STATUS:
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
9 mos ago
Current
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
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Bio
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
You can drop with him to join the team. I do love the idea of those space suits capable for orbital drop...though right now, it is science fiction, yet none the less, fucking badass and an idea I think you need to carry forwards Avan (and Napoleon, you too if you want). So far we can jump from almost the edge (120,000ft or so, which is fucking high), but the re-entry would mean that you'd need some clever materials. And because it's aptly 2058, clever materials are probably about. So nanotech has you covered. But it would be a better alternative than a pod, say for example.
Okay, I'll edit out any huge references to CSTO forces en masse, but the VDV are getting a mention- if that is okay.
NOTE- that has been done, I've got it done in such a way that the GM can go on to make what they want of the situation. So while CSTO is on the ground, it's limited as hell. A Crimea sort of situation- the CSTO forces are paradoxically, there and yet not there. There are unknown soldiers wearing Russian camoflage and AK-12s but no definitive proof that is CSTO. There are Polish vehicles seized on the move with Rebel markings manned by these Green Men, and it so happens that a VDV squad finds it wasn't able to quietly sneak it's way into being a part of that Green Man force, and that CSTO is potentially coming .
I think he was unattached- and even so, he has no Mech, so he could join Blyskawica temporarily before regrouping with them. He has a specialized role after all.
It might be the case that when you wanted a sit-rep, the recon team came up against this. It is literally the first wave of forces- this offensive by the rebels/Green Men has gone on for the last few days in particular, but when you said that everything was kinda collapsing, I assumed that this was the vanguard of an Invasion force. So the VDV you saw and the Mech was literally the first pieces of equipment on the ground- with Jan's intel perhaps being the first that NATO HQ might actually hear that CSTO are involved, being thus far just a massive advance by Green Men/defected forces. I did think you implied it, but none the less, the invasion isn't fully underway- it's mostly how Jan percieves it, and if anything, is the preliminary phase. Paras being dropped in among apparently rebel forces, the smoke stacks of armor and the slow push of CSTO into the area, with this being maybe the absolute first that they'll hear. Apologies if it was a bit too avantgarde- it was just when you mentioned that basically, things had gone to shit, I stepped in and basically went a bit further (sorry). If it's anything, you can make it the first report even received of Russian forces (with the Poles all pretty unanimous about the Green Men and militias being either CSTO-backed and the whole being very fucking shady), and perhaps triggering Alec's deployment as a recon unit, before the main force are deployed en masse to help protect Warsaw. Apologies in advance- but it did raise the stakes, by kinda throwing the idea that Squad One was pretty fucked in Lublin. Then on cue, you can go from there- no more deployment of VDV, the consistent deployment of VDV/Airborne Mechs only, or the full-scale invasion of Poland by CSTO.
Oh, hey McHaggis- you writing something for UCAS? I'm in the same line of work, I've just done mine actually, glad to see someone else in my boat on the guild. Off to Bristol if all goes good :D
It's what I do. But yep, I'd like to see Alec on the ground, it should be interesting to see the first of NATO forces reacting, and I really do enjoy painting the picture that Jan and his men are really losing a lot here, they're fighting valiantly but it isn't going to get them any victories. I really don't want to paint Blyskawica as a special forces unit, but I'd say they are headed in the direction of being one, and in the circumstances that they're flung into, they'll evolve more and more as a deep recon team. Wait till they get dropped Wilk 1A3s with newly-developed optical cloaking and enhanced energy cells from Central Command, and then they'll have fun pissing off Russian Forces :D.
I like the idea that at this sort of time, Poland will have gained ground technologically- right now, many gaming companies and tech firms are setting seeds in Poland, so imagine what it'll be like in fifty years- I can imagine it's pride being actually quite tech related, to that sort of avail. While maybe they aren't a powerhouse, their army has caught up with the West, and the Radom MSBS is a real life rifle that will come into service with the Polish Armed Forces- with the A2 variant that the team uses firing a 6.5mm intermediate cartridge, offering more stopping power than a M4 with more velocity than an M14. They're fielding Exoskeletons that are probably among the best in the world (this is their absolute focus I'd like to think), but very weak in Mechs and general Armored vehicles, as well as Air Support (they'll be flying F16s or even a few outdated F35s against well...very superior CSTO air). It's the beginning of the end for the Poles, and while Jan knows that they'll lose a lot, he has everything to be thankful to the NATO forces.
Also, I should mention- I don't like the idea of Poles on Poles. Those "Little Green Men" that you heard about in Crimea is kinda my interpretation for what Jan and his team are up against, as well as some defectors that are referenced in the radio (ie. the Lieutenant Colonel, and perhaps a minority of forces)- but Polish identity is strong, we've never really let the Soviet culture/Russian language in like parts of Ukraine have, so it's less plausible to me that there would be lots and lots of Polish rebels (and this isn't just bias speaking- us Poles have a genuine hatred of Russia that I think eclipses much of the West, even in Communist times (in a way). I assume this is more of a minority thing, and rather, CSTO is using that to plug in their own "militants" of Russian type, who aren't maybe even Polish, and as you saw, the VDV and various formations that are steamrollering the first line of defense of Polish forces in the east.
BTW, if you want, you could have Alec being dropped quite literally on Squad One, Blyskawica, on his own. Tagging up with Jan's team- to sort of confirm the situation, and help our Recon-wise in scouting out the enemy (though as you see, Lublin just went to shit and Squad One got out of there with their tail on fire). And since they're sort of all quite similar, it works quite well in their operational mandate.
Can I maintain him in charge of his own team? I understand he is a Warrant Officer to Alec's Second Lieutenant, but being a ground asset that knows his team well, as well as generally being a bit more in control of the situation, can he remain at the head of that for the moment? It's your call really.
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
<div style="white-space:pre-wrap;">I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material. <br><br>My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.<br><br><a href="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic" title="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic">roleplayerguild.com/topics/190121-rav…</a><br><br>Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.<br><br><a href="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic" title="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic">roleplayerguild.com/topics/192916-del…</a><br><br>Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.<br><br><a href="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic" title="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic">roleplayerguild.com/topics/196931-tac…</a><br><br>Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia. <br><br><a href="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic" title="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic">roleplayerguild.com/topics/197399-dis…</a><br><br>Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.<br><br>I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week! </div>