The team are engaging the
Mechtroopers in the middle of Threadneedle Street, surrounded by old building and statues.
Bumblebee leaps up into the air, gaining height over her target.
Bumblebee is currently
Armoured (
Padded Flightsuit)! -
+3 DefenceIronside's Upgrades: Upgraded! - +4 Defence
Bumblebee is currently
Armed! (
AEGIS Pistol) -
+2 AttackIronside's Upgrades: Upgraded! - +4 Attack
Bumblebee uses
Float Like A Butterfly -1 Energy:
Bumblebee is now Levitating! - Immune to ground-based attacks and effects, +4 Defence
Bumblebee is now Ranged! - May only use ranged attacks and abilities on opponents, may only be targeted by ranged attacks and abilities by opponents
Flight Control: bonus 1 XP!
Rocksmith leaps up to smash the Mechtrooper over the head with his guitar.
Rocksmith is currently
Armed (
AEGIS Stun Baton)! - May choose to make an
Attack 4 energy-based
Stun attack rather than any of his usual attacks or abilities
Ironside's Upgrades: Upgraded! - +4 Attack when Stun Baton used
Rocksmith's Gotta Love The Roadies trait:
Roadie is currently
Gearing Up! (1/4) - activates a random bonus when readied
Rocksmith uses
Guitar Smash (
-6 Energy):
Mechtrooper 1's Soulless trait activates: Only suffers
2/
3 damage from
Magical sources
Mechtrooper 1 is hit by
Rocksmith's Guitar Smash for
7 Health loss.
Mechtrooper's Soulless trait triggers: Stun immunity!
Rocksmith gains 7 XP!
Commlink x2:
Rocksmith gains 2 bonus XP!
Rock Hard:
Rocksmith gains 5 bonus XP!
Rocksmith's For The Fans trait triggers:
5 Fans immediately appear from a side alley and start to cheer him on -
+1 Defence Vex activates his advanced AI, targeting Mechtrooper 1.
Vex uses
RETINA -3 Energy:
Mechtrooper 1 is now Tagged for 2 rounds! - Any attacks by Vex ignore half of Mechtrooper 1's Defence
Ninja Style:
Vex gains 5 bonus XP!
Psy-Warp generates a telekinetic barrier.
Psy-Warp uses
Telekinetic Barrier -4 Energy:
Barrier 1 is summoned with 8 Health and 5 Defence
The whole party now count as Shielded against attacks from Mechtrooper 1
TK Support:
Psy-Warp gains 5 bonus XP!
Deimos utilises Ironside as part of her experimental new advanced weapons system.
Deimos is currently
Armoured (
AEGIS Body Armour)! -
+4 DefenceIronside's Upgrades: Upgraded! - +4 Defence
Deimos uses
Prototype Projectile System with
Ironside on
Mechtrooper 1, passing harmlessly through Psy-Warp's barrier
Ironside is now Speeding! - +5 Attack
Mechtrooper 1 hit by Ironside's melee attack for 39 Attack, 20 Defence, 18 Health loss.
Mechtrooper 1 is now KO'd!
Ironside is no longer Speeding!
Deimos gains 18 XP!
Commlink x2: Deimos gains 4 bonus XP!
Target incapacitated: bonus 10 XP!
Flare ignites the area inside Psy-Warp's Barrier 1, incinerating Mechtrooper 1's remains, and Ironside.
Flare is currently
Armed (
SMG)! -
+4 Attack, may use
Full Auto instead of normal attack or ability
Ironside's Upgrades: Upgraded! - +4 Attack
Flare incinerates the area inside
Psy-Warp's Barrier 1Ironside hit by Flare's fire-based area attack for 16 Attack, 21 Defence, 0 Health loss.
Ironside is now Molten!
Flare hit by Ironside's Withering Glare
Mechtrooper 1 missed by Flare's fire-based area attack: Already KO'd!
Heretic summons forth a demonblade.
Heretic is currently
Armoured (
AEGIS Body Armour)! -
+4 DefenceIronside's Upgrades: Upgraded! - +4 Defence
Heretic uses
Hell-Forged Blade -1 Energy:
Heretic is now
Armed (
Hell-Forged Blade)! -
+4 AttackIronside's Upgrades: Upgraded! - +4 Attack
Hellspawn:
Heretic gains 1 bonus XP
Brick weaponizes himself, preparing for battle.
Brick is currently
Armoured! -
+4 DefenceIronside's Upgrades: Upgraded! - +4 Defence
Brick is currently
Armed (
AEGIS Stun Baton)! - May choose to make an
Attack 4 energy-based
Stun attack rather than any of his usual attacks or abilities
Ironside's Upgrades: Upgraded! - +4 Attack when Stun Baton used
Brick uses
Stone Skin -3 Energy:
Brick is now Weaponised for three rounds! - +5 Attack
Protector:
Brick gains 1 bonus XP!
Void bends space around the charred remains of Mechtrooper 1.
Void uses
Distortion Vortex on
Mechtrooper 1 -6 Energy:
Mechtrooper 1 is missed by Void's Distortion Vortex: Already KO'd!
With a mighty bellow three more Mechtroopers appear around the corners of the ancient buildings and begin to close in with the heroes.
Ironside quickly reforms her liquid metal skin after having been roasted by Flare's inferno. Turning to the party with a cocky smile the nanotech engineer stands firm inside Psy-Warp's protective barrier. "Don't worry guys, we've got this."
Ironside recovers
+1 EnergyIronside is currently
Metamorphed - +20 Defence
Ironside is currently
Upgraded - All party members get
+4 Attack for each equipped weapon and
+4 Defence for each equipped piece of armour
Ironside uses
Replication -5 Energy:
Ironside 2.1 is summoned for five turns with 17 Health, 21 Defence and 1 Attack
The party are in the middle of an open plaza, with old-fashioned pillared buildings surrounding them. At the edge of the plaza several metal warriors are charging towards them, their fists sparkling with electrical energy.

Callsign: Mechtrooper
Role: BlitzerPower Origin: TechPower Set: <UNKNOWN>
Abilities: - <UNKNOWN>
- <UNKNOWN>
- <UNKNOWN>
Traits:- Heavily Armoured
The Mechtrooper is designed to withstand brutal punishment and is armoured with thick metal plating which gives it +10 Defence. The metal armour is highly conductive however, and takes double damage from any electrical or energy-based attacks received. - Soulless
As a simple mechanical automaton the Mechtrooper has no mind of its own making it immune to all mental and emotional-based attacks and only suffering 2/3 damage from Magical sources. It feels no fear, no hate, no pain, no regret and doesn't even smile when it sees this.
Mechtrooper 1 Mechtrooper 2
Stats: 0 / 10(20) / ? Stats: 25 / 10(20) / ?
Energy: ? Energy: ?
Mechtrooper 3 Mechtrooper 4
Stats: 25 / 10(20) / ? Stats: 25 / 10(20) / ?
Energy: ? Energy: ?
The street is abandoned with a few empty cars and vans parked at the roadside and the security shutters rolled down on the shop window fronts. Several cast iron statues gaze down unmoved by the presence of the automatons stalking by.
Angela 'Ironside' Spica - [LINK]
Energy: 4/10
25 / 1(26) / 1 Ironside is currently
Metamorphed - +20 Defence
Ironside is currently
Upgraded - All party members get
+4 Attack for each equipped weapon and
+4 Defence for each equipped piece of armour
Ironside is currently
Shielded (
Psy-Warp's Barrier 1)! -
+5 DefenceAction: Replication - Create a nanotech duplicate of herself
Ironside 2.1 - [LINK]
Energy: 5/5
17 / 1(26) / 1 Ironside 2.1 is currently
Metamorphed - +20 Defence
Ironside 2.1 is currently
Upgraded - All party members get
+4 Attack for each equipped weapon and
+4 Defence for each equipped piece of armour
Ironside 2.1 is currently
Summoned! (0/5)
Ironside 2.1 is currently
Nanotech! - Will cease to function if
Ironside is
KO'dIronside 2.1 is currently
Shielded (
Psy-Warp's Barrier 1)! -
+5 DefenceAction: Summoned!
@rush99999 Rocksmith
@SimplyJohn Bumblebee
@Eklispe Flare
@knighthawk Brick
@GodOfWar Heretic
@General Scales Psy-Warp
@KabenSaal Deimos
@Shadowman215 Void
@Leolycan Vex 