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9 mos ago
Current 10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
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Bio

I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.

My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.

roleplayerguild.com/topics/190121-rav…

Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.

roleplayerguild.com/topics/192916-del…

Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.

roleplayerguild.com/topics/196931-tac…

Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.

roleplayerguild.com/topics/197399-dis…

Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!

Most Recent Posts

Yep- it's accepted man, no probs.
Good good. I think almost everyone is here, and we got one more guy coming in- but none the less, I will kick off the IC at some point.
You could have Anti-Tank, if you want- perhaps either using a L1A1 with a ENERGA AT grenade, or a L1A1 and M20A1 Super Bazooka for general tank-busting in urban areas. Or the Sterling in place of the L1A1, and so on- your call.
Yep, I did have it in mind for a friend, but eh, go ahead man. We are rapidly running out of roles, to say the least, which is surprisingly a good thing.
Ah, wrong one sorry. I think I tagged that one wrongly- my apologies lol :D Good good- this RP will have a roaring start, I hope.
Yeppity, what you got in mind? Fill in the CS and I'll have you dependent on what you have.
Accepted. [OOC is up](http://www.roleplayerguild.com/topics/75429/posts/ooc), and the best bit is that everything is linked back to the Intrest if you want to modify your characters and all. I'll very shortly even have the IC up- I think we're basically good to go. Holler a post in the OOC if you're still in!
(My first draft was lost- so this is the best I can do. It's quite TLDR in places.) [A Brief Introduction](http://upload.wikimedia.org/wikipedia/commons/4/43/1956-11-01_War_in_Egypt.ogv) In 1956, the beginnings of a very Colonial crisis began, bringing the world's attention to the Middle East. This was following Egyptian nationalization of the Suez waterway earlier in the year, a retaliation for the withdrawal of Western funds for the Aswan Dam Project, and Nasser's increasing Pan-Arabism giving him the opportunity to oust the last of British influence in the Canal. The British and French, builders and majority shareholders in the Suez Canal Company, had no compensation and were effectively stripped of influence in this area, taking the canal into Egyptian hands. This was not cricket, of course. Operation Musketeer was launched in November 1956, spearheaded by the 3 Commando Brigade, The Parachute Regiment, as well as the 3rd Infantry Division, reinforced by French and Israeli forces to the east. The aims? Seize the Suez Canal zone, starting from El Cap Airfield to Port Said and Ismailia. Opposing British forces lies the Egyptian Military, poorly armed, and Militant forces, even more poorly armed. The fight seems simple, but for the men of 3 Commando, it's going to be the toughest Urban Warfare they've faced since the Second World War. The horrors of war never seem to be too far behind either. The operation in it's end, resulted in a crushing British and French Strategic Failure, despite a sound Tactical Victory. The Americans, predominantly President Eisenhower, and the UN called it an "Illegal War" and demanded immediate Anglo-French withdrawal. The Soviets even threatened "action" against British and French interests at the UN, backing Nasser indirectly throughout and following the conflict. In the end, British Prime Minister Anthony Eden was forced to resign, and the Soviets grasped a strong hold over Nasser, with a UN Buffer Force sent in and the British and French walking away with their heads in shame. The Soviets were also to end up using the Crisis as a diversion for activities in Hungary, and suppressing it's revolution. But what if history was different? What if British commanders disregarded any orders from above, and rather, disregarded Eisenhower's and the United Nations' orders to withdraw? What would the Soviet response be? Would it be escalation? ----------------------------------------- This is an RP that places you into the boots of a squad of the Royal Marines from 40 Commando (Helicopter-Borne), 3 Commando Brigade. The aforementioned Royal Marines are a combination of Korean War and Malay Emergency veterans, combined with conscripted National Service (18-19 year olds) soldiers- but are the among the hardest infantrymen on the planet, owing to their Light Infantry status and training being among the most grueling and physically intensive in regular NATO forces. The players start on the deck of the HMS Eagle, a Audacious-Class Aircraft Carrier deployed to the Mediterranean, to board a Westland Whirlwind helicopter for immediate deployment into Port Said- a major town that occupies the northern end of the Canal, and the first flashpoint in the aftermath of the seizure of the El Cap Airfield by The Parachute Regiment. It's an RP that will see you as the superior force in the battle, one that will be distinctly one that is very shady. The mixed abilities of the unit, as well as the atrocities that were committed, such as the indiscriminate shelling and bombing of civilians, as well as the intensity of urban warfare in Port Said may bring about a little more gore and violence than some military RPs may usually bring about. It isn't going to be roses, I'm afraid. This is an RP that will also feature an alternate ending to the real Crisis- with the continuation of British military actions and the full seizure of the Suez Canal leading to an escalation. However, the RP will stay predominantly in canon to the events of the Crisis in this period. ------------------------- The Royal Marines Commando are an elite Light Infantry unit of the United Kingdom's Armed Forces, so their armory is just as one would expect- extremely well-supplied, and often equipped up with a wide variety of British weaponry, some predating the Second World War such as the Lee-Enfield and some being cutting-edge, Cold War standard weaponry, such as the L1A1 SLR and L7A1. Armorers can often make a weapon a Marine's standard- and make it what they need in the heat of battle, aboard the HMS Eagle. Whilst there isn't a lot of room for modifications, a different barrel, stock or even a change up of weaponry for something more comfortable is fairly simple to sort out among British-stocked weapons. [This](http://www.roleplayerguild.com/topics/75259/posts/ooc#post-2323890) is an exceptional post detailing all weapons and kit in period, if you want to imagine what it looks like. Weapons Available: -L1A1 SLR (7.62x51mm NATO) Possible Mods: -Full-Auto Mod (Achievable with an Armorer and a Coke Can Ring-pull. Seriously.) -"Short" Variant (16 Inch)(Modified Barrel) -Standard Variant (22 Inch) -Marksman Variant (Heavy 22 Inch Barrel, Optic) Rifle Grenades Attachable: -Anti-Tank Rifle Grenade, No. 94 (ENERGA) -22mm STANAG HE Rifle Grenade Other Weapons: -L2A3 Sterling SMG (Mk4)(9mm PB) -Bren L2 (.303 British) -L7A1 Medium Machine Gun (Prototype/Trial Weapon)(7.62x51mm NATO) -M20A1 "Super Bazooka" Anti-Tank/Anti-Structure Launcher -Lee Enfield IV w/Telescopic Sight- Sniper Rifle (.303 British) -Webley MkVI Revolver (.38) -Browning Hi-Power Pistol (9mm PB) -Mills Bomb (Frag Grenade) -Various Smoke Grenades ---------------------- CS: Name: Gender: (Females for Medics and Radiowomen only- this is non-canon, but I'll let the shit fly if need be.) Age: Appearance: Rank: Caps at Staff Sergeant Role: (If not Section Leader/Fireteam Leader, such as Machinegunner, Rifleman, AT etc.) Weapon and Ammunition: i.e L2A2 Sterling| 8x 30 Round 9mm Magazines Brief Background: A paragraph or two will suffice. From a veteran to a fresh face, anything is good. Equipment (Can be fused with Appearance) -------------- _ ### Bravo Section, 2 Coy, 40 Commando, 3 Commando Brigade - (Fireteams exist as smaller subdivisions, split up on the CO's objective decision making at the time. There may be different mixes, given the situation.) Fireteam "Blue" -[Captain Mackenzie/Private Parsons](http://www.roleplayerguild.com/topics/75259/posts/ooc?page=2#post-2326106), Section Lead/Machinegunner -[Lance Corporal Telford](http://www.roleplayerguild.com/topics/75259/posts/ooc#post-2323973), Rifleman -[Sergeant Ward](http://www.roleplayerguild.com/topics/75259/posts/ooc?page=2#post-2326740), Marksman --------------------- Fireteam "Red" -[Sergeant Reid](http://www.roleplayerguild.com/topics/75259/posts/ooc?page=3#post-2331007), Fireteam Leader/Grenadier -[Lance Corporal Page](http://www.roleplayerguild.com/topics/75259/posts/ooc?page=2#post-2329836), Medic -[Lance Corporal Spencer](http://www.roleplayerguild.com/topics/75259/posts/ooc?page=3#post-2331277), Machinegunner -[Private Mills](https://www.roleplayerguild.com/topics/75429/posts/ooc#post-2331682), Anti-Tank
0600 Hours Somewhere in the Mediterranean Sea, Off the coast of Egypt HMS Eagle The HMS Eagle was a fine Aircraft carrier, an Audacious-Class Aircraft Carrier operated by the Royal Navy. On the deck, sat a number of helicopters and planes, ranging from Douglas Skyraiders, Hawker Sea Hawks and Westland Whirlwind helicopters, which would bring most of the Royal Marines on this carrier to the fight. While perhaps the Royal Navy was more used to deploying amphibious task forces by the waves, today would be different. Since Korea, the idea of the Royal Marines entering battle from the sea would change- they'd come from the air, or at least this part of 40 Commando would. The early morning sun had wiped out any sea fog, and it was all stations go, as far as the Fleet Air Arm had considered. And this was the mere surface- inside, was most of "Forty", or 40 Commando itself, the detatchment of Royal Marines from the 3rd Commando Brigade. In particular, apart from the storage of Westland Wyvern CAS aircraft, the area had become a large staging area for the airmobile forces of 40 Commando. A various set of netting, and armories were set up in the large aircraft bay, surprisingly less filled than usual. The Med was still as a pond today, and the sun was basking out, though this being the late autumn, it wasn't as hot as it could get. There was a hubub of supplies, squads arming up and general movement, as a few squads at a time, they moved out from their armories and briefings to the deck, to board up into helicopters or standby for tasking. The place was a hive, to say the least- the Invasion was already underway, since the 16th Airborne Brigade had touched down at El Cap Airfield, and despite losses, essentially captured the middle of the Suez Canal. They now had to liberate Port Said, and that meant effectively storming the place. They were up against militants and the Egyptian Army according to Colonel Harris, the head of 40 Commando- and in the whole scheme of things, that meant that the enemy was nowhere near their standard. Total air dominance had been established, the Egyptian Navy practically didn't exist and therefore was not a threat to the Royal Navy, and the Egyptians were so poorly armed with British Colonial weaponry and any other foraged kit, that it would be like fighting Zulus all over again, Andrew thought to himself. Andrew sat on a ammunition crate inside that cargo bay, looking at his watch. They were meant to be here, the section he now had inherited and had brought over from Cyprus, they were a minute late now; and that was enough. They were leaving in twenty, so whatever introductions were going to be made, were going to have to come fast. He sat under a netting that was placed up inside, the cold steel at his boots and a Sterling on his lap, magazine unloaded for obvious safety reasons. This wasn't a weapon you kept loaded when you didn't want to shoot, it was that simple, even on the Mk4. The Section was meant to be here, and then, one man of a few came. They'd rallied up probably in the mess, but even so, this wasn't on. The young man, Daniel, wore his uniform with uncertainty almost, as he approached Andrew. "Captain Mackenzie? I heard I'm with you." Daniel said, in a weakened voice, as Andrew laughed. "They gave me a bloody boy, seriously. You fucking refer to me as Captain, they drill that into your head at Basic or I will fucking drill it into you with a fucking knife, right fucking here. What's your name, lad?" Andrew barked back, the Anglicized Scots accent as sharp as the Trench Knife at his hip, the older Marine's uniform looking tattered and worn, but still just as neat in some way or form. Swearing from the Scotsman sounded like he'd already plunged a dagger into his heart. "Private Parsons, Captain. I didn't mean..." He simply said, as Andrew nodded, looking him over, as he stood, currently unarmed, Daniel cut off entirely by Andrew's loud and overbearing voice. "Cunting hell, I am actually going to trip over your umbilical cord, you look like you've barely fucking gone through puberty. National Service? Or just trying to impress some slag?" Andrew asked, knowing full well where he was going. "Yes, Sir; I'm a National Serviceman." Daniel replied, gulping, as Andrew shook his head. "Well, I've got my work cut out. You aren't a shitting serviceman, you ain't even fucking the West Country's best tribute at a National Serviceman. Right, you grab the L7A1 I've been penciled with in the squad, you're lugging that thing. If I saw, you wanted an MG. You now have the most advanced weapon that we have in our arsenal. Well done." Andrew simply said to Daniel, as he nodded, walking past, scared somewhat of Andrew already. This wasn't good, no matter what way he said it. Just as Daniel's hands were grabbing the GPMG, Andrew turned his head and looked over, Daniel aware that you didn't ignore his stare without inducing something. "Don't fuck this up, Parsons. I'll have your fucking head on a pike by the hour if you don't fire that thing as God intended. I know your type. Keep it in mind." He said, harshly at the end, as Daniel adjusted his beret, aware that Andrew wasn't taking any prisoners, as he looked down to the notes he'd made, on the Section composition. "And it turns out we have a lass as a fucking nurse, some bloody Currymaker, a pair of Northern Irish twats, another pair of fucking children and a couple of old farts who look like they could be in a retirement home. Brilliant. Just, fucking, brilliant. The cream of the fucking Royal Marines, the most elite that Great Britain offers and we've got that. Jesus." Andrew said to himself, as he took a few magazines from the crate behind him, lumbering up in his chest rig, the long range radio housed in a Bergen by his feet, for later communications. Fact was, Andrew wanted to go and take some names, and he didn't want to miss his helicopter, or else there would be hell and paperwork to pay. Hell was fine, the paperwork the RN would want filled out could find it's way down someone's esophagus if Andrew knew it came to it. (NOTE TO ALL- the racism and sexism is going to be pretty bad from Andrew, as I may have forwarned. It is IC, and will not transfer over. Andrew's pissed-offness can stem from little things- the very slight delay being enough.)
Accepted. No more oldies, I say- let's stick with younger characters (nothing under 17 though) from here on out. I think I'll post the OOC shortly.
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