Avatar of GreivousKhan
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    1. GreivousKhan 12 yrs ago

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I honestly can't take Melon serious anymore these days, you dare disagree with him, or he at least thinks you are. His face turns a powerful shade of red and he explodes.

Hilarious stuff. Reminds me of that guy who critics games. Zero punctuation. Now in BRITISH RAGE!
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Like I said, T1 only gives examples for very low level characters, T3 at most on the old scale, so it is in my opinion a poor diagram for the average fight on RPG, which tends to be mid or high powered. Hell, they literally only reference sword fighting and shooting a fireball in that system, so its obvious that the prep system in that regard is not appropriate for our use in a literal sense. We've adopted our own version of it for the popular style of fighting here, and it works for the most part.

On second thoughts, they don't even follow an appropriate tier scale with their examples, its more like fantasy with human characters that adopt magical abilities. In our system magical abilities ups your tier, which increases resistance, in their version its still essentially humans fighting, so restrictions -have- to be placed on magic and anything else even remotely unusual or ranged or powerful, otherwise you'd just die. It's narrow minded in my opinion.

What I'm saying is, in the T1 example it pretty much only applies to two spellswords fighting eachother, and is therefore a poor reference for anything we do on RPG, which rarely if ever includes two people with ordinary physical qualities -and- the ability to launch fireballs.

Hell, that argument is broken from the start Khan, you know what also doesn't -exist- in the T1 system in regards to -that- specific article? Guns? Bows? Any high tier? Any other forms of magical attack other than a fireball while sword fighting?

Frankly I think sticking to that guide for elements of fighting that it doesn't even cover is ludicrous.

Also, I never said anything about magic not requiring preparation, but I think it's equally narrow minded to imagine every form of unusual ability as a type of magic under the same rigid constraints as some fiction. Hell, there's just as many examples of magic which require no preparation, and have a mana cost instead.

Also, considering the type of ability launched in the average fight, I think little preparation is fair. Using Full Metal Alchemist for example the average attack is launched near instantaneously, and then takes time to physical interact with an opponent. Its the wide spread attacks that are harder to avoid that need some sort of time constraint.

Hell, I'm not even sure what fiction you're referencing when you say 'most magic requires long rituals.' The majority of fiction I've read its almost always been fast. I think the problem is you've always been stuck with the mindset of a form of fiction that doesn't properly fit into RPG, which is strange because you make incredibly powerful physical characters with insanely overpowered spells a lot of the time, but on the other hand expect magic to be nerfed or have some sort of obvious tell. It's like every other character you want to face is a DnD character and your character's a boss or something.

Which certainly fits Rilla's theory.


Actually T1 does cover all tiers of power from T1 realistic fighting, T1 unrealisitic fighting, T1 Moderate Powers(the main area covered in the Arena), and finally, T1 Powered Characters.

To say T1 does not cover all tiers is, honestly, ridiculous. As there is in fact a guide that covers exactly that. T1 in the end of the day is just a logic based system, it can't cover everything, no system would.

Also, I never said anything about magic not requiring preparation, but I think it's equally narrow minded to imagine every form of unusual ability as a type of magic under the same rigid constraints as some fiction. Hell, there's just as many examples of magic which require no preparation, and have a mana cost instead.


What, when did I say all abilities are magic??? You have a bad habit of making bold assumptions off little or nothing.

Dude, what is your problem, honestly? I don't understand why you hostile all the time? Making arguments about nothing at all? I only pointed out that the use of charges here would not fly on other websites, then you went all Chris Tucker. Having a bad day fam?

HAHAHAHA, oh we can only laugh.
Funny, Khan I got the impression he was more like Urkel . . . https://www.youtube.com/watch?v=XREiBdH8_z4


Damn.... you are old. o.o

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Prep and charge seem interchangeable to me, if you spend more time preparing an attack it does more damage, pretty simple stuff. So if you want to fluff really powerful damaging spells for your character, make them require a certain amount of preps to activate, where-as someone like Fury can unleash his attacks interchangeably between very light blasts and very heavy ones, so his 'prep' is more akin to charging.

They essentially mean and do the exact same thing, except preps to activate an ability are more specific and therefore suit abilities that are always the same. Personally I feel like if magic existed it wouldn't have some magical threshold (prep) at which point you activate the ability, but mechanical items (like the Clockwork Pistol in my case) do work under a specific prep limit. It can be 'overcharged' and if 'undercharged' it has a very visible effect.


The major, and only, really important differences between charges and preps is quite simple. Preps exist in the T1 rules, charges do not. Charges boost damage, preps do not. Though they would naturally allow for more potent/stronger abilities to activate.

Heck, there's nothing that says attacks get stronger with more preps(or that only an equal prep is even needed to block that attack!). Because, as far as T1 Eden era rules are concerned, there is nowhere that it states more preps mean a more powerful attack. Heck even I thought it did not too long ago. Until I started branching out to others sites and realized how morphed Arena style is here. For the most part it works, but you'll get laughed out if you try using charges elsewhere.

On a unrelated note, odd you feel magic would not need preparation. The most popular form of magic settings, low magic (and even higher magic settings) often require long rituals and at the very least arcane incantations. Which is what I always felt the idea of preps originated from. It can easily translate to non-magic, as the language is loose enough that loading a shot into a chamber of a gun and knocking the hammer would technically count as a prep.

Personally I always liked magic that required time and patience to use. Makes using it allot more risky from a story telling point of view. Otherwise it wouldn't be any different than elemental bending.

I hope this fiasco, stupid on my part, hasn't affected our friendship, Skall.


I think skalla underestimates how much people look up to him. :K
depends on how many forms he can take per match, how fast he can switch between them, but at base, at least high powered, more or less depending on how strong said forms are.

in general, some may consider it godmode, to be able to switch to just the right element, at just the right time(or before) to gain an edge over the opponent.


That's why T1 uses a turn called 'preps' to dictate the activation of special abilities. In order to avoid people instantly launching some kind of AOE attack when their caught off guard to effecting a large area at a drop of a hat.

A 'prep' is a turn in which the character prepares to launch their attack. Some special abilities require a certain amount of prep's before an attack can be successfully launched. As a player, it is your responsibility to be aware of which abilities require preps and then to adhere to these rules.

A prepping move should state clearly what ability is being prepared for use and provide some imaginative description of this process, whether it be an elaborate ritual or a intense concentration etc.


Typically the more cheap/powerful an ability the more preps a post it would need before it could be used. I should also point out the difference between preps and charges, as the former exists in T1, while the latter does not and is in fact some weird mutation of prepping that has evolved within the arena and used inappropriately by some players due to interpreting the rules of T1 wrong.
I'd assumed he was bigger. XD

Screw it I'm leaving it like that. Nothing funnier than a little Asian chick trying to talk up a big dude.


A tall black guy and a little Asian chick. Comedy team ftw.

Been thinking about what my character sounds like tone wise, considered having him sound similar to Eddy Morphy...maybe Will Smith... not old enough to sound like Morgan Freeman I fear...

Also been rereading through and I somehow missed the fact that Itsuki introduced herself, need to fix a few things. :P
What's gotten into SKalla these days. o.o
Tordor maneuvered cautiously through the narrow hallways, just over five feet in width. Wide enough to allow two people to walk side by side, but not wide enough to fight beside one another effectively. The hall was dark despite the interval of torches now and again. Tordor recognized them to undoubtedly be magical in nature - for they produced no smoke and had to have been burning for who knew how long.

"So, what do you think of the mission, mister Tordor?"

Tordor pondered the answer to that question before shrugging. “Go into an ancient ruin, find then retrieve a long lost book? Deceptively simple task to be sure, or at least we can hope so. Would be a real shame if we found nothing but gubbins and got all knackered for nothing. How about you?”

Nearing the center of the room, the distinct sound of something clicking could be heard over the footsteps of himself and his companion. He raised his hand to call for a halt and paused - perplexed.

“Above!” hissed one of his spirits, the drowned child he realized.

“Move!” Tordor warned before he quickly sprung into action as the very rock from the ceiling came crashing down. He dropped into a forward roll, tucking his head and hands close to his body as he did. The rock came crashing down behind him just moments after he had cleared the danger zone. Falling with enough force to crush bone and turn them both into mush. He hoped his companion was as quick on her feet as he was.

He ended his roll in a crouch as the wind from the displaced air flicked the ends of his greatcoat up around him along with dirt and pieces of debris. The dust settled, but the rattling boom of the trap echoed throughout the fortresses halls. The block of stone slowly slid up again as it reset itself for another unsuspecting intruder. Tordor had a feeling he was not going to like this place much.

The disembodied skulls of his spirit companions floated into existence as they danced around his form as he stood to his feet brushing dust off, each of them gleaming with amethyst light. His fellow undead souls usually didn't say much, but now and again they pulled through. Rillagrim remained silent and asleep in his sheath seemingly oblivious to the world around them. His own blood vibirating through his body, berating him for not executing the dodge quicker and more fluidly. The Black Blood was hardly ever impressed anyway.


“Damned bloody close that. You alright darling? Would be a dead shame if you got squashed before we really even started.” He inquired of his corporal companion. He nodded head to where the hall lead to a kind of spiral staircase that went directly up. “Least wise it seems we’re not far from that tower.”

He flashed her a reassuring grin of surprisingly white teeth. “Lets go, quicker we get this done less chance of us getting offed by some ancient contraption.”

He lead the way to the stairs, hoping to use himself as bait to spare his new ally any unnecessary grievous wound. Probably unnecessary yet he couldn't help but play the gentlemen. It was the few anchors to the humanity that remained within him. Thanfkully no new traps presented themselves. The rounding staircase seemed to go on forever, but soon ended out in a large oval chamber some 40 feet in diameter and with an arching ceiling over 30 feet high. More statues circled this grand room, but the most telling feature of this place unlike the rest of the fortress they had been so far was that it possessed large archway windows some 6 feet high and 4 feet wide. Wind blew fiercely through these large windows, bellowing Tordors coat about him.

At least it probably was not nearly as bad in here as it was outside, he decided, as he moved to the center of the room. Noting the murals and grand depictions set in stone in beautiful works of art that remained breathtaking even considering their age. A hand before his face he walked to one of the large doorway sized windows and beheld the remains of this ancient fortress. Hoping to spot the the library from this high vantage point. Thankfully, it would not take long.

Now the question; do we end up wondering for a bit or run across each other quickly? o.o

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