STATUS:
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
10 mos ago
Current
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
9
likes
Bio
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
Fuck, even me and Manatee aren't this bad, and we're fighting for a crown that you know, actually has fucking dragons, tits, wine and lots of politics involved. See, you're doing it for thralls, we're doing it for the aformentioned, where do you think the stakes are higher? :D
To be honest, in our war, it's back and forth like a ping-pong ball. Tyrells have more men, King's Landing, foreign raiders, the Targaryens of one side, the Crakehalls have a weathered Lord, and potentially the Riverlands and even the North too, if they work out well. Not one sword has been stirred between the two factions just yet, but who knows, it is only a matter of time before blood runs...and the sigils of both sides are seen to be doing it.
We need a name for this war, I am pondering what they will call this crisis, viewpoint depending.
I was thinking of letting you post, though I don't know entirely how that will work out. To be honest, I will post tomorrow later in the evening if I do, and it will be pretty long, definitely something to bring me back into line with the goings n.
That is, if he fucking makes it and goes. Holy shit, we might have our first major character death, and if I'm honest, his heirs are extremely unclear. Alerie is an unmarried female, and the only way she could continue the family line is to marry another Tyrell, yet Rickard isn't inducted into Maesterhood just yet, so technically speaking, he ought to have first pick. Then there's other Lords in the Reach, Loras comes to mind as one that might say "Fuck it then, this is mine". Classic GoT. I mean, I don't know for certain, but the way it is looking, things might get very interesting in the Reach, and those scenarios I said might be very real. I mean, if Garland does die, which as fucking sad as it would be, really destroying my chance to develop his character, would actually bode as a pretty fucking stark reminder. It is completely in the dark what could happen- genuinely, it will either be Daenys, or Garland it feels to me...and the hype is real.
Surprisingly, yes. I actually do plan on moving him, and wasn't because you said that Edrick was going to Highgarden. If Garland say, wrote back, saying to her first of all (ie. before even Willas, yes) that "Yep, I'm going to KL to be Hand", then that might work. Who knows, the Hand needs to make a new council, and no doubt, he will probably be lenient as fuck to people across the Kingdoms, giving it to a lot of people who might not otherwise seem important.
I don't feel like posting right now, it's a bit too soon. Plus I feel like letting shit sink in after what happened across the realm. Highgarden is going to be busy, and in some ways, I don't want to rush through what is going on. All of the characters on my end are sinking into what is happening, so I don't want to force say, the Vale or Riverlands to be left behind, nor Daenys. I want to see that colourful character too :)
I am looking forward to seeing this. Shortly. Hehe, dwarf puns, no matter how shameless they are, they're there as material, and it would make me half a man to continue making them. :P
Alerie is definitely a mixture of Olenna and Margarery, the red hair, I don't know how that can be explained mind (and no, she is no bastard, she is definitely a child of ..while interesting, I don't want to do that avenue of things). Garland, I genuinely can't draw comparison, he is no Loras, nor Mace, probably more like Willas or Garlan of Martin's description of the Tyrell family.
I suppose, you can observe it, but it's that willingness to use pressure and subterfuge, that Garland wouldn't use, or at least, he does it in a way that would seem by modern standards, to just be politically manoeuvring, not even by marriage or killing people, it's just making things exist, be it men in the capital, or the fact that on paper at least, the Tyrells are not wanting to incite war, they won't cast the first sword...while we know that Alerie plans to do it so indirectly, it basically is. It's why half his letters are pretty inclusive, it's that sort of surface PR you see, in some ways...and I would say that honestly, while he's provincial and he is a little cynical at times, he knows how to put a smile on his face and be that image. As I've chatted with Blue before, he still has to learn a lot, and no doubt, his character is one that has problems, many of which come with the fact that he isn't born for his Lordship. I wouldn't dare compare him to Eddard, he isn't the person who would make the same mistakes, but he IS similar in that he probably is too bound to the ideas of the "Realm" when others just see it as something to snatch. It wouldn't be slavish honour that would kill him, it would be someone that just would flat out kill him, just because of reasons.
Remember, the Tyrell word is still really, really strong- would anyone know they were responsible for killing King Joffrey because they felt he was a bit of a dickhead and had to get taken down? Nope, and neither does anyone know that right now outside of that tower, they're going to, well, starting with the south-west coast of the Westerlands, basically start giving a green light to steal Westerosi freeholders and peasants for Yunkish purposes, with not a single Tyrell man involved, and even right now, no great exchange of gold. That is where Alerie shines the most- she knows how to control that trust, and knows that at the end of the day, Jehrilla is a means to an end who wants to do that. It's a risky buisness, and who knows, Jehrilla could run and use that information to help the Crakehalls, or the Martells, or the North, anyone to say "They have lots of shit", but Alerie wouldn't have taken her up to that tower to tell her what she said if she didn't have a prior knowledge that it would work, that it simply just would not backfire for the both of them. It's that beautiful mixture, it is so well controlled, that within the family, they have a huge respect, this sort of really golden image, unlike many other families for what they do, the Tyrells are liked by many, or just a bit too fancy for some people's liking. People like Garland are never going to rule, mind- he's either going to win and be exactly where he was you know, before all this shit happened (which is depressing for the best of us), or he's going to end up dead, and the Reach is going to spend the next decade, regardless of any external war, in it's own civil conflict, or just really, really uncontrolled.
Remarkably, I haven't seen a SINGLE character even like Tyiron Lannister, thinking about it. If there is, then I haven't felt it yet, the wit and the absolute badassery hasn't hit me just yet. There are one or two in my mind that I have seen, but I am not sure.
And yeah, I will wait for Vale/River, I feel like we have left them for a while, and I am still reeling- though I think it will basically wrap up all of the posts, including pork maester, and Willas seeing dragons afar from the hills over Flea Bottom.
Eddard must be spinning so hard in his grave right now, Rickard really doesn't give two fucks :P
Oh, and I do plan on posting a little further down the line, probs after Manatee and perhaps either a Vale/Riverlands post. We haven't heard much from them in a while.
It is an interesting angle to take, no doubt the Seven will still be very skeptical of a faith that enjoys burning fucking people. Is Garland a defender of the faith? He's a defender of having sex and being chivalrous, motherfuckers. Not his thing, but no doubt, if the Targaryens called them out on it, no doubt fire will meet fire.
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
<div style="white-space:pre-wrap;">I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material. <br><br>My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.<br><br><a href="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic" title="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic">roleplayerguild.com/topics/190121-rav…</a><br><br>Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.<br><br><a href="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic" title="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic">roleplayerguild.com/topics/192916-del…</a><br><br>Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.<br><br><a href="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic" title="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic">roleplayerguild.com/topics/196931-tac…</a><br><br>Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia. <br><br><a href="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic" title="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic">roleplayerguild.com/topics/197399-dis…</a><br><br>Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.<br><br>I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week! </div>