STATUS:
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
10 mos ago
Current
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
9
likes
Bio
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
I wouldn't post till Blue says so, or he works more stuff out with you- he has final say, but he's a nice guy. Honest. Wouldn't dare come close to absolutely fucking you over for fun.
Lord Tyget Crakehall wants to be King, claiming ancestry through a Targaryen marriage of past and proclaiming it, Lord Garland Tyrell is Hand of the King (who is dead, by the way, prior to IC, alongside a box with his wife's head sent to Garland) and almost getting his fucking throat slit by the batshit mentalist Daenys Targaryen, the rejected Targaryen heir (twin of Aegon), who is suspected of murdering just about half the fucking royal household, and nearly Garland. He's kinda opposed, and this factionalism means that there's an allusion to a war brewing, that could mean all manners of shit raises before winter, because oh yeah, Winter is Coming! The Riverlands are like "Nope" to all of this talk of war that the Tyrells and Crakehalls are speaking about, as are the Vale, though they're kinda awesome anyway because of falcons, scented candles and Ellion Arryn just saying "Cool, whatever". Tyget, Gerald, Tywin (so two brothers and Tyget's son) AND the whole fucking populace of Dorne have an interest in the Red God, while Garland has an interest in kissing Targaryen ass, getting fucked on Arbor Gold and then fucking women, while Ellion is busy flying birds of prey and being the world's greatest...wingman ( :P the puns never end, you see), all while Princess Eliana of Dorne is basically at a crazy combination of a waterpark and a sandy and exotic environment (kinda like Vegas, but with more tits, young boys and people armed to the fucking teeth with spears), ALL WHILE there's a couple of marriages between the North and Westerlands, and some intrigue between Jehrilla, the chubby Yunkish woman, and Alerie Tyrell.
So for Garland, this has meant he has fucked a gluttonous and huge Yunkish woman who is selling mercenaries and other mischievous services, and two young Targaryen Princesses are riding their dragons to King's Landing to meet a Tyrell Retinue inside the city. Oh, and Daenys Targaryen is basically killing a few people, but is now sitting in a prison cell in Highgarden, while that big Yunkish woman is basically being in the right place at the right time to sell services to the Lords who might actually start fucking each other over. Not all is well however, as the Tyrells have been fed Maester as their pork dish, something something Faceless Men had something to do with it something something. There's been border squabbles, the Commander of the Goldcloaks was "Removed Forcibly" alongside about a sixth of his forces from King's Landing, predominantly by being impaled or stabbed, and now, the Reach is sliding it's sweaty hand up the skirt of the Targaryens that HAVE emerged as an alternative to the Crakehalls version of self-declared "Kingship", which people are either "Fuck you" or "Meh, whatever, I can roll with that" about it.
All in the while, the North and Iron Islands are kicking seven shades of shit out each others' throats in the highest escalation yet, with a shitload of Mormonts getting murdered, followed by Iron Islanders up rivers getting murdered. It's basically red as fuck, people are getting murdered to all shit with constant bloodshed, and the North is extremely paranoid and wily of shit down south. They don't like us, we don't like them, Ned Stark etc. etc. .
MEANWHILE at Castle Black, Tyron Lannister is trying to unfuck shit from Wildlings to other players in the Houses. Because as usual, nobody gives a fuck that there's Wights coming and the Kingdoms are once again, completely screwed when Winter comes, because everyone is only going to realize at the last minute that we're all going to starve to death, freeze to death, or worse still, get fucked by White Walkers.
So basically, classic Game of Thrones. Amazingly, no major character has died...YET. Fuck, one almost did, and I am almost certain that in the near future, there is going to be at least one.
See, it's a great RP, and your character looks interesting in their premise...though there is a lot more to the whole affair going on, and as you can tell, there is a huge level of depth to this, though...remember, it's all about how you play the game, and what you want to get out of it. I love how batshit your character could be, this mad sort of scientific mind. Though that said, the Baratheons have a big part to play, military wise, they're really weathered forces, though weakened no doubt after the War of the Five Kings. Blue can probably iron it out with you- but yeah, they're a significant house, the very last piece of the jigsaw puzzle...
Also, don't be intimidated by the scale of the CSes, they took an age to make. So I guess even if it were a WIP, it would be nice to see. Also, PM the GM- he will definitely know more about House Baratheon...and from what I hear, they're loosely allied to the Tyrells...
Blue has mentioned this in the past, but I am sure that whatever you end up doing, I am definitely sure that it'll be good :)
Just...well, I don't want to develop a character for the sheer purpose of having them counter another character's in a vague form, it sounds strange but say, if I were to make a particularly important guard to Garland, they'd be there because of either an interaction with Garland or other characters, such as the way I did Willas. I don't want to feel like I want to make a character purely because the Tyrells need some talented archer or swordsman who can go toe to toe with another, if that makes sense.
To be honest, it was a little strongly worded, and I think I didn't really intend to say it that way, and I reckon I take part of that back. But it's that general gist- I want to try and experiment with more interesting characters that are a little different, such as Rickard, and soon, Lyanna and perhaps Loras.
Also, it would be interesting to see House Clegane right now. If there's a Mountain that rides or not, whatever the fuck that family must be up to should be fun.
Oh definitely. I've laid out two characters thus far- and might add a third, all of whom are quite short. Lyanna is actually quite different to any Olenna from GoT- she's reclusive, while Loras is going to be a pretty oafish character- he's not stupid, but he isn't exactly smart, and knows only just how to keep the cogs ticking over in Garland's absence without everything falling to shit. I want to maybe make another character, though again, while it is tempting to make a warrior of a character, I can't help but feel it's an arms race at times. I might make him an archer, but then again, I dunno what I will do with him.
Hmm...we haven't heard a lot from the North and Ironborn lately. Guys, I know you were pretty pissed at each other, but hey, it was interesting reading, take some of the limelight for yourselves :)
I do adore these series, simply because if you want to know every little detail about a House, or a region, this does the trick...plus you know, the voiceovers are always excellent. Comparing Garland, he's not your typical thick-headed male member of the family as I think it would have been in times past, but it definitely shows that Alerie is the one to watch; the family's been technically matriarchal, for crying out loud. Just as they say though...just ask the Gardeners how being a loyal steward went for the Tyrells.
I'll get to work, it'll be WIP till further notice.
Hmm...I'm half tempted to make a couple of characters. One being Lord Loras, who I have mentioned a lot prior, and another as a particular guard of Garland's- an elite archer of sorts, a la Quiver from the GOT Telltale series. Not sure about the latter, but this would be someone who'd definitely offer another flavor to the traditional plate you've seen among the Reachmen of my type. Double post, I know- Blue, anything that you would generally need from me, generally character wise or for anything else?
My posts are littered with them. It's soooo much energy to go back through them, mind. That little Oldtown posse is quite interesting, especially what you did with the Forresters. Definitely a likeable family, albeit a bit Northern.
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
<div style="white-space:pre-wrap;">I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material. <br><br>My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.<br><br><a href="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic" title="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic">roleplayerguild.com/topics/190121-rav…</a><br><br>Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.<br><br><a href="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic" title="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic">roleplayerguild.com/topics/192916-del…</a><br><br>Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.<br><br><a href="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic" title="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic">roleplayerguild.com/topics/196931-tac…</a><br><br>Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia. <br><br><a href="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic" title="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic">roleplayerguild.com/topics/197399-dis…</a><br><br>Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.<br><br>I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week! </div>