Avatar of Hael
  • Last Seen: 9 yrs ago
  • Old Guild Username: StormySea
  • Joined: 12 yrs ago
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    1. Hael 12 yrs ago
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Status

Recent Statuses

10 yrs ago
Current My Italian friend just asked me if it's true that all Americans are fat. I'm offended but I can't stop laughing.
7 likes
10 yrs ago
I always respond to OOC tags within 10 minutes, but I respond to PMs within 10 days. I don't know why- I suppose it's just because PMs are so easy to brush aside and forget about
5 likes
10 yrs ago
I don't have any finals, but everyone else having finals is slowing down my RPs. Second-hand busyness.
5 likes
10 yrs ago
I know it's time to go to bed, because I just started wondering if maybe the whole universe is a single cell on some alien's ass
4 likes
10 yrs ago
If a tree falls in the woods and Fox news isn't around to see it, is it still Obama's fault?
9 likes

Bio

I like to write things collaboratively.

And in the end, isn't that all you need to know to RP with me?

Most Recent Posts

National Name:


Officially titled The United People of KalMea or The U.P.K. More commonly known as simply KalMea



Kal's Big Book of History:








Race and Demographics:


Population:
130,340,000 citizens

Races:
79% KalIabis

20% Human (70% of which are of Tin origin)

1% Other

Religions:

9% Ajdar (mostly Tin-descended humans)

90% Kal

1% other


KalIabis (also called Kaliabis, more casually): KalIabis-singularly called KalIab-are squat, rough-skinned creatures standing at an average of about five feet. Disproportionately long arms hang down only a half-foot or so above the ground, alongside equally long gray hair (which is usually braided into strands). Their legs are short, and their bodies are covered in bulbous, wart-like spots of protruding bone. You'll find dark blue-to-gray skin covering those parts of their bodies which are not encased in protective bone.

Their faces are less than attractive. Unlike the rest of a KalIab's body, their heads are coated in a deep purple tone and piercing green eyes resting above short, fat noses. They grow no facial hair whatsoever, excluding eyebrows.

Government Design:


The U.P.K. is centered around a sort of Theocratic Federal Democracy

The Head of the Nation, also known as the KalSol:


KalSol is roughly translated from the KalMea language as "Kal's heart". A potential candidate for the role of KalSol is elected from among the KalMea Priesthood, and must have met the following requirements before being considered for election:

-Candidate must have spent at least five years in military service
-Candidate must spend at least ten years in the Holy Kalmea Priesthood
-Candidate must be of at least thirty-one years of age
-Candidate must be of upper-class wealth- preferably within the top one percent of wealth.
-It is not technically necessary to be a KalIab, but no individual who was not has ever even made candidacy.
-Females can technically run for the role, but, as with humanity, none have ever been elected. One female KalIab, however, did manage to garner enough support to at least reach candidacy.

After meeting the above goals, a candidate needs to have the official backing of at least three of the twelve Head Priests of Kalmea (the H.P.K). This means that up to four candidates can run at once.

Once they have been chosen for candidacy, there is a one-year "inner campaign" period in which the potential KalSol will attempt to garner support among the Priesthood. Following this, the priests will vote on two of the four potential candidates to move on to the "outer campaign"- a one year period designated for gaining public support among the people.

After the two campaigns, a Final Election will be held between the two remaining candidates: the winner must receive an absolute minimum of 51% of the common people's vote and 6/12 of the Priesthood vote.

Now that the KalSol has been elected, they are granted near-absolute political power and respect for the next ten years (after which a new KalSol will be chosen). There is, however, a weak constitution that protects the right of all KalIab and Human residences of KalMea to vote, run businesses, and be given a fair trial. There is no freedom of speech to speak of (see what I did there?), but the current KalSol has expressed an interest in securing speech rights...much to the dismay of a few members of the H.P.K. who are afraid of the danger in such things.

Notable People and Groups:


People:

Mulspan Kilb: The current KalSol of the KalMea. So far, Mulspan has strongly pushed for technological and economic gain for his people, in addition to vastly increased support for the human minorities of the land. He ascended to KalSol status after being elected with 58% of the Civilian Vote (including almost all of the human population) and 8/12 of the Priesthood Vote. His term in office is not set to expire for another 8 years, assuming he does not die.

Trek Dael: Dael is the leader of the Temple of Kal's Passion and a very, very powerful rouge-priest (meaning he is not technically part of the KalMea Priesthood, so he is preaching illegally) who has been spreading the idea of going to war with surrounding nations who refuse to accept Kal's Flame. While this is not how most KalIabs view their beliefs, he has gained enough support among extremists to pose a threat to the continued peace, should he attempt to incite a religious uprising. Mulspan once mentioned that if it were not for his support of free speech, he would have ordered Dael silenced long ago. When asked about this sensitive subject, Mulspan replied "I have no doubt that Dael is a threat to our national security, but it is not my right to silence those who will not work with me"

Lord General Wil Nalson: Nalson, the highest ranking officer in the KalMea Military and personal adviser to Mulspan, with the- admittedly somewhat dramatic- title of "Lord General." He is also the only human to have achieved such an illustrious rank in the military.

Grand Captain Pyasan Kaas: Top-notch leader of the Navy, and another adviser to the KalSol.

Lord Air General Mult Kiva: KalMea barely has any airforce at all, but this woman leads what there is. She is, you guessed it, an adviser to KalSol Mulspan.

Other important folks will be added as we go along.

Groups:

Ajdar of KalMea: A moderately powerful activism group of Ajdar followers and, to an extent, KalMea-Tinites. (work in progress, more on these people after I have updated my history with Tin)

The Temple of Kal's Passion: KalMea's largest extremist group, composed almost entirely of wealthy KalIabis. They follow Trek Dael's message of war and strong action against humans. According to T.K.P., humans of Tin origin do not deserve to be afforded the right to vote or own established businesses, as their people refuse to accept Kal's flame in favour of a heathen god. They also preach against the generally held idea that any group or nation that has not converted to Kal's Flame can be a "People of Kal" and thus should not be treated with any respect or care by any who truly love Kal. They oppose Mulspan's ideals.

Roughly ten years ago, the T.K.P. came close to being legally shut down after the Mik Town Incident: A female KalIAb wearing a clay mask with a flame etched into it's forehead and black apparel approached the town square of Mik- a small KalMea village inhabited most entirely by humans- carrying a Colt M1911 pistol. She raised the pistol into the air and shouted "Kal's passion is all consuming! Our temple will conquer!" Before firing upon the unsuspecting crowd, injuring twelve humans and killing three before firing her final bullet into her own skull, which killed her instantly. Ironically, two of the three humans she killed were members of the Kal's Flame religion.

Her body was identified as belonging to Mi Xula, a prominent member of the Temple of Kal's Passion. Trek Dael stepped forward to argue that her actions were her own, and the temple neither encouraged nor supported her terrorism. After a long legal battle, in which several victims and members of the temple testified, T.K.P. was freed of all responsibilities. It's reputation, however, has been sullied.

Voice of Freedom: A mostly conservative group that support the currently used Laissez Faire economic governing system. They are extraordinarily capitalist, and look in horror at the Socialism present in Kataylabinsk and the Fascism of Eisenkries. They don't have much to do or protest against, however, since the vast majority of KalMea politicians support the current economic system unwaveringly.

KalMea Socialist Party: The anti-thesis of Voice of Freedom: K.S.P. despises the current economic system as being unfair to the working class. They believe in abolishing capitalism, accepting all religions, and instilling a universal minimum wage. Unfortunately for them, they possess little support and have been entirely ignored by the government. Not a single question asked, letter sent, petition signed, or protest held has been answered or acknowledged by even the lowliest politician out there. They do not seem deterred.

Location and Geography:


Location:


Geography:
Separating KalMea from Tin are the great Dragon Mountains-or, as they are known to others, the Narida Mountains. Most of the sizable mountain range lye on the North-east side of the Tin-KalMea border, making most larger mountains just out of legal reach for the KalIab, with the exception of a few small peaks and rolling foothills. These hills quickly give way to open, rolling plains populated with peaceful farms and small villages. It is here that most of KalMea's rikta-a sweet, vine-growing fruit native to the area- is cultivated alongside fields of corn, sugarcane, and wheat.

Further south you'll discover large, windy beaches and dense inland forests broken only by sprawling cities just now experimenting with skyscrapers.

The forest once again gives way to calm, temperate agricultural plains by the time we loop around to Yamatai. There are a few storms every now and then, but nothing that can't be handled.

The Religion of Kal:




Beliefs:

The Kal- also known as Kal's Flame or the Flame of Strength- is the primary belief system of all KalIabis. It is centered around a monotheistic god named Kal, who is depicted as a great, all-consuming flame of passion and strength. Kal's Priests preach that Kal was the first thought- the first burst of miraculous energy- that created all the universe and allowed life to inter into existence; before Him, there was nothing.

Kal burns as a great flame in the heart of all that there is. He gives the gifts of emotion, passion, strength, drive, and spirit to all that has breath and sheds light on the spiritual darkness of non-believers at the moment of conversion. Kal's greatest desire is for the whole world to be consumed with energy once again so that all of his follower's may ascend to the Next World- the world of peace.

Kal's worshipers believe strongly that passion and ambition are the most sacred of values, and that any who lack these should be looked on as nothing more than animals. If one shows significant ambition and morals (morals as they are defined by the KalIab, that is), however, they are accepted as a Keral- an equal in the eyes of Kal- by the KalIab even if they haven't converted officially.

The KalIab hold a very, very strict moral code of behavior. There is no official set of laws explaining their beliefs, but it is generally accepted that anger and ambition are virtually the same and both are a gift, their is no such thing as morally gray- there is wrong and there is right; no in-between, and the world is made entirely of truths and lies, dark and light, bad and good. Kal will burn all lies, falsehoods, evil, and darkness away in the end before the Next World.

This religion obviously has some major impacts on KalMea's relations with other nations. For one thing, KalMea is rarely on any sort of shaky ground with another country. Due to their belief that all is either right or wrong, they view all foreigners as either a "Lost People" that should be treated as complete and total enemies or a "People of Kal" that should be treated with unwavering alliance and mutual respect (whether or not those people actually embrace Kal's teachings). There is no in-between.

Worship:

Unlike the savage, primitive Spiritualism that had hold of this land before the Unification of KalMea, Kal does not demand sacrifice. Instead, he demands passion, ambition, love, and worship through creation:

Passion:
What this means is that all of Kal's followers, at the age of maturity (sixteen, that is), must take an oath (called a KalOath) to choose one thing to devote their lives and their souls to. Whatever they choose- be it a profession, an idea, a hope, a goal, or even another person- it will not only define who they are in the eyes of Kal forever, but also in the eyes of society. It is common practice to ask someone what their KalOath is, and some Kallabis have even tattooed their's on their arms or foreheads. It is believed that at the moment of the oath-taking, their soul is forever intertwined with their choice. It as a sacrosanct decision of the most value to all of Kal's People.

Ambition:
Laziness is a disgusting, horrid sin in the eyes of Kal. Any who show this most heinous of traits are to have their flesh forever marked with a hot branding iron (in the same manner cows are branded with) to warn anyone approaching them of their status. The mark is usually placed on the criminal's forehead, and is in the shape of a traditional KalIab gravestone- to represent that if one is lazy they are not truly alive at all. If learning of this punishment aspires horror in you, then have no fear! The mark is only given to those slothful souls who have not held any job in three years.

Love:
Love thy neighbor as thyself. Do no unneeded harm to another of Kal's Flame. Always treat other Kal-worshippers with the utmost respect and compassion, and do not turn away a stranger asking for food or a place to rest, if he is of Kal. Give monthly to the Temple, and show the utmost respect to priests.

Worship Through Creation:

Any given Altar of Kal is less an altar and more of a workstation. Every altar must serve some function as a place to create a visible, physical product. Either a desk for writing, a workbench for the fine art of carpentry, a furnace for smithing, or any other place where work may be done. One butcher even turned his Altar of Kal into a station for chopping and preparing meat.

The reason behind this seemingly strange addition to these otherwise boorish altars is simple: Kal is most pleased in seeing his creations labor in fierce inspiration to make creations of their own, as he did at the dawn of all existence. Without the workplace addition to an Altar of Kal, it is only a blank, gray stone slab with an engraved flame covering the entirety of it's top.

Economy:


Domestic Economy:
KalMea is centered around a Laissez Faire form of economic governing in which the State makes little to no impression on the free market and bans next to no goods, drugs, or weaponry. There is, for example, no underground "black market" in KalMea; there would be nothing for it to sell. Needless to say, this system has it's ups and downs:

On the good hand, KalMea Citizens enjoy a strong, deep-rooted sense of freedom in their businesses and sales tax is extraordinarily low on all goods. Furthermore, without governmental restrictions the various businesses, both small and majorly corporate, have been flourishing and growing at a truly astonishing rate for some time now. Business is booming.

On the more negative hand, when almost no product is illegal someone is bound to take advantage of it. Drug dealers and drug addictions are abound, and center themselves mainly around one peculiar substance titled MeaSluj- meaning "Flame Juice." It is a clear liquid with highly addictive but only mildly hallucinogenic properties. People drinking MeaSluj experience extreme euphoria and feelings of bliss for short periods of time, but the physical withdraw symptoms (if one is desperate or stupid enough to attempt quieting after they've started) are agonizing and, more shockingly, life-long. The mental withdraws are no better.

Foreign Economic Connections (trade, etc.):

Perhaps in response to the disorder inherit in KalMea's domestic affairs, the current and, indeed, the previous four KalSols have all made large pushes in securing profitable trade relations with other nations.

The arguably most important trade deal that currently stands is with the Tin men. Tin is in the good fortune to have many natural resources, and KalMea was among the first nations to industrialize. The obvious agreement was that Tin mines the raw ores from their deserts and the Dragon Mountains before sending them to KalMea, which will refine the metal into various goods and resell them to the Tin for a reasonable profit. Those metals which are left over are either kept by KalMea or sold off to any nation that makes an offer.

Furthermore, a very large percentage of KalMea's currency comes from lucrative deals with individual manufacturers. A very large portion of the worlds cars, televisions, weapons and much more all originate from the metal refined in KalMea's many factories. This has made KalMea a wealthy nation in the eyes of many neighbors, but the KalIabis are still willing to sell to any who will buy.

Foreign Views:




Technological advancements


Modern KalMea has little in the way of invention. Most KalIabis, when searching for pride over their nation's scientific contributions, must settle for the invention of gunpowder two-hundred year prior, and some recent experimentation with plastic explosives. Unfortunately, most of these are in the experimental stage and will continue to be for some time. Scientist has never been an entirely disrespected profession among KalMea, but it has certainly never been hailed with laurels and honor.

That being said, do not make the mistake of underestimating the vast manufacturing capabilities of the KalIabs. While perhaps not as skilled with the creation of gears and machinery as Elves, the people of KalMea seem to have a strong, determined spirit of industrialism. They are a manufacturer of refined metals, vehicles, and, yes, especially weapons on a global scale. As Kal's Flame is mostly about proving yourself, rather than amassing hordes of wealth, it can be rather profitable for prudent foreign businessmen to out-source their manufacturing work to KalMea for comparatively inexpensive wages.

Furthermore, KalMea has managed to shrink down the size of complex mechanical systems, thus allowing the average factory to produce much, much more than before.

All in all: the KalIabis are very logical thinkers, and possess a natural skill with machines that more than evens-out their scientific lag.
Military


Work in progress

The map I made of my nation is missing one side of the border, so my border technically expands to the entire world

In other words, the whole world is mine. I'm just letting you live in it.
I was only joking, my nation will probably fairly tolerant of Tin followers in our midst and we won't need much oil.

I'll send you a P.M. to get some stuff worked out after I post my N.S. in a few hours. It's not finished yet, but it's close to presentable form
Guys, bad news. I'm going have to drop out of this NRP. I might come back in a few months, but some shit is going down irl and I'm trying to reduce the amount of RPs I'm in because of it.

Feel free to have Yamatai be an NPC nation or have it be completely isolated and no one really found a good reason to try and invade it/all of the attacks have been repelled some how by way of giant mechs XD


Well, that sucks. Sorry to see you go.

It also means I am know surronded on one end with a player who has dropped out, and on the other end with Tin XD
Slight delay. Expect the N.S. in six hours
I need to talk to you, Cyclone, about history. I intend on writing some of Tin into KalMea's (my nation's) history.

When I get my N.S. up in a bit, I mean
<Snipped quote by Hael>

Ventium will brave them and I know just how.


C4 and bug spray?
@Hael Probably hard hits to the knees jamming the metal joints and IMO sliding them.


That's what I was thinking, assuming it's not -as Murtox said- a spider design.

If it is, forget fighting and just run from the giant metal spider-abominations.
I imagine the weakness with a walker would be instability: falling over and such.
My nation would gladly buy airships off of anyone. We have a very strong navy, but little to no airships

So, you know, if you have any valuable weaponry lying around I'll take it off your hands and totally not betray you with it
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