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9 mos ago
Current 10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
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Bio

I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.

My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.

roleplayerguild.com/topics/190121-rav…

Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.

roleplayerguild.com/topics/192916-del…

Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.

roleplayerguild.com/topics/196931-tac…

Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.

roleplayerguild.com/topics/197399-dis…

Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!

Most Recent Posts

Awesome stuff!

How long till the IC chief?
Sunday

The race grid was assembled, fans on from one of the techs blowing cold air into Hugo's cockpit, and the fans loud as ever in Melbourne. The theatrics of F1 were always exciting, always heart pumping and made it all even just that more exciting.
"Comms check, Hugo. Happy with our strategy?" The engineer's voice was soothing, and with the helmet comms, almost too loud without the car alive just yet.
"Yep, happy. Let's keep it that way, depending on what happens out there. Let's go." Hugo replied, taking a strong sip of water from the drink, the precious, precious drink. That wasn't pissing on his floor, or not working, no, it did it's job, because he didn't have a set of engineers for tools. Even if Valkyrie was a poor team, at least they didn't fuck up the drink.

And before anything else was said and done, the crew were packing up and away, and moving aside as the lights started, readying all for the formation lap. The car was running as the cars in front began to pull away, and in slot, so did Hugo. This was it. F1, and it was coming up. Through the corners he warmed the tyres, well and truly now only thinking about his own race. Kasumi was on the row behind, but no less of a threat, right there and ready to pounce on a bad start. He wasn't going to let that happen. But then again, nobody does and it still happens.

Hugo brought the car around the last corner, and with that, parked into his grid slot, the extra two cars on grid an unusual appearance after almost 6 years without. But here they were, Valkyrie Racing were here to bring up the rear and then some, and maybe even score some shockers. Paddle clutch held, the burgandy and green helmeted Portuguese saw the bank of red lights come on, and taking a deep exhale, counted it internally. One, two, three, four. Gone. And throttle was half in, clutch was released, and from twenty-two F1 cars the noise of mechanical insanity began.



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Done and done! Positive, happy to play both.
@Starlance

More likely than not!
A bit of a unique CS pitch- and one I've wanted to try for a while. It's gonna be a very dysfunctional safari...

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Colour me interested!
No worries man- life happens! I'm in the same mindset of late, just been swept up in a lot of things and trying to keep the wheel turning at work and life.
Qualy had been a blast, with exitement further up the grid creating a HAM BOT VER but a mixture of players up and down the field. It was a satisfying one to watch, and while most of it had been a blur given the fact they were looking at data, numbers and the car's performance throughout, everyone was a motorsport fan at a pitwall. Hugo heard Kimberly come over, congratulating the both of them as he got off the pit wall and came over by Kasumi, nodding with glee- a genuine one, given Qualifying in Formula One itself was a dream come true, one of many on his list.
"Thanks Kimberly, we appreciate it. Gave us the best chance we could to show you what we're worth. Thanks." He said, a grin on his face as he looked at Kasumi, in a supportive, if not a competitive spirit.
"I think that's a chance for us to go toe to toe, right?" Hugo added, chuckling as he knew that while they were friends off track, and team-mates, they were still racing, and still going to go for the position when it came down to it.
Tobias kept the GMG levelled, watching as Gabby hurled the metal door like it was a piece of plywood at the soldiers behind the sandbags, chuckling wtih a wry giggle as an idea whirred in his own head. Using her covering fire, he fired a harpoon from his left arm at the same door, using the overpenetrating metal hook to give a gentle pull on the door whilst he held the GMG in his right. With a slight turn, the metal door went flying again as he hit the retract on the tungsten hook, the door yeeting off into another guard tower and sending a sniper cartwheeling out as the hook flew back into Tobias's left hand, in something that could only be described as pure, total comedy.

"Fuck, this thing is cool! No high ground for them!" Tobias added, using her cover to move forward and pick off another few that had run out from the main house itself. With a blast, the GMG's shotgun rounds made short work, leaving none standing as he pushed forwards, the suit on overcharge and allowing him to push on, the rounds flying past. His Trophy caught a 40mm that whistled past, then another that hit right by his side, the gentle blast felt through the layers of metal as he squinted and sent a singular mini-missile their way. They tried to run, but there was no escaping once the point had been locked- and it blew them back, neutrilising them as a threat. Holding down, he covered the outside of the main villa, the garden that they were in turning from a nicely trimmed area into a bullet filled arena...and they had made a bit of a mess of it. He took the chance to cover their flank with a couple of smoke grenades, removing the distant threats that were now picking up marksman and other rifles and picking off from afar, the loud pings constant and the reminder they were under fire.

"Nice work with the gas, that's scattered them! Sneaky fuckers are trying 40 mike, just keep an eye out." Tobias added, the heavy, stomping footsteps of the two armoured exos now able to bear down on the main building itself. It would be time to breach and enter- and they were no ordinary houseguests, but here to rip the place to shreds. The building being on a hill confused things, but same time, it gave them multiple entry points.
"Alright, you want to take the ground floor, I'll take the second? Remember, keep using your momentum, give them time and they'll try and entrap you in!"
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