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9 mos ago
Current 10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
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Bio

I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.

My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.

roleplayerguild.com/topics/190121-rav…

Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.

roleplayerguild.com/topics/192916-del…

Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.

roleplayerguild.com/topics/196931-tac…

Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.

roleplayerguild.com/topics/197399-dis…

Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!

Most Recent Posts

I'd believe that some posts would be manned (though bribery is your friend), but perhaps not other ways. So the airspace, no way do they have a control on that at the moment. Rivers, backwater smuggler routes and perhaps other methods are likely to work. As Arran is doing. I might set up my fixer character shortly that I have discussed with Big- as a secondary character that you might encounter, though of course, will be regulated.
Lots and lots of us, hurrah. This seems wildly popular- great to see the variety that is now coming about, especially in characters. I guess that while our characters may seem disjointed in their individual teams, we'll likely see a lot of each other.
Exactly. They have a precise military usage- so bipedals/quads are respectively done, but melee combat isn't likely. You don't see tanks going toe to toe- so why a mech? Chances are, it'll be similar to almost commanding a tank, if my view is shared with the GM. With infantry on those officierial ranks, it's just a bit aloof- but I see your point.
No worries, I mean, it's your call really- it's still Drop Infantry, it's just if you want a particular affiliation, you could be in a unit that happens to be attached to a unit (Blyskawica) that is attached to the TF...hope I still have you here!
Avanhelsing said
Working on mine.We need a trooper sniper!


Ever consider working with Blyskawica? You might be drop infantry, but Blyskawica is always up for working with Irish people. Poles and Irish have a lot in common, Catholics, Alcohol, Building....well, okay, maybe that last one doesn't apply, but you get my gist.
Loki, , please stop bitching. FFS, this is isn't my gun's bigger than yours, it's a fucking roleplay. Now who cares? Especially Loki- it's fucking arrogant, I'm sorry, I am not the GM but I would say right now you should shut the fuck up from what I just saw, it's damn rude to condesend like that, and I'll be damned if this RP is going to be nothing but dickwaving of superiority

LokiLeo789 said
OK you may have military experience but my meahc would destroy yours in a fight.Edit: you know what, I can't prove that, let's leave at that...


Exactly that. Sorry, dickwaving again. So I'll post up my CS as an infantry reconaissance team, perhaps with a attached fireteam. I don't fancy this RP lasting long if this is the general trend gents- and you can call me arrogant, but I know that from experience and time after time, this sort of thing will eventually make this RP very uncomfortable for all of us. Already so, I can tell we've got a definitive split- those who want a mech-based conflict to be the sole focus, and those who want infantry to be such- I do lean towards the latter, primarily due to the time setting and the relation of such a deployment in this context. Playing it carefully here may be worthwhile- because I know that myself, alongside many other RPers who would enjoy a thoroughly warfare, not mech focused RP wouldn't want to stick around if we are suddenly all thrust into Mechs. The inverse does apply, I understand- it's a fine line to play, but I want to be crystal clear about where I think I stand and I am sure a few others may also agree with this. NOTE- This has been resolved, but even still...please, don't repeat it, I will happily walk away if I even hear a whiff of it in IC unprovoked.

Also, as a Pole of sorts, I feel that a Polish character would be an important get-between in the area- hence his recon specialty. So imagine laser designating targets for mechs to fire on from miles away, and so on.

Also, one thing of note- everyone's a bit highly ranked. I assume that they're leaders of these teams- just wondering, it's a bit frantic and all.
Name: Jan Adamczyk

Age: 34

Gender: Male

Appearance:


Badassly moustached, or moutached badassly. Jan is about 6"1 tall, and is fairly well kept, not skinny but not chubby either, though he leans more towards the former. He is highly athletic, even for his age, and has a few scars on his arms. A tattoo of a white Eagle lines his back, something personal to his fatherland. He seems like he's seen action, enough of it to tell stories that he can't be bothered to go through entirely.

Background:
Born in Bialystok, Poland, Jan was brought up in an age of tension with the newly formed Russian forces threatened the wider CIS region, and himself, found himself compelled to join the Polish Airborne. Jan wanted to fight, and knew that to protect his two sisters, his extended family and his fatherland, he'd have to join the Army. Despite having a Degree in Geological Studies from the Jagiellonian University of Krakow, it was what he wanted, and the role got him into a Warrant Officer position fairly quickly. He was quickly put through into Blyskawica- or "Lightening", a airborne company specializing in reconaissance that was second in line to units such as GROM and FORMOZA, SF units in short. Blyskawica in itself was an experiment- with exoskeletons recently procured for many Special Forces infantry in the west brought into service in Blyskawica, with alterations that make Polish reconnaissance exoskeletons some of the most hardened through experience and border work against the CSTO in the south-western corner of Poland's frontier with CSTO, in the Tatra Mountains. He leads Squad One- one of four within one of the two platoons that Blyskawica has. He's seen occasional engagements with CSTO forces on the border flare up, and been occasionally assigned with the team to deep internal reconnaissance within the border regions on the other side of the fence, to probe for weaknesses and faults, often in a place where SF wouldn't even go. This ambitious and pragmatic approach to testing Blyskawica was why it was assigned to TF Aegis, with Jan being a part of the first responders unit- to get eyes on the ground where even satellites can't see, designate for the Mechanized units, and act as a shock unit once all the laser pointing and callouts have been completed. The Wilk 1A2 in particular augments the soldiers of the company- and while Jan knows it's weaknesses, it gives the company a disproportionate strength.

Rank: Warrant Officer

Unit: Drop Infantry
1st Squad, Polish "Blyskawica" Reconnaissance Company attached to Task Force Aegis

Role: Recon Team Leader

Gear:
Polish Radon MSBS Assault Rifle (Bullpup Grenadier 6.5mm Cartridge)
-Holographic Optic/Magnifier
-40mm 3GL Launcher
-IR Laser Designate
-Silencer

-Glock G17
-5th Gen
-Rustic Surefire Silencer

-Becker BK3 Knife

-2x RPG-76 Komar AMW (Anti-Mech Weapon- Warhead designed to bypass Mech CIWS/Trophy Systems/Countermeasures, significantly modernized warhead/targeting from older disposable AT launcher as a viable Anti-Mech weapon that can in a pinch, do serious damage of correctly aimed)

-Digital Camoflage Scheme BDU

-UV/Laser Designator

Combat Exoskeleton- "Wilk (Wolf) 1A2" (Squad Standard)
This is an exoskeleton that takes from the new developments made in the western NATO nations, and has been one of the most important features of R&D in Poland's military at this time. From the first "Wilk", implemented as a prototype with Blyskawica, a borrowed piece of equipment from the UK, the Wilk 1A2 is a massively innovative new design, home-grown and being combat tested and effective. It's jump capability allows an operator to literally leap over some cover and flank enemies, allowing for hugely maneuverable combat, though this drains the fuel cell quickly. It also gives the user enhanced strength- allowing a recon team to carry far more kit and ammunition, alongside CQC becoming far more simpler with the ability to charge and go far more brutal head on into enemies. While energy and it's effects to an EMP could be a problem, it is tactile enough to be a piece of kit worn even on insertion, not being obtrusive or in the way. Prototypes of the Wilk 1A3 could potentially weave optical cloaking into this mixture- and while not ready in the immediate outbreak, could become standard issue to the Company's arsenal. Carbon fibre, Titanium, as well as advanced composites are used as armor, and can protect from dated small arms fire to an extent, though modern weaponry is still likely to have it's intended effect, the Exo taking maybe one or two rounds. The digital camouflage of the BDU usually transfers onto it, to join the Exoskeleton's coloring.

Fusion of all (first for armor/parts of helmet):

AND (for visor system/front)

AND (for back/general layout)

(Helmet has a Polish, rather than US flag. May be replaced by red beret.)
-Recon Built- Jump/Bounding Capability (can leap up to 80 feet long, or four storeys high.)
-Dragonskin/Composite Weave- offers protection against 5.56, 7.62 rounds, though don't count on it against AP for long.
-Enhances User Strength (able to lift roughly 300kg)
-NV/IR Visor System
-Battery lasts 12 Hours, easily rechargeable via Hydrogen Cell/Renewable Source

Mech: No Mech
My CS is about done- not much more I could add to it really, but ah well. An apperance could follow, but you can go on.
CS to go her.e
I assume it's to basically augment the feeling of being underequiped. I assume it's easy to get an AK at some point- though I'd expect it would be a rusty and faulty piece of shit, when we have one by two dozen posts or so I guess.
Like I said earlier, there is a split, clearly. So I mean, the ratio of 1:8 of mech:infantry seems about right to me, perhaps two squads of infantry (some NPC'd) or 1:6 tops is the best shot. OR, that quote above, as was mentioned- that is probably the best solution.
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