Avatar of Genni
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    1. Genni 11 yrs ago
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8 yrs ago
Current We are such stuff as dreams are made on; and our little life Is rounded with a sleep.
11 yrs ago
Round and round and round we go...

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I turn my back for five minutes and the kids start bickering. :p

All's good @rush99999, we arranged the transformation after Deimos got knocked out for the second time to give her some way of not being knocked out for a third time.

Plus I think Deimos was getting a little upset with just how much time Nightingale was spending letting her 'healing hands' wander all over the warrior's wounded body.
Thrash is healing herself now? Dammit! And here I was thinking we had her on the ropes.

To be fair, she only heals if she managed to damage someone. If you can find a way to stop her playing again then her healing will stop as well.

Also the healing will stop once she hits 25 Health, since she has to be under 50% for the trait to trigger.
The team are engaging the Hell's Bitches on the bank rooftop, which is currently on fire after a helicopter crashed into it.

Rocksmith uses his musical talents to call down the lightning.
Rocksmith recovers +1 Energy
Rocksmith is no longer Staggered!
Rocksmith uses ranged attack on Heretic:
Heretic is currently Demonized! - -1 Defence
Heretic is hit by Rocksmith's electric-based ranged attack for 7 Attack, 1 Defence, 6 Health loss.
Heretic is now Shocked for one round! - -1 Defence
Rocksmith gains 6 XP!
Heretic gains 3 XP!
Rock Hard: bonus 1 XP!

Demon-Heretic attacks Psy-Warp
Heretic recovers +1 Energy
Heretic is currently Armed! - Base Attack = 6, all hostile targeted abilities disabled
Heretic is currently Demonized! +2 Attack, -2 Defence, all attacks cause Bleeding, Blood Drenched Hero regains +5 Health per attack instead of +1 Energy
Heretic is currently Shocked! (1/1) - -1 Defence
Heretic attacks Psy-Warp with his Hell-Forged Blade:
Psy-Warp is currently Staggered! - -2 Defence
Psy-Warp is hit by Heretic's melee attack for 8 Attack, 7 Defence, 1 Health loss.
Demonized: Psy-Warp is now Bleeding! - +10% damage from all sources
Unhallowed Presence: Psy-Warp is now Disturbed for one round! - -1 Defence
Hell's Lost Flame: Psy-Warp is now Burning! - 6 fire-based damage each round
Blood Drenched Hero: Heretic regains +5 Health
Heretic gains 1 XP!
Psy-Warp gains 5 XP!
Hellspawn: bonus 3 XP!

Brick attempts to protect Psy-Warp from Demon-Heretic's attacks
Brick recovers +1 Energy
Brick is currently Armoured! - +3 Defence
Brick is currently Armoured! (3/3) - +5 Defence
Brick is no longer Staggered!
Brick is currently Disturbed! (1/1) - -1 Defence
Brick steps in front of Psy-Warp, actively defending her against Heretic:
Psy-Warp is now Shielded by Brick! - All attacks by Heretic targeting her hit Brick instead
Protector: bonus 5 XP!

Flare uses his pyrokinesis to extinguish the fires on the rooftop.
Flare recovers +1 Energy
Flare is currently Armed! - +2 Attack
Flare is no longer Invigorated!
Flare is no longer Staggered!
Flare is currently Bleeding! - +10% damage from all sources
Flare is currently Disturbed! (1/1) - -1 Defence
Flare is currently Burning!:
Flare absorbs fire-based damage and regains 1 Health
Flare uses Heat Drain on the rooftop -4 Energy:
Wreckage and rooftop fires are extinguished
Heroics: bonus 10 XP!

Psy-Warp counter-attacks Heretic with her telekinesis.
Psy-Warp is no longer Staggered!
Psy-Warp is currently Bleeding! - +10% damage from all sources
Psy-Warp is currently Disturbed! (1/1) - -1 Defence
Psy-Warp is currently Burning!:
Psy-Warp hit by fire-based damage for 6 Attack, 8 Defence, 0 Health loss.
Psy-Warp gains 3 XP!
Psy-Warp strikes Heretic telekinetically:
Heretic is currently Demonized! - -2 Defence
Heretic is currently Shocked! (1/1) - -1 Defence
Heretic is hit by Psy-Warp's psychic-based ranged attack for 3 Attack, -1 Defence, 4 Health loss.
Unhallowed Presence: Psy-Warp is now Disturbed for one round! - -1 Defence
Psy-Warp gains 4 XP!
TK Assault: bonus 1 XP!

Vex uses the fire extinguisher in the stairwell to extinguish the fire on his body.
Vex is currently Exhausted! (1/1) - No Energy regenerated this round
Vex is no longer Staggered!
Vex is currently Bleeding! - +10% damage from all sources
Vex is currently Disturbed! (1/1) - -1 Defence
Vex is currently Burning!:
Vex hit by fire-based damage for 6 Attack, 6 Defence, 0 Health loss.
Vex gains 3 XP!
Vex uses the Fire Extinguisher:
Vex is no longer Burning!
Creative: bonus 1 XP!

Bumblebee continues to blast Thrash at close range
Bumblebee recovers +2 Energy
Bumblebee is currently Armoured! - +3 Defence
Bumblebee shoots Thrash with Sting Like A Bee -4 Energy:
Thrash is currently Shocked! (1/3) - -3 Defence
Thrash is hit by Bumblebee's Sting Like A Bee for 7 Attack, 7 Defence, 0 Health loss
Thrash is now Shocked for three turns! - -3 Defence
Flight Control: bonus 1 XP!

Deimos slips into a catatonic state.
Deimos recovers +1 Energy
Deimos Rests: +1 Energy

Sigma springs to life, his batteries finally restored to a point where his input can be decisive to the battle once more. Sensing a need to take more action than his current system status will allow Sigma deactivates his safety systems and pushes his circuits into overdrive.
Sigma recovers +1 Energy
Sigma is no longer Staggered!
Sigma is currently Exposed! - -8 Defence
Sigma uses Overclock -3 Energy:
Sigma is now Overclocked for two rounds! - may use two attacks or abilities each turn, but will become Stunned for one round afterwards
Heavy Weapon: bonus 1 XP!

Void, still feeling from the use of his ultimate attack, stumbles to his feet and looks over at the battle raging between his mutated colleague and the rest of the party. Meanwhile Bumblebee seems to be the only one continuing with their mission to take down Thrash. Quickly kicking a piece of the now smouldering wreckage into the air Void channels some of his gradually restoring power into the metal and launches it towards the drummer.
Void recovers +1 Energy
Void attacks THrash with an accelerated chuck of wreckage:
Thrash is currently Shocked! (2/3) - -3 Defence
Thrash is currently Shocked! (1/3) - -3 Defence
Debris is now Speeding! - +5 Attack
Thrash is hit by Void's ranged attack for 6 Attack, 4 Defence, 2 Health loss
Void gains 2 XP!

Thrash's body jerks as she's hit by the electrifying bolts and the jagged metal spike slams into her shoulder. Smiling evilly, blood dripping from her mouth, the drummer glares over at her attackers. "Is that all you've got, nepridipravi?" She growled before tossing her head back and laughing, her hands drumming out a hard, heavy beat to wash over the rooftop.
Thrash recovers +1 Energy
Thrash is no longer Shocked!
Thrash is currently Shocked! (2/3) - -3 Defence
Thrash is currently Shocked! (1/3) - -3 Defence
Thrash uses Crescendo -3 Energy:
Thrash gains a Beatdown status effect
Rocksmith is hit by Thrash's Crescendo, takes 2 Health loss and is now afflicted with Downbeat! - -1 Defence, -1 Attack
Thrash's Lost In The Rhythm activates: +1 Health, Thrash is now Energised for one turn! - +1 Energy Regeneration
Bumblebee is hit by Thrash's Crescendo, takes 2 Health loss and is now afflicted with Downbeat! - -1 Defence, -1 Attack
Thrash's Lost In The Rhythm activates: +1 Health
Brick is hit by Thrash's Crescendo, takes 2 Health loss and is now afflicted with Downbeat! - -1 Defence, -1 Attack
Thrash's Lost In The Rhythm activates: +1 Health
Flare is hit by Thrash's Crescendo, takes 2 Health loss and is now afflicted with Downbeat! - -1 Defence, -1 Attack
Thrash's Lost In The Rhythm activates: +1 Health
Heretic is hit by Thrash's Crescendo, takes 2 Health loss and is now afflicted with Downbeat! - -1 Defence, -1 Attack
Thrash's Lost In The Rhythm activates: +1 Health
Sigma is hit by Thrash's Crescendo, takes 2 Health loss and is now afflicted with Downbeat! - -1 Defence, -1 Attack
Thrash's Lost In The Rhythm activates: +1 Health
Psy-Warp is hit by Thrash's Crescendo, takes 2 Health loss and is now afflicted with Downbeat! - -1 Defence, -1 Attack
Thrash's Lost In The Rhythm activates: +1 Health
Deimos is hit by Thrash's Crescendo, takes 2 Health loss and is now afflicted with Downbeat! - -1 Defence, -1 Attack
Thrash's Lost In The Rhythm activates: +1 Health
Void is hit by Thrash's Crescendo, takes 2 Health loss and is now afflicted with Downbeat! - -1 Defence, -1 Attack
Thrash's Lost In The Rhythm activates: +1 Health
Vex is hit by Thrash's Crescendo, takes 2 Health loss and is now afflicted with Downbeat! - -1 Defence, -1 Attack
Thrash's Lost In The Rhythm activates: +1 Health
Nightingale is hit by Thrash's Crescendo, takes 2 Health loss and is now afflicted with Downbeat! - -1 Defence, -1 Attack
Thrash's Lost In The Rhythm activates: +1 Health


Nightingale fights her way through the shuddering sound waves, dealing medical assistance to the team as best she can under the conditions she finds herself in once more.
Nightingale recovers +2 Energy
Nightingale is now Downbeat! - -1 Defence, -1 Attack
Nightingale uses Combat Triage -5 Energy:
Nightingale heals herself for 5 Health
Nightingale heals Rocksmith for 5 Health
Nightingale's Healing Hands trait activates - Rocksmith heals 3 Health
Nightingale heals Bumblebee for 2 Health
Nightingale heals Brick for 2 Health
Nightingale heals Flare for 2 Health
Nightingale heals Heretic for 5 Health
Nightingale's Healing Hands trait activates - Heretic heals 3 Health
Nightingale heals Sigma for 5 Health
Nightingale's Healing Hands trait activates - Sigma heals 3 Health
Nightingale heals Psy-Warp for 3 Health
Nightingale heals Deimos for 5 Health
Nightingale's Healing Hands trait activates - Psy-Warp heals 3 Health
Nightingale heals Void for 5 Health
Nightingale's Healing Hands trait activates - Void heals 3 Health
Nightingale heals Vex for 5 Health
Nightingale's Healing Hands trait activates - Vex heals 3 Health



Deimos, Nightingale, Brick, Bumblebee, Sigma, Void and Vex are all under the shimmering bubble of void energy, along with Thrash and the unconscious Discord. The Cheerleaders lay unconscious on the rooftop outside the bubble, their clothes burnt off but otherwise stable. The rooftop is smoking from the doused fires, but the support beams beneath are groaning with the weight of the party as the vibrations from Thrash's attack weaken them further.

Demon-Heretic, Flare and Psy-Warp are on the edge of the rooftop.

Rocksmith is currently on the neighbouring rooftop.



Callsign: Thrash
Real Name: ?
Role: Flanker
Stats: 21 / 10 / 3
Energy: 4
Power Origin: Magic
Power Set: Devilish Drummer
Abilities:
  • Crescendo - Energy Cost: 3
    Breaking out into a long drum solo Thrash beats out the music so fast her enemies can barely keep themselves from collapsing. Crescendo grants Thrash the Beatdown status effect, inflicts a cumulative Downbeat status effect, which reduces her targets' Attack and Defence by 1, and then causes 2 Health loss for each Beatdown effect currently active. This ability bypasses all normal defenses and is counted as a field-wide effect which cannot be dodged or blocked.
  • Shockwave - Energy Cost: 2
    Smashing her drumskins with all her might Thrash send out powerful, damaging waves of sonic energy to hammer her opponents, causing a basic ranged attack with damage increased by Thrash's Attack for each Beatdown effect currently active, but exhausting all Beatdown and Downbeat effects in the process.
Traits:
  • Wall of Sound
    With her music never pausing for a moment Thrash generates a sonic field making it difficult for anyone to get close to her. Any time she's targeted by a melee attack the attacker loses -3 Attack.
  • Lost In The Rhythm
    Pouring all her concentration into the breakneck rhythms of her music invigorates and re-energises Thrash, making her feel alive. When Thrash's Health is below 50% (25 points) and she manages to cause Health loss against an opponent she recovers 1 Health and gains the Energized status effect, granting her +1 Energy Regeneration until the end of the following round. Energized does not stack with itself.
  • <UNKNOWN>

Race/Species: ?, Human
Gender: Female
Age: 21
Morality: Chaotic; Evil
Motivation: Pleasure

Ballistic Overload Suit Sigma - [LINK]
Energy: 2/15
11 / 4(-5) / 6(5)

Action: Overclock: -3 Energy; For two turns, Sigma may trigger two actions or abilities per round instead of the usual one.

Vaerin 'Void' Ulerrad - [LINK]
Energy: 2/10
14 / 7(6) / 1(0)

Action: Ranged attack on Thrash

Madison 'Nightingale' Johannson - [LINK]
Energy: 0/10
25 / 6(7) / 6(5)

Action: Combat Triage: -5 Energy; Instead of attacking Nightingale instead restores Health equal to her Attack rating for herself and all allies.


@rush99999 Rocksmith
@SimplyJohn Bumblebee
@Eklispe Flare
@knighthawk Brick
@GodOfWar Heretic
@Behemoth542 Sigma
@General Scales Psy-Warp
@KabenSaal Deimos
@Shadowman215 Void
@Leolycan Vex
The entire point of the system is to try and reduce my number of fuck-ups, and although it seems to be doing a good job so far I'm still not perfect enough not to make a mistake here and there. :)
That'll give us a reason to follow Brick's orders.
I'd probably get a 'Disobidient' trait then, just so I could ignore the orders and not hamper myself.

Just as a quick note, if Brick's 'Leadership' ability was an activated ability then it's work as a bonus multiplier for the new Co-op Combos game mechanic, so if he listed for all the other players to use certain abilities and they followed his orders everyone would get much bigger bonuses out of it.
Just waiting on the dead girl walking now. :D
Feels like I'm trying to be captain america and end up looking like captain zap branagan. Only a lot less sex.


A lot less snu snu?
Brick really needs to get himself a 'Provoke' style special ability next time he levels up, just to stop everyone ignoring his taunts and jibes. :p
I was just going to go with the stop drop and roll method. Think that'll work on hellfire?

Nothing in the power description indicates they're anything other than ordinary flames, so you shouldn't have any problem extinguishing them, although there might be easier and quicker option than rolling around on a burning rooftop.



Rocksmith is staggered (-2 Defense).

The Staggered effect was just for one turn, and has finished now.
Why does Rocksmith have 0 defense? His base defense is 4, so the fact that he's staggered should actually leave him with 2 defense.

Because I took the Staggered status effect into account and forgot to note it on the report, and then later went back and added the note and took it into account again. :3

So, in theory, could Flare draw out the flames and stop the burning from Vex?

In theory, yes. But his aim would have to be precise to make sure he didn't accidentally suck the heat out of Vex too.

If only there was something like fire extinguishers anywhere nearby which could help. Perhaps in the stairwell or down with the emergency services workers perhaps?
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