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I'm sure they wouldn't be the first to make that journey. In fact, Suzy's character is stated to have done so. I don't think you need to justify it at all. We can assume the trip isn't easy, but it's not impossible. Especially with groups like the Brotherhood and NCR trying to civilize the wasteland. There's a good chance there's some sort of road or system to get people across.
Name: Achilles Hobbs

Age: 47

Gender: Male

Appearance:


Home: Northern Virginia

Skills:
Guns
Repair
Survival
Melee

Background: A semi-local drifter. Achilles' parents were raiders, and worse, they were well read raiders. They thought they were better than most people out there, less ignorant. But they were just as violent. Achilles grew up as part of a wave of children named from characters from various ancient epics. Growing up was bloody and even the children followed the rule of survival of the fittest. Achilles was somewhere in the middle of the food chain, but he held up among the bigger and stronger children by being more resilient than most. When he was a teenager he was involved in raids, and that was how he was separated from his tribe.
They ambushed the wrong caravan, and lost the fight. Achilles survived, as he always did, but was left to die in the waste. He was picked up by the next passing caravan, who didn't realize who he was. He never said, but took the kindness and has been living his life paying it forward since then. He wanders around, doing odd jobs, usually wet work. He tries to work for "good guys" but sometimes it's hard to tell.

Equipment: The clothes on his back, a 44 revolver and a lever action rifle. A canteen for water, a utility knife.

Other:
Well, not to jump on the power hate bandwagon but:

Shortening his life span to use it isn't a great balance either. Like giving other people bad luck, it's easy for the player not to care about it. It's not like the game is going to go on long enough for him to die early, unless we keep rigorous track of his power usage and how much of his life it takes off. And if we do that, eventually he won't be able to use his power anymore and he'll just be useless.

Probably it's best to wait for Knight to propose his own balance for the power.
Grizzled aging gunslinger, mayhaps?

Anyone wanna play their young protege?
Well they have a variety of armaments, but in general they have about the firepower of a starfighter, are slower, but much tougher.
This is not abandoned, I just haven't had the chance to work on the lore.
We're all being captured, right?
If anyone has specific questions they'd like addressed, I'd love to answer them. In fact, I prefer when you do, because then I can get an understanding of what you expect.

In the mean time, I will expound upon the following in an exposition portion:

Shells
Beta Outpost
The Ilaria Corporation
Black Marketeers
The state of the Earth at present.
Seventy years ago, your grand parents took a contract with the Ilaria corporation to uproot their family and live the astronaut dream mining out an asteroid in the Keiper Belt. It seemed like a good deal at the time, the pay was good and at the time space travel was expensive. It was an adventure for everyone.

It went well for years, but they were tricked. When their contracts were up, nobody could afford the trip back to earth, and almost everyone was forced to re-up their contract for another ten year period. This has continued for the last seven decades, most of those originally signed are dead and gone, replaced by their children, who were put in the same situation upon reaching adulthood. As time went by, the Ilaria Corporation told them, expenses rose, and the miners were expected to pay for food, lodging, electricity. These expenses prevented the contractors from saving up over years to finally get home.

The grandparents passed their resentment to your parents, and your parents passed it to you. This is all you've ever known.

Until an accident ignited the resentment into something more powerful. A mine shaft collapsed. Most of the miners didn't survive the event, and those that did ran out of oxygen before rescue arrived. The only survivors were two Ilaria Corporation overseers, who only lived because of the armored machines that protected them.

The initial revolution only lasted a few hours. Miners and their families, mad with grief, outnumbered the overseers and slaughtered them in their beds that night, and took over the station.

When morning came, heads cleared and some realized the trouble they were in. Beta Outpost, as the station was called, wasn't on any nation's sovereign soil. The Ilaria Corporation was the only law, and everyone knew what was gong to happen next; The Corporation would come in with a tribunal. Every miner would be executed and replaced with a new batch of peasants from Earth. A group of older miners organized a defense. The same armored suits, called Shells, were used by the miners to repel the Corporation's retribution. But that could never be the end of it. The Corporation will never stop trying to get Beta Outpost back, and the miners have been subjected to a never ending onslaught of attempts to retake it. They are lucky, however. The expense of space travel makes it difficult for large forces to go at once. The use of the Shells has proved to be a boon in combat, especially with the inexperienced miners.

It has been months(maybe years, haven't decided) since this slow burning revolt started. The Shells, once uniform machines, have been damaged, repaired, modified, and repaired again so many times that they each have their own unique look and functionality now. Black marketeers have started to send ships up to Beta Outpost to trade the mineral wealth of the asteroid mine for supplies that the miners need.

Shells: These are re-purposed mining machines used on Beta Outpost. The Outpost only had a limited number of them, so the average miner didn't have access to them. They're primary purpose was protecting the life of the pilot in the mine shafts, and so they were only given to people that the Ilaria Corp considered important. The accident that sparked the revolt was not the first time that a Shell saved the life of a corpy(the miner's word for Corporate employees) while miners died. The Shells were commandeered after the corpies on Beta Outpost were slaughtered, and have been instrumental in the continuing revolution.
They are bipedal and anthropomorphic, and are equipped with dexterous hands, as its easier to change out tools by simply putting one down and picking up a new one. They did not have any built in weapons in the base model, but some pilots have had them added to theirs.
The cockpit is an adamantium "shell"(this is where the term for the machine comes from) that is a solid, single piece with only one opening at the top. It is meant to protect the pilot no matter what happens, and has proved to be extremely effective in this regard.
The base model looks like this:

Pretty much all of the Shells have been through a cycle of damage, repair, and modification that has given them all unique appearances and functionality. Most pilots have customized their own machine.

Beta Outpost:
"I'll get it." Charlotte tried to call through the wall, while still being quiet so the door wouldn't get scared. She put her wand away, not wanting to make it feel nervous, and started to tiptoe down the hallway. There were a lot of doors, and the ghost wasn't helping much, so Charlotte had to try to figure it out on her own. It was like a riddle in a fairy story, she thought.

So, which door was a good candidate? Most of them were pretty evenly spread out. But there was a pair of doors that were about an inch apart. That was suspicious, and as she crept closer, she saw that the door was also shivering a little. That was a sure sign, right?

When she was close enough she suddenly lunged forward and grabbed the knob. "Aha!" she said, but her triumph was taken away quickly as the door sped along down the wall. She kept her grip on it and was forced to run alongside, lest she be dragged by the fleeing door. The other doors in the hallway jumped up and flattened against the ceiling to get out of the way.

Charlotte's face scrunched up in determination, she dug her heels in and yanked on the door handle. She got it to hold still long enough to try to reason with it.

"It's okay," she murmured gently to the door. She hesitated for a moment and then stroked the frame with her free hand. She could feel the door shudder under her hand, and as she stroked it seemed to calm down. "I need your help... door. My friend is trapped in a room and you're the only way in and out!"

"Come on," she pulled on the knob. There was resistance for a moment, but then the door let itself be led down the hallway. The other doors jumped out of the way as they had before, and Charlotte led the door back to the blank stretch of wall where Layla was trapped. When she got the door there, she turned the knob and pulled it open. And there was Layla.

"Gotcha! Now I hide, right?"
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