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9 mos ago
Current 10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
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Bio

I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.

My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.

roleplayerguild.com/topics/190121-rav…

Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.

roleplayerguild.com/topics/192916-del…

Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.

roleplayerguild.com/topics/196931-tac…

Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.

roleplayerguild.com/topics/197399-dis…

Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!

Most Recent Posts

Avanhelsing said
No one knows where the polish are. The LZ Alec suggested is a klick from the town on the other side from the polish. *Shrug*I was having Alec wait to find them with the group.


Not a problem. They didn't expect reinforcements, but even so, I will post up a post that will basically be quite short, but form the linkages of Jan's team with yours.
Also, hang on- is the whole TF coming down? I thought the first orders were reconaissance, not the whole hog on Lublin? Correct me if I'm wrong here- just a bit confused.
Enalais said
He would follow his orders for TF Aegis first, then he would offer assistance to any Rebel groups out there, when working with rebels your kinda neutral but normally they have more intel about whats going on so you listen to them first, then command elements from orbit, so a general and his staff, and then anyone in the TF who is higher ranked


Remember- Blyskawica is a Aegis ground element, they're recon that wasn't deployed into orbit, missing by about a month. It explains why Jan and his team were so quick to respond- they went from their barrack to the war, and aren't a rebel unit. They are what I believe are "Loyalists" and while the rebels are refered to in Poland, in particular, you will see Jan and many Poles distinctly call them Russians or Green Men as an echoing call of the Crimean/Ukranian crisis. While things have gone to shit, it's CSTO instigated- and it isn't a popular uprising, or so I believe- it's just a group of rebels that in the shadows, have arised. Also, the Poles that Blyskawica's fighting wtih AREN'T rebels- and in fact, I'd say that in the situation that Connor would follow Jan, until his unit arrived. As I set out in the first post, around Lublin it's turned to anarchy, and the line in itself has actually collapsed. Best bet- I would pair up Amy with Connor, and from there, perhaps the recon element will develop out. Up to you.
Ah, I see. He'll see contacts though (or at least, it's likely) to meet the Polish team I guess, but I bet it will give your character the chance to kinda showcase what he's made of en-route to the Polish team.
Nice. Did he drop into the town or nearby? If he's still in the town....ohohohoh, now that is a bad place to be, but he can figure something out. In short, they got out to the countryside to basically scout a road, but it'd be interesting to see how he'll fight through to reach them- and realize that there is VDV, those pesky little green men and all sorts rolling through.
(The two mercs can either be real player characters, or not in the hotel. I am leaving this to the digression of PCs in this- I'd rather that they were generic mercenaries, but if you want your char to be one, go on ahead.)
(Also, this was a post partly written with Big's advice- it may explain why certain details could make sense.)

Arran had walked on, carried on. Nothing. A jeep went past, a few militants within. He looked at them, and they looked at him. They drove past. He knew they knew what he was. A mercenary. A white man, in a world where everyday people wanted freedom. And they did this in horrifying means. Means to an end. And for Arran...means to make money. He didn't care for it, it wasn't his worry what they were up to, but what he was going to do next.

After another half hour, at the break of dawn, he was in town. Shit was fucked here. Like the documentaries at home had showed, this was why poverty killed. The water was as safe as drinking his own piss, and he'd die from about two dozen tropical diseases, and countless STDs if he decided a local whore was his way of having fun. Not here. There were kids, six years old, checking and assembling Kalashnikov rifles. It sicked a part of his soul, as he walked through, aware he wasn't going to find something that would perhaps vindicate it all. He had to find a place to stay. He saw a small sign. Hotel. It had a bullet hole in it. Walking over towards it, the shacks and poor housing, the mud, shit and general excesses that didn't go into a sewage pipe from the slum leaking from filled ditches by his side, he saw something of a vague structure that looked like it had stood. It wasn't too close to the slum to be alien, but it was isolated enough not to be out of the ordinary. A good place to set up.

Walking in, Arran looked around the reception of the lodge, before pinging the bell. A recepionist ran in from the back room. This place looked shitty, but it would do, Arran thought to himself. It was a lodge of some sort, perhaps for backpackers. A young woman, no older than 20, walked up, smiling.
"Hi...I'm looking for a room, paying in American Currency. You good with that?" Arran said, rather a little sternly in his deep highlander Scots accent that sounded like it had sunk Longboats already.
"Yes of course, Sir." She simply said, writing something down, before taking out a key. Her accent was a strong African one, and she seemed a little tired, though formal and polite.
"There $10 deposit, it is $4 a night, Sir. This is a key for room 12, upstairs. Single Bed, there is a stove and any basic amenities. We prefer minerals, on manager's request." She added, noting something down, as he drew the note. He didn't have much- he didn't want a lot. The P226 would achieve a lot more- and cash wasn't going to be accepted everywhere. Places like this, maybe so. And he had enough to sustain. But guns, ammunition, supplies, he'd need minerals. Diamonds, Gold, Silver, Copper Wire would even fucking do if he bartered hard enough. For now, he wanted a roof over his head.
"No problem...minerals you say. How the fuck you are still open in this chaos?" He asked rather coldly, as she was taken aback a little.
"Sir, there are other mercenaries here. You are not alone; two checked in late last night.."
"Shite. Well, alright. Thank you." He replied, getting his answer, walking on, bergen still on back as he headed to his room.
It wasn't anything special, but what it was, was a place to at least lie his head. Think. This was freedom. Getting out the joint was great. It meant he had time to think, to enjoy this. And while it was in a humid shithole, the fact was that for the moment, things were calm here. Just. He checked the P226, his axe close by, and his stuff unpacked, but not entirely so in the case he had to move. He wanted to keep an eye open. Sleeping with one eye open may be a good idea. Now what, he thought to himself, trying to just think. Other mercenaries? There were two here, but he couldn't tell which rooms or where they were. Would they rob him? Probably not, because they didn't know he was here. He took his shirt off, and leaned back, aware the lock was on his door and the windows shut locked, just wanting to get a nap and think on it. Enjoy sleeping without yelling dickheads in a prison cell. It was too good.

Arran opened his eyes. the realization someone was here.
"The locks are shitty, my friend. Stay back." Arran jerked, realizing there was a handcuff to the bed frame, with one hand free as he tried to reach for his P226. The click of a Makarov could be heard, as Arran stopped, realizing what was going on. The shaven man walked over, crouching, pistol ready. He was out of reach, and besides, even with what Magnus knew, Arran was good at fucking people up, but not great. He knew a vague amount of him- not everything, but ex-SBS held out. The Swede spoke with a certain manner, like he wasn't going to be overtaken in tone.
"My name is Magnus. Now, I understand what predicament you are in. In fact, that document told me everything. I always keep an eye out. You just stumble into the one place where you are not pulled off the street and forced to work for your life. In fact, you played it good. It's just that document." He said, as Arran looked.
"And the fuck does that mean!?" Arran said, not shouting but avidly pissed, his Scots accent amusing Magnus, his own Swedish one being a deep and bellowing one that held steadfast in command of English.

"I draw dots that you and another mercenary were in on this. Because it so happens that about two mercenaries wonder into this country, two different methods, with that paper confirming all. You came for Scorpion."
"Who the fuck are you talking about? What mercenary?" Arran said, stopping his resistance, as he looked up, aware that as good as Magnus was, he wasn't going to kill him. He had something about him- he was talking too calmly, like he was going to get him involved in something.
"I don't know either. All I do know, is where he is held. He was dragged off a path and put into the back of a technical, and now he is in a militia's wing, as a white guy with a pistol against half a dozen militants with clubs, machetes and knives. The reason I am still here rather than knowing what and why you are here is because it interests me personally. Because I also think there's more. You don't, and I don't for certain about it all. But I have a hunch. You see, you can go free this friend of yours. But what does it get you? Simple. A friend in a place like this is an invaluable resource. You will die on your own, Scorpion is untouchable and you are not. The mosquitos, the two factions out there, the civilians and even your own fucking government will take you and make your life hell, if you understand me." Magnus said, standing up, tossing the key at Arran, as he uncliped himself.
"And why shouldn't I shoot you then?" Arran said, taking his P226 to hand, holding it low, as he was aware that Magnus was really playing with fire here, but he was holding it aloft.
"Because you have literally nothing to gain and everything to lose. I am not your friend, Mr Mackenzie. But I am a person who understands how problems work here. And I know that you are good at what you do, perhaps the right person to start solving your share of problems isn't yourself. Like the fact you have no leads and are on a timer till a militia eventually will find you and do terrible things to you at this rate. You know how you will do this, but I feel you need a little push before you slip up. You question too much; so go get some answers, find this man, and I'll contact you when the time is right. For now, you are on your own. Good luck." Magnus said, nodding, as he walked away, Arran speechless as he got off the bed, realizing there was a note that Magnus had left. An instruction of sorts. The Police Station, a vague drawing of it's outline. Now that was new. Getting up, he took his kit, leaving his bergen, his Oakleys over his eyes as he looked at a hole in the floorboard.

Gathering his most important kit, he buried it underneath the floorboard, his GPS and identity papers. It had made him think. He was rusty, he needed to fucking think before he died, Arran said to himself. No more fucking about. Remember your training, he said to himself. Stop being a bitch. He pulled the clip out of the Swiss pistol, checking the magazine, before slotting it back in. He tucked it away into his hidden holster, grabbing his Boonie and kit.
"Fuck me...he better be right, or else I'm going to have a shit run." Arran said to himself, looking at his room, before thinking things through about what next, exhaling as he took his key and he left the room. Before he completely walked out, he attached a piece of string with a piece of old gum to the outside of the door and to the hinge, in a hidden crafted way that would tell him if anyone got in- not that it entirely mattered. His valuables were hidden, and anything he didn't mind getting stolen, or at least would keep in the open to not compromise himself, was left, as he headed out, onto the street and out of the hotel. It was a matter of time till he'd wondered past shacks and made it to a corner behind a set of dilapidated slum houses, where he saw the derelict building. The abandoned police station, just as described in the picture. Same shape, it was small but it was a place that the could easily get to. He had work to do, Arran thought to himself.
I'll have something aptly badass when they meet him. That was cool as fuck.
Fixer CS! He's called Magnus, he's a fixer, so he fixes things. Not a contract killer. Just someone who "fixes" things. You won't see him a lot, and this is a character that will indirectly, play a part in a plot, so don't worry- he won't be joining the main band of mercs. He has an appropriate context in the scheme of things.

Name: Magnus Gunnarson
Appearance:


(Taken before his retirement from the Kustjägarna- he's aged a little more.)

Age: 48 (1966)
Experience:
Swedish Navy Kustjägarna: 1984-2007
-Explosive Specialist
-Hardened Marine- Over 20 years of service
-Officer Trained- reached Captain.
-Saw UN Deployment to Sierra Leone, Darfur, Somalia, Mali

Independent Fixer: 2007-Now
-Knows how to deal with local matters.
-Speaks Local Language (as well as Swahili and Afrikaans)
-Lived in Country for over five years

Equipment:
Zestava M/70 with Folding Stock
Makarov 9mm
Carbon-Colored Scout Knife

Bio: Born in Kiruna, Northern Sweden in 1966 to a housewoman and a Iron miner of a mother/father respectively, Magnus was brought up in a tough, rugged and inhospitable part of the world. He wanted to travel, and his father, whenever he wasn't in the mines, showed him how to hunt Reindeer and Elk. Learning how to shoot got him going. So he joined the Swedish Navy, specifically, the Kustjägarna, and got a hell of a kick out of doing that as his job. And over twenty years, he gained Officer training, Explosives Handling training, learned Arabic, French, fluent English and other talents. He left in 2006 after his unit was actually disbanded, and he decided he wanted to get involved in Africa, a place he had visited on UN deployments. Moving to an un-named African country, he settled down as a fixer of sorts, meeting a set of mercenaries and one man in particular, named Scorpion.

Scorpion relied on Magnus to deal with matters that indirectly, he could not handle. Getting friends, shipments through. Smuggling was one branch. Dealing with locals was another. Magnus was a third party, and was trusted with making things connect. He wasn't a Dealer- but he knew how to make links work, and run logistics. He was the man in the dark, whilst in other business, consolidating mercenary activity, though he acted in a way that connected mercenaries anonomously to either of the rebel organizations. He eliminated the loud psychopaths whilst keeping the peace in places where war was making too much loss, and not enough profit, on a local scale amongst a few little warlords. He did what he had to- and was well learned with the local populace's methods. However, Scorpion made one mistake. and got Magnus to make the wrong link- two individuals who never should have met did, and things went south. He and Scorpion cut ties, and Magnus blames him for what happened- a shoddy buisness mistake that ruined a perfectly profitable venture. He wants revenge, but understands there is no direct way. He waits and bides his time, aware that Scorpion walked away expecting nobody to come from Magnus. Right now, he's still a fixer in the country, but acts low key, and makes his living dealing with problems that mercenaries require. Specialist equipment, getting fake documentation for inner-country movement, as well as from time to time, independent contracting work in dealing that can give mercenaries a serious payday if they've got the capability. He knows what works and what doesn't- and he can help a mercenary out with trouble, for a certain fee- though his services are not in the employ of now killing people in cold blood. He removed himself from this line of work- and knows this would be a risk to his role as a fixer. He always keeps his eye open for opportunity, and is waiting for the right set of mercenaries- to make him a killing, and perhaps deliver his vengeance. Business is not something he is looking for in Scorpion. Just sending the message, but in time and in the right place. For now, there are other means, he thinks to himself.

Misc: Magnus is calm. He just doesn't stress or worry too much, he takes concern when needed and keeps his eyes wide open on the world around him. Experience has taught him a lot. He almost is local, yet at the same time, remains on the outside, skirting around problems. In the eyes of many locals, even despite him being white, he is respected, not causing violence or at least keeping peace in a way. He knows how to deal with African matters- and thinks for the long term, being wise and skilled in thinking things out over time. He sometimes will not understand brash or ridiculous propositions, but understands full well what a competent action will achieve with the right skill. He knows what means will come to what end, and while the short term may brush him up, he can always find the right contact, deal or action to turn the odds in his favor so long as he has a card left on the table to play.
You can drop with him to join the team. I do love the idea of those space suits capable for orbital drop...though right now, it is science fiction, yet none the less, fucking badass and an idea I think you need to carry forwards Avan (and Napoleon, you too if you want). So far we can jump from almost the edge (120,000ft or so, which is fucking high), but the re-entry would mean that you'd need some clever materials. And because it's aptly 2058, clever materials are probably about. So nanotech has you covered. But it would be a better alternative than a pod, say for example.
You'll get designation, don't worry. In time, my friend. Jan's got a laser designator, it's pretty swag actually when you see it in action.
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