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9 mos ago
Current 10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
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Bio

I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.

My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.

roleplayerguild.com/topics/190121-rav…

Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.

roleplayerguild.com/topics/192916-del…

Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.

roleplayerguild.com/topics/196931-tac…

Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.

roleplayerguild.com/topics/197399-dis…

Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!

Most Recent Posts

I've been out for most of the previous weekend, and as well as that, I haven't been in that clear a state of mind. I'll get to work on processing everything in this RP soon- I want to get things moving, so post up by around 2000 GMT if you can, since I'm going to do a bit of a jump. Just to clarify, the team already knows each other quite well to a good extent- I can only assume that with Mischief and Huscarl, it's pretty recent. Also, I finished the Arma 3 campaign (due to some playing around with the Dev Branch that they had), and in some regards, I don't want it to follow the same now I think about it- I want something similar, but in some ways, I may want to make it my very own distinct flavor of RP.
None, at the moment- since I want to keep the RP integral for the moment and I think we've got enough people as it is. Though come back later, if we've got any spots.
I have a tendency to love writing about environments and making plans, though in future, it won't be as widespread. To say the least, this Prologue only has CTRG Husky within it- later on, I'm going to be running what I'll call "Sweepstakes" on who may end up getting extra characters in different units, and just to give a heads up, one is for a A-164 Wipeout pilot (imagine the A10, but black/stealth coated and with a bit more up-to-date gear), a couple are in Patterson's Vanguard 1-1, and another few may be in IFV or helicopter gunship roles. Though you may set your eyes on them, I'll pick people out later out of anyone who wants it to take the role, and broaden the RP's scope once we get a little beyond the Prologue.

HellHoundWoof said
Hey konrad next time your on could you check out my new app, ((just a heads up I was working in the yard earlier today and cut my right hand pretty bad, currently typing with my left hand and right index finger.


I've played enough Devil's Advocate here, so I suppose it's all good- though like I said, I will keep a close eye, and I won't be able to write your character in very easily now. Don't make me regret it, or else I'm going to have a fucking lot of work on my hands to write in and write out characters in order to maintain the continuity of the RP- just a heads up.
Yeah, could do- likely I suppose that'd be the case.
Yep, sorry- it's just we needed to keep the momentum from prior posts, and all- you can post if you like, keeping in with the current affairs to get yourself into speed.
Shit sorry, must have slipped it out when I posted another in- just putting it back. You weren't around for a while, I was just wondering- post quick to catch up man.
Skythikon said
I think he's busy with his post and I've got the time, so I'll do him a favour and summarize it. Though I've had classmates and friends who were dyslexic, they were rather vague when it came to describing how it affected them, so to be safe, I'll extract the important bits in point form.- The AUG is considered old even today and thus would probably not be in service during the time frame of this RP- The 4th Gen SCAR, MSBS and MX rifle systems were designed to have common parts with one another. An AUG might mess up that design point. The reason I got a pass with the CZ-805 is because it's a very new weapon. It's still being phased in to the Czech army as of 2014 and thus would not take a stretch of the imagination to see it having an upgraded version in this time frame.- It would be preferable if you took an MX rifle. He'd like to keep fictional weapons to a minimum for this RP.- No snipers, since snipers function independently of squads. This is a squad-based RP, and thus what we have is a marksman. Snipers may be introduced later on, but not at this stage.- No worries though, there's a spot for a combat engineer if you're willing to take it. Your character will be in charge of clearing obstacles, disarming traps, laying traps, digging entrenchments, performing on-the-spot repairs of vehicles, etc, etc. Hope this helps!


Cheers Skythion- that's basically everything I wanted to say in a nutshell!

And now, onto sniping- I introduced a GM6 Lynx, but that's Athena's responsibility, IF it needs to be used. That thing is fucking awesome, and it's her responsibility if say, more hefty shooting needs to be done when shit hits the fan to use it. I'd assume they're about a 8 or even 9 out of ten to be on the team, though Designated Marksmen/Women in CTRG still have the opportunity to use their battle rifle/designated marksman rifle in full auto (ie. the MXM/Mk18 can still fire automatic) when needed for CQC.
(This is called a long post. A long, long, long post. And it's straight into it really- tactical maps should hopefully work, and I really wanted to give the feeling that it's planned surgically to every detail by Huscarl.)

"Shit, it's been too long Mischief. Take a seat, come join us. And that's fine by me Olivia, for later that is. I'll keep the rest of you here under Praetorian over there while we're gone- McKinnon really has a spoon up his ass lately. Like the Greenbacks haven't. either though, they really want us the fuck out of here." Huscarl said, as he looked over at the other operators, Arran eating down his food quite quickly since he felt like just getting something in his system.
"You tell me about it, Huscarl. You fucking spooks know more of this political shit than I do, I'm here to pack away all this rusty shit anyway. It costs more to actually ship it off back home and put it into storage there than it does to just have us do the monkey work, I swear logistics are fucked up." Patterson said, Huscarl chuckling a little, knowing that the gravity of the situation to him was very different to Patterson's situation. They had actively fought CSAT forces in clandestine operations, direct under intelligence command, whilst Patterson was just packing away with his squad after the end of NATO's peacekeeping in the Republic of Altis and Stratis.
"Yeah, but what can you do I guess. Anyway though, it's good to see you Zdislav, and you know the drill here after all"

Huscarl knew his team were well specialized, and he looked over at them, before then looking out on the seaview that most tourists perhaps had once come here for. Just as he made another bite, he felt his radio vibrate, as he almost instantaneously made a look to the device, quickly sprawling him up. The radio was linked back to his billet's laptop, and he had a call to pickup. One that the team had been briefed on enough, that Huscarl was the link in the chain and connected the dots in some regard. And he had no time to waste, as he almost belted down, running down the side steps of the metal HQ as he moved across the courtyard, quickly going into the metal structure of his house. He should have really kept his headset on him, but at times like these, there wasn't really that much of a point. Shutting the door of his billet, he quickly picked up his headset, already connected to the laptop that sat on his desk. This was an encrypted satellite link- long range comms were available, but Huscarl and his superior back in Langley, who was also in charge of Neptune, resoundingly agreed that long range comms from Stratis's multiple antennae at the center of the island were too easy to hack into and decrypt the relatively simple encryption.

"This is Huscarl speaking, ID two, zero, eight, seven, nine, six. Neptune, ping it back." Arran said, hearing the voice on the other end. Something felt urgent about this, as he walked around, sitting on his bed in the cramped metal box, the singular LED light on the wall making it almost blue inside with bright tinted light.
"We've got you, loud and set...well, this shit is taking it's sweet old time...nope, you're through. Okay, we're sending you the details, should take about a minute for the whole thing over this link. Should see the beginnings of this." Neptune said, as Arran moved to his laptop, quickly tapping away as he found the satellite imagery. Makrynisi, Altis. Altis was a place that Arran knew the NATO forces had long left behind, and though he knew that CSAT funded enterprises and equipment had allowed the AAF to have a disproportionately powerful army for it's tiny size, it was still significant
"Okay Huscarl, we've gotten back to you about our friend, Major Arshad Marood, callsign Sickle, that we need Husky for. Turns out there's a sub, we've ID'd in your picture, on the west coast of the island, and we've got confirmed ground intel from Seagull, as well as on sat imagery that the Peterburg's by that pier, with what we need."
"Go on. I'm only going to assume what you said are the basics here."
"Rightly expected."
About twenty minutes later
1225 Hours

Huscarl put down the headset, already checking the intel he had, as he shut the laptop's lid, carrying it out, as he moved quickly, already aware that the team had been waiting patiently, probably talking to each other. He looked up at the HQ's first storey, aware that his team were waiting, after at least getting to know Mischief a bit better, and wonder if it was a duff run or not on Huscarl's end.
"With me now Husky, we've got work! Patterson, Baker, get on perimeter- you'll need to go to McKinnon later on my behalf, is that understood Sergeant!?" Arran said, already aware that he wanted the mess hall cleaned out, and his own unit with him right away. He didn't want them listening in- and though the metal walls were well soundproofed, he didn't want any chances.
"Roger that!" Patterson said, in almost a pissed off tone that seemed to just acknowledge it. He didn't want to poke his beak where it didn't belong, and Huscarl had told him that very clearly before. Himself and Baker switched off the cooker, leaving everything as it was as they headed towards the Hunter, to get their weapons and join the other two of Vanguard One in patrolling the base.
Opening the door to the HQ, he walked in, hoping his team would follow, as Arran quickly engaged the projector and gave a notion to the last man in to shut the metal door. The HQ's interior was mostly bare- a few tables with weapons, but mostly the team's individual gear and a few wetsuits and rebreathers filled one section, with a few chairs and a whiteboard in another, along with a projector that lit up the screen. Arran set down the laptop, connecting it to the projector as he fired up the satellite imagery he had received, walking to the board as the team sat down. There was a lot more other HQ-y stuff that currently didn't really click in Huscarl's mind- this was the only real section that he knew he had to be in to get things explained.
"Right, to business. Sorry about the pace, but this is how we work. I've received word that a CSAT-operating submarine, the Peterburg, has sailed into Altisian waters, and is currently docked on Altis itself. We all know about CSAT and the AAF being bum buddies for a while behind our backs, but this is different. The sub's moored off Makrynisi- a small island in Pyrgos Gulf, and it is there we suspect that a certain Major Arshad Masood, callsign Sickle, is carrying a set of documents that we've been tailing for weeks, along with of course, undermining our naval superiority in the area. I can't stress how much this matters- and remember, it is in our operational remit to make sure that not one word comes out to any of the lads on Tempest, as I have mentioned before- this is confidential, and this isn't anything that will be mentioned in your service logs, or be given medals for if you end up having your leg blown off. I don't need to remind you this is wet work against well-trained Iranian motherfuckers day, not counter-insergency day. It is imperative that we strike hard and fast, and we get what we need back to NATO MEDCOM. Without this piece of information, we may truly be paralysed, and I for one, am bored as hell and want to really remind the brass that we're the finest at what we do. Taking the submarine out to secure our naval traffic in the area, killing or capturing Sickle and at the very least, retrieving his documents and getting the fuck away from Altis is the way we'll do this if we really want to stay one step ahead of CSAT in this Cold War. Believe me, I don't like the idea that when Greenbacks stop telling us to get off our island and start firing on us with CSAT troops behind them is going to come sooner rather than later, and we have the unique opportunity to know exactly what CSAT intelligence has so squandered here. Now, let me bring up the map and sat imagery, if you're not familiar with Altis already." Arran spoke, clicking the mouse to display an overhead picture of Altis- the whole picture, to be precise, as he then clicked in on a new slide, which had been annotated by Huscarl himself already, for further referencing.
"This is our AO, and I've taken the liberty of making what we're facing a little simpler on this. From our contact, "Seagull", in the FIA, we know that there's a patrolling speedboat with a 20 mike and a rear gun going around the place, along with a squad-sized 5 to 10 man force of AAF Recon Troops on the south of the island, with an armed WY-55 Hellcat (updated AW159 Wildcat in RL) and two fixed Titan MPRL AA launchers in a small clearing. The sub is here," Arran said, using the clicker to lase the west coast, where he had made a rudimentary marking of the sub.

"And about 250m NE of that, is a CSAT Recon camp. We're talking grey hex uniforms here, not the regular brown hex their regulars go around with. They mean business. More reason why we believe that Arshad is truly here. There's about 15 to 20 of them, and they're bound to be trained well, so do not underestimate them. The sub's got a skeleton crew- about 20 to 30 again, so we can't exactly be underestimating them either in terms of potency, with whoever is armed. As you can tell, the AAF have A-143 Buzzards (L-153 Alca in RL) on standby at the AAC Airstrip with a QRF of two Hellcat gunships, and Camp Sagonisi has a large platoon-sized force, but they'll be slow to react- and our man, Seagull, is on the Faronaki peninsula down here, if shit hits the fan." Arran said, trying to put across the wider facts that the team would need to know.
"It's a potent force, and it's what we're trained to do best. We insert from the south, and we'll use one of the RHIBs, using the evening to our advantage. We're going to need our set of rebreathers along with a GM6 Lynx Anti-Materiel rifle spare in the boat, in addition to the regular gear- silenced weapons in our usual roles, and combat will be likely within 150m, so I advise RDSes and closer optics if you'd prefer that over the secondary sight of the RCOs. We insert at the Primary landing site with the boat directly, on the south of the island, and we move quickly to dispatch the AAF Recon team here- we kill the operators on the AA launchers and sabotage the helicopter, figuring out what there are in terms of forces through the forests. If there's too much heat on the south, we've got an secondary site of insertion, right here." Arran said, pointing to the SW of the island, where a group of what seemed like rocks were on the map- still consistently pointing out to whatever needed to be pointed to on the map whenever he made mention of it.

"If that is the case, I can only assume we'll have to take a very radical approach. It's why we may need to re-evaluate and execute this operation very differently, so hence we're going to need the Rebreathers and a GM6 Lynx, in order to strike a punch quietly and from a distance to throw us into a position where we can dive ashore safely. This is a closer look, if you need one. That Alternate Infil is our secondary approach from what I just mentioned- and hopefully, we shouldn't have to use it. The forest as I've marked, is likely to have patrols of maybe one to two men, with about two or three of these there, and since it's unlikely that the AAF are going to be radioed that easily if we take their radioman in the south, quiet shots shouldn't be detected. That said, CSAT forces are much more likely to be better anticipating and able to shout out if one goes down, so stray away from them for as long as you can if you have a soft contact- engage if you know that they won't react in time. You know how it is." Arran said, as he looked over the team, just hoping that somehow they'd go well with this plan. It was a combination of their elite SF training with a rapid assault and picking off units one by one. Going right to the sub would be stupid, as well as assaulting from the north. Cutting the AAF on the island off would give them time to really sneak up on the CSAT, and get their man.

"From there, there's a MQ4A Greyhawk UAV on station after the AA is cleared out- Callsign Spartan will be at 40,000ft for us to do a fire mission with, as well as make some quick recon of the situation on the ground.. We'll split into two from this moment on- Khukuri, Athena, Hotwheels and Praetorian will co-ordinate fire with the Laser Designator and the UAV terminal to ID Sickle's location, and then fire on CSAT Recon Camp Zephyr, then proceeding to clean the camp of any hostile personnel after repeated AP AGM strikes- giving myself and Mischief will the chance to get charges set on the submarine, at the propeller and engine respectively to disable and cripple the thing. The camp's around an abandoned house, it's very lightly defended with physical defenses but as aforementioned earlier, it's a camp for troops none the less."

"We will identify Sickle, either KIA or in whatever shape we find him either there or on the Concrete Pier where the sub is currently docked, and RTB with his documents and if we have the chance, him too. He is not a priority- if he dies, we don't fundamentally lose a lot of what we know, so do not prioritize him over destroying Zephyr. Once we're done, we'll retreat south and using the Titan emplacements, destroy any AAF airmobile QRFs that may have responded, before extracting with the RHIB from the appropriate landing site. This plan demands tactical acknowledgement and total focus- we are relying on being able to strike hard and fast, and we get what we want, before getting the fuck out." Arran said, looking over his team, itching his beard as he looked around.
"This is what we do best. Kit is as usual, and configure your weaponry as you deem fit. Athena, Mischief, you two get the rebreathers, flippers and the GM6 Lynx in the boat- Athena, you should know how to use that thing, it's Anti-Materiel so that thing will probably tear the patrol boat to shreds but make a hell of a noise. It's got a Thermal Imaging Sight on it, and though I wouldn't use it when we eventually need land, if shit hits the fan it's the most powerful weapon we'll have apart from the M134 on the RHIB. Likewise with the rebreathers and flippers- we use those only if we need to revert to the Secondary landing site, and re-evaluate how we take this. We leave at 1600 Hours, so till then, nobody leaves Tempest and we make damn sure that we're comfortable with the operation at hand and our gear. You're all dismissed." Arran added, looking over at the others, as he himself already headed over to where his kit was, looking through as he knew that soon, they would be back on the sea, back to work. Arran already had his SCAR-H, or the Mk17 tooled up with an old-school EOTech 553 optic, and a 2x Magnifier on the weapon that he could easily flick over, the EGLM module, along with the AN/PEQ-15 IR Pointer and R2 Silencer looking good on the weapon. It's adaptive/naval blue paint fitted the weapon well, the half-Icelandic, half Scots operator at least relieved to be moving. He knew his team would have this under lock- and his men knew what they were doing. Zdilslav, or Mischief, was a very competent AT operator, whilst Khukuri had proved himself in Northern Nigeria from reports Huscarl had obtained to be a skilled officer, and had to be his second in command as a result of the combat experience and the way he brought himself about as an extending aurora that resonated in the team beyond Huscarl. Athena and Praetorian came up very similarly for those respective reasons- skilled operators with a precise knowledge of both Designated Marksman and Medical roles, and fitted perfectly into the team. Himself, he had seen more than enough combat in the Royal Marines Commando, SFSG and the SBS to say that he'd seen a lot of walks of life, and that working in the CTRG was the culmination of all those years of hard work and pain that had given him a role like this- a clandestine unit of operators that would be instrumental in making a very specific change in pace. Huscarl knew his operators well, and had worked with them for a while- knowing their relative specialties and nature, to get the job done.
Definitely, I can agree with that one- Skythion always does it good, and that CZ805 is mean, especially since the variant would definitely be compatible barrel and accessory wise with other NATO weapons of 6.5mm caliber.

Also, I'm about to kick the barrel over in terms of what's going to go down. Brace yourselves- I've got some mind-blowing tactical mapping coming up.

Just on the topic of weapons now, since this needs to be resolved.

Sadly, the AUG wouldn't be in service. When you think of it, it's an awesome gun, but it's been in service for almost 40 years by now in certain armies, and though that is usually the length of a weapon's service in most armies, the SCAR in this universe is classed as a pretty old-school weapon. Plus there's weapon compatiability- and the reason I wanted only a certain band of weapons to be used, is simply due to modularity and parts configuration. The commoness of the fourth-generation SCAR weapons, MSBS platform and MX systems, along with one or two very niche guns such as the Mk18 or other smaller platforms within CTRG and NATO on the whole means that weapons are moreover interchangerble for barrel length, stocks and suitability. You can turn a MXC into an MXM with the right tools, a new stock and barrel/RIS change, wheras having an AUG, an MX and a MSBS would render a whole lot of weapons un-configurable. It's something that we currently have an issue with- and since weapons are adaptable, there's a gun already for any need and purpose. So the AUG is a loose cannon- within CTRG in terms of assault rifles/battle rifles, we've already got an outdated 5.56 weapon, the SCAR-L in multiple configurations for any need, and there's the MX and MSBSA2 for any 6.5mm and the Mk18 ABR (AKA the Mk14 EBR) and the SCAR-H for 7.62mm. This, in some ways it what militaries want to do in future- rather than having an HK416, an M4, an M16 and a SCAR in service, why not just have one that does everything with a bit of modularity anyway- something that we've almost got here with this setup? We're talking at least 20 years in the future, so that's a creative liberty that fits well, and though there are one or two weapons, IE the CZ805-A4 that Mischief is using, I'd rather have that as the exception rather than the rule due to the fact that it's still a fresh weapon from today and would be likely compatible to NATO standards with the MX and L85A4 series in barrel changing and it's maintenance. I'd rather you picked out a more suitable weapon- if it's anything, just take a MX of some sort, since I doubt that the AUG would really be updated at this point in the future. Also, no snipers- I don't want one. I may develop a sniper duo in the future, but this is going to be limited at best, and since CTRG is primarily an infantry team, as is with real life, soldiers don't run around with sniper rifles. Designated Marksmen exist on a fireteam level- Snipers exist at a platoon-commanded level, that's the main difference and why snipers aren't integral to combat at this stage.

You're almost there with the CS mate- but I just need a few more little things, like that really. Aim for a rifleman role at the moment- I can specialize your character to perhaps be another grenadier or a combat mechanic.
It's still not right. I mean, if you asked any of us, we'd all say that the character would never be realistically suitable for a inteligence unit. I mean, it pains me to say it, but you could never commit the scale of crimes he was involved in and be able to be enlisted- this is the culture in some countries still, but by no way would a SF unit be accepting. Second, I haven't made there to be any warfare in South Africa, ever, and there never will be in the lore of what I've based Hephaestus on. I don't like the idea that your character is somehow some sort of survivalist- in the unit, they aren't survialists, they're trained Special Forces, soldiers at peak physical endurance and skill, and stop at nothing to get the job done following years of concise training and following protocol. The M4 isn't used at this time in the future by the NATO forces, and the fact that such a soldier exists would be great for another RP, but not this one. As much as I may want to accept your character, again, I honestly can't. Look at the others- like I said, there's a trend, and if I'm honest, immersion is key. Familiarity with equipment and the weapons systems, the reality of warfare (not what say, you see in COD) is existent, and while people who may be a little crazed or pumped up do exist in the military, there's not a hope in hell that could happen. I mean, honestly, I would fundamentally re-write the CS in areas, take note of what you've seen in other CSes on here and consult me if you want to go ahead- until then, I can't have you in.
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