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9 mos ago
Current 10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
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Bio

I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.

My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.

roleplayerguild.com/topics/190121-rav…

Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.

roleplayerguild.com/topics/192916-del…

Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.

roleplayerguild.com/topics/196931-tac…

Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.

roleplayerguild.com/topics/197399-dis…

Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!

Most Recent Posts

I'm busy as shit lately, I will by around Thursday able to put up a Polish Airborne team. Brace yourself for a Lech Walesa moustache and Moro camoflage.
Not a problem- we'll be done soon, I reckon.
ARGH WHY
Fair enough- a revolver-shotgun seems cool to me, and I can see Sigma being moreover a different perspective to Imran's tactical exoskeleton, now I mention it. Just clean it up, and I'll let you know when you can post in RP, after the Brazil scenario slowly comes to a halt.
Double posts, dammit.
Fair enough dude- any other shotgun of choice (be it real, though you can always have modifications for them to suit your character's needs better).
No problem- it's just that with weapons, it gives me an idea of how the gun looks, allows me to just paint a mental picture- so real guns are a little easier to use, though stating modifications on those also is fine, so you could have an AA-12 that does exactly the same, for example- it's just that rather than an a weapon I can't really visualize, I can actually see what an AA-12 looks like. Though to be honest, you do have a point- I don't go butthurt on how the weapons are exactly, and so on. It's cool dude. I mean, I haven't really specified, but apart from that, it's cool.
Double Post.
GG- though the Spas-32 doesn't exist (sorry, I'm a bit of a gun-nerd, and I just want to stick to reasonably relevant weapons/modified), just put a Spas-15, an AA-12 or any other real shotgun in there if you want, as well as the second character having too many pistols (I know the approach you went for though- you could keep one pair). Though that seems mostly fine, most of it can be developed out into the RP- your character will be introduced shortly, after Brazil winds down.
One Polish Airborne Infantry unit is in.
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