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Just going about general tasks. Probably Kilgaris and Huleez are patrolling(we could even write in an encounter with a native creature if Min gets bored) and Mia is doing maintenance.

You missed something in your post, David isn't "not there," he just isn't showing his face. He told the air traffic control that he needs to make some repairs before he leaves.
So I tacked "Abilities" on there. I wrote that it'd be limited to four, and would include their primary mode of combat. You think that's an appropriate number, or maybe we should make it even fewer? I'm thinking that equipment just adds abilities, that way we can avoid any numbers besides credits.

So like, a jetpack adds flights, armor adds physical damage resistance, shields add energy damage resistance. You can have scanners, traps, so many things.
That's fine, once things get started I'm sure we can all get under way.
I added credits onto it. I like bribery playing a role, so for me that's a big plus into the "early Galactic Empire" column.

So what do you think about stats and such? Even if there's no dice rolling, stats give players a basis for how a fight goes beyond "I got you first!" "Nuh uh!" Plus, then equipment adding stats makes credits meaningful. And if we want credits to be a driving force, we need to make them as meaningful as possible.
Works perfectly.
Anyone wanna pick Joci up from her stranded position?
I have a Star Wars centric dice/stat system I can show you if you want to include it, just a suggestion if you want to consider that path.

How will equipment be organized? We could have a list of items, with prices and make players buy their things. That way they could have a starting "allowance" to equip their characters, and people aren't all rocking the biggest baddest armor sets right out of the gate. It would make earning money meaningful, too. Not to push the stat idea, but having fluid equipment would work well with that as well.

I think that a period of turmoil would work particularly well for the setting you seem to be going for. Maybe Ep IV, rebellion period? Or else Old Republic, then we have the Sith running about as well.

A basic CS could go like this:

Name: Obvi
Age: Whatever's appropriate for their species
Species: Obvi as well
Appearance: Do you like pictures or descriptions?
Affiliation: I don't know if this is necessary, actually. If everyone's in the guild.
Background: Why the heck do they hunt bounties?
Equipment: What the heck do they hunt bounties with?
Abilities: What the heck skills allow you to hunt bounties? Let's limit this to four, and include their combat proficiency.
Credits: How many you got?

We can throw personality into it if you like, but I find most people reveal it IC.
I'm into it, and I'd even help GM if you like.
Nira had nothing new to say, and David stepped around them out of the cockpit and into the ship's common room.

"If you're ready," he said, turning, "There's a welcoming party coming now. May the Force be with you."
Okay, let's call it done, if you wanna take a final look at it.
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