takes to the field, the other will remain back in a command support role. Rafael's wargear includes a suit of artificer armor, jump pack, volkite caliver and a vaunted relic blade from the golden age of mankind.
- Marcus Castivar, Commander of the Void Guard: A child of the Scepteri System, Marcus grew up in Micheal's and later Atherel's crew. Once the Primarch was reunited with his legion, Marcus was the first non-terran born initiate of the Astral Hawks. Working as hard as he could, Marcus rose through the ranks before eventually earning the honor of leading the Void Guard. Marcus' wargear includes a suit of artificer armor, jump pack, storm shield and a powerfist with an integrated dual plasma pistol on the back.
- Starfury: a Gloriana Class Battleship and Atherel's personal flagship.
- Void Falcon: A highly modified Stormbird that serves as both Atherel's personal transport/gunship and a test bed for experimental systems. About 20% of the ships original transportation capacity has been sacrificed for additional support systems.
- Archangels: After the successful successful creation of Michael's custom Xiphon Interceptor, a similar process was attempted with Dreadnought sarcophagus'. Though it would take some effort, the experiment proved successful. Dubbed archangels, these new creations now account for more than half of the legion's entombed veterans.
Favored Tactics/Battlefield Role: The Astral Hawks are masters of void and aerial combat. As such they specialize in lighting assaults and mobile, fluid & highly reactive gun lines. To support this, they rely on Despoiler & Breacher squads for their assaults & boarding actions. For their mobile gun lines, the Astral Hawks deploy their unique Ranger squads; astartes armed with boltguns and equipped with jump packs. In contrast, Devastator and Tactical squads are almost only ever employed to counter enemy boarding actions or to support the legion's auxiliaries in defense of static locations.
Their vehicle armory follows a similar pattern. While their tank complement is significantly under strength by most legion's standards, the Astral Hawks make up for it with a massive number of drop-pods, boarding & strike craft, bombers, gunships and interceptors.
Legion Characteristics/Ideology: Off of the front lines, The Astral Hawks have one simple order from their Primarch; Be of service to the Imperium. As such, how the Legion acts outside of battle varies greatly depending on the fleet itself and where they are stationed.
The manner in which the Legion acts outside of battle, as imposed upon them by the Imperium itself, the geneseed of their Primarch, and their Primarch's direct actions and directives. Maybe they're a highly progressive group, or maybe they're extremely traditional. Do they take any cues or inspiration from animals, or from real-world civilisations such as the Romans or Vikings? Do they act like the angels they're often mistaken for, or are they of a more devilish attitude?
Relationships: How does the Legion interact with other groups in the galaxy, such as other arms of the Imperium and fellow Astartes Legions? Are they on good terms with the Imperial Army, or perhaps they have a rivalry with another Legion, friendly or otherwise? Have any particular xeno races drawn their ire previously? To wit, the only major xeno races presently in the galaxy are the Orks and the splintered groups of Eldar, though countless other civilisations exist that pose just as much threat to the Imperium as these more well-known aliens. The Legion may also be aware of Warp-spawned threats, though if you’d like to have some connection to them, I’d recommend discussing it with a GM first.
Name: Sal Pierce Alias: Age: 38 Gender: Male Appearance: Well muscled classical build if a little on the small side. 5' 9", 140 lbs. Notoriety: Watched, believed to be responsible for the deaths of a number of gang members back in his late teens/early 20s, though there isn't any concrete proof. Danger Level/Variant Type: Class 3 Distortionist Abilities: Warp Sal is the textbook definition of a Distortionist; as he is able to fold, bend, stretch and warp reality with his mind. The only reason Sal isn't a priority 1 threat is because space snaps back to normal like rubber once he releases it. Some of the uses of his ability: - Wormhole: 1 or 2 way portals; the larger the distance, the longer it takes to make and the harder it is to maintain. - Expand: When done quickly, it creates a push-pull effect. Can also be used to create temporary "doors" through solid walls. - Spacial awareness: Less of an actual power and more of a side effect.
Attire: Dress Casual with a touch of noir detective. Dress shirt, vest, jeans, tall boots and weather appropriate longcoat and hat. Armament/Equipment: Collapsible baton, Stun gun, Omni-Lens, Compact aerial surveillance drone, a hip flask usually at least half full of something alcoholic,
[Temperament & Lifestyle]
Affiliation: Independent, But Sal does have working connections with the NHPD, The Alliance and a rather tentative connection to The Underground Personality/Habits: If one were to try and sum up Sal with a single phrase, "disillusioned do-gooder" Would fit the bill quite nicely. Sal is the kind of person who would be a regular volunteer in soup kitchens and the like if he thought it would do any good in the grand scheme of things. Occupation/Trade: Private Investigator with the occasional bit of vigilantism on the side. Skills/Talents: Family: None Background: Grew up in the Midtown Orphanage
Name | Sal Pierce Alias | Age | 38 Gender | Male Appearance | Notoriety | Watched, believed to be responsible for the deaths of a number of gang members back in his late teens/early 20s, though there isn't any concrete proof. Danger Level/Variant Type | Class 3 Distortionist Abilities |
[Gear] Attire | Dress Casual with a touch of noir detective. Dress shirt, vest, jeans, tall boots and weather appropriate longcoat and hat. Armament/Equipment | Collapsible baton, Stun gun, Omni-Lens, Compact aerial surveillance drone
[Temperament & Lifestyle] Affiliation | Independent, But Sal does have working connections with the NHPD, The Alliance and a rather tentative connection to The Underground Personality/Habits | If one were to try and sum up Sal with a single phrase, "disillusioned do-gooder" Would fit the bill quite nicely. Sal is the kind of person who would be a regular volunteer in soup kitchens and the like if he thought it would do any good in the grand scheme of things. Occupation/Trade | Private Investigator with the occasional bit of vigilantism on the side. Skills/Talents | Family | None Background | Grew up in the Midtown Orphanage
Fleuri picked up his glass and took another drink. "And if anyone here disparages you, they're a fool. It is because of the valor of knights like yourself that they, not Phoran Cal and his treacherous cronies, celebrate tonight within the Crown of Thaln. Granted, not everyone who sided with the monarchy did so for unselfish reasons, but they all gained from the efforts of those who took up arms against those traitors."
"Oh I'm well aware of that. It just gets tiring after a while. All the staring and whispering." The Naga shrugs again, opting to eat more of the meal they'd been provided with than to engage in idle chatter; seemingly at ease in their bubble of silence. When the Princess made her entrance, Mari offers Fleuri an amused grin. "It would appear that we have been summoned." Taking a brief glance around the hall, Mari catches sight of Jarde making for one of the exits. Frowning slightly, the Naga turns back toward Fleuri. "If you'll excuse me a moment, It appears I'll be taking a brief detour before joining the rest of the party at the head of the hall."
With that, Mari trades her half finished palate for her quarterstaff and slips through the crowd towards Jarde. Gently tapping him on the shoulder, Mari speaks quietly to the younger knight. "Turning down a royal summons? That is kind of bad form you know." The Naga says, grinning slightly.