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    1. Genon 7 yrs ago
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Name: Leon D'Encant, The Freezing Blade
Age: 25
Birthday: February 21
Magic:




History:
Leon D'Encant was, of course, born in Encant, a Fiorean town known for its elite marksmen, who had provided deadly troops to the armies of Fiore in centuries past. These "Musketeers," trained in the arts of the rapier, parrying dagger, pistol, and rifle, were known to be men of honor and pride. Cutting dashing figures, they were respected warriors, using their Requip techniques to great effect against the enemies of the Royal Household. As they were loyal to the Royal Family for centuries, when Zeref resurfaced and Wizards became stigmatized, the Musketeers were a notable exception, allowed to continue their work and even being put to use hunting down unauthorized Wizards.

A young Leon, wide-eyed and naive, sought to join Legion's Gate, the great Requip school where the best Musketeers were trained. At the age of eighteen, he was accepted and began his training in the Musketeer's arts. Two years later, he graduated. However, in time he had grown disillusioned with Musketeer society in general. He had been lured in with tales of crack shots shooting Dark Wizards between the eyes from half a mile away, of dashing rogues dueling S-Class threats by themselves with a smile on their face, all while never allowing an innocent to come to harm or, worse, betray their personal code of honor.

Instead he found a once-great force of warriors in sharp decline. Old mottos were forgotten in the name of excess. The Musketeers had grown lazy and corrupt after over a century of being the most privileged wizards around. Though they were capable Wizards, they rarely fought, instead preferring to use their large degree of autonomy to skim money meant for other corps and divert it to themselves, living large while other branches starved, fought, and bled. Leon was disgusted enough by this that, having never gotten to participate in a single action, he handed in his resignation and left as soon as he got the opportunity.

If the Musketeers would not do anything useful with their lives, then Leon D'Encant would. He took up bounty hunting, and, after a rough start, proved quite good at it. But, years into his bounty hunting career, he made a rookie mistake. Picking off too many members of the Lifetakers, a notorious criminal organization, got their undivided attention. Not only was he a marked man, but the Lifetakers had ties to Gorgon Head, a full-fledged, if minor Dark Guild. This was far, far too much heat for even an experienced loner like Leon to survive for long, and he knew it. So he went to the biggest Light Guild in Fiore, Phoenix Wing, and signed up. Of course, you don't just sign up for a Light Guild just for protection. You've got to earn your keep and make a commitment to the guild ethos, and Leon is trying to do that. Besides, doing something other than tracking down and capturing/killing the worst criminals imaginable is a nice change of pace.

Personality: Leon is, on duty, a professional and a stoic, to the point where he might be a stick in the mud. However, while he may groan at the antics of his fellow guild members, he's nonetheless a good-natured person at the Guild Hall. Just...give him some time to loosen up first.
Guild and guild mark location: Phoenix Wing, abdomen

Three Strengths:
1. Consummate Professional: Through years of hunting the scum of the earth, Leon has become an experienced veteran of the bounty hunting world, and has the demeanor to back it up. He is serious, to the point, and dedicated to his craft. It takes a lot to shake him.
2. Self-Reliant: Being part of a guild is a team effort, but Leon has spent years as a lone wolf. He's needed to tend to his own wounds, maintain his own camps, hunt his own game, and track his own targets. This means that, if separated from his team for whatever reason, he's no worse for it.
3. Elite Combat Skill: Leon may not be the greatest wizard ever in terms of raw power, but he is skilled. He was trained to an elite level by one of the finest magic schools in Fiore, and his training was intended to help him serve as one of the Royal Family's crack troops. Against a superior opponent, he will often leverage his superb fencing abilities to allow him to hold his own even when spectacularly outgunned.

Three Weaknesses:
1. Marked: Leon has not just an entire criminal syndicate, but also their Gorgon Head buddies hunting him down. It's only a matter of time before his past catches up to him, and when it does, things will get nasty.
2. Finesse-based Fighter: Leon is not overly strong or durable by Wizard standards. He's more durable than most, due to his A-class power, but he is reliant on finesse and reflexes rather than brute force to defeat an opponent. This makes him significantly more fragile and easier to mission-kill than peer fighters should an opponent manage to hit him.
3. Fish Out of Water: Leon has spent years living alone, traveling from town to town, hunting down and killing complete strangers to put food on the table. This naturally means that the freewheeling nature of guild life is a challenge for him to adapt to.
Greatest Love: The thrill of the chase.
Motivation: To get the Lifetakers and Gorgon Head off his back.
Appearance:

Additional Details:

Hey @Savo, is this still running? Can I get another Discord invite? The current one appears to have broken. Probably due to the bot panic that happened a while ago.
MEC Troopers are reminded that any ‘therapeutic rolling’ should be done in rooms or in the gym, not down main access ramps.


XCOM. A force that stands ready to defend mankind from the hell that the extraterrestrial menace can throw at them. The Watchers in the Night... But they're still people, right? And they're people with access to some of the most advanced kit in the world.

Things get fun sometimes.

What this will include:
A way to punch aliens in the face with kinetic strike modules.
Saying cheesy punchlines as you sniper shoot someone across the AO.
Missing a 95% chance to hit five times in the row
Getting mind controlled by a sectoid commander, then having the entirety of the rest of the group panicking.

What this will not include:
Super grittyness.

Anyone interested?


Seems interesting. I've already got a ton of stuff on my plate so I don't know if I have time for another roleplay, but it looks like it's worthwhile in any event.

@Surtr
Alright, XAND sheet 2.0 is ready for judgment!


Oh hey, new blood! Welcome! Discord kind of killed our ooc, soooooo yeah. We're still going strong though!

Anywho, I'll try to get back to you as soon as possible on the app.


>Discord
Thank God, I was worried that this RP was on its last legs with such a dead OOC chat. Do you have a separate Discord for this game or do you use the RPGuild server?
@Surtr

Alright, I think I'm done. This is my first time making a serious BBCode sheet on my own, so please bear with me if there's any coding errors. Let me know what you think!

Hello everyone. My handle is Genon, and I have two years of roleplaying experience on other sites, coupled with a few years of IRC games with my real-life friends. I mainly frequent the Sufficient Velocity/Spacebattles.com duumvirate (more SV these days than Spacebattles unfortunately), and due to an influx of poor writers beginning to infest the former, I started looking to expand my horizons in the event that the site is taken over by FF.net-tier writers. I was also on RPNation for some time, but ended up leaving after the site became similarly infested with one-liner posters who have no idea how basic writing works and created infantile roleplays filled with typos.

As for my actual roleplaying preferences, I tend to gravitate heavily towards anime-based roleplaying, particularly group combat games. I'm a big fan of the Dragon Ball franchise, and in addition to that franchise, I'm interested in games based on One Piece, Tengen Toppa Gurren Lagann (if anyone here can dare to balance the damn thing), and Fairy Tail. I'm also a fan of crossovers, particularly megacrossovers. I tend to like fairly dark and mature games, regardless of the franchise, though I can also enjoy lighter-hearted games.

As for writing skill, length, grammar, etc, I tend to heavily favor games with multi-paragraph or novella-length posts (though I vacillate between the two lengths depending on the situation), and I have a low tolerance for grammatical errors of every stripe. I acknowledge that I tend to slip up occasionally and make a few mistakes myself, but I tend to go back and fix them even when I know no-one will look at them. I'm weird like that.

Speaking of weird, one of my biggest flaws as a roleplayer is that I am very oversensitive to criticism and my own mistakes. If I fuck up even once, or get into an IC argument with another friendly character, I'll wind up having flashbacks of it for days and end up having to take a break from the game for a while. I'm also a high-functioning autist and may not understand some social context that I really should know. Also...don't ask me to do romance. I don't ship my characters, nor am I particularly good at or like writing romance. I also tend to be a slow poster, having a lot on my plate while also having a tendency to procrastinate.

I am an avid fan of video games, action movies, fanfiction, quests (a hybrid between a novel and a play-by-post game in which the readers vote on the actions of the protagonist, possibly with dice rolls involved. It's an SV/SB thing.), anime (though not obsessively), various types of metal (including some really, really silly bands like Alestorm), jazz (particularly complex stuff like McCoy Tyner's work), progressive anything, and remixes of video game and anime music.

I am also exclusively a player. I have never GMed and don't intend to. Also, bear with any awkward coding errors/missed posts for a bit; I'm used to boards running on the XenForo forum software, which provided real-time notifications and a rich text editor for posting. This whole code-exclusive, old-school alerts system is new to me.

Now let's have some fun!
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