Avatar of FourtyTwo

Status

Recent Statuses

9 mos ago
Current 10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
9 likes

Bio

I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.

My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.

roleplayerguild.com/topics/190121-rav…

Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.

roleplayerguild.com/topics/192916-del…

Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.

roleplayerguild.com/topics/196931-tac…

Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.

roleplayerguild.com/topics/197399-dis…

Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!

Most Recent Posts

Definitely, I can agree with that one- Skythion always does it good, and that CZ805 is mean, especially since the variant would definitely be compatible barrel and accessory wise with other NATO weapons of 6.5mm caliber.

Also, I'm about to kick the barrel over in terms of what's going to go down. Brace yourselves- I've got some mind-blowing tactical mapping coming up.

Just on the topic of weapons now, since this needs to be resolved.

Sadly, the AUG wouldn't be in service. When you think of it, it's an awesome gun, but it's been in service for almost 40 years by now in certain armies, and though that is usually the length of a weapon's service in most armies, the SCAR in this universe is classed as a pretty old-school weapon. Plus there's weapon compatiability- and the reason I wanted only a certain band of weapons to be used, is simply due to modularity and parts configuration. The commoness of the fourth-generation SCAR weapons, MSBS platform and MX systems, along with one or two very niche guns such as the Mk18 or other smaller platforms within CTRG and NATO on the whole means that weapons are moreover interchangerble for barrel length, stocks and suitability. You can turn a MXC into an MXM with the right tools, a new stock and barrel/RIS change, wheras having an AUG, an MX and a MSBS would render a whole lot of weapons un-configurable. It's something that we currently have an issue with- and since weapons are adaptable, there's a gun already for any need and purpose. So the AUG is a loose cannon- within CTRG in terms of assault rifles/battle rifles, we've already got an outdated 5.56 weapon, the SCAR-L in multiple configurations for any need, and there's the MX and MSBSA2 for any 6.5mm and the Mk18 ABR (AKA the Mk14 EBR) and the SCAR-H for 7.62mm. This, in some ways it what militaries want to do in future- rather than having an HK416, an M4, an M16 and a SCAR in service, why not just have one that does everything with a bit of modularity anyway- something that we've almost got here with this setup? We're talking at least 20 years in the future, so that's a creative liberty that fits well, and though there are one or two weapons, IE the CZ805-A4 that Mischief is using, I'd rather have that as the exception rather than the rule due to the fact that it's still a fresh weapon from today and would be likely compatible to NATO standards with the MX and L85A4 series in barrel changing and it's maintenance. I'd rather you picked out a more suitable weapon- if it's anything, just take a MX of some sort, since I doubt that the AUG would really be updated at this point in the future. Also, no snipers- I don't want one. I may develop a sniper duo in the future, but this is going to be limited at best, and since CTRG is primarily an infantry team, as is with real life, soldiers don't run around with sniper rifles. Designated Marksmen exist on a fireteam level- Snipers exist at a platoon-commanded level, that's the main difference and why snipers aren't integral to combat at this stage.

You're almost there with the CS mate- but I just need a few more little things, like that really. Aim for a rifleman role at the moment- I can specialize your character to perhaps be another grenadier or a combat mechanic.
It's still not right. I mean, if you asked any of us, we'd all say that the character would never be realistically suitable for a inteligence unit. I mean, it pains me to say it, but you could never commit the scale of crimes he was involved in and be able to be enlisted- this is the culture in some countries still, but by no way would a SF unit be accepting. Second, I haven't made there to be any warfare in South Africa, ever, and there never will be in the lore of what I've based Hephaestus on. I don't like the idea that your character is somehow some sort of survivalist- in the unit, they aren't survialists, they're trained Special Forces, soldiers at peak physical endurance and skill, and stop at nothing to get the job done following years of concise training and following protocol. The M4 isn't used at this time in the future by the NATO forces, and the fact that such a soldier exists would be great for another RP, but not this one. As much as I may want to accept your character, again, I honestly can't. Look at the others- like I said, there's a trend, and if I'm honest, immersion is key. Familiarity with equipment and the weapons systems, the reality of warfare (not what say, you see in COD) is existent, and while people who may be a little crazed or pumped up do exist in the military, there's not a hope in hell that could happen. I mean, honestly, I would fundamentally re-write the CS in areas, take note of what you've seen in other CSes on here and consult me if you want to go ahead- until then, I can't have you in.
Hmm, I suppose you can join in, since I'd like to keep the numbers hovering around five. Though that said, CTRG is restrictive to NATO, and as much as I'd like to have a Singaporean character, I don't know how it could work due to factors and all. You could get around this by having a half-Singaporean, half-British character if it's anything, as I got around it with Huscarl (Half Icelandic, Half Scots). What sort of role would you like- we've already got an Assistant Automatic Rifleman, but I reckon you'd be good to take an Explosives Specialist/Rifleman, and for the love of God, don't use a SCAR- that shit's overused in this RP now (cough cough use an MX/MSBS) :D Mail me for any equipment and the like you might want to configure for that role.
Not really up for this CS, I'm afraid, since it doesn't fit. I mean, CTRG is the ELITE, not the regulars, and the story seems way to implausible. First Generation SCARs wouldn't be used, and that's not even the start of it...I mean, you've given absolutely no reason for why he's in CTRG in the first place, or any fitting development on what the hell he really does well in terms of working with a team. If you look at the other CSes, there's a trend they tend to follow in this RP. If you'd like, edit that extensively and I'll come back, but till then, there's not a chance I can accept that CS, since there's just no place for a soldier like that or any real grounding.
Natalie's eyes turned slowly, but almost in a split second, the world was on fire. Her heart paced, everything had switched. From watching Victor about to dole out damage, to something else. She knew there was only one thing she could do, watching as Victor took the shot. She almost screamed in terror, then realizing what had happened. He had been hit in the wrong place for that sniper, and he would stand up from that shot, he had enough mass between his internals and that 7.62mm round. Tough bastard, she reminded herself- but that wasn't enough. In her bottom of her right trouser leg Spetsnaz shovel sat, a weapon that she knew was quite quickly accessible, sheathed in the fabric. One side was sharp, the other blunt as a baseball bat, but enough in her hands to smash somebody's skull in. And as Victor clambered up, his warpainted face exploding in a rage, Natalie got the look that what was about to happen couldn't be stopped by even a tank shell. Victor was going to kill some fuckers, and Natalie had all the pleasure.

The shovel slipped into her hand, knowing full well that if she was going down, she wasn't going down like this. She clasped the blade in her right hand, her fingers like fishooks as she flung it towards a man holding a Negev MG, going right for the back of the head, as she herself gave no caution to the wind, and erupted with a pace, aware that this was war. The shovel buried itself into his skull, shattering through- it was razor sharp in it's throw, and Natalie knew that the weighting and composition of the Shovel had been perfect for her- it felt like a brick to most people in weight, but to her, it was like a stiletto, but chunkier. The man's skull was almost halved, as it brought him down, Natalie charging and skidding on the tarmac as she went for his Negev, the Israeli 7.62mm LMG something that she was surprised to see here- but something that she had vague practice with. She pulled the shovel out and kept it loosely in her hand, holding the weapon at the shoulder with a instictive and bloodthirsty rage triggered, as something felt as if it tripped a nerve, like you had gone ahead and done something to Natalie that had made her very, very angry. It wasn't as wholly unstoppable like Victor's charge, but it was a moment of pure focus, of pure, dedicated and total concentration of how to kill every, single motherfucker that held a weapon in their hands by any means needed. The bodycount was just one for her, but she wanted more, to end this violence and make them pay.

Instead of firing on civilians, Natalie clambered up, her whole 7 feet two inches, and began spraying towards the contacts near Victor, giving a loud wolf whistle as she knew Victor was knee-deep in kicking the hell out of those bastards. They had a lot more the clear, and the world was still on fire, the Metro stations burning and the whole area in total disaray, with gunmen and anarchy kicking up. She didn't realize it, but as she sprayed down almost five of the men, almost running and moving with the LMG like it was a paperweight compared to her M134, she had taken at least six 9mm rounds all over, and the blood was slowly going over her plaid shirt, something clear that was noticeable from a mile out. But this Russian wasn't going down that easily, and she knew that they had to get this done. She tossed the weapon away as the chamber went click, the LMG fully empty now.

Pushing up, she moved to Victor, cautious as she knew that at least ten were gone now, a sizable majority due to Victor and Natalie's efforts as well as the one or two police that had fired a shot or two off. She tossed her shovel into a man that was just in front of Victor, attempting to go for his weapon, before throwing herself down on the ground with him, where it looked like he had spent a good amount of time really handing it to those who had just opened fire. She looked over, looking at the bullet wound in his chest, as she checked her own, taking her shirt off to inspect the wounds below her ribs and two in her shoulder.
"Shit, how you and I are not dead is the question- I'll leave that to the doctors to explain. Come on, get a gun off these fuckers, we need to counterattack. We're big targets, but we're faster than they think, and trust me, painkillers always solve everything later Victor." Natalie said, letting her shirt down, aware that despite the fact that this was the worst time to do such a thing, that it was probably better in the case any more bullets brought cloth into the wounds and really hurt her. That and the fact that she didn't care right now, some sort of Amazonic tale, meant that Natalie did not care. It was her bra, her trousers and a now retrieved AN-94 with a PKA-S Holographic Sight from the floor which sat in her bare hands, and from a distance, it looked as if the duo weren't going to go down easily.

Natalie moved up, sliding into cover as she knew that the terrorists had by now identified that Victor and his girlfriend were up and running. The former was scary to everyone- the big WSM competitor, but the people that had hit the deck after Victor and Natalie's courage to take out the remaining enemies were astounded that the two were throwing themselves in the line of fire.
"Everyone, keep your heads down!" Natalie yelled loudly in French, at the tourists, many looking directly at the two as Natalie looked at Victor.
"Shit, we need to stop this madness...I say we kill as many of them as we can on this street, secure the civilians in a safe building and hold for as long as we can. This is big alright." Natalie said over the noise of the gunfire, her position behind the concrete post being occasionally bitten into, as she looked over at him. In the heat of it all, there was no point denying that Natalie really looked as if she was truly an Amazon with some sort of undeniable cleavage and a very stern warface, her usually reserved thick arms and legs now at full pent in making themselves useful and, and that for Victor's warpaint and size, she was the antidote to fight alongside him. She turned the corner, taking two enemies systematically with the two-round bursts, the 1000 RPM shots decimating the two, Natalie's familiarity with this weapon almost completely trusting, turning back as she felt the mag go dry. She clipped a new magazine in that she had picked up earlier, looking at Victor.
"Right, two options. Either you cover me, and I spray up those three over there, or you follow me to hell Victor." Natalie said, knowing that there was almost a slight inclination to the latter, as she readied to move.
Something like that would fit- A Combat Life Saver, or the team's go to medic, could come in handy, as a specialist rather than just the trained basics as the rest of the team would know, as well as being the ammo carrier (ie. when the team is running low on mags, your character can toss them a magazine).
Rare, you can post up if you want- just jump into the conversation if you can.
Yeah, you can make a CS if you'd like- though you may have to PM it to me first just to get it all set up if you've got a good idea of what sort of character you want.
Maybe- I may have to get back to you on that one, but I might be able to get something for you.
Sorry for the jumped post Rare- I just wanted to keep the conversation moving, and the stuff in the background in the higher echelons of CTRG, so you can post at will.
© 2007-2026
BBCode Cheatsheet