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Sure. Is that Braum as your avatar?
You're gonna need to proofread that, Jang. And type out numbers rather than just using the number.
There's plenty of details you could add without making any assumptions. That said, I don't mind if you make assumptions about the world to build a character. I'll ask for edits if there's anything wrong.
Uh... the same problems as Jangle had.
I just followed the link to the picture: minor gripe is that his clothes are out the time period inspiration for this. No big deal, since he'll be equipped by the Coliseum Master.
That's a little bare bones. Give some info on who he is, and how he fights and what his culture is like. Also, your picture doesn't work. The new guild format has a different code form. There's a quick button you can press to do picture links, though. Up above the text box, it's the fifth button from the left.
Armor levels will just be 1 2 and 3. That amount will be subtracted from your speed, and added to your armor saving roll.
Go ahead, that way we can work out links before we start.
Prototype system: Strength Speed Dexterity You start with three points to allocate, and you'll get one point after each arena win. When a character attempts to strike a blow we'll roll for both characters and add speed for the defending player, and dexterity for the offending player. Higher roll wins out. Then the defending player gets a saving roll based on armor level. Higher Armor level gives you a higher chance to save when struck, but will give you a penalty to speed. After the blow is struck, strength determines the severity.
Feel free to join.
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