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CS reference dump.

This takes place in a world where zombies don't exist as a cultural theme. There were no films about hordes of walking corpses, when it started happening no one knew how to process it.

Where the virus came from, no one's sure. It broke out quickly and chaos had already ensued before anyone made an attempt to figure it out. What is understood is that there is a dormant form, and an active form. As far as we know, all survivors carry the dormant form, and when they die, no matter what the cause, they turn. They come back, their mind gone and nothing left but hunger and savagery. When bit by one of these walking corpses, the active form of the virus takes hold. It starts as a fever, and if the fever takes you, you turn. Surviving the fever is a coin toss in the best circumstances.

When the panic first started, there were riots, looters, general public chaos. The military and police were made to keep peace, and there were casualties on both sides. Nobody knew to destroy the brain at the time, and those casualties came back and started another wave of panic. The first cities to be affected fell in less than 48 hours. A competent, organized resistance was never formed, the virus swept through too quickly, across the entire globe. Only the most remote places remained untouched.





You may post CSes here for approval. We'll keep them in a separate thread where they can all be accessed and edited when necessary. Tell me if you'd like me to take care of keeping your CS up to date.

CS
Name:
Age:
Appearance:
Occupation: What you did before the collapse, not what you've done since.
Inventory: You must list everything in explicit detail for this. This includes the clothes you wear, and any spares you may have. I may ask you to remove things if they go overboard. You may have one ranged weapon and one melee, as well as one vehicle to start. Please list the items by where your character keeps them.

Stats

Cool:
Hard:
Swift:
Sharp:
Steady:

Handgun:
Rifle:
Bow:
Thrown:
Melee:
So guess what I have back? It rhymes with "winter bet."

Stand by for OOC.
Go ahead and post it here, we'll make sure everything is appropriate. You can wait on stats until we finish with that.
I'm going to have a separate thread of the CSs, because they will require frequent editing for inventory.
I'm going to keep the current system, I may add other skills in. What else do people think should have its own distinct skill?

I know GMs will make a lot of posts, and that's why I am looking for a coGM.

My internet is down, and it may be over a week until I get it back. I will continue to answer questions and hash things out, but I will have to put a pin in the creation of the IC. Unless I choose a gm who I trust to do it in my stead.
Trying to convince someone of something would roll with "cool" scavenging will roll "sharp" but I actually have a system brewing for determining the basic loot in areas, as well as the number of mobs.
It does. Swift will cover stealth as well.
Done, put in Swift instead of Hot. Covers reaction time, how fast you can run etc. Probably will be used mostly for fleeing situations, or a quick draw situation.
I think I'm going to rewrite some of the stats, because at present there's a few that won't come into play. So obviously everyone's going to let them be their low ones and have no disadvantages.

I'm going to change it up a smidge, stand by.
Example CS/my character.

Name: Charlotte Springer
Age: 26
Appearance: Was a little on the plump side before she had to go on the run. You can still see it, but she's lost some weight from the running and the starving in the last week or so.
Hair was once bright purple, long on top with an undercut, but dirty brown roots have started to creep in, and the vibrant color looks faded and dingy now. Stands at 5'9, weighs 170. Left arm is a sleeve of geometrical patterned tattoos. You can tell she did them on herself, as the underside of her bicep is relatively bare, and the ink stops just over the shoulder, where she couldn't reach.
Occupation: Tattoo artist


Stats

Cool: -1
Hard: +3
Swift: 0
Sharp: +1
Steady: +0

Handgun: +1
Rifle: -1
Bow:-1
Thrown: +1
Melee: +1
Gonna go ahead and make a request here. Actually, I'm going to say this:

For inventory in the beginning, you may have 1 gun, 1 melee, and 1 vehicle. You do not have to have all of these things if you choose not to. I also am going to ask that you specify where your things are kept(backpack, in your car, on your person) and be sure to give a quantity for ammunition.

I'm going to annoy some gun nuts with this but: we are going to treat ammunition as interchangeable within gun types. So(even though it's not realistic) all handguns use the same bullets, all rifles use the same bullets, etc.

Weapon types are thus:

Handgun
Shotgun
Rifle
Auto rifle
SMG
Bow
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