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Ah... The forms themselves will be constant, but I'll personally be keeping track of everything on my own charts. Whatever you'd want to use for character appearance is fine, be it an image or a description. If it's a description, I'd like it to be two paragraphs, at the very least.

If you want, I could always send you a PM if I use a hider for something (Usually quests, more often than not).
@Bigg Slamm: I don't see any issues with that. Any questions about the premise, world, w.e.?
*discreet bump*
"Ah? So I guess you're just as deep in this mess as we are, then." Accelerator complained, glancing at the blonde foreigner who seemed to be directing his comment at the three of them. "Nope, not a clue in hell as to what the hell's going on here. If someone dragged us here on purpose, though, I'm gonna make sure that bastard's gonna go through hell and back."

Shaking his head and shrugging his shoulders, his statements seemed particularly ordinary when compared to those of the... Admittedly strangest out of all of those gathered. A new arrival, it seemed that this woman was about as 'foreign' as foreign could get. Not to mention, her physique seemed to be... Well... Abnormal at best and thoroughly out-of-place at worst.

"Well. I'm pretty sure that whatever the hell it was probably doesn't matter as much if we stand around gawking like idiots while letting OTHER people gawk like idiots at us. If we don't get out of this damn spotlight soon enough, we'll have the entire section of the city all over us." Accelerator sighed as a young girl cautiously made her way to Gilgamesh for his autograph. Oh, boy. if this was going where he thought it was going...

"Yeah. You know what? I'm not dealing with this attention. Whoever pulled this off wasn't flashy about it, which is why we're garnering more attention then they are. I'm gonna-"

Immediately after, though, he was cut off by a pair of girls trying to take a picture of him (and Last Order, whose arm he was clutching with his spare hand). As if things couldn't get any more...

"Oi! Move!" she shouted, though the girls seemed to pay him no heed as they ran around, flashing their cellphone cameras at the pair... And of everyone else (minus the newest crazy of the bunch). Biting his lower lip and tightly gripping his cane to refrain from blowing everyone a half a mile from their current location, Accelerator sighed and moved back to the rest of the group, where he wouldn't be cut off.

"Well, we're more or less stuck here unless we want to injure people. Unless you wanna get back on the building, of course, but that'd probably just make the situation even more annoying to deal with."
So, uh... Guess we're going to be debating a while.
Updated the first post to be a bit more... Cohesive.

If more people show interest, I'll draft up a form and get an OoC ready in a flash.
Well, I don't plan to make the systems particularly complicated. Some things may have prerequisites here and there, but for the most part the complicated bit is it getting the skills.
If you've ever seen/heard of/played Mabinogi, I plan to make the skill system here implemented similarly to the one there... To some extent. Instead of having things locked by class or level, you've got everything on the plate from the get-go. Just gotta figure out how to progress.

On that note, I'm not expecting everyone to jump into this with characters that are... Well, clean. So there's probably going to be characters that have time invested in them prior and, as a result, have some skills and strengths above those less dedicated. Nobody maxing everything, though. Maybe some endgame characters, but there's going to be some sorta limit on that.

Inventory's the following 3 things:
1) Hammerspace money bag. Par for the course.
2) Key item hammerspace. Also standard issue.
3) Weighted normal inventory. Basically hammerspace bag with a weight limit. Equipped items don't count towards this total (for obvious reasons).

Combat... Well, I'll use Log Horizon logic. You've got full range of mobility and actions, so yeah. Skills that might've been hotkey based in the past can now be cast otherwise but can still be used via menu. Clunkier that way, though; I'll elaborate more if necessary.

World... Well, I can draft that up tomorrow.

No classes, as stated prior. Races are generally all fair game, but you'll have to run them by me, first.

Equipment... Well, uh, drops I'll generate, players have whatever they had on their char before. Stats, enchants, and stuff have to be run by me in that case (since, you know, it's in the form). Heavier stuff affects movement accordingly. No actual changing, just swap and change with the click of a button.

Pets... Some paid, some earned, some just pure luck. They've got their own inventories and their own summon times, so keep that in mind. Experienced 2 max, below that 1, newbies 0.

Got the usual group endeavors: raids, dungeons, field bosses... And so on. The RP will add some more elements pertaining to infrastructure and economics IF WANTED. It'll be there in the background, for sure, but it'll be up to the players if they want to engage in Shiroe shenanigans.

Anything I missed? Anything unclear?
Edit: We're live! Check the OoC out here!

Disclaimer: This RP is primarily inspired by Log Horizon and Overlord. Y'know, not like there ain't already half a million of those out there already, but hey! Simple is good. Simple is nice.

Welcome to the world of Untold Eternity!
And by welcome, I quite do literally mean welcome.

Launched in 2018, Untold Eternity was released on the PC by Lucent Co., Ltd. as an old callback to older MMORPGS as the genre was beginning to fade away. Some way or another, it managed to explode in popularity, bringing the genre back to life even as VR technology seemed to be on the verge of a breakthrough. Even without the allure thereof, the game managed to garner a large audience, largely thanks to the wonders of the internet.

Either as an old veteran or a new player, you've decided to pick up the game when its newest patch, 'Dawn of a new Era', was released in 2020. You came in expecting another old game update, but instead, you're actually in the game!

I mean, there's not much weirder you can get than that.



So, here are a few things that are a bit more... Different than you'd expect.
1) Meta-knowledge. I don't necessarily mean "I know what will happen at point X, Y, and Z," even though for "veteran" characters that'll likely be the case. I mean this more along the lines of... Media like SAO, Log Horizon, .hack, and all those other series have existed in-universe for quite a while.
2) Classless, player-driven progression: The RP will start with the older areas filled in; there's an entirely new section of the world that is yet to be uncovered, and it'll be filled in as players move around and explore.
3) Collabs ENCOURAGED: Combat against mindless AIs get boring. It gets stale. This is just a fact of life: grinding is BORING. So in order to spice things up, I'd recommend you pair with whoever you're with and write things up as a team.
4) Raids? Dungeons? EVERYWHERE. Raids are what you'd expect; giant multi-man parties tackling giant missions for some reason or another. Dungeons... Well...
If you guys have every played any games in ANY Mystery Dungeon series, they're supposed to play out like the dungeons in there; randomly generated upon entry, random rewards, then boss. Difficulty and size vary, of course, but... Well, you get the picture.


Mechanics:
Since the characters are effectively going into a fantasy world with game mechanics, there are some things to be clarified. They'll be expanded on below.

Skills:
As I've stated earlier, this is a classless game; all characters have the freedom to learn whatever skills they wish, but must a) meet the prerequisites to do so and b) put time and effort into making the skill stronger. Furthermore, not all skills HAVE to be combat skills; life skills, like blacksmithing and cooking and tailoring, all exist in-game.
RPers will have the ability to make their own skills, but they'll need approval by me if they're gonna slide.
In-game technology is roughly Renaissance level, reaching over into the Age of Exploration with the arrival of guns and seafaring ships. Make of that as you will.

Inventory:
A player's inventory is made up of 3 things:
1) Hammerspace money bag. Par for the course, it can store an infinite amount of money. As a downside, you lose a percentage of that on death. Banks are VERY helpful.
2) Key item hammerspace hammerspace bag. So long as it's important to a quest, it can be put in here.
3) Weighted normal inventory. Basically hammerspace bag with a weight limit. Equipped items don't count towards this total (for obvious reasons). Movement doesn't start getting sluggish until the bag is over capacity. It's not as if you'll stop moving, but from then on, until you start emptying that mess out, you can't stuff anything else in there.
All items are accessed with a GUI that pops out of the main menu (a la EVERY MMO EVER). No one ACTUALLY has to dig anything out of their bags.

Combat:
Going off the Log Horizon standard, skills can be cast 2 ways: either done via menu, or cast by means of player actions. With the full range of mobility that actually BEING in the world grants a person, this becomes a lot more feasible. There are some features to help things not miss as much, but most of what'll happen is up to the players and how good they are at aiming. No automatic trick shots, aspiring archers!

Items, Item Drops, and Equipment:
EVERYTHING drops stuff. Most mobs will have bodies you can loot post-battle (think Monster Hunter), so be careful of what's damaged and what's not. Equipment drops are only from field bosses, dungeon bosses, and raid bosses; they can be anything ranging from aesthetic gear to endgame weapons, but usually something's guaranteed from completing things.
Equipment does NOT count towards the weight total of an inventory, nor does it drop upon death. Which leads me to...

Death and Respawning:
Not gonna lie; people ARE gonna kick the bucket. But death, as you'd expect from the previous statement, ISN'T PERMANENT. You'll lose a % of your EXP, a % of your currently-carried gold, and be stuck in limbo for a good while as a spirit of sorts. You've got two options at this point:
1) Wait it out. You'll respawn at the nearest 'safe' location.
2) Pray that a party member has a revival item. Phoenix down is more effective than phoenix feathers; the latter is usually sold in healer shops in bundles. For a price.

Pets: They're USEFUL! Pets come in all shapes and sizes, but what they all have are the following:
a) Summon timers. Though their length varies, all pets can only be out for a certain amount of time before they go 'poof' for the day.
b) Their own inventories. They work similarly to the players' own, so use that to your advantage.
Pets can be obtained in 3 ways:
a) PURE luck; some things may or may not drop things you need to call a pet up.
b) Actual money; in-RP, this means the veterans. Only one of these per character, as you'd expect.
c) In-game purchases; You know, like... Annoying a stablemaster for one or something.

Quick Movement:
Once a location has been visited by a player (ANY player), a Teleportation Gate is set up such that the location can be accessed by ANY other player at ANY other Gate. Powered by mana, these gates cut down on travel times absurdly quickly, but only exist on the outskirts of towns, cities, or ports.

Let me know if I missed anything.


The World:
The world of Untold Eternity, pre-Dawn, is a large continent with multiple smaller towns surrounding two cities. The new patch, of course, added seafaring vessels and basically opened up exploration of a nearby continent and the ability to set sail on the oceans to places unknown! Other continents may or may not exist; the patch was pretty big...

Old World (Pre-Dawn):
This continent, known as Yeran, is standard fare; most of the villages are situated upon one of the three rivers originating from the Rolu Mountain right in the center of said continent. Most players start out in Toray, situated to the north, and spread out from there.

The two major cities, Araldyne and Caroli, have developed in two locations and, thus, have different economies. The former is located inland, a few miles off from the southeastern base of Rolu Mountain; having started as a trade outpost for merchants in the past, thanks to the continued efforts of adventurers since the game's release, the location is touted as one of the fastest-growing locations pre-Dawn. Caroli, on the other hand, is a port city retconned in by the developers on the western coast of the continent upon the game's update. Similar to how a port like Venice would look, Caroli's growth has been tuned to follow Araldyne's, barring anyone messing with the system.

New World (Post-Dawn):
The new continent, as expected, is to the west. Yet unnamed by the inhabitants of Yeran, from what the sailors can tell, nobody knows if the place is inhabited or not.

(Note: I'll update this section as the RP progresses.)

Interested? Questions? Ask down below, and I'll get right back to you!
Mari, as well.
I'm open to whatever, but what comes to mind is anyone whose pair is still around can probably stay as they are, while the remaining characters get paired up again?


I second that notion. However, we'd have to get the numbers as to how many of both Tuners and Receivers have standing pairings.
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