STATUS:
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
9 mos ago
Current
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
9
likes
Bio
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
Sean moved as swiftly as Hayden did, clattering into the man he stumbled past, while he took out the girl. His method wasn't as relentless, but quick, and just brutal. He had been taught the basics of hand to hand, and particularly, when armed with a weapon like a machete, how to use it efficiently. There wasn't much aside from a single swing to the neck that did it, as Sean pushed into the man, pulling back and feeling the blood begin to pour and the guy rasp, throwing his ever-lifeless arms into Sean, grasping away and dropping down against the dirty wall.
In the interim, Beth had followed onto the next man, and brought her own knife into place, aiming for his neck, yet finding he was a little taller than expected, and she hadn't pulled it off as cleanly. With a slash she caught his side, but he turned, raising his rifle as she brought pressure in on it and pulled downward, using his momentum to bring them both down and time for her to reposition, feeling him throw a punch straight into her that hit like a train. It had been a while she had done this, and he was about to yell, well, not before she stabbed him straight through the top of his thorax on the turn, hand against jaw, pushing hard upwards as he felt him go limp, the heartbeat of arhythmic pumping enough to let her know he was gone. It was a sticky one, quite literally, as she looked across at all four, a little in awe. "Christ." She didn't really have many words to add, as Sean looted his man down, pulling a suitable Bakelite mag off the skinny he had gotten, and checking the round, noticing it was 5.45- spot on for the Russian in the team.
"Yekatarina, one more mag for you, heads up." Sean called out, sliding it across the floor so as to avoid noise, as Beth cast the crappy and rust-strewn AKM the man she'd killed aside, standing up and adjusting her hat, slinging her FNC back into hand.
"We all good?" Beth asked, looking across at Hayden, a little dismayed by the state of what had happened. He was an animal, and what he had done was nothing short of savage. If she didn't know better, he definitely didn't enjoy this, he just didn't have any control. Sean did seem to be moving on better than everyone here though, and she wasn't sure if that was worse, or better.
"Not bad. Let's just get moving." Sean added, spitting out past the dead man and over the two other bodies, getting an eye on the others, aware that while it was never an ideal situation, they had to make the most of it.
The alleyways and corridors snaked on, and within time, they were getting closer, close enough that Sean could start recognising where they'd been dragged into. Past the markets, there it was, the fences and walls of the compound Melani was holed up in. Crouching down behind a balcony wall, he looked back across to the Canuck, taking it in.
"Alright Hayden, your play here. We'll need to clamber it, looks like there's a few points but it's a risk. So get inside, pop the bitch, get out. Looting might be half an idea, but I don't want to stay in that shitshow any longer than needed." Sean said, looking down on the setup down below- the edge of the market and the beginning of the compound. Once they were in, they were in for a fight- and against what, they'd just have to fight through. It couldn't have been more than a couple dozen, and even then, they likely weren't well trained if they were non-SAMC. If they were however, then the odds were going to be tough. Still, shit or bust it was today, and they were gonna give it all they had.
The car rattled through the corners, and the racing that followed, for the absolute rookie, was inevitably a bit of clear air. Occasional blue flag, with Hamilton, Verstappen and even Bottas passing by. Yet in their own race, they were holding their own. Valkyrie really was onto something here- and they knew this could change all of a sudden, a few retirements and they would be bumped. Kasumi was in front though, and that to Hugo was only a temptation- and with a slight turn up of engine mode, Hugo was keeping up, and through the DRS
The chequered flag was coming- and it all felt a little anti-climactic. Apart from their little race that was, and Hugo knew no matter what, he could not make contact with her. But she'd know the same too...and he was up on delta. It would be a matter of time before he was in a position to overtake, the green and white liveried F1 car roaring through the last corner and back onto the start/finish straight again.
Sitting on the beanbag in the AirBnB felt a little deflating to Max, the feeling of sitting around and doing nothing not really appealing to him much.
The rush of unpacking the R33, going straight to a meet and straight into a serious street race had given him a surge of energy, a rush that he couldn't compare to back home. But reality had hit home. You had to make your bank to keep afloat, and out here, he hoped he'd find some work in the scene. Magnus had talked about it, but he'd been far too busy to pick up his phone, probably dealing with a heap of other shit right now. It pissed Max off, he was hardly patient for it, but then again, that was life.
The problem with high heat races of course was that even without a plate, a bright white R33 was gonna show up on the streets like a magnet. It was far too hot, so for right now, he'd been chilling, getting his shit together, and figuring out other options. He was on a temporary visa after all, an ESTA, and the car was totally not legit if he was pulled over properly beyond his fake plates for it, a right hand drive import after all. A weapon, but taking it outside LA was gonna be a risk, though if all went well, he'd sort himself out something local.
Finding work wasn't legit either, but hell, there was always work moving stuff, being a getaway driver, doing the grime, and back home had problems. Shit he didn't want to think about, the world of drugs and county lines too messy to be involved in, and greedy fuckers getting a mark on his back. Something he didn't need to show. To be honest, it wasn't a problem now he was here. His YouTube of the race was popping, and while he hated exposing the scene he loved, it sure fucking got views. It got cred, and in time, it'd pay off. Work would come through, it just had to, right?
So there was one thing left that came to mind. Perhaps a random call as he scrolled through socials, feeling a bit more like he could muster up the courage to do it. Behind the wheel he might have been fearless, and in the streets too, but he was a bit introverted. At home with his wrenches and tools and kit. Maybe even with a piece, but shit, people were fucking complicated and couldn't be fixed with an 8mm spanner. Kait seemed cool, and right now, outside of Magnus and a couple of other guys he was waiting for some word on, was the only other person he knew in LA. Flicking his WhatsApp, he hit the record, not being able to type the words.
"Hey Kait, uhhh....I thought I'd drop you a line, see how you were doing. Look, I feel bad about the other night, not saying goodbye properly. Thought if you're up for it, fancy grabbing a coffee in Hollywood? I think this place I just pinged you seems decent...may keep off my car for now after you know what. Up to you totally, just trying to figure this town out....uhh yeah, cheers." Max tried to remain as smooth as possible, yet inside knew he wouldn't be. With a sigh, he leaned back in the beanbag, staring up at the ceiling fan on the mid-day lunch, exhaling a long hard breath.
"Done, that works for me." Beth replied, before Sean could even get a word in, the Welshwoman clutching her FNC in hand and nodding to the Irishman, aware that while he'd be frustrated with that, it did make sense. Taking down the guys on the roof risked a bigger fight, and while Bethan liked the idea of taking them out fast, avoiding would be the best route if they could take it. Got them closer, but made it harder on the way out.
"We'll need to work with what we can prune when the opportunity arises. We've got nowt in the way of quiet weaponry, so moment we open up, we are fucked. We deal with whatever happens from that point forward." Sean put bluntly, Beth shrugging. "Better that crucifying bitch is dead though if we get there though, eh?" She nonchalantly commented, and with that, Sean was on point, the team clambering out from cover out into a building at the side.
Sean kept his P226 in hand, FAL on back for the time being, in a point shooting stance. He had aggression and timing on his side, that at least would come to something. He's never had to kill anyone in close quarters in the army, well, outside so far, that had happened a few times. So he was ready for everything, his machete in close reach and accessible if he needed it. He reasoned he was tall enough to at least rugby tackle one of them worst came to it, and the fact that four in a room with specialist training would be able to batter someone. And so far, so quiet, the small complex. Up a set of stairs, and they were going through an alley of what seemed like some sort of flats, enclosed on all sides, and out of sight. There was nobody here, anyone sane had run because they knew what turf this was.
It grew inside of Beth that there was probably good reason- nothing good could happen from being a bystander here. She looked across to Yekatarina, moving the corner and covering the Russian, aware she was laser focussed, and a capable breacher. "So what's your plan when we get to the compound, clamber in somehow?" She asked, wondering out loud a little perhaps, as Sean turned the next corner, then pulling back as he saw a handful of militants come along the alley, pushing back against Hayden and putting his hand up to the rest of the team.
"Shit...incoming." Sean barely uttered it, hearing them chatting among themselves, and very much aware that shit was about to hit the fan. The gang members were coming their way. There must have been at least three, from what he could tell. This could turn into a shitshow fast- two at once might have been capable, but more than that, it was risky. Sean wasn't thinking too much on that, as he took his machete, looking across to Hayden, knowing if they wanted to keep quiet, this might be a better shot. On the corner it would be tough to take them down, and it wasn't even the first time they'd got their knives out either- the P226 spare in hand, he could at least keep it out if they did need to open fire. "Go for the first, H, I'll nab the next. The girls can have the rest."
And it was something Sean did before getting out, the gear selected into first, something he hadn't really paid much thought to. Then again, he wasn't in the business of stealing cars. It wouldn't go anywhere for now, at least it might be more difficult to take, the Irishman reasoned. FAL back in hand, they were headed east, Sean giving a simple nod to Hayden as he backed him up, letting him lead into the street, and then around into the old market and into a tight alley, the access towards Melani's place.
The market felt eerie, the lights were out, and there was nothing but floodlighting left on now from generators and various setups in the distance. The traders in the night market had gone, they would ply their wares in the colder evening light, but no such thing. It was silent. Eerily so, and dark too. No NODs, and canvases over the roofs between the clay-brick buildings made the area even darker, their night vision naturally having to adjust as they moved through. Like a Souk, but far more sodden and less built up. Stalls were left, no goods in them of course, but it was left behind. There was nobody here. They had either run into the castle, or gone home.
"Lots of possible avenues in. Recommend we don't go loud for now, we may want to pick off guards as isolated as we can." Bethan commented, the other FN-made weapon she held kept tight, knowing that if things went loud, four mercs that were as well armed as them could at least hold their own against surprised. For how long, that she wondered.
"See, told you my way of it might work." Sean wryly replied, adjusting his baseball cap, covering another alley as they passed it through, heading towards a small opening in the market itself. A handful of stalls in the middle, just past where the mystery meat Hayden had picked up were left in the middle of it with a few guards around. The moonlight pierced the alley, a weird eerie world interrupted by gunfire and loud crashing of mortar shells into the distance, where all hell was breaking loose.
"Might spare us getting put up on rebar....shit, contacts, 50m. Three of them on that courtyard. Got a shooter on the roof too, looks like some sort of marksman rifle." She commented, as Sean broke from the team, finding a wall to get up against, while Bethan moved behind a stall, looking to Yekatarina, then at Hayden.
"Probably best we don't hit them. Wait them out, see if they move." Bethany calmly commented, Sean looking over at the group, then back at her. "No chance. They're guards, not looters, they're not moving. Neither SAMC or COGS either, they have to be Melani's people. But we go loud here, we risk alerting the compound." Sean retorted, looking at the guy on the roof, the same Bethan took a glance at before she turned to the rest of the team, adjusting her boonie herself and her tactical pack, aware there wasn't going to be an easy way around this.
"Thoughts then? I might be able to flank them out, keep a low profile and if she can get onto his roof, drop that guy up there. Those guards down the bottom need some sort of distraction...you might be able to isolate them and drop them quiet if we can if you can get close enough to them. Might be half an idea to scavenge whatever you can to that end to distract them. Or put something together." Her thoughts were to the fact that well, they were in a market- there had to be something, surely? And if Hayden, Yekatarina and Sean could figure something out, they could get into the yard at least.
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
<div style="white-space:pre-wrap;">I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material. <br><br>My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.<br><br><a href="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic" title="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic">roleplayerguild.com/topics/190121-rav…</a><br><br>Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.<br><br><a href="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic" title="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic">roleplayerguild.com/topics/192916-del…</a><br><br>Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.<br><br><a href="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic" title="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic">roleplayerguild.com/topics/196931-tac…</a><br><br>Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia. <br><br><a href="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic" title="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic">roleplayerguild.com/topics/197399-dis…</a><br><br>Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.<br><br>I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week! </div>